Deadzone: Rogue/Perks: Difference between revisions
More actions
m about to change more things |
Splitting the table up part 1 |
||
| Line 7: | Line 7: | ||
==== Chromatic Cells ==== | ==== Chromatic Cells ==== | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
| Line 56: | Line 44: | ||
Applying an '''Elemental Debuff''' deals 30 damage of that element | Applying an '''Elemental Debuff''' deals 30 damage of that element | ||
|Secondary perk, requires Chromatic Cells | |Secondary perk, requires Chromatic Cells | ||
|} | |||
==== '''Grenade Cascade''' ==== | |||
{| class="wikitable" | |||
|+ | |||
!Icon | |||
!Name | |||
!Benefit | |||
!Notes | |||
|- | |- | ||
|[[File:T PerkFamily Grenade Parent.png|64px|class=dzr_perk dzr_perk_parent]] | |[[File:T PerkFamily Grenade Parent.png|64px|class=dzr_perk dzr_perk_parent]] | ||
| Line 88: | Line 84: | ||
'''Grenades''' deal 30% more damage to enemies above 80% '''Health'''. Targets take +15% '''Weapon Damage''' for 3 seconds | '''Grenades''' deal 30% more damage to enemies above 80% '''Health'''. Targets take +15% '''Weapon Damage''' for 3 seconds | ||
|Secondary perk, requires Grenade Cascade | |Secondary perk, requires Grenade Cascade | ||
|} | |||
==== '''Ghost Blade''' ==== | |||
{| class="wikitable" | |||
|+ | |||
!Icon | |||
!Name | |||
!Benefit | |||
!Notes | |||
|- | |- | ||
|[[File:T PerkFamily Melee Parent.png|64px|class=dzr_perk dzr_perk_parent]] | |[[File:T PerkFamily Melee Parent.png|64px|class=dzr_perk dzr_perk_parent]] | ||
| Line 118: | Line 122: | ||
Consecutive Melee hits increase '''Melee Damage''' by 20% (max 100%) for 5 seconds | Consecutive Melee hits increase '''Melee Damage''' by 20% (max 100%) for 5 seconds | ||
|Secondary perk, requires Ghost Blade | |Secondary perk, requires Ghost Blade | ||
|} | |||
==== '''Bot Companion''' ==== | |||
{| class="wikitable" | |||
|+ | |||
!Icon | |||
!Name | |||
!Benefit | |||
!Notes | |||
|- | |- | ||
|[[File:T PerkFamily Bot Parent.png|64px|class=dzr_perk dzr_perk_parent]] | |[[File:T PerkFamily Bot Parent.png|64px|class=dzr_perk dzr_perk_parent]] | ||
| Line 162: | Line 174: | ||
* Receive all of your '''Elemental Damage''' bonuses | * Receive all of your '''Elemental Damage''' bonuses | ||
|Secondary perk, requires Bot Companion | |Secondary perk, requires Bot Companion | ||
|- | |||
|} | |||
==== '''Locked & Loaded''' ==== | |||
{| class="wikitable" | |||
|+ | |||
!Icon | |||
!Name | |||
!Benefit | |||
!Notes | |||
|- | |- | ||
|[[File:T PerkFamily WeaponMaster Parent.png|64px|class=dzr_perk dzr_perk_parent]] | |[[File:T PerkFamily WeaponMaster Parent.png|64px|class=dzr_perk dzr_perk_parent]] | ||
| Line 193: | Line 214: | ||
Swapping weapons grants +15% Fire Rate and 20% damage for 5 seconds | Swapping weapons grants +15% Fire Rate and 20% damage for 5 seconds | ||
|Secondary perk, requires Locked & Loaded | |Secondary perk, requires Locked & Loaded | ||
|- | |||
|} | |||
==== '''Combat Instincts''' ==== | |||
{| class="wikitable" | |||
|+ | |||
!Icon | |||
!Name | |||
!Benefit | |||
!Notes | |||
|- | |- | ||
|[[File:T PerkFamily CombatStyle Parent.png|64px|class=dzr_perk dzr_perk_parent]] | |[[File:T PerkFamily CombatStyle Parent.png|64px|class=dzr_perk dzr_perk_parent]] | ||
| Line 236: | Line 266: | ||
* Consecutive Hits: +5% {{Weakpoint}} '''Damage''' | * Consecutive Hits: +5% {{Weakpoint}} '''Damage''' | ||
|Secondary perk, requires Combat Instincts | |Secondary perk, requires Combat Instincts | ||
|- | |||
|} | |||
==== Lead Head ==== | |||
{| class="wikitable" | |||
|+ | |||
!Icon | |||
!Name | |||
!Benefit | |||
!Notes | |||
|- | |- | ||
|[[File:T PerkFamily Gunner Parent.png|64px|class=dzr_perk dzr_perk_parent]] | |[[File:T PerkFamily Gunner Parent.png|64px|class=dzr_perk dzr_perk_parent]] | ||
| Line 287: | Line 326: | ||
* {{Weakpoint}} '''Shots''' '''Ricochet''' for 30% damage | * {{Weakpoint}} '''Shots''' '''Ricochet''' for 30% damage | ||
|Secondary perk, requires Lead Head | |Secondary perk, requires Lead Head | ||
|- | |||
|} | |} | ||
=== Protective Perks === | === Protective Perks === | ||
Revision as of 20:59, 11 September 2025
Starting from Security Level 2, perk rooms will reward the player with a choice between three perks. The first three choices allow the player to choose their primary perks. All subsequent choices are secondary perks. Each primary perk adds a selection of four possible secondary perks that may be chosen. Up to three secondary perks per primary perk may be chosen in a single run.
Perks are one of the most impactful forms of progression in Deadzone: Rogue. Due to their limited selection, they should be considered carefully. There are three categories of perks: Combat Perks, Protective Perks, and Elemental Perks.
Combat Perks
Only one combat primary perk can be chosen per run, and then secondary perks can be chosen.
Chromatic Cells
Grenade Cascade
Ghost Blade
Bot Companion
Locked & Loaded
Combat Instincts
Lead Head
Protective Perks
Only one protective primary perk can be chosen per run, and then secondary perks can be chosen. Protective perks are unlocked after completing Zone 2: Headhunter.
Elemental Perks
Only one elemental primary perk can be chosen per run, and then secondary perks can be chosen.