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Deadzone: Rogue/Glossary: Difference between revisions

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|Chain Lightning [Proc]
|Chain Lightning [Proc]
|[[File:T TooltipIcon ChainLightning.png|20x20px|class=dzr_needs_dark_bg]]
|[[File:T TooltipIcon ChainLightning.png|20x20px|class=dzr_needs_dark_bg]]
|Sparks {{Chain Lightning}} on the target, which damages and applies {{Shock}}to up to 3 nearby enemies.
|Sparks {{Chain Lightning}} on the target, which damages and applies {{Shock}} to up to 3 nearby enemies.
|-
|-
|Chill
|Chill

Latest revision as of 17:31, 13 September 2025

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Name Icon Description
Armor Rating A portion of all incoming damage is mitigated by your Armor. The higher your Armor Rating, the more damage is mitigated.
Burn Increases target's Damage Received by 10% for 5 seconds.
Chain Lightning [Proc] Sparks Chain Lightning on the target, which damages and applies Shock to up to 3 nearby enemies.
Chill Reduces target's Movement Speed by 30% for 6 seconds.
Combustion Target Combusts, applying Burn and a stackable damage over time effect to enemies within 8 meters.
Crit Chance Refers to the probability of a hit becoming a Critical Hit.
Critical Hit All of your attacks have a chance to become Critical Hits, which deal extra damage.
Critical Hit Damage Refers to the bonus damage dealt from Critical Hits.
Cryo Damage Weapons of this type inflict Elemental damage of the Cryo type.
Diffraction Attacks against the target have +20% Proc Chance for 6 seconds.
Element Refers to the Elemental Affix of a weapon, which determines its Damage Type and Proc.

Can refer to Cryo, Fire, Lightning, Plasma, Psionic, or Void

Elemental Damage Refers to damage done by Elemental Procs, Elemental Debuffs and Weapons with an Elemental Affix.
Fire Damage Weapons of this type inflict Elemental damage of the Fire type.
Flux Reduces target's Attack Rate by 30% for 6 seconds
Fracture Adds a 15% chance to Stagger the target when they take additional damage for 5 seconds.
Freeze [Proc] Freezes the target in an ice block for 2 seconds, dealing damage and applying Chill.
Ignite [Proc] Target Ignites, applying Burn and a powerful stackable damage over time effect.
Lightning Bolt [Proc] Sparks a large Lightning Bolt that does massive damage and applies Shock to enemies near the target.
Lightning Damage Weapons of this type inflict Elemental damage of the Lightning type.
Marked Enemies Enemies that have been Marked take 50% more damage for 5 seconds.
Plasma Ball [Proc] Spawns a Plasma Orb on the target, which periodically damages nearby enemies and applies Flux to them.
Plasma Damage Weapons of this type inflict Elemental damage of the Plasma type
Plasma Seeker [Proc] Spawns a Plasma Seeker on the target, which seeks out and damages the nearest enemy, applying Flux to them in the process.
Prismatic Rebirth Deals 500 Elemental Damage to enemies within 15 meters of the target.
Proc The activation, trigger or occurrence of a conditional event or effect. Derived from programmed random occurrence, process, or procedure.
Proc Chance Refers to the probability of a Proc to occur on hit.
Psionic Damage Weapons of this type inflict Elemental damage of the Psionic type.
Psychic Punch [Proc] Targets are pushed back, damaging them and applying Fracture.
Refraction Target takes 20% more Proc Damage for 6 seconds
Shatter Shoots fragments of ice from the target that damage and Chill enemies within 6 meters.
Shield Improvement Increases your Shields' recharge speed and decreases their recharge delay.
Shock Increases Crit Chance against the target by 15% for 6 seconds.
Singularity [Proc] Spawns a  Singularity on the target that pulls in enemies within 5.5 meters, dealing damage and applying Corruption.
Stagger
Telekinetic Slam Targets are lifted into the air and smashed into the ground, damaging them and applying Fracture.
Void Corruption Reduces target's damage dealt by 20% for 8 seconds.
Void Damage Weapons of this type inflict Elemental damage of the Void Damage type.
Void Tendrils Spawns Tendrils linking the target with 4 nearby enemies over 15 meters applying Corruption and spreading 20% of damage dealt to any linked target over the network.
Weakpoint Damage Hitting a target's Weakpoint deals additional damage. Weakpoints are typically highlighted by a glow.