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Deadzone: Rogue/Items: Difference between revisions

From The Tribes Depot
Bigwig (talk | contribs)
First draft complete rewrite. Icons will need adjusting, names and abilities are still incomplete.
Bigwig (talk | contribs)
Updated alphabetically
 
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{{Outdated}}
=== Rare and Epic Items ===
Items are acquired at the end of each normal room.  Whenever the last enemy in the room is killed, the player can chose between 3 different items, which will persist until the end of the current run.  Items do not carry over between different runs.


Items are acquired at the end of each normal room.  Whenever the last enemy in the room sis killed, the player can choice between 3 different items, which will persist until the end of the current run.  Items do not carry over after death or between different runs.
After ''Uniform Chaos III'' is completed, each Item Orb can be rerolled once.  


=== Rare and Epic Items ===
After ''Bugged'' is completed, the first Item Orb will guarantee an Epic option.
{| class="wikitable"
{| class="wikitable sortable"
|+
|+
!Icon
!Icon
!Name
!Name
!Description
!Description
!Notes
|-
|-
|[[File:T PerkIcon ADSSpeed.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon DashBoostsMoveSpeed.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Monocle'''
|'''Afterburners'''
|'''Rare''': +20% damage and +35% Movement Speed while Aiming
|'''Rare''': +50% '''Movement Speed''' for 1 second after '''Dashing'''
'''Epic''':
|
|-
|-
|[[File:T PerkIcon ArmorValue.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon DamageToFullHealthEnemies.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''T1 Armored Plate'''
|'''AI Chipset'''
|'''Rare''': +2,000 {{Armor}}
|'''Rare''': +35% damage to '''Full Health''' enemies
|
'''Epic''': +70% damage to Full Health enemies
|-
|-
|[[File:T PerkIcon BoostWeaponProcChanceAfterAbility.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon ScrapAmmo.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Bio Gel'''
|'''Ammo Auto-Factory'''
|'''Rare''': +40% Proc Chance for 4 seconds after using your Grenade
|'''Rare''': Picking up {{Scrap}} replenishes ammo
|
|-
|-
|[[File:T PerkIcon CollectLootOnWeakpointKill.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon NearbyEnemyDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Remote Gatherer'''
|'''Android Eye'''
|'''Rare''': +20% {{Scrap}} dropped.  You automatically collect all dropped loot
|'''Rare''': +25% damage to nearby enemies
|
'''Epic''': +50% damage to nearby enemies
|-
|-
|[[File:T PerkIcon CritChance.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon ExplosionRadius.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Targeting Goggles'''
|'''Area Detonator'''
|'''Rare''':  
|'''Rare''': +20% '''Grenade Explosion Radius'''
'''Epic''': +20% Crit Damage
|
|-
|-
|[[File:T PerkIcon ElementalDebuffsCauseDot.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon HealthOrbRestoreShield.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Meteorite Shard'''
|'''Backup Battery'''
|'''Rare''':  
|'''Rare''': '''Health Orbs''' restore 20% {{Shield}}
|
|-
|-
|[[File:T PerkIcon CritsReduceCooldowns.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon WeakpointDamageBoost.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Stim Cap'''
|'''Ballistic Helmet'''
|'''Rare''': -10% remaining Dash and Grenade Cooldowns per '''Crit'''
|'''Rare''': +25% {{Weakpoint}} '''Damage'''  
|
'''Epic''': +50% {{Weakpoint}} '''Damage'''
|-
|-
|[[File:T PerkIcon EnergyDamage.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon GrenadeSingleTargetBonusDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|
|'''Barbed Grenade'''
|'''Rare''':  
|'''Rare''': +50% '''Grenade''' damage against a single target
'''Epic''':  
'''Epic''':  
|
|-
|-
|[[File:T PerkIcon DamageReductionAfterReload.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon BoostWeaponProcChanceAfterAbility.png|64px|class=invertablew dzr_item dzr_item_rare]]
|
|'''Bio Gel'''
|'''Rare''':  
|'''Rare''': +40% Proc Chance for 4 seconds after using your Grenade
|
|-
|-
|[[File:T PerkIcon DamageToFlyingEnemies.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon ExplosionDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|
|'''Blast Enhancer'''
|'''Rare''':  
|'''Rare''': +20% '''Grenade''' damage
'''Epic''':  
'''Epic''': +40% '''Grenade''' damage
|
|-
|-
|[[File:T PerkIcon DamageToFullHealthEnemies.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon OrbHealing.png|64px|class=invertablew dzr_item dzr_item_rare]]
|
|'''Bloodbags'''
|'''Rare''':  
|'''Rare''': +50% '''Health Orb''' healing
'''Epic''':
|
|-
|-
|[[File:T PerkIcon DamageToLieutenants.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon RestoreBulletsOnDistanceTraveled.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Command Trophy'''
|'''Brass Boot'''
|'''Rare''':  
|'''Rare''': Restore +2 bullet per 5 meters traveled
'''Epic''':
|
|-
|-
|[[File:T PerkIcon DamageToLowHealthEnemies.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon ClawHammer.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Tactical Dataslate'''
|'''Claw Hammer'''
|'''Rare''': +30% damage to enemies under 50% Health
|'''Rare''': +30% damage when you do not hit a {{Weakpoint}}
'''Epic''':  
'''Epic''': +60% damage when you do not hit a {{Weakpoint}}
|
|-
|-
|[[File:T PerkIcon DamageToMeleeEnemies.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon DamageToLieutenants.png|64px|class=invertablew dzr_item dzr_item_rare]]
|
|'''Command Trophy'''
|'''Rare''':  
|'''Rare''': +25% damage to '''Elite''' enemies
'''Epic''':  
'''Epic''': +50% damage to '''Elite''' enemies
|
|-
|-
|[[File:T PerkIcon DamageToRangedEnemies.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon GrenadeKillRestoresAmmo.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Precision Disruptor'''
|'''Confetti Popper'''
|'''Rare''':  
|'''Rare''': '''Grenade''' kills replenish 30% ammo
'''Epic''': +70% damage to Ranged enemies
|
|-
|-
|[[File:T PerkIcon DamageWhileAtFullHealth.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon ScrapDrop.png|64px|class=invertablew dzr_item dzr_item_rare]]
|
|'''Credit Slate'''
|'''Rare''':
|'''Rare''': +50% {{Scrap}} dropped
'''Epic''':  
|
|-
|-
|[[File:T PerkIcon DashBoostsMeleeDamage.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon DamageReductionAfterReload.png|64px|class=invertablew dzr_item dzr_item_rare]]
|
|'''Elbow Pads'''
|'''Rare''':  
|'''Rare''': +25% '''Reload Speed'''.  +25% '''Damage Reduction''' for 3 seconds after '''Reloading'''
'''Epic''':
|
|-
|-
|[[File:T PerkIcon DashBoostsMoveSpeed.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon KillingDebuffedEnemy BoostsElementDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|
|'''Elemental Attenuator'''
|'''Rare''':  
|'''Rare''': +5% '''Elemental Damage''' for 10 seconds when killing an enemy affected by an '''Elemental Debuff''' (max 50%)
|
'''Epic''': +10% '''Elemental Damage''' for 10 seconds when killing an enemy affected by an '''Elemental Debuff''' (max 100%)
|-
|-
|[[File:T PerkIcon DebuffCausesStagger.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon EnergyDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Smelling'''  
|'''Elemental Catalyst'''
|'''Rare''': +20% '''Stagger''' chance when applying an '''Elemental Debuff'''
|'''Rare''': +15% damage to enemies for each '''Elemental Debuff''' applied to them
|
'''Epic''': +30% damage to enemies for each '''Elemental Debuff''' applied to them
|-
|-
|[[File:T PerkIcon DiscountOnFirstWeaponPurchase.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon ElementalReactor.png|64px|class=invertablew dzr_item dzr_item_rare]]
|
|'''Elemental Reactor'''
|'''Rare''':  
|'''Rare''': +100% '''Stagger''' chance when dealing a new '''Elemental Damage''' type to '''Debuffed''' enemies
|
|-
|-
|[[File:T PerkIcon ElementalDamageBuff.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon SpeedBoostNearEnemies.png|64px|class=invertablew dzr_item dzr_item_rare]]
|
|'''Energy Drink'''
|'''Rare''':  
|'''Rare''': +20% '''Movement Speed''' for each nearby enemy (max +100%)
'''Epic''':
|
|-
|-
|[[File:T PerkIcon ElementalDamageSynergy_Damage.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon SwapBoostsFireRate.png|64px|class=invertablew dzr_item dzr_item_rare]]
|
|'''Enhanced Holster'''
|'''Rare''':  
|'''Rare''': +30% '''Fire Rate''' for 5 seconds after '''Swapping Weapons'''
'''Epic''':
|
|-
|-
|[[File:T PerkIcon ElementalReactor.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon DiscountOnFirstWeaponPurchase.png|64px|class=invertablew dzr_item dzr_item_rare]]
|
|'''Expired Coupon'''
|'''Rare''':  
|'''Rare''': 100% discount on your first weapon purchase at each '''Fabricator'''
|
|-
|-
|[[File:T PerkIcon ElementalDebuffIncreasedWeakpointDamage.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon FarEnemyDamageMitigation.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Salt Shaker'''
|'''Field Generator'''
|'''Rare''':
|'''Rare''': +20% '''Damage Resistance''' from enemies beyond 10 meters
'''Epic''': +20% '''Crit Damage'''
|
|-
|-
|[[File:T PerkIcon EmptyMagFasterReload.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon ExtraMaxHealth.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Quickload Adapter'''
|'''Food Pyramid'''
|'''Rare''': +50% '''Reload Speed''' when your magazine is empty
|'''Rare''': +20% '''Maximum''' {{Health}}
|
|-
|-
|[[File:T PerkIcon ExplosionDamage.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon FirstShotDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|
|'''Front Load'''
|'''Rare''':  
|'''Rare''': +40% damage from your first bullet
'''Epic''':  
'''Epic''': +80% damage from your first bullet
|
|-
|-
|[[File:T PerkIcon ExplosionRadius.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon ProcChanceBoostForCloseRange.png|64px|class=invertablew dzr_item dzr_item_rare]]
|
|'''Glow Sticks'''
|'''Rare''':  
|'''Rare''': +30% '''Proc Chance''' against nearby enemies
|
|-
|-
|[[File:T PerkIcon FreeReroll.png|64x64px]]
|[[File:T PerkIcon KilledEnemiesSpreadDebuffs.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Probability Cube'''
|'''Hair Dryer'''
|'''Rare''': +1 '''Affix Reroll''' at the '''Fabricator'''.
|'''Rare''': Enemies spread '''Elemental Debuffs''' over 8 meters on death
'''Epic''':
|
|-
|[[File:T PerkIcon ExtraGrenadeCharge.png|64px|class=dzr_item dzr_item_rare]]
|
|'''Rare''':
|
|-
|-
|[[File:T PerkIcon ExtraQualityUpgrade.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon ExtraQualityUpgrade.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Hammer of the Artisan's Forge'''
|'''Hammer of the Artisan's Forge'''
|'''Rare''': +1 weapon '''Quality Upgrade''' at the '''Fabricator'''  
|'''Rare''': +1 weapon '''Quality Upgrade''' at the '''Fabricator'''  
'''Epic''':  
'''Epic''': +2 weapon '''Quality Upgrades''' at the '''Fabricator'''
|
|-
|-
|[[File:T PerkIcon FarEnemyDamage.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon KillsReduceReload.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Magnifying Lens'''
|'''Hand Lotion'''
|'''Rare''': +30% damage to enemies beyond 10 meters
|'''Rare''': +5% '''Reload Speed''' per kill, resetting after '''Reloading''' (max 30%)
'''Epic''':
|
|-
|-
|[[File:T PerkIcon FarEnemyDamageMitigation.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon SlowDescentBoostAirborneDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|
|'''Helium Canister'''
|'''Rare''':  
|'''Rare''': +20% damage while '''Airborne'''.  Holding the jump button while '''Airborne''' slows your descent
|
'''Epic''': +40% damage while '''Airborne'''.  Holding the jump button while '''Airborne''' slows your descent
|-
|-
|[[File:T PerkIcon FireRateReloadSpeed.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon LastShotsPlusCrit.png|64px|class=invertablew dzr_item dzr_item_rare]]
|
|'''Hero Mask'''
|'''Rare''':  
|'''Rare''': +30% {{Critical Hit Chance}} while under 50% magazine capacity
'''Epic''':  
'''Epic''': +60% {{Critical Hit Chance}} while under 50% magazine capacity
|
|-
|-
|[[File:T PerkIcon FirstShotDamage.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon ExtraMaxShield.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Front Load'''
|'''Hull Plating'''
|'''Rare''': +40% damage from your first bullet
|'''Rare''': +20% '''{{Shield}}s'''
'''Epic''': +80% damage from your first bullet
|
|-
|-
|[[File:T PerkIcon GrenadeKillRestoresAmmo.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon MeleeKillExecutesOtherWeakEnemies.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Confetti Popper'''
|'''Irradiated Sample'''
|'''Rare''': '''Grenade''' kills replenish 30% ammo
|'''Rare''': '''Melee''' attacks '''Stagger''' enemies
|
|-
|-
|[[File:T PerkIcon GrenadeSingleTargetBonusDamage.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon ElementalDebuffPotency.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Barbed Grenade'''
|'''Kaleidoscope'''
|'''Rare''': +50% '''Grenade''' damage against a single target
|'''Rare''': '''Elemental Debuffs''' are 100% more powerful
'''Epic''':
|
|-
|-
|[[File:T PerkIcon IncreaseCritDamage_DecreaseNonCritDamage.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon DamageToMeleeEnemies.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Plastic Wand'''
|'''Knuckle Dusters'''
|'''Rare''': +20% {{Critical Damage}}
|'''Rare''': +35% damage to '''Melee''' enemies
'''Epic''':
'''Epic''': +70% damage to '''Melee''' enemies
|
|-
|[[File:T PerkIcon Item IncreaseMeleeSwingSpeed.png|64px|class=dzr_item dzr_item_rare]]
|
|'''Rare''':
|
|-
|[[File:T PerkIcon IncreaseSwapSpeed.png|64px|class=dzr_item dzr_item_rare]]
|'''Magnetized Gauntlet'''
|'''Rare''': +100% Weapon Swap Speed
|
|-
|[[File:T PerkIcon KilledEnemiesSpreadDebuffs.png|64px|class=dzr_item dzr_item_rare]]
|'''Hair Dryer'''
|'''Rare''': Enemies spread '''Elemental Debuffs''' over 8 meters on death
|
|-
|[[File:T PerkIcon KillingDebuffedEnemy BoostsElementDamage.png|64px|class=dzr_item dzr_item_rare]]
|
|'''Rare''':
'''Epic''':
|
|-
|-
|[[File:T PerkIcon KillsReduceReload.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon FullShieldGiveResistance.png|64px|class=invertablew dzr_item dzr_item_rare]]
|
|'''Lava Lamp'''
|'''Rare''':  
|'''Rare''': +30% '''Damage Resistance''' to your next hit after 3 seconds of being at full {{Shield}}'''s'''
|
|-
|-
|[[File:T PerkIcon LastShotsPlusCrit.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon SwapGrantsSpeedAndDodge.png|64px|class=invertablew dzr_item dzr_item_rare]]
|
|'''Leaf Spring'''
|'''Rare''':  
|'''Rare''': +20% '''Movement Speed''' and +20% '''Dodge''' chance for 2 seconds after '''Swapping Weapons'''
'''Epic''':
|
|-
|-
|[[File:T PerkIcon MagazineSize.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon MagazineSize.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Mag Clip'''
|'''Mag Clip'''
|'''Rare''': +50% magazine capacity (minimum +1)  
|'''Rare''': +50% magazine capacity (minimum +1)  
'''Epic''':  
'''Epic''': +100% magazine capacity (minimum +1)
|
|-
|-
|[[File:T PerkIcon MeleeKillExecutesOtherWeakEnemies.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon PickupRange.png|64px|class=invertablew dzr_item dzr_item_rare]]
|
|'''Magnetic Disc'''
|'''Rare''':  
|'''Rare''': +100% Pickup range.  +3% damage per {{Scrap}} or {{Tech Points}} picked up for 5 seconds (max 30%)
|
'''Epic''': +100% Pickup range.  +6% damage per {{Scrap}} or {{Tech Points}} picked up for 5 seconds (max 60%)
|-
|-
|[[File:T PerkIcon MoveSpeedBuffOnDamaged.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon FarEnemyDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|
|'''Magnifying Lens'''
|'''Rare''':  
|'''Rare''': +30% damage to enemies beyond 10 meters
|
'''Epic''': +60% damage to enemies beyond 10 meters
|-
|-
|[[File:T PerkIcon NearbyEnemyDamage.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon IncreaseSwapSpeed.png|64px|class=invertablew dzr_item dzr_item_rare]]
|
|'''Magnetized Gauntlet'''
|'''Rare''':  
|'''Rare''': +100% '''Weapon Swap Speed'''
'''Epic''':
|
|-
|-
|[[File:T PerkIcon ClawHammer.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon ElementalDebuffsCauseDot.png|64px|class=invertablew dzr_item dzr_item_rare]]
|
|'''Meteorite Shard'''
|'''Rare''':  
|'''Rare''': '''Elemental Debuffs''' deal damage over time
'''Epic''':
|
|-
|-
|[[File:T PerkIcon OrbHealing.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon ADSSpeed.png|64px|class=invertablew dzr_item dzr_item_rare]]
|
|'''Monocle'''
|'''Rare''':  
|'''Rare''': +20% damage and +35% Movement Speed while '''Aiming'''
|
'''Epic''': +40% damage and +35% Movement Speed while '''Aiming'''
|-
|-
|[[File:T PerkIcon PickupRange.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon DamageWhileAtFullHealth.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Magnetic Disc'''
|'''Multi-Vitamins'''
|'''Rare''': +100% Pickup range.  +3% damage per {{Scrap}} or {{Tech Points}} picked up for 5 seconds (max 30%)
|'''Rare''': +25% damage while full '''Health'''
'''Epic''':  
'''Epic''': +50% damage while full '''Health'''
|
|-
|-
|[[File:T PerkIcon ProcChanceIncrease.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon ReloadBoostsFireRate.png|64px|class=invertablew dzr_item dzr_item_rare]]
|
|'''Rare''':
'''Epic''':
|
|-
|[[File:T PerkIcon ReducedGrenadeCooldown.png|64px|class=dzr_item dzr_item_rare]]
|'''Utility Belt'''
|'''Rare''':
'''Epic''': -40% Grenade Cooldown
|
|-
|[[File:T PerkIcon ReflectDamage.png|64px|class=dzr_item dzr_item_rare]]
|'''Photon Padding'''
|'''Rare''': '''Reflect''' 200% of damage taken back to the attacker
'''Epic''':
|
|-
|[[File:T PerkIcon ReloadBoostsFireRate.png|64px|class=dzr_item dzr_item_rare]]
|'''Overclocked Core'''
|'''Overclocked Core'''
|'''Rare''': +50% '''Fire Rate''' for 3 seconds after '''Reloading'''
|'''Rare''': +50% '''Fire Rate''' for 3 seconds after '''Reloading'''
|
|-
|-
|[[File:T PerkIcon ResilientShield.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon ElementalDamageSynergy_Damage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Shield Recovery Unit'''
|'''Pesticide Spray'''
|'''Rare''': {{Shield}}s recharge faster as you get closer to death
|'''Rare''': +25% '''Elemental Damage''' to enemies with a different '''Elemental Debuff'''
|
'''Epic''': +25% '''Elemental Damage''' to enemies with a different '''Elemental Debuff'''
|-
|-
|[[File:T PerkIcon RestoreBulletsOnDistanceTraveled.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon DamageBoostWhenKillEnemy.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Brass Boot'''
|'''Rare''': Restore +2 bullet per 5 meters traveled
|
|-
|[[File:T PerkIcon ScrapAmmo.png|64px|class=dzr_item dzr_item_rare]]
|
|'''Rare''':
|
|-
|[[File:T PerkIcon ScrapDrop.png|64px|class=dzr_item dzr_item_rare]]
|'''Credit Slate'''
|'''Rare''': +50% {{Scrap}} dropped
|
|-
|[[File:T PerkIcon ShieldBreakDamageImmunity.png|64px|class=dzr_item dzr_item_rare]]
|
|'''Rare''':
|
|-
|[[File:T PerkIcon SpeedBoostNearEnemies.png|64px|class=dzr_item dzr_item_rare]]
|'''Energy Drink'''
|'''Rare''': +20% '''Movement Speed''' for each nearby enemy (max +100%)
|
|-
|[[File:T PerkIcon SwapBoostsFireRate.png|64px|class=dzr_item dzr_item_rare]]
|
|'''Rare''':
|
|-
|[[File:T PerkIcon GrenadeWeakensEnemies.png|64px|class=dzr_item dzr_item_rare]]
|
|'''Rare''':
|
|-
|[[File:T PerkIcon ElementalDebuffPotency.png|64px|class=dzr_item dzr_item_rare]]
|
|'''Rare''':
|
|-
|[[File:T PerkIcon ProcChanceBoostForCloseRange.png|64px|class=dzr_item dzr_item_rare]]
|
|'''Rare''':
|
|-
|[[File:T PerkIcon HipfireReduceSpread.png|64px|class=dzr_item dzr_item_rare]]
|
|'''Rare''':
|
|-
|[[File:T PerkIcon DashReload.png|64px|class=dzr_item dzr_item_rare]]
|'''Sparkplug'''
|'''Rare''': Replenish 15% ammo after '''Dashing''' (minimum +1)
|
|-
|[[File:T PerkIcon HealthOrbRestoreShield.png|64px|class=dzr_item dzr_item_rare]]
|'''Backup Battery'''
|'''Rare''': '''Health Orbs''' restore 20% {{Shield}}
|
|-
|[[File:T PerkIcon ExtraMaxHealth.png|64px|class=dzr_item dzr_item_rare]]
|'''Food Pyramid'''
|'''Rare''': +20% '''Maximum''' {{Health}}
|
|-
|[[File:T PerkIcon ExtraMaxShield.png|64px|class=dzr_item dzr_item_rare]]
|
|'''Rare''':
|
|-
|[[File:T PerkIcon PreventDamageWhenLowHealth.png|64px|class=dzr_item dzr_item_rare]]
|
|'''Rare''':
|
|-
|[[File:T PerkIcon DamageBoostWhenKillEnemy.png|64px|class=dzr_item dzr_item_rare]]
|'''Pet Leash'''
|'''Pet Leash'''
|'''Rare''': +15% damage for 3 seconds after killing an enemy  
|'''Rare''': +15% damage for 3 seconds after killing an enemy  
'''Epic''':  
'''Epic''':  
|
|-
|-
|[[File:T PerkIcon WeakpointDamageBoost.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon ReflectDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Ballistic Helmet'''
|'''Photon Padding'''
|'''Rare''': +25% {{Weakpoint}} '''Damage'''  
|'''Rare''': '''Reflect''' 200% of damage taken back to the attacker
'''Epic''':  
'''Epic''': '''Reflect''' 400% of damage taken back to the attacker
|
|-
|-
|[[File:T PerkIcon FullShieldGiveResistance.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon IncreaseCritDamage_DecreaseNonCritDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|
|'''Plastic Wand'''
|'''Rare''':  
|'''Rare''': +20% {{Critical Damage}}
|
'''Epic''': +40% {{Critical Damage}}
|-
|-
|[[File:T PerkIcon WeakpointKillsBoostNextShot.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon IncreasedBarrelDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Space Heater'''
|'''Powder Keg'''
|'''Rare''': +50% damge to your next shot after killing an enemy with a {{Weakpoint}} shot
|'''Rare''': +100% damage with '''Exploding Barrels'''
'''Epic''': +100% damage to your next shot after killing an enemy with a '''{{Weakpoint}}''' shot
|
|-
|-
|[[File:T PerkIcon WeakpointShotsStaggerEnemy.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon ProcChanceIncrease.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Targeting Array'''
|'''Power Bank'''
|'''Rare''': +20% '''Stagger''' chance on {{Weakpoint}} hits
|'''Rare''': +30% '''Proc Chance'''  
|
'''Epic''': +60% '''Proc Chance'''
|-
|-
|[[File:T PerkIcon SlowDescentBoostAirborneDamage.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon DamageToRangedEnemies.png|64px|class=invertablew dzr_item dzr_item_rare]]
|
|'''Precision Disruptor'''
|'''Rare''':  
|'''Rare''': +35% damage to '''Ranged''' enemies
'''Epic''':  
'''Epic''': +70% damage to '''Ranged''' enemies
|
|-
|-
|[[File:T PerkIcon SwapGrantsSpeedAndDodge.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon FreeReroll.png|64x64px|class=invertablew dzr_item dzr_item_rare]]
|
|'''Probability Cube'''
|'''Rare''':  
|'''Rare''': +1 '''Affix Reroll''' at the '''Fabricator'''.
|
'''Epic''': +2 '''Affix Rerolls''' at the '''Fabricator'''.
|-
|-
|[[File:T PerkIcon IncreasedBarrelDamage.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon EmptyMagFasterReload.png|64px|class=invertablew dzr_item dzr_item_rare]]
|
|'''Quickload Adapter'''
|'''Rare''':  
|'''Rare''': +50% '''Reload Speed''' when your magazine is empty
|
|-
|-
|[[File:T_PerkIcon_MeleeKill_ReloadEquipWeapon.png|class=dzr_item dzr_item_rare|64x64px]]
|[[File:T PerkIcon CollectLootOnWeakpointKill.png|64px|class=invertablew dzr_item dzr_item_rare]]
|
|'''Remote Gatherer'''
|'''Rare''':  
|'''Rare''': +20% {{Scrap}} dropped.  You automatically collect all dropped loot
|
|}
 
==== Superior Items ====
{| class="wikitable"
!Icon
!Name
!Description
!Notes
|-
|-
|[[File:T SuperPerkIcon AmmoRefundDamageIncrease.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon HipfireReduceSpread.png|64px|class=invertablew dzr_item dzr_item_rare]]
|
|'''Rubber Band'''
|
|'''Rare''': -40% '''Spread''' while '''Hipfiring'''
|
|-
|-
|[[File:T SuperPerkIcon ConsecutiveCritDamage.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T_PerkIcon_MeleeKill_ReloadEquipWeapon.png|class=invertablew dzr_item dzr_item_rare|64x64px]]
|
|'''Safety Scissors'''
|
|'''Rare''': '''Melee''' kills '''Reload''' your weapon
|
|-
|-
|[[File:T PerkIcon CritsBoostCritDamage.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon ElementalDebuffIncreasedWeakpointDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|
|'''Salt Shaker'''
|
|'''Rare''': +30% {{Weakpoint}} damage to enemies with an '''Elemental Debuff'''
|
'''Epic''': +60% {{Weakpoint}} damage to enemies with an '''Elemental Debuff'''
|-
|-
|[[File:T SuperPerkIcon DamageBoostPerEnemyWithElementalDebuff.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon ResilientShield.png|64px|class=invertablew dzr_item dzr_item_rare]]
|
|'''Shield Recovery Unit'''
|
|'''Rare''': {{Shield}}s recharge faster as you get closer to death
|
|-
|-
|[[File:T SuperPerkIcon DamageBoostPerMissingHealth.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon ShieldBreakDamageImmunity.png|64px|class=invertablew dzr_item dzr_item_rare]]
|
|'''Shock Absorber'''
|
|'''Rare''': Damage that breaks your {{Shield}}'''s''' does not affect your '''Health''' (15 second cooldown)
|
|-
|-
|[[File:T PerkIcon DelayedShotBonus.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon DamageToFlyingEnemies.png|64px|class=invertablew dzr_item dzr_item_rare]]
|
|'''Skystrike Array'''
|
|'''Rare''': +35% damage to '''Flying''' enemies
|
'''Epic''': +70% damage to '''Flying''' enemies
|-
|-
|[[File:T SuperPerkIcon ExcessCritChanceDamage.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon GrenadeWeakensEnemies.png|64px|class=invertablew dzr_item dzr_item_rare]]
|
|'''Small Antenna'''
|
|'''Rare''': '''Grenades''' '''Mark''' enemies, increasing damage taken by 50% for 5 seconds
|
|-
|-
|[[File:T SuperPerkIcon ExitStealthBonuses.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon DebuffCausesStagger.png|64px|class=invertablew dzr_item dzr_item_rare]]
|
|'''Smelling Salts'''
|
|'''Rare''': +20% '''Stagger''' chance when applying an '''Elemental Debuff'''
|
|-
|-
|[[File:T SuperPerkIcon Nitroglycerin-Powder.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon WeakpointKillsBoostNextShot.png|64px|class=invertablew dzr_item dzr_item_rare]]
|
|'''Space Heater'''
|
|'''Rare''': +50% damge to your next shot after killing an enemy with a {{Weakpoint}} shot
|
'''Epic''': +100% damage to your next shot after killing an enemy with a {{Weakpoint}} shot
|-
|-
|[[File:T SuperPerkIcon FreeShotsAfterKill.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon ExtraGrenadeCharge.png|64px|class=invertablew dzr_item dzr_item_rare]]
|
|'''Spare Charge'''
|
|'''Rare''': +1 '''Grenade Charege'''
|
|-
|-
|[[File:T SuperPerkIcon GetAmmoWhenApplyingElementalEffect.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon DashReload.png|64px|class=invertablew dzr_item dzr_item_rare]]
|
|'''Sparkplug'''
|
|'''Rare''': Replenish 15% ammo after '''Dashing''' (minimum +1)
|
|-
|-
|[[File:T SuperPerkIcon GrenadeDamageToHealthyEnemies.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon CritsReduceCooldowns.png|64px|class=invertablew dzr_item dzr_item_rare]]
|
|'''Stim Cap'''
|
|'''Rare''': -10% remaining Dash and Grenade Cooldowns per '''Crit'''
|
|-
|-
|[[File:T SuperPerkIcon GrenadeDoubleDamage.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon FireRateReloadSpeed.png|64px|class=invertablew dzr_item dzr_item_rare]]
|
|'''Stimulant Autoinjector'''
|
|'''Rare''': +20% '''Fire Rate'''
|
'''Epic''': +40% '''Fire Rate'''
|-
|-
|[[File:T SuperPerkIcon GrenadeProcWeapons.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon ArmorValue.png|64px|class=invertablew dzr_item dzr_item_rare]]
|
|'''T1 Armored Plate'''
|
|'''Rare''': +2,000 {{Armor}}
|
|-
|-
|[[File:T PerkIcon GrenadeSecondExplosion.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon DamageToLowHealthEnemies.png|64px|class=invertablew dzr_item dzr_item_rare]]
|
|'''Tactical Dataslate'''
|
|'''Rare''': +30% damage to enemies under 50% Health
|
'''Epic''': +60% damage to enemies under 50% Health
|-
|-
|[[File:T SuperPerkIcon HealthBasedDamage.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon WeakpointShotsStaggerEnemy.png|64px|class=invertablew dzr_item dzr_item_rare]]
|
|'''Targeting Array'''
|
|'''Rare''': +20% '''Stagger''' chance on {{Weakpoint}} hits
|
|-
|-
|[[File:T SuperPerkIcon HealthOrbGrantsImmunity.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon CritChance.png|64px|class=invertablew dzr_item dzr_item_rare]]
|
|'''Targeting Goggles'''
|
|'''Rare''': +20% {{Critical Hit Chance}}
|
'''Epic''': +40% {{Critical Hit Chance}}
|-
|-
|[[File:T SuperPerkIcon KillRestoresBullet NotKillBoostsDamage.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon ElementalDamageBuff.png|64px|class=invertablew dzr_item dzr_item_rare]]
|
|'''Tea Leaves'''
|
|'''Rare''': +30% '''Proc Damage'''
|
'''Epic''': +60% '''Proc Damage'''
|-
|-
|[[File:T SuperPerkIcon KillsGrantBarrier.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon MoveSpeedBuffOnDamaged.png|64px|class=invertablew dzr_item dzr_item_rare]]
|
|'''Tesla Skis'''
|
|'''Rare''': +100% '''Movement Speed''' for 3 seconds after taking damage (10 second cooldown)
|
|-
|-
|[[File:T SuperPerkIcon KillsGrantDamage.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon PreventDamageWhenLowHealth.png|64px|class=invertablew dzr_item dzr_item_rare]]
|
|'''Tourniquet'''
|
|'''Rare''': '''Immune''' to all damage for 2 seconds when dropping below 25% '''Health''' (60 second cooldown)
|
|-
|-
|[[File:T SuperPerkIcon KillstreakGrantsSmartBullets.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon Item IncreaseMeleeSwingSpeed.png|64px|class=invertablew dzr_item dzr_item_rare]]
|
|'''Turbo Blade'''
|
|'''Rare''': +50% '''Melee Swing Speed'''
|
|-
|-
|[[File:T PerkIcon MarkNearbyEnemiesOnKill.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon ReducedGrenadeCooldown.png|64px|class=invertablew dzr_item dzr_item_rare]]
|
|'''Utility Belt'''
|
|'''Rare''': -20% Grenade Cooldown
|
'''Epic''': -40% Grenade Cooldown
|-
|[[File:T PerkIcon ElementPrimaryToMelee.png|64px|class=dzr_item dzr_item_rare]]
|
|
|
|-
|[[File:T PerkIcon ElementSecondaryToMelee.png|64px|class=dzr_item dzr_item_rare]]
|
|
|
|-
|[[File:T SuperPerkIcon MissedShotAmmoRefund.png|64px|class=dzr_item dzr_item_rare]]
|
|
|
|-
|[[File:T SuperPerkIcon MissingBulletsIncreaseDamage.png|64px|class=dzr_item dzr_item_rare]]
|
|
|
|-
|[[File:T SuperPerkIcon OverhealingRestoresShields.png|64px|class=dzr_item dzr_item_rare]]
|
|
|
|-
|[[File:T PerkIcon PlasmaOrbGenerator.png|64px|class=dzr_item dzr_item_rare]]
|
|
|
|-
|[[File:T PerkIcon ElementMeleeToPrimary.png|64px|class=dzr_item dzr_item_rare]]
|
|
|
|-
|[[File:T PerkIcon ElementSecondaryToPrimary.png|64px|class=dzr_item dzr_item_rare]]
|
|
|
|-
|[[File:T PerkIcon ElementMeleeToSecondary.png|64px|class=dzr_item dzr_item_rare]]
|
|
|
|-
|[[File:T PerkIcon ElementPrimaryToSecondary.png|64px|class=dzr_item dzr_item_rare]]
|
|
|
|-
|[[File:T SuperPerkIcon ShieldBoostsGrenadeDamage.png|64px|class=dzr_item dzr_item_rare]]
|
|
|
|-
|[[File:T PerkIcon SmartRocket.png|64px|class=dzr_item dzr_item_rare]]
|
|
|
|-
|[[File:T SuperPerkIcon ProcTriggersAdditionalDamage.png|64px|class=dzr_item dzr_item_rare]]
|
|
|
|-
|[[File:T SuperPerkIcon ConsecutiveWeakpoints.png|64px|class=dzr_item dzr_item_rare]]
|
|
|
|-
|[[File:T SuperPerkIcon IncreasedFirstWeakpointDamage.png|64px|class=dzr_item dzr_item_rare]]
|
|
|
|-
|[[File:T SuperPerkIcon IncreasedProcChanceAndDamage.png|64px|class=dzr_item dzr_item_rare]]
|
|
|
|-
|[[File:T SuperPerkIcon IncreasedWeakpointCritDamage.png|64px|class=dzr_item dzr_item_rare]]
|
|
|
|-
|-
|[[File:T SuperPerkIcon DebuffConfettiExplosion.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon DashBoostsMeleeDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|
|'''Wrist Vanes'''
|
|'''Rare''': +40% '''Melee damage''' for 3 seconds after '''Dashing'''
|
'''Epic''': +80% '''Melee damage''' for 3 seconds after '''Dashing'''
|}
|}

Latest revision as of 04:20, 14 September 2025

Rare and Epic Items

Items are acquired at the end of each normal room. Whenever the last enemy in the room is killed, the player can chose between 3 different items, which will persist until the end of the current run. Items do not carry over between different runs.

After Uniform Chaos III is completed, each Item Orb can be rerolled once.

After Bugged is completed, the first Item Orb will guarantee an Epic option.

Icon Name Description
Afterburners Rare: +50% Movement Speed for 1 second after Dashing
AI Chipset Rare: +35% damage to Full Health enemies

Epic: +70% damage to Full Health enemies

Ammo Auto-Factory Rare: Picking up Scrap replenishes ammo
Android Eye Rare: +25% damage to nearby enemies

Epic: +50% damage to nearby enemies

Area Detonator Rare: +20% Grenade Explosion Radius
Backup Battery Rare: Health Orbs restore 20% Shield
Ballistic Helmet Rare: +25% Weakpoint Damage

Epic: +50% Weakpoint Damage

Barbed Grenade Rare: +50% Grenade damage against a single target

Epic:

Bio Gel Rare: +40% Proc Chance for 4 seconds after using your Grenade
Blast Enhancer Rare: +20% Grenade damage

Epic: +40% Grenade damage

Bloodbags Rare: +50% Health Orb healing
Brass Boot Rare: Restore +2 bullet per 5 meters traveled
Claw Hammer Rare: +30% damage when you do not hit a Weakpoint

Epic: +60% damage when you do not hit a Weakpoint

Command Trophy Rare: +25% damage to Elite enemies

Epic: +50% damage to Elite enemies

Confetti Popper Rare: Grenade kills replenish 30% ammo
Credit Slate Rare: +50% Scrap dropped
Elbow Pads Rare: +25% Reload Speed. +25% Damage Reduction for 3 seconds after Reloading
Elemental Attenuator Rare: +5% Elemental Damage for 10 seconds when killing an enemy affected by an Elemental Debuff (max 50%)

Epic: +10% Elemental Damage for 10 seconds when killing an enemy affected by an Elemental Debuff (max 100%)

Elemental Catalyst Rare: +15% damage to enemies for each Elemental Debuff applied to them

Epic: +30% damage to enemies for each Elemental Debuff applied to them

Elemental Reactor Rare: +100% Stagger chance when dealing a new Elemental Damage type to Debuffed enemies
Energy Drink Rare: +20% Movement Speed for each nearby enemy (max +100%)
Enhanced Holster Rare: +30% Fire Rate for 5 seconds after Swapping Weapons
Expired Coupon Rare: 100% discount on your first weapon purchase at each Fabricator
Field Generator Rare: +20% Damage Resistance from enemies beyond 10 meters
Food Pyramid Rare: +20% Maximum Health
Front Load Rare: +40% damage from your first bullet

Epic: +80% damage from your first bullet

Glow Sticks Rare: +30% Proc Chance against nearby enemies
Hair Dryer Rare: Enemies spread Elemental Debuffs over 8 meters on death
Hammer of the Artisan's Forge Rare: +1 weapon Quality Upgrade at the Fabricator

Epic: +2 weapon Quality Upgrades at the Fabricator

Hand Lotion Rare: +5% Reload Speed per kill, resetting after Reloading (max 30%)
Helium Canister Rare: +20% damage while Airborne. Holding the jump button while Airborne slows your descent

Epic: +40% damage while Airborne. Holding the jump button while Airborne slows your descent

Hero Mask Rare: +30% Crit Chance while under 50% magazine capacity

Epic: +60% Crit Chance while under 50% magazine capacity

Hull Plating Rare: +20% Shields
Irradiated Sample Rare: Melee attacks Stagger enemies
Kaleidoscope Rare: Elemental Debuffs are 100% more powerful
Knuckle Dusters Rare: +35% damage to Melee enemies

Epic: +70% damage to Melee enemies

Lava Lamp Rare: +30% Damage Resistance to your next hit after 3 seconds of being at full Shields
Leaf Spring Rare: +20% Movement Speed and +20% Dodge chance for 2 seconds after Swapping Weapons
Mag Clip Rare: +50% magazine capacity (minimum +1)

Epic: +100% magazine capacity (minimum +1)

Magnetic Disc Rare: +100% Pickup range. +3% damage per Scrap or Tech picked up for 5 seconds (max 30%)

Epic: +100% Pickup range. +6% damage per Scrap or Tech picked up for 5 seconds (max 60%)

Magnifying Lens Rare: +30% damage to enemies beyond 10 meters

Epic: +60% damage to enemies beyond 10 meters

Magnetized Gauntlet Rare: +100% Weapon Swap Speed
Meteorite Shard Rare: Elemental Debuffs deal damage over time
Monocle Rare: +20% damage and +35% Movement Speed while Aiming

Epic: +40% damage and +35% Movement Speed while Aiming

Multi-Vitamins Rare: +25% damage while full Health

Epic: +50% damage while full Health

Overclocked Core Rare: +50% Fire Rate for 3 seconds after Reloading
Pesticide Spray Rare: +25% Elemental Damage to enemies with a different Elemental Debuff

Epic: +25% Elemental Damage to enemies with a different Elemental Debuff

Pet Leash Rare: +15% damage for 3 seconds after killing an enemy

Epic:

Photon Padding Rare: Reflect 200% of damage taken back to the attacker

Epic: Reflect 400% of damage taken back to the attacker

Plastic Wand Rare: +20% Crit Damage

Epic: +40% Crit Damage

Powder Keg Rare: +100% damage with Exploding Barrels
Power Bank Rare: +30% Proc Chance

Epic: +60% Proc Chance

Precision Disruptor Rare: +35% damage to Ranged enemies

Epic: +70% damage to Ranged enemies

Probability Cube Rare: +1 Affix Reroll at the Fabricator.

Epic: +2 Affix Rerolls at the Fabricator.

Quickload Adapter Rare: +50% Reload Speed when your magazine is empty
Remote Gatherer Rare: +20% Scrap dropped. You automatically collect all dropped loot
Rubber Band Rare: -40% Spread while Hipfiring
Safety Scissors Rare: Melee kills Reload your weapon
Salt Shaker Rare: +30% Weakpoint damage to enemies with an Elemental Debuff

Epic: +60% Weakpoint damage to enemies with an Elemental Debuff

Shield Recovery Unit Rare: Shields recharge faster as you get closer to death
Shock Absorber Rare: Damage that breaks your Shields does not affect your Health (15 second cooldown)
Skystrike Array Rare: +35% damage to Flying enemies

Epic: +70% damage to Flying enemies

Small Antenna Rare: Grenades Mark enemies, increasing damage taken by 50% for 5 seconds
Smelling Salts Rare: +20% Stagger chance when applying an Elemental Debuff
Space Heater Rare: +50% damge to your next shot after killing an enemy with a Weakpoint shot

Epic: +100% damage to your next shot after killing an enemy with a Weakpoint shot

Spare Charge Rare: +1 Grenade Charege
Sparkplug Rare: Replenish 15% ammo after Dashing (minimum +1)
Stim Cap Rare: -10% remaining Dash and Grenade Cooldowns per Crit
Stimulant Autoinjector Rare: +20% Fire Rate

Epic: +40% Fire Rate

T1 Armored Plate Rare: +2,000 Armor
Tactical Dataslate Rare: +30% damage to enemies under 50% Health

Epic: +60% damage to enemies under 50% Health

Targeting Array Rare: +20% Stagger chance on Weakpoint hits
Targeting Goggles Rare: +20% Crit Chance

Epic: +40% Crit Chance

Tea Leaves Rare: +30% Proc Damage

Epic: +60% Proc Damage

Tesla Skis Rare: +100% Movement Speed for 3 seconds after taking damage (10 second cooldown)
Tourniquet Rare: Immune to all damage for 2 seconds when dropping below 25% Health (60 second cooldown)
Turbo Blade Rare: +50% Melee Swing Speed
Utility Belt Rare: -20% Grenade Cooldown

Epic: -40% Grenade Cooldown

Wrist Vanes Rare: +40% Melee damage for 3 seconds after Dashing

Epic: +80% Melee damage for 3 seconds after Dashing