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Deadzone: Rogue/Superior Items: Difference between revisions

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==== Superior Items ====
Starting with Zone 2, Superior items can be equipped to provide benefits for the current run. Unlike regular Items, Superior Items can be permanently upgraded with Item Components at an Upgrade Console to make them more powerful every time they are chosen.
 
Items are acquired at the start of each fabricator room. The player can choose between 3 different items, which will persist until the end of the current run. Items do not carry over between different runs.
 
After ''Keep It Together'' is completed, each selection of Superior Items can be rerolled once.
 
Similar to Tech Upgrades, Superior Items can be upgraded to additional tiers with {{Item Components}} specific to each item, which will make the Super Item more valuable on subsequent runthroughs.  The maximum Super Item tier 5, and each requires {{Item Components}} specific to the item being upgraded.
 
==== Upgraded Cost per Tier ====
{| class="wikitable"
!Existing Tech Tier
!Component Cost to Upgrade
|-
|1
|2 {{Item Components}}
|-
|2
|3 {{Item Components}}
|-
|3
|4 {{Item Components}}
|-
|4
|5 {{Item Components}}
|}
 
=== List of Superior Items ===
{| class="wikitable sortable"
!Icon
!Name
!Tier 1 Description
!Additional Tiers
|-
|[[File:T SuperPerkIcon IncreasedWeakpointCritDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Action Figure'''
| +10% {{Critical Damage}} on {{Weakpoint}}'''s'''
| +10% crit damage per tier, up to +50%
|-
|[[File:T SuperPerkIcon MissingBulletsIncreaseDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Alien's Hand'''
| +1% damage for each bullet missing from your magazine (max 50%)
| +1% damage per tier, up to 5%
|-
|[[File:T SuperPerkIcon FreeShotsAfterKill.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Ammo Surplus'''
|1 second of no ammo consumption after killing an enemy
|1 second duration per tier, up to 3 seconds
|-
|[[File:T SuperPerkIcon HealthOrbGrantsImmunity.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Artificial Heart'''
|'''Immune''' to all damage for 1 second after consuming a '''Health Orb'''
|1 second duration per tier, up to 3 seconds
|-
|[[File:T PerkIcon ElementPrimaryToMelee.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Automatic Gunblade'''
|'''Melee Weapons''' '''Proc''' your '''Primary Weapon's''' '''Element''' at 20% of their own '''Proc Rate'''
| +20% proc rate chance per tier, up to 100%
|-
|[[File:T SuperPerkIcon KillsGrantDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Blood Vial'''
| +0.1% damage for each enemy killed.  Bonus resets upon death
| +0.1% damage per tier, up to 0.5%
|-
|[[File:T SuperPerkIcon GrenadeDoubleDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Bolas'''
| +10% chance to do +100% '''Grenade Damage'''
| +5% chance per tier, up to 30%
|-
|[[File:T SuperPerkIcon MissedShotAmmoRefund.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Boomerang'''
|20% chance for missed shots to consume no ammo
| +20% chance per tier, up to 100%
|-
|[[File:T PerkIcon GrenadeSecondExplosion.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Cherry Bomb'''
|7% chance for your '''Grenade''' to explode twice
| +7% proc rate chance per tier, up to 35%
|-
|[[File:T PerkIcon ElementMeleeToSecondary.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Compact Bayonet'''
|'''Secondary Weapons''' '''Proc''' your '''Melee Weapon's''' '''Element''' at 20% of their own '''Proc Rate'''
| +20% proc rate chance per tier, up to 100%
|-
|[[File:T SuperPerkIcon ConsecutiveWeakpoints.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Dunce Cap'''
|2% damage per consecutive {{Weakpoint}} hit. (max 50%). Resets on non-{{Weakpoint}} hits.
| +2% damage per tier, up to 10%
|-
|[[File:T SuperPerkIcon ShieldBoostsGrenadeDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Energy Diverter'''
|'''Grenade''' consumers 25% '''{{Shield}}s''' and deals +1.0% damage per 2 '''{{Shield}}s''' consumed
| +0.5% damage per tier, up to 3.0%
|-
|[[File:T PerkIcon ElementSecondaryToMelee.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Gunblade'''
|'''Melee Weapons''' '''Proc''' your '''Secondary Weapon's''' '''Element''' at 20% of their own '''Proc Rate'''
| +20% proc rate chance per tier, up to 100%
|-
|[[File:T SuperPerkIcon KillsGrantBarrier.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Handheld Vacuum'''
|Kills grand a '''Barrier''' worth 2% of your {{Shield}}'''s'''.  '''Barrier''' decays by 4 points per second
| +2% barrier per tier, up to 10%
|-
|[[File:T PerkIcon PlasmaOrbGenerator.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Heat Coil'''
| +20% '''Damage Resistance''' to your next hit taken (30 second cooldown)
| +20% damage resistance per tier, up to 100%
|-
|[[File:T SuperPerkIcon DamageBoostPerMissingHealth.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Hot Sauce'''
| +0.2% damage per missing point of '''Health'''
| +0.2% damage per tier, up to 1%
|-
|[[File:T SuperPerkIcon GrenadeDamageToHealthyEnemies.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Impact Fuse'''
| +15% '''Grenade Damage''' to enemies above 70% Health
| +5% grenade damage per tier, up to 35%
|-
|[[File:T PerkIcon DelayedShotBonus.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Inhaler'''
| +20% damage while '''Aiming''' if you have not fired for 1 second
| +20% damage per tier, up to 100%
|-
|[[File:T SuperPerkIcon IncreasedProcChanceAndDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Juice Box'''
|20% '''Proc Chance''' against targets below 50% Health. +1% '''Proc Damage'''.
| +1% proc rate chance per tier, up to +5%
|-
|[[File:T PerkIcon ElementMeleeToPrimary.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Large Bayonet'''
|'''Primary Weapons''' '''Proc''' your '''Melee Weapon's''' '''Element''' at 20% of their own '''Proc Rate'''
| +20% proc rate chance per tier, up to 100%
|-
|[[File:T PerkIcon MarkNearbyEnemiesOnKill.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Laser Pointer'''
|5% chance to '''Mark''' enemies within 10 meters of a slain target, increasing damage taken by 50% for 5 seconds
| +5% chance per tier, up to 25%
|-
|[[File:T SuperPerkIcon DebuffConfettiExplosion.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Laughing Gas'''
|Enemies with an '''Elemental Debuff''' have a 15% chance to explode on death, '''Staggering''' other enemies within 8 meters
| +5% rate chance per tier, up to 35%
|-
|[[File:T SuperPerkIcon GetAmmoWhenApplyingElementalEffect.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Liquid Oxidizer'''
|10% chance to replenish 20% ammo when you '''Proc''' an '''Element''' (minimum +1)
| +10% chance per tier, up to 50%
|-
|[[File:T SuperPerkIcon IncreasedFirstWeakpointDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Lobotomy Kit'''
|Your first {{Weakpoint}} hit per enemy deals +15% damage.
| +15% damage per tier, up to +75%
|-
|[[File:T SuperPerkIcon ProcTriggersAdditionalDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Mark of the Prophecy'''
|Triggering a '''Proc''' grants +20% damage to your next '''Proc''' within 3 seconds
| +20% damage per tier, up to +100%
|-
|[[File:T PerkIcon SmartRocket.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Model Rocket'''
|Your weapons fire a '''Smart Rocket''' every 18 seconds. '''Smart Rockets''' inherit the qualities of your '''Grenade'''
|3 second reduction tier, down to every 6 seconds
|-
|[[File:T SuperPerkIcon Nitroglycerin-Powder.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Nitroglycerin Powder'''
| +0.4% damage for 2 seconds after '''Reloading''' for each bullet that was '''Reloaded''' (max 100%)
| +0.4% damage per tier, up to 2%
|-
|[[File:T SuperPerkIcon GrenadeProcWeapons.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Oil Diffuser'''
|'''Grenades''' '''Proc''' the '''Element''' of your '''Primary''', '''Secondary''', and '''Melee Weapons''' at 15% of their '''Proc Rate'''
| +5% proc rate chance per tier, up to 35%
|-
|[[File:T SuperPerkIcon ExitStealthBonuses.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Phase Booster'''
| +30% damage and '''Movement Speed''' for 1 second after exiting '''Stealth'''
|1 second duration per tier, up to 5 seconds
|-
|[[File:T PerkIcon ElementSecondaryToPrimary.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Pistol Charm'''
|'''Primary Weapons''' '''Proc''' your '''Secondary Weapon's''' '''Element''' at 20% of their own '''Proc Rate'''
| +20% proc rate chance per tier, up to 100%
|-
|[[File:T SuperPerkIcon DamageBoostPerEnemyWithElementalDebuff.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Pop Toaster'''
| +2% damage per enemy affected by '''Elemental Debuff''' of your equipped weapon (max 50%)
| +2% damage per tier, up to 50%
|-
|[[File:T SuperPerkIcon KillstreakGrantsSmartBullets.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Preserved Brainstem'''
|Killing 4 enemies in 3 seconds activates '''Smart Bullets''' for 1 seconds (4 second cooldown)
| +0.5 second duration per tier, up to 3 seconds
|-
|[[File:T SuperPerkIcon ConsecutiveCritDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Rabbit Foot'''
|After 2 consecutive '''Crits''', your next shot deals +20% damage
| +20% damage per tier, up to 100%
|-
|[[File:T SuperPerkIcon AmmoRefundDamageIncrease.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Recycled Plastic'''
| +10% chance to '''Refund''' damaging shots.  +5% damage per bullet '''Refunded''', resetting upon '''Reload''' or '''Weapon Swap''' (max 10% damage)
| +10% max damage per tier, up to 50%
|-
|[[File:T PerkIcon ElementPrimaryToSecondary.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Rifle Charm'''
|'''Secondary Weapons''' '''Proc''' your '''Primary Weapon's''' '''Element''' at 20% of their own '''Proc Rate'''
| +20% proc rate chance per tier, up to 100%
|-
|[[File:T PerkIcon CritsBoostCritDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Space Whiskey'''
| +8% {{Critical Damage}} for 2 seconds after landing a '''Crit'''
| +8% crit damage per tier, up to 40%
|-
|[[File:T SuperPerkIcon HealthBasedDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Steroid Tablets'''
| +0.1% damage for each percent of your current '''Health''' you have
| +0.1% damage per tier, up to 0.5%
|-
|[[File:T SuperPerkIcon OverhealingRestoresShields.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Super Sample'''
|20% healing is applied to your {{Shield}}'''s''' while at full '''Health'''
| +20% healing per tier, up to 100%
|-
|[[File:T SuperPerkIcon ExcessCritChanceDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Tip Jar'''
|Excess {{Critical Hit Chance}} above 100% boosts {{Critical Damage}} by the overflow (max 10%)
| +10% crit damage per tier, up to 50%
|-
|[[File:T SuperPerkIcon KillRestoresBullet NotKillBoostsDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Zen Garden'''
|Kills '''Refund''' 1 bullet.  Non-lethal shots grant +10% damage to your next shot.
| +10% damage per tier, up to 50%
|}

Latest revision as of 03:26, 14 September 2025

Superior Items

Starting with Zone 2, Superior items can be equipped to provide benefits for the current run. Unlike regular Items, Superior Items can be permanently upgraded with Item Components at an Upgrade Console to make them more powerful every time they are chosen.

Items are acquired at the start of each fabricator room. The player can choose between 3 different items, which will persist until the end of the current run. Items do not carry over between different runs.

After Keep It Together is completed, each selection of Superior Items can be rerolled once.

Similar to Tech Upgrades, Superior Items can be upgraded to additional tiers with Item Components specific to each item, which will make the Super Item more valuable on subsequent runthroughs. The maximum Super Item tier 5, and each requires Item Components specific to the item being upgraded.

Upgraded Cost per Tier

Existing Tech Tier Component Cost to Upgrade
1 2 Item Components
2 3 Item Components
3 4 Item Components
4 5 Item Components

List of Superior Items

Icon Name Tier 1 Description Additional Tiers
Action Figure +10% Crit Damage on Weakpoints +10% crit damage per tier, up to +50%
Alien's Hand +1% damage for each bullet missing from your magazine (max 50%) +1% damage per tier, up to 5%
Ammo Surplus 1 second of no ammo consumption after killing an enemy 1 second duration per tier, up to 3 seconds
Artificial Heart Immune to all damage for 1 second after consuming a Health Orb 1 second duration per tier, up to 3 seconds
Automatic Gunblade Melee Weapons Proc your Primary Weapon's Element at 20% of their own Proc Rate +20% proc rate chance per tier, up to 100%
Blood Vial +0.1% damage for each enemy killed. Bonus resets upon death +0.1% damage per tier, up to 0.5%
Bolas +10% chance to do +100% Grenade Damage +5% chance per tier, up to 30%
Boomerang 20% chance for missed shots to consume no ammo +20% chance per tier, up to 100%
Cherry Bomb 7% chance for your Grenade to explode twice +7% proc rate chance per tier, up to 35%
Compact Bayonet Secondary Weapons Proc your Melee Weapon's Element at 20% of their own Proc Rate +20% proc rate chance per tier, up to 100%
Dunce Cap 2% damage per consecutive Weakpoint hit. (max 50%). Resets on non- Weakpoint hits. +2% damage per tier, up to 10%
Energy Diverter Grenade consumers 25% Shields and deals +1.0% damage per 2 Shields consumed +0.5% damage per tier, up to 3.0%
Gunblade Melee Weapons Proc your Secondary Weapon's Element at 20% of their own Proc Rate +20% proc rate chance per tier, up to 100%
Handheld Vacuum Kills grand a Barrier worth 2% of your Shields. Barrier decays by 4 points per second +2% barrier per tier, up to 10%
Heat Coil +20% Damage Resistance to your next hit taken (30 second cooldown) +20% damage resistance per tier, up to 100%
Hot Sauce +0.2% damage per missing point of Health +0.2% damage per tier, up to 1%
Impact Fuse +15% Grenade Damage to enemies above 70% Health +5% grenade damage per tier, up to 35%
Inhaler +20% damage while Aiming if you have not fired for 1 second +20% damage per tier, up to 100%
Juice Box 20% Proc Chance against targets below 50% Health. +1% Proc Damage. +1% proc rate chance per tier, up to +5%
Large Bayonet Primary Weapons Proc your Melee Weapon's Element at 20% of their own Proc Rate +20% proc rate chance per tier, up to 100%
Laser Pointer 5% chance to Mark enemies within 10 meters of a slain target, increasing damage taken by 50% for 5 seconds +5% chance per tier, up to 25%
Laughing Gas Enemies with an Elemental Debuff have a 15% chance to explode on death, Staggering other enemies within 8 meters +5% rate chance per tier, up to 35%
Liquid Oxidizer 10% chance to replenish 20% ammo when you Proc an Element (minimum +1) +10% chance per tier, up to 50%
Lobotomy Kit Your first Weakpoint hit per enemy deals +15% damage. +15% damage per tier, up to +75%
Mark of the Prophecy Triggering a Proc grants +20% damage to your next Proc within 3 seconds +20% damage per tier, up to +100%
Model Rocket Your weapons fire a Smart Rocket every 18 seconds. Smart Rockets inherit the qualities of your Grenade 3 second reduction tier, down to every 6 seconds
Nitroglycerin Powder +0.4% damage for 2 seconds after Reloading for each bullet that was Reloaded (max 100%) +0.4% damage per tier, up to 2%
Oil Diffuser Grenades Proc the Element of your Primary, Secondary, and Melee Weapons at 15% of their Proc Rate +5% proc rate chance per tier, up to 35%
Phase Booster +30% damage and Movement Speed for 1 second after exiting Stealth 1 second duration per tier, up to 5 seconds
Pistol Charm Primary Weapons Proc your Secondary Weapon's Element at 20% of their own Proc Rate +20% proc rate chance per tier, up to 100%
Pop Toaster +2% damage per enemy affected by Elemental Debuff of your equipped weapon (max 50%) +2% damage per tier, up to 50%
Preserved Brainstem Killing 4 enemies in 3 seconds activates Smart Bullets for 1 seconds (4 second cooldown) +0.5 second duration per tier, up to 3 seconds
Rabbit Foot After 2 consecutive Crits, your next shot deals +20% damage +20% damage per tier, up to 100%
Recycled Plastic +10% chance to Refund damaging shots. +5% damage per bullet Refunded, resetting upon Reload or Weapon Swap (max 10% damage) +10% max damage per tier, up to 50%
Rifle Charm Secondary Weapons Proc your Primary Weapon's Element at 20% of their own Proc Rate +20% proc rate chance per tier, up to 100%
Space Whiskey +8% Crit Damage for 2 seconds after landing a Crit +8% crit damage per tier, up to 40%
Steroid Tablets +0.1% damage for each percent of your current Health you have +0.1% damage per tier, up to 0.5%
Super Sample 20% healing is applied to your Shields while at full Health +20% healing per tier, up to 100%
Tip Jar Excess Crit Chance above 100% boosts Crit Damage by the overflow (max 10%) +10% crit damage per tier, up to 50%
Zen Garden Kills Refund 1 bullet. Non-lethal shots grant +10% damage to your next shot. +10% damage per tier, up to 50%