Deadzone: Rogue/Patches/2024-10-16: Difference between revisions
From The Tribes Depot
More actions
Page created from Discord, https://discord.com/channels/1283495612469346365/1283509435406225519/1296193395978666055 |
(No difference)
|
Revision as of 01:06, 12 September 2025
Released
2024-10-16 - 13 months ago
Deadzone: Rogue/Patches/2024-10-17
Deadzone: Rogue Demo
Patch Notes - 10/16/2024
General
- Updated default bindings:
- Use is now [E] by default.
- Grenade is now [G] by default.
- Extreme Difficulty now requires players to complete a run on Adventure or Challenging.
Tech and Scrap
- Tech icon updated.
- Drop visuals for Scrap and Tech updated.
Weapons
- Hand Cannon
- Reduced Spread.
- Raised Damage to 90.
- Reduced self-damage from grenades from 20% to 10%.
Elements
- Players no longer take elemental damage from grenades or barrels.
- New elemental barrels added.
- Damaged barrels will explode and apply elemental stacks to nearby enemies.
Augments
- Kinetic Thrust added:
- Dashing into an enemy will damage them.
- Explosive Cascade
- Can now spawn only up to 3 additional grenades per throw. Previously unlimited.
- Rage
- Boosts Damage by 50%.
Dungeon
- Rooms now require clearing the main room first before side rooms will open.,
- Waypoints now mark side rooms once a main room is cleared.,
Fixes
- Fixed an issue where a dash could occur after a lunge completes.,
- Fixed an issue where the pause menu wouldn’t block inputs.,
- Fixed incorrect break points on the All Weapons Damage upgrade.,
- Fixed missing hitmarkers when damaging enemy weak points.,
- Fixed an issue where the Final Boss laser attack was frame-dependent.,
- Fixed an issue where Siege Construct and Wasp bot enemies weren’t damaged by grenades.,
Known Issue
- Sometimes upgrades won’t apply after dying and starting a new run.
| |||||||||||