Deadzone: Rogue/Elements: Difference between revisions
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== Cryo Damage == | == Cryo Damage == | ||
Cryo damage procs are Freeze and Shatter with the Debuff being Chill. | Cryo damage associated procs are Freeze and Shatter with the Debuff applied being Chill. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
| Line 17: | Line 17: | ||
|[[File:T TooltipIcon Chill.png|20x20px]] | |[[File:T TooltipIcon Chill.png|20x20px]] | ||
|Reduces target's ''Movement Speed'' by 30% for 6 seconds. | |Reduces target's ''Movement Speed'' by 30% for 6 seconds. | ||
| | |Debuff | ||
|- | |||
|Freeze | |||
|[[File:T TooltipIcon Freeze.png|20x20px]] | |||
|Freezes the target in an ice block for 2 seconds, dealing damage and applying ''Chill''. | |||
|Proc | |||
|- | |||
|Shatter | |||
|[[File:T TooltipIcon Shatter.png|20x20px]] | |||
|Shoots fragments of ice from the target that damage and ''Chill'' enemies within 6 meters. | |||
|Proc | |||
|- | |- | ||
| | | | ||
|} | |} | ||
== Fire Damage == | == Fire Damage == | ||
Fire damage associated Procs are Combustion and Ignite with the Debuff being Burn. | |||
{| class="wikitable" | |||
|+ | |||
!Name | |||
!Icon | |||
!Description | |||
! | |||
|- | |||
|Burn | |||
|[[File:T TooltipIcon Burn.png|20x20px]] | |||
|Increases target's Damage Received by 10% for 5 seconds. | |||
|Debuff | |||
|- | |||
|Combustion | |||
|[[File:T TooltipIcon Combustion.png|20x20px]] | |||
|Target ''Combusts'', applying ''Burn'' and a stackable damage over time effect to enemies within 8 meters. | |||
|Proc | |||
|- | |||
|Ignite | |||
|[[File:T TooltipIcon Ignite.png|20x20px]] | |||
|Target ''Ignites'', applying ''Burn'' and a powerful stackable damage over time effect. | |||
|Proc | |||
|- | |||
| | |||
|} | |||
== Lightning Damage == | == Lightning Damage == | ||
Lightning damage associated Procs are Chain Lightning and Lightning Bolt with the Debuff being Shock. | |||
{| class="wikitable" | |||
|+ | |||
!Name | |||
!Icon | |||
!Description | |||
! | |||
|- | |||
|Shock | |||
|[[File:T TooltipIcon Shock.png|20x20px]] | |||
|Increases ''Crit Chance'' against the target by 15% for 6 seconds. | |||
|Debuff | |||
|- | |||
|Chain Lightning | |||
|[[File:T TooltipIcon ChainLightning.png|20x20px]] | |||
|Sparks ''Chain Lightning'' on the target, which damages and applies ''Shock'' to up to 3 nearby enemies. | |||
|Proc | |||
|- | |||
|Lightning Bolt | |||
|[[File:T TooltipIcon LightningBolt.png|20x20px]] | |||
|Sparks a large ''Lightning Bolt'' that does massive damage and applies ''Shock'' to enemies near the target. | |||
|Proc | |||
|- | |||
| | |||
|} | |||
== Plasma Damage == | == Plasma Damage == | ||
Plasma damage associated Procs are Plasma Ball and Plasma Seeker with the Debuff being Flux. | |||
{| class="wikitable" | |||
|+ | |||
!Name | |||
!Icon | |||
!Description | |||
! | |||
|- | |||
|Flux | |||
| | |||
|Reduces target's ''Attack Rate'' by 30% for 6 seconds | |||
|Debuff | |||
|- | |||
|Plasma Ball | |||
|[[File:T TooltipIcon PlasmaOrb.png|20x20px]] | |||
|Spawns a ''Plasma Ball'' on the target, which periodically damages nearby enemies and applies ''Flux'' to them. | |||
|Proc | |||
|- | |||
|Plasma Seeker | |||
|[[File:T TooltipIcon PlasmaSeeker.png|20x20px]] | |||
|Spawns a ''Plasma Seeker'' on the target, which seeks out and damages the nearest enemy, applying ''Flux'' to them in the process. | |||
|Proc | |||
|- | |||
| | |||
|} | |||
== Psionic Damage == | == Psionic Damage == | ||
Psionic damage associated Procs are Freeze and Telekinetic Slamwith the Debuff being Fracture. | |||
{| class="wikitable" | |||
|+ | |||
!Name | |||
!Icon | |||
!Description | |||
! | |||
|- | |||
|Fracture | |||
|[[File:T TooltipIcon Fracture.png|20x20px]] | |||
|Adds a 15% chance to ''Stagger'' the target when they take additional damage for 5 seconds. | |||
|Debuff | |||
|- | |||
|Psychic Punch | |||
|[[File:T TooltipIcon Punch.png|20x20px]] | |||
|Targets are pushed back, damaging them and applying ''Fracture''. | |||
|Proc | |||
|- | |||
|Telekinetic Slam | |||
|[[File:T TooltipIcon Slam.png|20x20px]] | |||
|Targets are lifted into the air and smashed into the ground, damaging them and applying ''Fracture''. | |||
|Proc | |||
|- | |||
| | |||
|} | |||
== Void Damage == | == Void Damage == | ||
Void damage associated Procs are Singularity and Void Tendrils with the Debuff being Void Corruption. | |||
{| class="wikitable" | |||
|+ | |||
!Name | |||
!Icon | |||
!Description | |||
! | |||
|- | |||
|Void Corruption | |||
|[[File:T TooltipIcon Corruption.png|20x20px]] | |||
|Reduces target's damage dealt by 20% for 8 seconds. | |||
|Debuff | |||
|- | |||
|Singularity | |||
|[[File:T TooltipIcon Singularity.png|20x20px]] | |||
|Spawns a ''Singularity'' on the target that pulls in enemies within 5.5 meters, dealing damage and applying ''Corruption''. | |||
|Proc | |||
|- | |||
|Void Tendrils | |||
|[[File:T TooltipIcon VoidTendrils.png|20x20px]] | |||
|Spawns ''Tendrils'' linking the target with 4 nearby enemies over 15 meters applying ''Corruption'' and spreading 20% of damage dealt to any linked target over the network. | |||
|Proc | |||
|- | |||
| | |||
|} | |||
Latest revision as of 00:08, 11 September 2025
There are six primary elements in the game, with their own corresponding upgrades:
Cryo Damage,
Fire Damage,
Lightning Damage,
Plasma Damage,
Psionic Damage, and
Void. Cryo, Fire, Lightning, and Void damage are available on the first run of the game, while Plasma is unlocked upon successful completion of Zone 1 and Psionic is unlocked upon completion of Zone 2.
Each of the six elements in the game have their own perk tree.
Each of the six elements is associated with one of two proc effects, and one debuff.
Cryo Damage
Cryo damage associated procs are Freeze and Shatter with the Debuff applied being Chill.
Fire Damage
Fire damage associated Procs are Combustion and Ignite with the Debuff being Burn.
Lightning Damage
Lightning damage associated Procs are Chain Lightning and Lightning Bolt with the Debuff being Shock.
Plasma Damage
Plasma damage associated Procs are Plasma Ball and Plasma Seeker with the Debuff being Flux.
Psionic Damage
Psionic damage associated Procs are Freeze and Telekinetic Slamwith the Debuff being Fracture.
Void Damage
Void damage associated Procs are Singularity and Void Tendrils with the Debuff being Void Corruption.