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Deadzone: Rogue/Zones: Difference between revisions

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The first chapter takes place on the initial sections of the colony ship, ISS-X, and consists of three floors. Each floor is divided into three sections, called Security Levels. Each security level consists of two item rooms, a perk room, a boss room on the last Security Level of each floor, and a saferoom.
The first chapter takes place on the initial sections of the colony ship, ISS-X, and consists of three floors. Each floor is divided into three sections, called Security Levels. Each security level consists of two item rooms, a perk room, a boss room on the last Security Level of each floor, and a saferoom.


'''Unlocks:''' Elemental Unlock: Plasma.
'''Unlocks:''' Elemental Unlock: {{Plasma}}.


====== Specialty missions ======
====== Specialty missions ======
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*** '''Brutal:''' Melee enemies only.
*** '''Brutal:''' Melee enemies only.
*** '''Loadout:''' BAS-24 Warden Secondary Weapon.
*** '''Loadout:''' BAS-24 Warden Secondary Weapon.
** '''Unlocks:''' Short range: {{Weakpoint}}, {{Critical Damage}}, and Elemental.
** '''Unlocks:''' Short range: {{Weakpoint}}, {{Critical Damage}}, and {{Elemental}}.
*'''Pinpoint.''' ''"Huh. Wonder what's happening (in) this area."''
*'''Pinpoint.''' ''"Huh. Wonder what's happening (in) this area."''
**'''Mission Details:'''
**'''Mission Details:'''
***'''Mission Length:''' Standard: 20 sectors.
***'''Mission Length:''' Standard: 20 sectors.
***'''Gunfight:''' There are no melee bots in this area.
***'''Gunfight:''' There are no melee bots in this area.
**'''Unlocks:''' Long Range: {{Weakpoint}}, {{Critical Damage}}, and Elemental.
**'''Unlocks:''' Long Range: {{Weakpoint}}, {{Critical Damage}}, and {{Elemental}}.
*'''Uniform Chaos.''' Unlocked by completing '''Close Quarters''' and '''Pinpoint''' Specialty missions.
*'''Uniform Chaos.''' Unlocked by completing '''Close Quarters''' and '''Pinpoint''' Specialty missions.
**'''Mission Details:'''
**'''Mission Details:'''
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** '''Hordes:''' You must face numerous waves of enemies.
** '''Hordes:''' You must face numerous waves of enemies.
* '''Unlocks:''' Augmented Fate.
* '''Unlocks:''' Augmented Fate.
=== Zone 2 ===
===== Story Mission: Chapter two: Keep It Together. =====
''"So, I'm just a brain in a suit. Okay, gotta keep it together. I have access to Zone 2 now. Maybe I can find answers there."''
'''Unlocks:''' Elemental Unlock: Psionic, Superior Fate, Tier 10 tech Upgrades.
====== Specialty Missions ======
* '''Bugged.''' ''"A lot of spider and wasp bots are congregating in this area. I want to punch whichever engineer came up with them in the face."''
** '''Mission Details:'''
*** '''Mission Length:''' Standard: 20 sectors.
*** '''Swarm:''' High volume of Spiders and Wasp bots.
** '''Unlocks:''' Equipped Fate, Epic Beginnings.
* '''Glass Cannon.''' ''"I'll need to be careful. One wrong move in this area..."''
** '''Missions Details:'''
*** '''Mission Length:''' Standard: 20 sectors.
*** '''Lightweight:''' Your health and shields are limited for this mission, but your damage is enhanced.
** '''Missions Equipment:''' Glass Cannon augment.
** '''Unlocks:''' Fabricator Restock.
* '''Headhunter.''' ''"I' need to improve my sniping skills. Never know what weapon I'm going to find."''
** '''Mission Details:'''
*** '''Mission Length:''' Standard: 20 sectors.
*** '''Headhunter:''' Powerful one shot potential, but if you miss a weakpoint you have to reload.
*** '''Gunfight:''' There are no melee bots in this area.
** '''Unlocks:''' M-150 Headhunter, Ironblood Engine.
* '''Dual Duel.''' ''"Great. More melee robots. Just... great."''
** '''Mission Details:'''
*** '''Mission Length:''' Standard: 20 sectors.
*** '''Iron Squires:''' Extremely fast firing dual weapons with high damage, missed shots expand your weapon spread.
*** '''Brutal:''' Melee only enemies.
** '''Unlocks:''' Iron Squires.
* '''Redline.''' ''"This area is near the maintenance bay. Maybe I'll find some good gear there."''
** '''Mission Details:'''
*** '''Mission Length:''' Standard: 20 sectors.
*** '''Hordes:''' You must face numerous waves of enemies.
*** '''Plasma Cycler:''' +70% elemental proc damage but every miss lowers your rate of fire.
** '''Unlocks:''' Plasma Cycler.
====== Challenge Missions ======
* '''Uniform Chaos II.''' ''"Huh. This access corridor seems to cut across the whole back of the ship."''
** '''Mission Details:'''
*** '''Mission Length:''' Standard: 20 sectors.
*** '''Uniform:''' Encounters have only one type of bot, randomly chosen.
*** '''Roaming:''' Encounter rooms are randomly rolled from any in Zone 1 or Zone 2.
** '''Unlocks:''' Lead Head.
* '''Gauntlet.''' ''"I feel like I'll be here forever. Like there's no way out."''
** '''Mission Details:'''
*** '''Mission Length:''' 54 Sectors.
*** '''Distance Challenge:''' This mission is long and not intended to be fully completed, Rewards are given at checkpoints.
*** '''Squads:''' Bots are randomly rolled from different sets.
*** '''Roaming:''' Special Encounter rooms are randomly rolled.
** '''Unlocks:'''
=== Zone 3 ===
===== Story Mission: Chapter three: Get Out Of My Head. =====
''"I keep hearing voices. The closer I get to the restricted zone, the louder they are. I need to get to the bottom of this once and for all."''
'''Unlock:'''
====== Specialty Missions ======
* '''Legion.''' ''"Huh. Looks like a lot of the big bastards are in this area. It's worth checking out."''
** '''Mission Details:'''
*** '''Mission Length:''' Standard: 20 sectors.
*** '''Elite:''' Encounters have a high concentration of Elite enemies.
** '''Unlocks:''' Combat Instincts.
* '''Killing Time.''' ''"No time to waste. I'll need to move fast through this area."''
** '''Mission Details:'''
*** '''Mission Length:''' Standard: 20 sectors.
*** '''Timer:''' Defeat all enemies before the timer expires.
** '''Unlocks:''' Intentional Fate.
* '''Spearhead.''' ''"This might be a good opportunity to let out a little frustration."''
** '''Mission Details:'''
*** '''Mission Length:''' Standard: 20 sectors.
*** '''Martial Master:''' Deal increased damage but reduced ranged damage.
*** '''Arc Lance:''' Increases speed by 50% on melee kill for 2 seconds, removes 50% speed on miss for 2 seconds.
** '''Unlocks:''' Arc Lance.
* '''Triggerline.''' ''"All these areas are starting to blend together."''
** '''Mission Details:'''
*** '''Missions Length:''' Standard: 20 sectors.
*** '''Darkseer:''' Uses 20 shield to shoot an empowered shot. Always recovers shield while holding this weapon.
*** '''Gunfight:''' There are no melee bots in this area.
** '''Unlock:''' Darkseer EX2.
====== '''Challenge Missions''' ======
* '''The Long Haul.''' ''"I think I might be getting a little deja bu."''
** '''Mission Details:'''
*** '''Mission Length:''' 54 Sectors.
*** '''Uniform:''' Encounters have only one type of bot.
*** '''Progressive:''' Includes enemies from 3 zones.
** '''Unlocks:'''
* '''Crossfire.''' ''"Another big battle took place here. I should see what I can learn from it."''
** '''Mission Details:'''
*** '''Mission Length:''' 40 Waves.
*** '''Hordes:''' You must face numerous waves of enemies.
** '''Unlocks:'''

Latest revision as of 15:26, 13 September 2025

Zones and mission details

Zone 1

Story mission: Chapter one: Who Am I?

"I cant remember anything. Who the hell am I?"

The first chapter takes place on the initial sections of the colony ship, ISS-X, and consists of three floors. Each floor is divided into three sections, called Security Levels. Each security level consists of two item rooms, a perk room, a boss room on the last Security Level of each floor, and a saferoom.

Unlocks: Elemental Unlock: Plasma.

Specialty missions
  • Close Quarters. "There are a lot of hallways in this area. Looks pretty narrow. Knowing my luck it'll be full of those zombies things"
    • Mission details:
      • Mission length: Standard: 20 sectors.
      • Brutal: Melee enemies only.
      • Loadout: BAS-24 Warden Secondary Weapon.
    • Unlocks: Short range: Weakpoint, Crit Damage, and Elemental.
  • Pinpoint. "Huh. Wonder what's happening (in) this area."
    • Mission Details:
      • Mission Length: Standard: 20 sectors.
      • Gunfight: There are no melee bots in this area.
    • Unlocks: Long Range: Weakpoint, Crit Damage, and Elemental.
  • Uniform Chaos. Unlocked by completing Close Quarters and Pinpoint Specialty missions.
    • Mission Details:
      • Mission Length: Standard: 20 sectors.
      • Uniform: Encounters have only one type of bot, randomly chosen.
      • Roaming: Encounter rooms are randomly rolled from any in Zone 1.
    • Unlocks: Augmented Fate.
Challenge Missions
  • Last Stand. Unlocked by completing Uniform Chaos specialty mission. "Sensors show a lot of activity in this area. I should check it out."
    • Mission Length: 40 waves.
    • Hordes: You must face numerous waves of enemies.
  • Unlocks: Augmented Fate.

Zone 2

Story Mission: Chapter two: Keep It Together.

"So, I'm just a brain in a suit. Okay, gotta keep it together. I have access to Zone 2 now. Maybe I can find answers there."

Unlocks: Elemental Unlock: Psionic, Superior Fate, Tier 10 tech Upgrades.

Specialty Missions
  • Bugged. "A lot of spider and wasp bots are congregating in this area. I want to punch whichever engineer came up with them in the face."
    • Mission Details:
      • Mission Length: Standard: 20 sectors.
      • Swarm: High volume of Spiders and Wasp bots.
    • Unlocks: Equipped Fate, Epic Beginnings.
  • Glass Cannon. "I'll need to be careful. One wrong move in this area..."
    • Missions Details:
      • Mission Length: Standard: 20 sectors.
      • Lightweight: Your health and shields are limited for this mission, but your damage is enhanced.
    • Missions Equipment: Glass Cannon augment.
    • Unlocks: Fabricator Restock.
  • Headhunter. "I' need to improve my sniping skills. Never know what weapon I'm going to find."
    • Mission Details:
      • Mission Length: Standard: 20 sectors.
      • Headhunter: Powerful one shot potential, but if you miss a weakpoint you have to reload.
      • Gunfight: There are no melee bots in this area.
    • Unlocks: M-150 Headhunter, Ironblood Engine.
  • Dual Duel. "Great. More melee robots. Just... great."
    • Mission Details:
      • Mission Length: Standard: 20 sectors.
      • Iron Squires: Extremely fast firing dual weapons with high damage, missed shots expand your weapon spread.
      • Brutal: Melee only enemies.
    • Unlocks: Iron Squires.
  • Redline. "This area is near the maintenance bay. Maybe I'll find some good gear there."
    • Mission Details:
      • Mission Length: Standard: 20 sectors.
      • Hordes: You must face numerous waves of enemies.
      • Plasma Cycler: +70% elemental proc damage but every miss lowers your rate of fire.
    • Unlocks: Plasma Cycler.
Challenge Missions
  • Uniform Chaos II. "Huh. This access corridor seems to cut across the whole back of the ship."
    • Mission Details:
      • Mission Length: Standard: 20 sectors.
      • Uniform: Encounters have only one type of bot, randomly chosen.
      • Roaming: Encounter rooms are randomly rolled from any in Zone 1 or Zone 2.
    • Unlocks: Lead Head.
  • Gauntlet. "I feel like I'll be here forever. Like there's no way out."
    • Mission Details:
      • Mission Length: 54 Sectors.
      • Distance Challenge: This mission is long and not intended to be fully completed, Rewards are given at checkpoints.
      • Squads: Bots are randomly rolled from different sets.
      • Roaming: Special Encounter rooms are randomly rolled.
    • Unlocks:

Zone 3

Story Mission: Chapter three: Get Out Of My Head.

"I keep hearing voices. The closer I get to the restricted zone, the louder they are. I need to get to the bottom of this once and for all."

Unlock:

Specialty Missions
  • Legion. "Huh. Looks like a lot of the big bastards are in this area. It's worth checking out."
    • Mission Details:
      • Mission Length: Standard: 20 sectors.
      • Elite: Encounters have a high concentration of Elite enemies.
    • Unlocks: Combat Instincts.
  • Killing Time. "No time to waste. I'll need to move fast through this area."
    • Mission Details:
      • Mission Length: Standard: 20 sectors.
      • Timer: Defeat all enemies before the timer expires.
    • Unlocks: Intentional Fate.
  • Spearhead. "This might be a good opportunity to let out a little frustration."
    • Mission Details:
      • Mission Length: Standard: 20 sectors.
      • Martial Master: Deal increased damage but reduced ranged damage.
      • Arc Lance: Increases speed by 50% on melee kill for 2 seconds, removes 50% speed on miss for 2 seconds.
    • Unlocks: Arc Lance.
  • Triggerline. "All these areas are starting to blend together."
    • Mission Details:
      • Missions Length: Standard: 20 sectors.
      • Darkseer: Uses 20 shield to shoot an empowered shot. Always recovers shield while holding this weapon.
      • Gunfight: There are no melee bots in this area.
    • Unlock: Darkseer EX2.
Challenge Missions
  • The Long Haul. "I think I might be getting a little deja bu."
    • Mission Details:
      • Mission Length: 54 Sectors.
      • Uniform: Encounters have only one type of bot.
      • Progressive: Includes enemies from 3 zones.
    • Unlocks:
  • Crossfire. "Another big battle took place here. I should see what I can learn from it."
    • Mission Details:
      • Mission Length: 40 Waves.
      • Hordes: You must face numerous waves of enemies.
    • Unlocks: