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Deadzone: Rogue/Items: Difference between revisions

From The Tribes Depot
Bigwig (talk | contribs)
m Updated alphabetically
Bigwig (talk | contribs)
m Updated alphabetically
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After ''Bugged'' is completed, the first Item Orb will guarantee an Epic option.
After ''Bugged'' is completed, the first Item Orb will guarantee an Epic option.
{| class="wikitable"
{| class="wikitable sortable"
|+
|+
!Icon
!Icon
Line 41: Line 41:
|'''Rare''': +25% {{Weakpoint}} '''Damage'''  
|'''Rare''': +25% {{Weakpoint}} '''Damage'''  
'''Epic''': +50% {{Weakpoint}} '''Damage'''
'''Epic''': +50% {{Weakpoint}} '''Damage'''
|-
|[[File:T PerkIcon GrenadeSingleTargetBonusDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Barbed Grenade'''
|'''Rare''': +50% '''Grenade''' damage against a single target
'''Epic''':
|-
|-
|[[File:T PerkIcon BoostWeaponProcChanceAfterAbility.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon BoostWeaponProcChanceAfterAbility.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Bio Gel'''
|'''Bio Gel'''
|'''Rare''': +40% Proc Chance for 4 seconds after using your Grenade  
|'''Rare''': +40% Proc Chance for 4 seconds after using your Grenade  
|-
|[[File:T PerkIcon ExplosionDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Blast Enhancer'''
|'''Rare''': +20% '''Grenade''' damage
'''Epic''': +40% '''Grenade''' damage
|-
|[[File:T PerkIcon OrbHealing.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Bloodbags'''
|'''Rare''': +50% '''Health Orb''' healing
|-
|[[File:T PerkIcon RestoreBulletsOnDistanceTraveled.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Brass Boot'''
|'''Rare''': Restore +2 bullet per 5 meters traveled
|-
|[[File:T PerkIcon ClawHammer.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Claw Hammer'''
|'''Rare''': +30% damage when you do not hit a {{Weakpoint}}
'''Epic''': +60% damage when you do not hit a {{Weakpoint}}
|-
|[[File:T PerkIcon DamageToLieutenants.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Command Trophy'''
|'''Rare''': +25% damage to '''Elite''' enemies
'''Epic''': +50% damage to '''Elite''' enemies
|-
|[[File:T PerkIcon GrenadeKillRestoresAmmo.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Confetti Popper'''
|'''Rare''': '''Grenade''' kills replenish 30% ammo
|-
|[[File:T PerkIcon ScrapDrop.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Credit Slate'''
|'''Rare''': +50% {{Scrap}} dropped
|-
|-
|[[File:T PerkIcon ADSSpeed.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon ADSSpeed.png|64px|class=invertablew dzr_item dzr_item_rare]]
Line 50: Line 86:
|'''Rare''': +20% damage and +35% Movement Speed while '''Aiming'''  
|'''Rare''': +20% damage and +35% Movement Speed while '''Aiming'''  
'''Epic''': +40% damage and +35% Movement Speed while '''Aiming'''
'''Epic''': +40% damage and +35% Movement Speed while '''Aiming'''
|-
|[[File:T PerkIcon ArmorValue.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''T1 Armored Plate'''
|'''Rare''': +2,000 {{Armor}}
|-
|-
|[[File:T PerkIcon CollectLootOnWeakpointKill.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon CollectLootOnWeakpointKill.png|64px|class=invertablew dzr_item dzr_item_rare]]
Line 62: Line 94:
|'''Meteorite Shard'''
|'''Meteorite Shard'''
|'''Rare''': '''Elemental Debuffs''' deal damage over time  
|'''Rare''': '''Elemental Debuffs''' deal damage over time  
|-
|[[File:T PerkIcon CritsReduceCooldowns.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Stim Cap'''
|'''Rare''': -10% remaining Dash and Grenade Cooldowns per '''Crit'''
|-
|-
|[[File:T PerkIcon EnergyDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon EnergyDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
Line 80: Line 108:
|'''Rare''': +35% damage to '''Flying''' enemies  
|'''Rare''': +35% damage to '''Flying''' enemies  
'''Epic''': +70% damage to '''Flying''' enemies  
'''Epic''': +70% damage to '''Flying''' enemies  
|-
|[[File:T PerkIcon DamageToLieutenants.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Command Trophy'''
|'''Rare''': +25% damage to '''Elite''' enemies
'''Epic''': +50% damage to '''Elite''' enemies
|-
|[[File:T PerkIcon DamageToLowHealthEnemies.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Tactical Dataslate'''
|'''Rare''': +30% damage to enemies under 50% Health
'''Epic''': +60% damage to enemies under 50% Health
|-
|-
|[[File:T PerkIcon DamageToMeleeEnemies.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon DamageToMeleeEnemies.png|64px|class=invertablew dzr_item dzr_item_rare]]
Line 105: Line 123:
|'''Rare''': +25% damage while full '''Health'''  
|'''Rare''': +25% damage while full '''Health'''  
'''Epic''': +50% damage while full '''Health'''
'''Epic''': +50% damage while full '''Health'''
|-
|[[File:T PerkIcon DebuffCausesStagger.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Smelling Salts'''
|'''Rare''': +20% '''Stagger''' chance when applying an '''Elemental Debuff'''
|-
|-
|[[File:T PerkIcon DiscountOnFirstWeaponPurchase.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon DiscountOnFirstWeaponPurchase.png|64px|class=invertablew dzr_item dzr_item_rare]]
Line 131: Line 145:
|'''Quickload Adapter'''
|'''Quickload Adapter'''
|'''Rare''': +50% '''Reload Speed''' when your magazine is empty  
|'''Rare''': +50% '''Reload Speed''' when your magazine is empty  
|-
|[[File:T PerkIcon ExplosionDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Blast Enhancer'''
|'''Rare''': +20% '''Grenade''' damage
'''Epic''': +40% '''Grenade''' damage
|-
|-
|[[File:T PerkIcon FreeReroll.png|64x64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon FreeReroll.png|64x64px|class=invertablew dzr_item dzr_item_rare]]
Line 141: Line 150:
|'''Rare''': +1 '''Affix Reroll''' at the '''Fabricator'''.  
|'''Rare''': +1 '''Affix Reroll''' at the '''Fabricator'''.  
'''Epic''': +2 '''Affix Rerolls''' at the '''Fabricator'''.  
'''Epic''': +2 '''Affix Rerolls''' at the '''Fabricator'''.  
|-
|[[File:T PerkIcon ExtraGrenadeCharge.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Spare Charge'''
|'''Rare''': +1 '''Grenade Charege'''
|-
|-
|[[File:T PerkIcon ExtraQualityUpgrade.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon ExtraQualityUpgrade.png|64px|class=invertablew dzr_item dzr_item_rare]]
Line 159: Line 164:
|'''Field Generator'''
|'''Field Generator'''
|'''Rare''': +20% '''Damage Resistance''' from enemies beyond 10 meters  
|'''Rare''': +20% '''Damage Resistance''' from enemies beyond 10 meters  
|-
|[[File:T PerkIcon FireRateReloadSpeed.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Stimulant Autoinjector'''
|'''Rare''': +20% '''Fire Rate'''
'''Epic''': +40% '''Fire Rate'''
|-
|-
|[[File:T PerkIcon FirstShotDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon FirstShotDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
Line 169: Line 169:
|'''Rare''': +40% damage from your first bullet  
|'''Rare''': +40% damage from your first bullet  
'''Epic''': +80% damage from your first bullet
'''Epic''': +80% damage from your first bullet
|-
|[[File:T PerkIcon GrenadeKillRestoresAmmo.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Confetti Popper'''
|'''Rare''': '''Grenade''' kills replenish 30% ammo
|-
|[[File:T PerkIcon GrenadeSingleTargetBonusDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Barbed Grenade'''
|'''Rare''': +50% '''Grenade''' damage against a single target
'''Epic''':
|-
|-
|[[File:T PerkIcon IncreaseCritDamage_DecreaseNonCritDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon IncreaseCritDamage_DecreaseNonCritDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
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|'''Irradiated Sample'''
|'''Irradiated Sample'''
|'''Rare''': '''Melee''' attacks '''Stagger''' enemies  
|'''Rare''': '''Melee''' attacks '''Stagger''' enemies  
|-
|[[File:T PerkIcon ClawHammer.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Claw Hammer'''
|'''Rare''': +30% damage when you do not hit a {{Weakpoint}}
'''Epic''': +60% damage when you do not hit a {{Weakpoint}}
|-
|[[File:T PerkIcon OrbHealing.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Bloodbags'''
|'''Rare''': +50% '''Health Orb''' healing
|-
|-
|[[File:T PerkIcon PickupRange.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon PickupRange.png|64px|class=invertablew dzr_item dzr_item_rare]]
Line 246: Line 228:
|'''Shield Recovery Unit'''
|'''Shield Recovery Unit'''
|'''Rare''': {{Shield}}s recharge faster as you get closer to death  
|'''Rare''': {{Shield}}s recharge faster as you get closer to death  
|-
|[[File:T PerkIcon RestoreBulletsOnDistanceTraveled.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Brass Boot'''
|'''Rare''': Restore +2 bullet per 5 meters traveled
|-
|[[File:T PerkIcon ScrapDrop.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Credit Slate'''
|'''Rare''': +50% {{Scrap}} dropped
|-
|-
|[[File:T PerkIcon ShieldBreakDamageImmunity.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon ShieldBreakDamageImmunity.png|64px|class=invertablew dzr_item dzr_item_rare]]
Line 266: Line 240:
|'''Enhanced Holster'''
|'''Enhanced Holster'''
|'''Rare''': +30% '''Fire Rate''' for 5 seconds after '''Swapping Weapons'''
|'''Rare''': +30% '''Fire Rate''' for 5 seconds after '''Swapping Weapons'''
|-
|[[File:T PerkIcon GrenadeWeakensEnemies.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Small Antenna'''
|'''Rare''': '''Grenades''' '''Mark''' enemies, increasing damage taken by 50% for 5 seconds
|-
|-
|[[File:T PerkIcon ElementalDebuffPotency.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon ElementalDebuffPotency.png|64px|class=invertablew dzr_item dzr_item_rare]]
Line 282: Line 252:
|'''Rubber Band'''
|'''Rubber Band'''
|'''Rare''': -40% '''Spread''' while '''Hipfiring'''
|'''Rare''': -40% '''Spread''' while '''Hipfiring'''
|-
|[[File:T PerkIcon DashReload.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Sparkplug'''
|'''Rare''': Replenish 15% ammo after '''Dashing''' (minimum +1)
|-
|-
|[[File:T PerkIcon ExtraMaxHealth.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon ExtraMaxHealth.png|64px|class=invertablew dzr_item dzr_item_rare]]
Line 303: Line 269:
|'''Lava Lamp'''
|'''Lava Lamp'''
|'''Rare''': +30% '''Damage Resistance''' to your next hit after 3 seconds of being at full {{Shield}}'''s'''
|'''Rare''': +30% '''Damage Resistance''' to your next hit after 3 seconds of being at full {{Shield}}'''s'''
|-
|[[File:T PerkIcon WeakpointKillsBoostNextShot.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Space Heater'''
|'''Rare''': +50% damge to your next shot after killing an enemy with a {{Weakpoint}} shot
'''Epic''': +100% damage to your next shot after killing an enemy with a {{Weakpoint}} shot
|-
|-
|[[File:T PerkIcon SlowDescentBoostAirborneDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon SlowDescentBoostAirborneDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
Line 325: Line 286:
|'''Safety Scissors'''
|'''Safety Scissors'''
|'''Rare''': '''Melee''' kills '''Reload''' your weapon  
|'''Rare''': '''Melee''' kills '''Reload''' your weapon  
|-
|[[File:T PerkIcon GrenadeWeakensEnemies.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Small Antenna'''
|'''Rare''': '''Grenades''' '''Mark''' enemies, increasing damage taken by 50% for 5 seconds
|-
|[[File:T PerkIcon DebuffCausesStagger.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Smelling Salts'''
|'''Rare''': +20% '''Stagger''' chance when applying an '''Elemental Debuff'''
|-
|[[File:T PerkIcon WeakpointKillsBoostNextShot.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Space Heater'''
|'''Rare''': +50% damge to your next shot after killing an enemy with a {{Weakpoint}} shot
'''Epic''': +100% damage to your next shot after killing an enemy with a {{Weakpoint}} shot
|-
|[[File:T PerkIcon ExtraGrenadeCharge.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Spare Charge'''
|'''Rare''': +1 '''Grenade Charege'''
|-
|[[File:T PerkIcon DashReload.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Sparkplug'''
|'''Rare''': Replenish 15% ammo after '''Dashing''' (minimum +1)
|-
|[[File:T PerkIcon CritsReduceCooldowns.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Stim Cap'''
|'''Rare''': -10% remaining Dash and Grenade Cooldowns per '''Crit'''
|-
|[[File:T PerkIcon FireRateReloadSpeed.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Stimulant Autoinjector'''
|'''Rare''': +20% '''Fire Rate'''
'''Epic''': +40% '''Fire Rate'''
|-
|[[File:T PerkIcon ArmorValue.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''T1 Armored Plate'''
|'''Rare''': +2,000 {{Armor}}
|-
|[[File:T PerkIcon DamageToLowHealthEnemies.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Tactical Dataslate'''
|'''Rare''': +30% damage to enemies under 50% Health
'''Epic''': +60% damage to enemies under 50% Health
|-
|-
|[[File:T PerkIcon WeakpointShotsStaggerEnemy.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon WeakpointShotsStaggerEnemy.png|64px|class=invertablew dzr_item dzr_item_rare]]

Revision as of 03:59, 14 September 2025

Rare and Epic Items

Items are acquired at the end of each normal room. Whenever the last enemy in the room is killed, the player can chose between 3 different items, which will persist until the end of the current run. Items do not carry over between different runs.

After Uniform Chaos III is completed, each Item Orb can be rerolled once.

After Bugged is completed, the first Item Orb will guarantee an Epic option.

Icon Name Description
Afterburners Rare: +50% Movement Speed for 1 second after Dashing
AI Chipset Rare: +35% damage to Full Health enemies

Epic: +70% damage to Full Health enemies

Ammo Auto-Factory Rare: Picking up Scrap replenishes ammo
Android Eye Rare: +25% damage to nearby enemies

Epic: +50% damage to nearby enemies

Area Detonator Rare: +20% Grenade Explosion Radius
Backup Battery Rare: Health Orbs restore 20% Shield
Ballistic Helmet Rare: +25% Weakpoint Damage

Epic: +50% Weakpoint Damage

Barbed Grenade Rare: +50% Grenade damage against a single target

Epic:

Bio Gel Rare: +40% Proc Chance for 4 seconds after using your Grenade
Blast Enhancer Rare: +20% Grenade damage

Epic: +40% Grenade damage

Bloodbags Rare: +50% Health Orb healing
Brass Boot Rare: Restore +2 bullet per 5 meters traveled
Claw Hammer Rare: +30% damage when you do not hit a Weakpoint

Epic: +60% damage when you do not hit a Weakpoint

Command Trophy Rare: +25% damage to Elite enemies

Epic: +50% damage to Elite enemies

Confetti Popper Rare: Grenade kills replenish 30% ammo
Credit Slate Rare: +50% Scrap dropped
Monocle Rare: +20% damage and +35% Movement Speed while Aiming

Epic: +40% damage and +35% Movement Speed while Aiming

Remote Gatherer Rare: +20% Scrap dropped. You automatically collect all dropped loot
Meteorite Shard Rare: Elemental Debuffs deal damage over time
Elemental Catalyst Rare: +15% damage to enemies for each Elemental Debuff applied to them

Epic: +30% damage to enemies for each Elemental Debuff applied to them

Elbow Pads Rare: +25% Reload Speed. +25% Damage Reduction for 3 seconds after Reloading
Skystrike Array Rare: +35% damage to Flying enemies

Epic: +70% damage to Flying enemies

Knuckle Dusters Rare: +35% damage to Melee enemies

Epic: +70% damage to Melee enemies

Precision Disruptor Rare: +35% damage to Ranged enemies

Epic: +70% damage to Ranged enemies

Multi-Vitamins Rare: +25% damage while full Health

Epic: +50% damage while full Health

Expired Coupon Rare: 100% discount on your first weapon purchase at each Fabricator
Pesticide Spray Rare: +25% Elemental Damage to enemies with a different Elemental Debuff

Epic: +25% Elemental Damage to enemies with a different Elemental Debuff

Elemental Reactor Rare: +100% Stagger chance when dealing a new Elemental Damage type to Debuffed enemies
Salt Shaker Rare: +30% Weakpoint damage to enemies with an Elemental Debuff

Epic: +60% Weakpoint damage to enemies with an Elemental Debuff

Quickload Adapter Rare: +50% Reload Speed when your magazine is empty
Probability Cube Rare: +1 Affix Reroll at the Fabricator.

Epic: +2 Affix Rerolls at the Fabricator.

Hammer of the Artisan's Forge Rare: +1 weapon Quality Upgrade at the Fabricator

Epic: +2 weapon Quality Upgrades at the Fabricator

Magnifying Lens Rare: +30% damage to enemies beyond 10 meters

Epic: +60% damage to enemies beyond 10 meters

Field Generator Rare: +20% Damage Resistance from enemies beyond 10 meters
Front Load Rare: +40% damage from your first bullet

Epic: +80% damage from your first bullet

Plastic Wand Rare: +20% Crit Damage

Epic: +40% Crit Damage

Magnetized Gauntlet Rare: +100% Weapon Swap Speed
Hair Dryer Rare: Enemies spread Elemental Debuffs over 8 meters on death
Elemental Attenuator Rare: +5% Elemental Damage for 10 seconds when killing an enemy affected by an Elemental Debuff (max 50%)

Epic: +10% Elemental Damage for 10 seconds when killing an enemy affected by an Elemental Debuff (max 100%)

Hand Lotion Rare: +5% Reload Speed per kill, resetting after Reloading (max 30%)
Hero Mask Rare: +30% Crit Chance while under 50% magazine capacity

Epic: +60% Crit Chance while under 50% magazine capacity

Mag Clip Rare: +50% magazine capacity (minimum +1)

Epic: +100% magazine capacity (minimum +1)

Irradiated Sample Rare: Melee attacks Stagger enemies
Magnetic Disc Rare: +100% Pickup range. +3% damage per Scrap or Tech picked up for 5 seconds (max 30%)

Epic: +100% Pickup range. +6% damage per Scrap or Tech picked up for 5 seconds (max 60%)

Power Bank Rare: +30% Proc Chance

Epic: +60% Proc Chance

Photon Padding Rare: Reflect 200% of damage taken back to the attacker

Epic: Reflect 400% of damage taken back to the attacker

Overclocked Core Rare: +50% Fire Rate for 3 seconds after Reloading
Shield Recovery Unit Rare: Shields recharge faster as you get closer to death
Shock Absorber Rare: Damage that breaks your Shields does not affect your Health (15 second cooldown)
Energy Drink Rare: +20% Movement Speed for each nearby enemy (max +100%)
Enhanced Holster Rare: +30% Fire Rate for 5 seconds after Swapping Weapons
Kaleidoscope Rare: Elemental Debuffs are 100% more powerful
Glow Sticks Rare: +30% Proc Chance against nearby enemies
Rubber Band Rare: -40% Spread while Hipfiring
Food Pyramid Rare: +20% Maximum Health
Hull Plating Rare: +20% Shields
Pet Leash Rare: +15% damage for 3 seconds after killing an enemy

Epic:

Lava Lamp Rare: +30% Damage Resistance to your next hit after 3 seconds of being at full Shields
Helium Canister Rare: +20% damage while Airborne. Holding the jump button while Airborne slows your descent

Epic: +40% damage while Airborne. Holding the jump button while Airborne slows your descent

Leaf Spring Rare: +20% Movement Speed and +20% Dodge chance for 2 seconds after Swapping Weapons
Powder Keg Rare: +100% damage with Exploding Barrels
Safety Scissors Rare: Melee kills Reload your weapon
Small Antenna Rare: Grenades Mark enemies, increasing damage taken by 50% for 5 seconds
Smelling Salts Rare: +20% Stagger chance when applying an Elemental Debuff
Space Heater Rare: +50% damge to your next shot after killing an enemy with a Weakpoint shot

Epic: +100% damage to your next shot after killing an enemy with a Weakpoint shot

Spare Charge Rare: +1 Grenade Charege
Sparkplug Rare: Replenish 15% ammo after Dashing (minimum +1)
Stim Cap Rare: -10% remaining Dash and Grenade Cooldowns per Crit
Stimulant Autoinjector Rare: +20% Fire Rate

Epic: +40% Fire Rate

T1 Armored Plate Rare: +2,000 Armor
Tactical Dataslate Rare: +30% damage to enemies under 50% Health

Epic: +60% damage to enemies under 50% Health

Targeting Array Rare: +20% Stagger chance on Weakpoint hits
Targeting Goggles Rare: +20% Crit Chance

Epic: +40% Crit Chance

Tea Leaves Rare: +30% Proc Damage

Epic: +60% Proc Damage

Tesla Skis Rare: +100% Movement Speed for 3 seconds after taking damage (10 second cooldown)
Tourniquet Rare: Immune to all damage for 2 seconds when dropping below 25% Health (60 second cooldown)
Turbo Blade Rare: +50% Melee Swing Speed
Utility Belt Rare: -20% Grenade Cooldown

Epic: -40% Grenade Cooldown

Wrist Vanes Rare: +40% Melee damage for 3 seconds after Dashing

Epic: +80% Melee damage for 3 seconds after Dashing