Deadzone: Rogue/Glossary: Difference between revisions
From The Tribes Depot
More actions
Initial page creation |
No edit summary |
||
| Line 5: | Line 5: | ||
!Icon | !Icon | ||
!Description | !Description | ||
|- | |- | ||
|Armor Rating | |Armor Rating | ||
|[[File:T StatIcon Armor.png|20x20px|class=invertablew]] | |[[File:T StatIcon Armor.png|20x20px|class=invertablew]] | ||
|A portion of all incoming damage is mitigated by your | |A portion of all incoming damage is mitigated by your {{Armor}}. The higher your {{Armor Rating}}, the more damage is mitigated. | ||
|- | |- | ||
|Burn | |Burn | ||
|[[File:T TooltipIcon Burn.png|20x20px]] | |[[File:T TooltipIcon Burn.png|20x20px]] | ||
|Increases target's Damage Received by 10% for 5 seconds. | |Increases target's Damage Received by 10% for 5 seconds. | ||
|- | |- | ||
|Chain Lightning [Proc] | |Chain Lightning [Proc] | ||
|[[File:T TooltipIcon ChainLightning.png|20x20px]] | |[[File:T TooltipIcon ChainLightning.png|20x20px]] | ||
|Sparks | |Sparks {{Chain Lightning}} on the target, which damages and applies {{Shock}}to up to 3 nearby enemies. | ||
|- | |- | ||
|Chill | |Chill | ||
|[[File:T TooltipIcon Chill.png|20x20px]] | |[[File:T TooltipIcon Chill.png|20x20px]] | ||
|Reduces target's ''Movement Speed'' by 30% for 6 seconds. | |Reduces target's ''Movement Speed'' by 30% for 6 seconds. | ||
|- | |- | ||
|Combustion | |Combustion | ||
|[[File:T TooltipIcon Combustion.png|20x20px]] | |[[File:T TooltipIcon Combustion.png|20x20px]] | ||
|Target '' | |Target {{Combust}}'''s''', applying {{Burn}} and a stackable damage over time effect to enemies within 8 meters. | ||
|- | |- | ||
|Crit Chance | |Crit Chance | ||
| | | | ||
|Refers to the probability of a hit becoming a | |Refers to the probability of a hit becoming a {{Critical Hit}}. | ||
|- | |- | ||
|Critical Hit | |Critical Hit | ||
|[[File:T TooltipIcon CritHit.png|20x20px]] | |[[File:T TooltipIcon CritHit.png|20x20px]] | ||
|All of your attacks have a chance to become '' | |All of your attacks have a chance to become {{Critical Hit}}'''s''', which deal extra damage. | ||
|- | |- | ||
|Critical Hit Damage | |Critical Hit Damage | ||
| | | | ||
|Refers to the bonus damage dealt from '' | |Refers to the bonus damage dealt from {{Critical Hit}}'''s'''. | ||
|- | |- | ||
|Cryo Damage | |Cryo Damage | ||
|[[File:T TooltipIcon CryoDamage.png|20x20px]] | |[[File:T TooltipIcon CryoDamage.png|20x20px]] | ||
|Weapons of this type inflict | |Weapons of this type inflict {{Elemental}} damage of the {{Cryo}} type. | ||
|- | |- | ||
|Diffraction | |Diffraction | ||
|[[File:T TooltipIcon Diffraction.png|20x20px]] | |[[File:T TooltipIcon Diffraction.png|20x20px]] | ||
|Attacks against the target have +20% | |Attacks against the target have +20% {{Proc Chance}} for 6 seconds. | ||
|- | |- | ||
|Element | |Element | ||
|[[File:T TooltipIcon Elemental.png|20x20px]] | |[[File:T TooltipIcon Elemental.png|20x20px]] | ||
|Refers to the ''Elemental Affix'' of a weapon, which determines its ''Damage Type'' and ''Proc''. | |Refers to the ''Elemental Affix'' of a weapon, which determines its ''Damage Type'' and ''Proc''. | ||
Can refer to {{Cryo}}, {{Fire}}, {{Lightning}}, {{Plasma}}, {{Psionic}}, or {{Void Damage}} | |||
|- | |- | ||
|Elemental Damage | |Elemental Damage | ||
| | | | ||
|Refers to damage done by ''Elemental Procs'', ''Elemental Debuffs'' and ''Weapons'' with an ''Elemental Affix''. | |Refers to damage done by ''Elemental Procs'', ''Elemental Debuffs'' and ''Weapons'' with an ''Elemental Affix''. | ||
|- | |- | ||
|Fire Damage | |Fire Damage | ||
|[[File:T TooltipIcon FireDamage.png|20x20px]] | |[[File:T TooltipIcon FireDamage.png|20x20px]] | ||
|Weapons of this type inflict '' | |Weapons of this type inflict {{Elemental}}'' damage'' of the {{Fire}} type. | ||
|- | |- | ||
|Flux | |Flux | ||
| | | | ||
|Reduces target's ''Attack Rate'' by 30% for 6 seconds | |Reduces target's ''Attack Rate'' by 30% for 6 seconds | ||
|- | |- | ||
|Fracture | |Fracture | ||
|[[File:T TooltipIcon Fracture.png|20x20px]] | |[[File:T TooltipIcon Fracture.png|20x20px]] | ||
|Adds a 15% chance to | |Adds a 15% chance to {{Stagger}} the target when they take additional damage for 5 seconds. | ||
|- | |- | ||
|Freeze [Proc] | |Freeze [Proc] | ||
|[[File:T TooltipIcon Freeze.png|20x20px]] | |[[File:T TooltipIcon Freeze.png|20x20px]] | ||
|Freezes the target in an ice block for 2 seconds, dealing damage and applying | |Freezes the target in an ice block for 2 seconds, dealing damage and applying {{Chill}}. | ||
|- | |- | ||
|Ignite [Proc] | |Ignite [Proc] | ||
|[[File:T TooltipIcon Ignite.png|20x20px]] | |[[File:T TooltipIcon Ignite.png|20x20px]] | ||
|Target '' | |Target {{Ignite}}''s'', applying {{Burn}} and a powerful stackable damage over time effect. | ||
|- | |- | ||
|Lightning Bolt [Proc] | |Lightning Bolt [Proc] | ||
|[[File:T TooltipIcon LightningBolt.png|20x20px]] | |[[File:T TooltipIcon LightningBolt.png|20x20px]] | ||
|Sparks a large | |Sparks a large {{Lightning Bolt}} that does massive damage and applies {{Shock}} to enemies near the target. | ||
|- | |- | ||
|Lightning Damage | |Lightning Damage | ||
|[[File:T TooltipIcon LightningDamage.png|20x20px]] | |[[File:T TooltipIcon LightningDamage.png|20x20px]] | ||
|Weapons of this type inflict | |Weapons of this type inflict {{Elemental}} damage of the {{Lightning}} type. | ||
|- | |- | ||
|Marked Enemies | |Marked Enemies | ||
| | | | ||
|Enemies that have been | |Enemies that have been {{Marked}} take 50% more damage for 5 seconds. | ||
|- | |- | ||
|Plasma Ball [Proc] | |Plasma Ball [Proc] | ||
|[[File:T TooltipIcon PlasmaOrb.png|20x20px]] | |[[File:T TooltipIcon PlasmaOrb.png|20x20px]] | ||
|Spawns a | |Spawns a {{Plasma Ball}} on the target, which periodically damages nearby enemies and applies {{Flux}} to them. | ||
|- | |- | ||
|Plasma Damage | |Plasma Damage | ||
|[[File:T TooltipIcon PlasmaDamage.png|20x20px]] | |[[File:T TooltipIcon PlasmaDamage.png|20x20px]] | ||
|Weapons of this type inflict | |Weapons of this type inflict {{Elemental}} damage of the {{Plasma}} type | ||
|- | |- | ||
|Plasma Seeker [Proc] | |Plasma Seeker [Proc] | ||
|[[File:T TooltipIcon PlasmaSeeker.png|20x20px]] | |[[File:T TooltipIcon PlasmaSeeker.png|20x20px]] | ||
|Spawns a | |Spawns a {{Plasma Seeker}} on the target, which seeks out and damages the nearest enemy, applying {{Flux}} to them in the process. | ||
|- | |- | ||
|Prismatic Rebirth | |Prismatic Rebirth | ||
|[[File:T TooltipIcon Rebirth.png|20x20px]] | |[[File:T TooltipIcon Rebirth.png|20x20px]] | ||
|Deals 500 '' | |Deals 500 {{Elemental}} '''Damage''' to enemies within 15 meters of the target. | ||
|- | |- | ||
|Proc | |Proc | ||
| | | | ||
|The activation, trigger or occurrence of a conditional event or effect. Derived from ''programmed random occurrence'', ''process'', or ''procedure''. | |The activation, trigger or occurrence of a conditional event or effect. Derived from ''programmed random occurrence'', ''process'', or ''procedure''. | ||
|- | |- | ||
|Proc Chance | |Proc Chance | ||
|[[File:T TooltipIcon ProcChance.png|20x20px]] | |[[File:T TooltipIcon ProcChance.png|20x20px]] | ||
|Refers to the probability of a | |Refers to the probability of a {{Proc}} to occur on hit. | ||
|- | |- | ||
|Psionic Damage | |Psionic Damage | ||
|[[File:T TooltipIcon PsionicDamage.png|20x20px]] | |[[File:T TooltipIcon PsionicDamage.png|20x20px]] | ||
|Weapons of this type inflict | |Weapons of this type inflict {{Elemental}} damage of the {{Psionic}} type. | ||
|- | |- | ||
|Psychic Punch [Proc] | |Psychic Punch [Proc] | ||
|[[File:T TooltipIcon Punch.png|20x20px]] | |[[File:T TooltipIcon Punch.png|20x20px]] | ||
|Targets are pushed back, damaging them and applying | |Targets are pushed back, damaging them and applying {{Fracture}}. | ||
|- | |- | ||
|Refraction | |Refraction | ||
|[[File:T TooltipIcon Refraction.png|20x20px]] | |[[File:T TooltipIcon Refraction.png|20x20px]] | ||
|Target takes 20% more '' | |Target takes 20% more {{Proc}} '''Damage''' for 6 seconds | ||
|- | |- | ||
|Shatter | |Shatter | ||
|[[File:T TooltipIcon Shatter.png|20x20px]] | |[[File:T TooltipIcon Shatter.png|20x20px]] | ||
|Shoots fragments of ice from the target that damage and | |Shoots fragments of ice from the target that damage and {{Chill}} enemies within 6 meters. | ||
|- | |- | ||
|Shield Improvement | |Shield Improvement | ||
| | | | ||
|Increases your '' | |Increases your {{Shield}}'''s'''' recharge speed and decreases their recharge delay. | ||
|- | |- | ||
|Shock | |Shock | ||
|[[File:T TooltipIcon Shock.png|20x20px]] | |[[File:T TooltipIcon Shock.png|20x20px]] | ||
|Increases '' | |Increases {{Crit}} '''Chance''' against the target by 15% for 6 seconds. | ||
|- | |- | ||
|Singularity [Proc] | |Singularity [Proc] | ||
|[[File:T TooltipIcon Singularity.png|20x20px]] | |[[File:T TooltipIcon Singularity.png|20x20px]] | ||
|Spawns a | |Spawns a {{Singularity}} on the target that pulls in enemies within 5.5 meters, dealing damage and applying {{Corruption}}. | ||
|- | |- | ||
|Stagger | |Stagger | ||
| | | | ||
| | | | ||
| Line 179: | Line 145: | ||
|Telekinetic Slam | |Telekinetic Slam | ||
|[[File:T TooltipIcon Slam.png|20x20px]] | |[[File:T TooltipIcon Slam.png|20x20px]] | ||
|Targets are lifted into the air and smashed into the ground, damaging them and applying | |Targets are lifted into the air and smashed into the ground, damaging them and applying {{Fracture}}. | ||
|- | |- | ||
|Void Corruption | |Void Corruption | ||
|[[File:T TooltipIcon Corruption.png|20x20px]] | |[[File:T TooltipIcon Corruption.png|20x20px]] | ||
|Reduces target's damage dealt by 20% for 8 seconds. | |Reduces target's damage dealt by 20% for 8 seconds. | ||
|- | |- | ||
|Void Damage | |Void Damage | ||
|[[File:T TooltipIcon VoidDamage.png|20x20px]] | |[[File:T TooltipIcon VoidDamage.png|20x20px]] | ||
|Weapons of this type inflict | |Weapons of this type inflict {{Elemental}} damage of the {{VoidDamage}} type. | ||
|- | |- | ||
|Void Tendrils | |Void Tendrils | ||
|[[File:T TooltipIcon VoidTendrils.png|20x20px]] | |[[File:T TooltipIcon VoidTendrils.png|20x20px]] | ||
|Spawns ''Tendrils'' linking the target with 4 nearby enemies over 15 meters applying | |Spawns '''Tendrils''' linking the target with 4 nearby enemies over 15 meters applying {{Corruption}} and spreading 20% of damage dealt to any linked target over the network. | ||
|- | |- | ||
|Weakpoint Damage | |Weakpoint Damage | ||
|[[File:T TooltipIcon WeakpointDamage.png|20x20px]] | |[[File:T TooltipIcon WeakpointDamage.png|20x20px]] | ||
|Hitting a target's | |Hitting a target's {{Weakpoint}} deals additional damage. {{Weakpoint}}'''s''' are typically highlighted by a glow. | ||
|} | |} | ||