Deadzone: Rogue/Zones: Difference between revisions
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The first chapter takes place on the initial sections of the colony ship, ISS-X, and consists of three floors. Each floor is divided into three sections, called Security Levels. Each security level consists of two item rooms, a perk room, a boss room on the last Security Level of each floor, and a saferoom. | The first chapter takes place on the initial sections of the colony ship, ISS-X, and consists of three floors. Each floor is divided into three sections, called Security Levels. Each security level consists of two item rooms, a perk room, a boss room on the last Security Level of each floor, and a saferoom. | ||
'''Unlocks:''' Elemental Unlock: Plasma. | '''Unlocks:''' Elemental Unlock: {{Plasma}}. | ||
====== Specialty missions ====== | ====== Specialty missions ====== | ||
| Line 17: | Line 17: | ||
*** '''Brutal:''' Melee enemies only. | *** '''Brutal:''' Melee enemies only. | ||
*** '''Loadout:''' BAS-24 Warden Secondary Weapon. | *** '''Loadout:''' BAS-24 Warden Secondary Weapon. | ||
** '''Unlocks:''' Short range: {{Weakpoint}}, {{Critical Damage}}, and Elemental. | ** '''Unlocks:''' Short range: {{Weakpoint}}, {{Critical Damage}}, and {{Elemental}}. | ||
* | *'''Pinpoint.''' ''"Huh. Wonder what's happening (in) this area."'' | ||
**'''Mission Details:''' | |||
***'''Mission Length:''' Standard: 20 sectors. | |||
***'''Gunfight:''' There are no melee bots in this area. | |||
**'''Unlocks:''' Long Range: {{Weakpoint}}, {{Critical Damage}}, and {{Elemental}}. | |||
*'''Uniform Chaos.''' Unlocked by completing '''Close Quarters''' and '''Pinpoint''' Specialty missions. | |||
**'''Mission Details:''' | |||
***'''Mission Length:''' Standard: 20 sectors. | |||
***'''Uniform:''' Encounters have only one type of bot, randomly chosen. | |||
***'''Roaming:''' Encounter rooms are randomly rolled from any in Zone 1. | |||
**'''Unlocks:''' Augmented Fate. | |||
====== '''Challenge Missions''' ====== | |||
* '''Last Stand.''' Unlocked by completing '''Uniform Chaos''' specialty mission. ''"Sensors show a lot of activity in this area. I should check it out."'' | |||
** '''Mission Length:''' 40 waves. | |||
** '''Hordes:''' You must face numerous waves of enemies. | |||
* '''Unlocks:''' Augmented Fate. | |||
=== Zone 2 === | |||
===== Story Mission: Chapter two: Keep It Together. ===== | |||
''"So, I'm just a brain in a suit. Okay, gotta keep it together. I have access to Zone 2 now. Maybe I can find answers there."'' | |||
'''Unlocks:''' Elemental Unlock: Psionic, Superior Fate, Tier 10 tech Upgrades. | |||
====== Specialty Missions ====== | |||
* '''Bugged.''' ''"A lot of spider and wasp bots are congregating in this area. I want to punch whichever engineer came up with them in the face."'' | |||
** '''Mission Details:''' | |||
*** '''Mission Length:''' Standard: 20 sectors. | |||
*** '''Swarm:''' High volume of Spiders and Wasp bots. | |||
** '''Unlocks:''' Equipped Fate, Epic Beginnings. | |||
* '''Glass Cannon.''' ''"I'll need to be careful. One wrong move in this area..."'' | |||
** '''Missions Details:''' | |||
*** '''Mission Length:''' Standard: 20 sectors. | |||
*** '''Lightweight:''' Your health and shields are limited for this mission, but your damage is enhanced. | |||
** '''Missions Equipment:''' Glass Cannon augment. | |||
** '''Unlocks:''' Fabricator Restock. | |||
* '''Headhunter.''' ''"I' need to improve my sniping skills. Never know what weapon I'm going to find."'' | |||
** '''Mission Details:''' | |||
*** '''Mission Length:''' Standard: 20 sectors. | |||
*** '''Headhunter:''' Powerful one shot potential, but if you miss a weakpoint you have to reload. | |||
*** '''Gunfight:''' There are no melee bots in this area. | |||
** '''Unlocks:''' M-150 Headhunter, Ironblood Engine. | |||
* '''Dual Duel.''' ''"Great. More melee robots. Just... great."'' | |||
** '''Mission Details:''' | |||
*** '''Mission Length:''' Standard: 20 sectors. | |||
*** '''Iron Squires:''' Extremely fast firing dual weapons with high damage, missed shots expand your weapon spread. | |||
*** '''Brutal:''' Melee only enemies. | |||
** '''Unlocks:''' Iron Squires. | |||
* '''Redline.''' ''"This area is near the maintenance bay. Maybe I'll find some good gear there."'' | |||
** '''Mission Details:''' | |||
*** '''Mission Length:''' Standard: 20 sectors. | |||
*** '''Hordes:''' You must face numerous waves of enemies. | |||
*** '''Plasma Cycler:''' +70% elemental proc damage but every miss lowers your rate of fire. | |||
** '''Unlocks:''' Plasma Cycler. | |||
====== Challenge Missions ====== | |||
* '''Uniform Chaos II.''' ''"Huh. This access corridor seems to cut across the whole back of the ship."'' | |||
** '''Mission Details:''' | |||
*** '''Mission Length:''' Standard: 20 sectors. | |||
*** '''Uniform:''' Encounters have only one type of bot, randomly chosen. | |||
*** '''Roaming:''' Encounter rooms are randomly rolled from any in Zone 1 or Zone 2. | |||
** '''Unlocks:''' Lead Head. | |||
* '''Gauntlet.''' ''"I feel like I'll be here forever. Like there's no way out."'' | |||
** '''Mission Details:''' | |||
*** '''Mission Length:''' 54 Sectors. | |||
*** '''Distance Challenge:''' This mission is long and not intended to be fully completed, Rewards are given at checkpoints. | |||
*** '''Squads:''' Bots are randomly rolled from different sets. | |||
*** '''Roaming:''' Special Encounter rooms are randomly rolled. | |||
** '''Unlocks:''' | |||
=== Zone 3 === | |||
===== Story Mission: Chapter three: Get Out Of My Head. ===== | |||
''"I keep hearing voices. The closer I get to the restricted zone, the louder they are. I need to get to the bottom of this once and for all."'' | |||
'''Unlock:''' | |||
====== Specialty Missions ====== | |||
* '''Legion.''' ''"Huh. Looks like a lot of the big bastards are in this area. It's worth checking out."'' | |||
** '''Mission Details:''' | |||
*** '''Mission Length:''' Standard: 20 sectors. | |||
*** '''Elite:''' Encounters have a high concentration of Elite enemies. | |||
** '''Unlocks:''' Combat Instincts. | |||
* '''Killing Time.''' ''"No time to waste. I'll need to move fast through this area."'' | |||
** '''Mission Details:''' | |||
*** '''Mission Length:''' Standard: 20 sectors. | |||
*** '''Timer:''' Defeat all enemies before the timer expires. | |||
** '''Unlocks:''' Intentional Fate. | |||
* '''Spearhead.''' ''"This might be a good opportunity to let out a little frustration."'' | |||
** '''Mission Details:''' | |||
*** '''Mission Length:''' Standard: 20 sectors. | |||
*** '''Martial Master:''' Deal increased damage but reduced ranged damage. | |||
*** '''Arc Lance:''' Increases speed by 50% on melee kill for 2 seconds, removes 50% speed on miss for 2 seconds. | |||
** '''Unlocks:''' Arc Lance. | |||
* '''Triggerline.''' ''"All these areas are starting to blend together."'' | |||
** '''Mission Details:''' | |||
*** '''Missions Length:''' Standard: 20 sectors. | |||
*** '''Darkseer:''' Uses 20 shield to shoot an empowered shot. Always recovers shield while holding this weapon. | |||
*** '''Gunfight:''' There are no melee bots in this area. | |||
** '''Unlock:''' Darkseer EX2. | |||
====== '''Challenge Missions''' ====== | |||
* '''The Long Haul.''' ''"I think I might be getting a little deja bu."'' | |||
** '''Mission Details:''' | |||
*** '''Mission Length:''' 54 Sectors. | |||
*** '''Uniform:''' Encounters have only one type of bot. | |||
*** '''Progressive:''' Includes enemies from 3 zones. | |||
** '''Unlocks:''' | |||
* '''Crossfire.''' ''"Another big battle took place here. I should see what I can learn from it."'' | |||
** '''Mission Details:''' | |||
*** '''Mission Length:''' 40 Waves. | |||
*** '''Hordes:''' You must face numerous waves of enemies. | |||
** '''Unlocks:''' | |||
Latest revision as of 15:26, 13 September 2025
Zones and mission details
Zone 1
Story mission: Chapter one: Who Am I?
"I cant remember anything. Who the hell am I?"
The first chapter takes place on the initial sections of the colony ship, ISS-X, and consists of three floors. Each floor is divided into three sections, called Security Levels. Each security level consists of two item rooms, a perk room, a boss room on the last Security Level of each floor, and a saferoom.
Unlocks: Elemental Unlock:
Plasma.
Specialty missions
- Close Quarters. "There are a lot of hallways in this area. Looks pretty narrow. Knowing my luck it'll be full of those zombies things"
- Pinpoint. "Huh. Wonder what's happening (in) this area."
- Uniform Chaos. Unlocked by completing Close Quarters and Pinpoint Specialty missions.
- Mission Details:
- Mission Length: Standard: 20 sectors.
- Uniform: Encounters have only one type of bot, randomly chosen.
- Roaming: Encounter rooms are randomly rolled from any in Zone 1.
- Unlocks: Augmented Fate.
- Mission Details:
Challenge Missions
- Last Stand. Unlocked by completing Uniform Chaos specialty mission. "Sensors show a lot of activity in this area. I should check it out."
- Mission Length: 40 waves.
- Hordes: You must face numerous waves of enemies.
- Unlocks: Augmented Fate.
Zone 2
Story Mission: Chapter two: Keep It Together.
"So, I'm just a brain in a suit. Okay, gotta keep it together. I have access to Zone 2 now. Maybe I can find answers there."
Unlocks: Elemental Unlock: Psionic, Superior Fate, Tier 10 tech Upgrades.
Specialty Missions
- Bugged. "A lot of spider and wasp bots are congregating in this area. I want to punch whichever engineer came up with them in the face."
- Mission Details:
- Mission Length: Standard: 20 sectors.
- Swarm: High volume of Spiders and Wasp bots.
- Unlocks: Equipped Fate, Epic Beginnings.
- Mission Details:
- Glass Cannon. "I'll need to be careful. One wrong move in this area..."
- Missions Details:
- Mission Length: Standard: 20 sectors.
- Lightweight: Your health and shields are limited for this mission, but your damage is enhanced.
- Missions Equipment: Glass Cannon augment.
- Unlocks: Fabricator Restock.
- Missions Details:
- Headhunter. "I' need to improve my sniping skills. Never know what weapon I'm going to find."
- Mission Details:
- Mission Length: Standard: 20 sectors.
- Headhunter: Powerful one shot potential, but if you miss a weakpoint you have to reload.
- Gunfight: There are no melee bots in this area.
- Unlocks: M-150 Headhunter, Ironblood Engine.
- Mission Details:
- Dual Duel. "Great. More melee robots. Just... great."
- Mission Details:
- Mission Length: Standard: 20 sectors.
- Iron Squires: Extremely fast firing dual weapons with high damage, missed shots expand your weapon spread.
- Brutal: Melee only enemies.
- Unlocks: Iron Squires.
- Mission Details:
- Redline. "This area is near the maintenance bay. Maybe I'll find some good gear there."
- Mission Details:
- Mission Length: Standard: 20 sectors.
- Hordes: You must face numerous waves of enemies.
- Plasma Cycler: +70% elemental proc damage but every miss lowers your rate of fire.
- Unlocks: Plasma Cycler.
- Mission Details:
Challenge Missions
- Uniform Chaos II. "Huh. This access corridor seems to cut across the whole back of the ship."
- Mission Details:
- Mission Length: Standard: 20 sectors.
- Uniform: Encounters have only one type of bot, randomly chosen.
- Roaming: Encounter rooms are randomly rolled from any in Zone 1 or Zone 2.
- Unlocks: Lead Head.
- Mission Details:
- Gauntlet. "I feel like I'll be here forever. Like there's no way out."
- Mission Details:
- Mission Length: 54 Sectors.
- Distance Challenge: This mission is long and not intended to be fully completed, Rewards are given at checkpoints.
- Squads: Bots are randomly rolled from different sets.
- Roaming: Special Encounter rooms are randomly rolled.
- Unlocks:
- Mission Details:
Zone 3
Story Mission: Chapter three: Get Out Of My Head.
"I keep hearing voices. The closer I get to the restricted zone, the louder they are. I need to get to the bottom of this once and for all."
Unlock:
Specialty Missions
- Legion. "Huh. Looks like a lot of the big bastards are in this area. It's worth checking out."
- Mission Details:
- Mission Length: Standard: 20 sectors.
- Elite: Encounters have a high concentration of Elite enemies.
- Unlocks: Combat Instincts.
- Mission Details:
- Killing Time. "No time to waste. I'll need to move fast through this area."
- Mission Details:
- Mission Length: Standard: 20 sectors.
- Timer: Defeat all enemies before the timer expires.
- Unlocks: Intentional Fate.
- Mission Details:
- Spearhead. "This might be a good opportunity to let out a little frustration."
- Mission Details:
- Mission Length: Standard: 20 sectors.
- Martial Master: Deal increased damage but reduced ranged damage.
- Arc Lance: Increases speed by 50% on melee kill for 2 seconds, removes 50% speed on miss for 2 seconds.
- Unlocks: Arc Lance.
- Mission Details:
- Triggerline. "All these areas are starting to blend together."
- Mission Details:
- Missions Length: Standard: 20 sectors.
- Darkseer: Uses 20 shield to shoot an empowered shot. Always recovers shield while holding this weapon.
- Gunfight: There are no melee bots in this area.
- Unlock: Darkseer EX2.
- Mission Details:
Challenge Missions
- The Long Haul. "I think I might be getting a little deja bu."
- Mission Details:
- Mission Length: 54 Sectors.
- Uniform: Encounters have only one type of bot.
- Progressive: Includes enemies from 3 zones.
- Unlocks:
- Mission Details:
- Crossfire. "Another big battle took place here. I should see what I can learn from it."
- Mission Details:
- Mission Length: 40 Waves.
- Hordes: You must face numerous waves of enemies.
- Unlocks:
- Mission Details: