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Deadzone: Rogue/Items: Difference between revisions

From The Tribes Depot
Riganddigy (talk | contribs)
m Rare and Epic Items: Fixed descriptions for items such as targeting goggles and plastic wand. Fixed the stats and times on superior items such as artificial heart from 5 seconds to 3.
Bigwig (talk | contribs)
Updated alphabetically
 
(9 intermediate revisions by 2 users not shown)
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{{Outdated}}
=== Rare and Epic Items ===
Items are acquired at the end of each normal room.  Whenever the last enemy in the room is killed, the player can chose between 3 different items, which will persist until the end of the current run.  Items do not carry over between different runs.


Items are acquired at the end of each normal room.  Whenever the last enemy in the room is killed, the player can choice between 3 different items, which will persist until the end of the current run.  Items do not carry over after death or between different runs.
After ''Uniform Chaos III'' is completed, each Item Orb can be rerolled once.  


=== Rare and Epic Items ===
After ''Bugged'' is completed, the first Item Orb will guarantee an Epic option.
{| class="wikitable"
{| class="wikitable sortable"
|+
|+
!Icon
!Icon
!Name
!Name
!Description
!Description
!Notes
|-
|-
|[[File:T PerkIcon ADSSpeed.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon DashBoostsMoveSpeed.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Monocle'''
|'''Afterburners'''
|'''Rare''': +20% damage and +35% Movement Speed while '''Aiming'''  
|'''Rare''': +50% '''Movement Speed''' for 1 second after '''Dashing'''
'''Epic''': +40% damage and +35% Movement Speed while '''Aiming'''  
|-
|
|[[File:T PerkIcon DamageToFullHealthEnemies.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''AI Chipset'''
|'''Rare''': +35% damage to '''Full Health''' enemies
'''Epic''': +70% damage to Full Health enemies
|-
|[[File:T PerkIcon ScrapAmmo.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Ammo Auto-Factory'''
|'''Rare''': Picking up {{Scrap}} replenishes ammo
|-
|-
|[[File:T PerkIcon ArmorValue.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon NearbyEnemyDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''T1 Armored Plate'''
|'''Android Eye'''
|'''Rare''': +2,000 {{Armor}}
|'''Rare''': +25% damage to nearby enemies
|
'''Epic''': +50% damage to nearby enemies
|-
|-
|[[File:T PerkIcon BoostWeaponProcChanceAfterAbility.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon ExplosionRadius.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Bio Gel'''
|'''Area Detonator'''
|'''Rare''': +40% Proc Chance for 4 seconds after using your Grenade  
|'''Rare''': +20% '''Grenade Explosion Radius'''
|
|-
|-
|[[File:T PerkIcon CollectLootOnWeakpointKill.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon HealthOrbRestoreShield.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Remote Gatherer'''
|'''Backup Battery'''
|'''Rare''': +20% {{Scrap}} dropped.  You automatically collect all dropped loot
|'''Rare''': '''Health Orbs''' restore 20% {{Shield}}
|
|-
|-
|[[File:T PerkIcon CritChance.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon WeakpointDamageBoost.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Targeting Goggles'''
|'''Ballistic Helmet'''
|'''Rare''': +20% {{Critical Hit Chance}}  
|'''Rare''': +25% {{Weakpoint}} '''Damage'''
'''Epic''': +40% {{Critical Hit Chance}}
'''Epic''': +50% {{Weakpoint}} '''Damage'''
|
|-
|-
|[[File:T PerkIcon ElementalDebuffsCauseDot.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon GrenadeSingleTargetBonusDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Meteorite Shard'''
|'''Barbed Grenade'''
|'''Rare''': '''Elemental Debuffs''' deal damage over time
|'''Rare''': +50% '''Grenade''' damage against a single target
|
'''Epic''':
|-
|-
|[[File:T PerkIcon CritsReduceCooldowns.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon BoostWeaponProcChanceAfterAbility.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Stim Cap'''
|'''Bio Gel'''
|'''Rare''': -10% remaining Dash and Grenade Cooldowns per '''Crit'''
|'''Rare''': +40% Proc Chance for 4 seconds after using your Grenade  
|
|-
|-
|[[File:T PerkIcon EnergyDamage.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon ExplosionDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Elemental Catalyst'''
|'''Blast Enhancer'''
|'''Rare''': +15% damage to enemies for each '''Elemental Debuff''' applied to them
|'''Rare''': +20% '''Grenade''' damage
'''Epic''': +30% damage to enemies for each '''Elemental Debuff''' applied to them
'''Epic''': +40% '''Grenade''' damage
|
|-
|-
|[[File:T PerkIcon DamageReductionAfterReload.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon OrbHealing.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Elbow Pads'''
|'''Bloodbags'''
|'''Rare''': +25% '''Reload Speed'''.  +25% '''Damage Reduction''' for 3 seconds after '''Reloading'''
|'''Rare''': +50% '''Health Orb''' healing
|
|-
|-
|[[File:T PerkIcon DamageToFlyingEnemies.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon RestoreBulletsOnDistanceTraveled.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Skystrike Array'''
|'''Brass Boot'''
|'''Rare''': +35% damage to '''Flying''' enemies
|'''Rare''': Restore +2 bullet per 5 meters traveled
'''Epic''': +70% damage to '''Flying''' enemies
|
|-
|-
|[[File:T PerkIcon DamageToFullHealthEnemies.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon ClawHammer.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''AI Chipset'''
|'''Claw Hammer'''
|'''Rare''': +35% damage to '''Full Health''' enemies
|'''Rare''': +30% damage when you do not hit a {{Weakpoint}}
'''Epic''': +70% damage to Full Health enemies
'''Epic''': +60% damage when you do not hit a {{Weakpoint}}
|
|-
|-
|[[File:T PerkIcon DamageToLieutenants.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon DamageToLieutenants.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Command Trophy'''
|'''Command Trophy'''
|'''Rare''': +25% damage to '''Elite''' enemies  
|'''Rare''': +25% damage to '''Elite''' enemies  
'''Epic''': +50% damage to '''Elite''' enemies  
'''Epic''': +50% damage to '''Elite''' enemies  
|
|-
|-
|[[File:T PerkIcon DamageToLowHealthEnemies.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon GrenadeKillRestoresAmmo.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Tactical Dataslate'''
|'''Confetti Popper'''
|'''Rare''': +30% damage to enemies under 50% Health
|'''Rare''': '''Grenade''' kills replenish 30% ammo
'''Epic''': +60% damage to enemies under 50% Health
|
|-
|-
|[[File:T PerkIcon DamageToMeleeEnemies.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon ScrapDrop.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Knuckle Dusters'''
|'''Credit Slate'''
|'''Rare''': +35% damage to '''Melee''' enemies
|'''Rare''': +50% {{Scrap}} dropped
'''Epic''': +70% damage to '''Melee''' enemies
|
|-
|-
|[[File:T PerkIcon DamageToRangedEnemies.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon DamageReductionAfterReload.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Precision Disruptor'''
|'''Elbow Pads'''
|'''Rare''': +35% damage to '''Ranged''' enemies
|'''Rare''': +25% '''Reload Speed'''.  +25% '''Damage Reduction''' for 3 seconds after '''Reloading'''
'''Epic''': +70% damage to '''Ranged''' enemies
|
|-
|-
|[[File:T PerkIcon DamageWhileAtFullHealth.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon KillingDebuffedEnemy BoostsElementDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Multi-Vitamins'''
|'''Elemental Attenuator'''
|'''Rare''': +25% damage while full '''Health'''  
|'''Rare''': +5% '''Elemental Damage''' for 10 seconds when killing an enemy affected by an '''Elemental Debuff''' (max 50%)
'''Epic''': +50% damage while full '''Health'''  
'''Epic''': +10% '''Elemental Damage''' for 10 seconds when killing an enemy affected by an '''Elemental Debuff''' (max 100%)
|
|-
|-
|[[File:T PerkIcon DashBoostsMeleeDamage.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon EnergyDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Wrist Vanes'''
|'''Elemental Catalyst'''
|'''Rare''': +40% '''Melee damage''' for 3 seconds after '''Dashing'''
|'''Rare''': +15% damage to enemies for each '''Elemental Debuff''' applied to them
'''Epic''': +80% '''Melee damage''' for 3 seconds after '''Dashing'''
'''Epic''': +30% damage to enemies for each '''Elemental Debuff''' applied to them
|
|-
|[[File:T PerkIcon DashBoostsMoveSpeed.png|64px|class=dzr_item dzr_item_rare]]
|'''Afterburners'''
|'''Rare''': +50% '''Movement Speed''' for 1 second after '''Dashing'''
|
|-
|[[File:T PerkIcon DebuffCausesStagger.png|64px|class=dzr_item dzr_item_rare]]
|'''Smelling Salts'''
|'''Rare''': +20% '''Stagger''' chance when applying an '''Elemental Debuff'''
|
|-
|[[File:T PerkIcon DiscountOnFirstWeaponPurchase.png|64px|class=dzr_item dzr_item_rare]]
|'''Expired Coupon'''
|'''Rare''': 100% discount on your first weapon purchase at each '''Fabricator'''
|
|-
|[[File:T PerkIcon ElementalDamageBuff.png|64px|class=dzr_item dzr_item_rare]]
|'''Tea Leaves'''
|'''Rare''': +30% '''Proc Damage'''
'''Epic''': +60% '''Proc Damage'''
|
|-
|[[File:T PerkIcon ElementalDamageSynergy_Damage.png|64px|class=dzr_item dzr_item_rare]]
|'''Pesticide Spray'''
|'''Rare''': +25% '''Elemental Damage''' to enemies with a different '''Elemental Debuff'''  
'''Epic''': +25% '''Elemental Damage''' to enemies with a different '''Elemental Debuff'''
|
|-
|-
|[[File:T PerkIcon ElementalReactor.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon ElementalReactor.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Elemental Reactor'''
|'''Elemental Reactor'''
|'''Rare''': +100% '''Stagger''' chance when dealing a new '''Elemental Damage''' type to '''Debuffed''' enemies  
|'''Rare''': +100% '''Stagger''' chance when dealing a new '''Elemental Damage''' type to '''Debuffed''' enemies  
|
|-
|-
|[[File:T PerkIcon ElementalDebuffIncreasedWeakpointDamage.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon SpeedBoostNearEnemies.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Salt Shaker'''
|'''Energy Drink'''
|'''Rare''': +30% {{Weakpoint}} damage to enemies with an '''Elemental Debuff'''  
|'''Rare''': +20% '''Movement Speed''' for each nearby enemy (max +100%)
'''Epic''': +60% {{Weakpoint}} damage to enemies with an '''Elemental Debuff'''
|
|-
|-
|[[File:T PerkIcon EmptyMagFasterReload.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon SwapBoostsFireRate.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Quickload Adapter'''
|'''Enhanced Holster'''
|'''Rare''': +50% '''Reload Speed''' when your magazine is empty
|'''Rare''': +30% '''Fire Rate''' for 5 seconds after '''Swapping Weapons'''
|
|-
|-
|[[File:T PerkIcon ExplosionDamage.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon DiscountOnFirstWeaponPurchase.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Blast Enhancer'''
|'''Expired Coupon'''
|'''Rare''': +20% '''Grenade''' damage
|'''Rare''': 100% discount on your first weapon purchase at each '''Fabricator'''
'''Epic''': +40% '''Grenade''' damage
|
|-
|[[File:T PerkIcon ExplosionRadius.png|64px|class=dzr_item dzr_item_rare]]
|'''Area Detonator'''
|'''Rare''': +20% '''Grenade Explosion Radius'''
|
|-
|[[File:T PerkIcon FreeReroll.png|64x64px]]
|'''Probability Cube'''
|'''Rare''': +1 '''Affix Reroll''' at the '''Fabricator'''.
'''Epic''': +2 '''Affix Rerolls''' at the '''Fabricator'''.
|
|-
|[[File:T PerkIcon ExtraGrenadeCharge.png|64px|class=dzr_item dzr_item_rare]]
|'''Spare Charge'''
|'''Rare''': +1 '''Grenade Charege'''
|
|-
|-
|[[File:T PerkIcon ExtraQualityUpgrade.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon FarEnemyDamageMitigation.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Hammer of the Artisan's Forge'''
|'''Rare''': +1 weapon '''Quality Upgrade''' at the '''Fabricator'''
'''Epic''': +2 weapon '''Quality Upgrades''' at the '''Fabricator'''
|
|-
|[[File:T PerkIcon FarEnemyDamage.png|64px|class=dzr_item dzr_item_rare]]
|'''Magnifying Lens'''
|'''Rare''': +30% damage to enemies beyond 10 meters
'''Epic''': +60% damage to enemies beyond 10 meters
|
|-
|[[File:T PerkIcon FarEnemyDamageMitigation.png|64px|class=dzr_item dzr_item_rare]]
|'''Field Generator'''
|'''Field Generator'''
|'''Rare''': +20% '''Damage Resistance''' from enemies beyond 10 meters  
|'''Rare''': +20% '''Damage Resistance''' from enemies beyond 10 meters  
|
|-
|-
|[[File:T PerkIcon FireRateReloadSpeed.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon ExtraMaxHealth.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Stimulant Autoinjector'''
|'''Food Pyramid'''
|'''Rare''': +20% '''Fire Rate'''  
|'''Rare''': +20% '''Maximum''' {{Health}}
'''Epic''': +40% '''Fire Rate'''
|
|-
|-
|[[File:T PerkIcon FirstShotDamage.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon FirstShotDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Front Load'''
|'''Front Load'''
|'''Rare''': +40% damage from your first bullet  
|'''Rare''': +40% damage from your first bullet  
'''Epic''': +80% damage from your first bullet
'''Epic''': +80% damage from your first bullet
|
|-
|-
|[[File:T PerkIcon GrenadeKillRestoresAmmo.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon ProcChanceBoostForCloseRange.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Confetti Popper'''
|'''Glow Sticks'''
|'''Rare''': '''Grenade''' kills replenish 30% ammo
|'''Rare''': +30% '''Proc Chance''' against nearby enemies
|
|-
|[[File:T PerkIcon GrenadeSingleTargetBonusDamage.png|64px|class=dzr_item dzr_item_rare]]
|'''Barbed Grenade'''
|'''Rare''': +50% '''Grenade''' damage against a single target
'''Epic''':
|
|-
|[[File:T PerkIcon IncreaseCritDamage_DecreaseNonCritDamage.png|64px|class=dzr_item dzr_item_rare]]
|'''Plastic Wand'''
|'''Rare''': +20% {{Critical Damage}}
'''Epic''': +40% {{Critical Damage}} 
|
|-
|-
|[[File:T PerkIcon Item IncreaseMeleeSwingSpeed.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon KilledEnemiesSpreadDebuffs.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Turbo Blade'''
|'''Rare''': +50% '''Melee Swing Speed'''
|
|-
|[[File:T PerkIcon IncreaseSwapSpeed.png|64px|class=dzr_item dzr_item_rare]]
|'''Magnetized Gauntlet'''
|'''Rare''': +100% '''Weapon Swap Speed'''
|
|-
|[[File:T PerkIcon KilledEnemiesSpreadDebuffs.png|64px|class=dzr_item dzr_item_rare]]
|'''Hair Dryer'''
|'''Hair Dryer'''
|'''Rare''': Enemies spread '''Elemental Debuffs''' over 8 meters on death  
|'''Rare''': Enemies spread '''Elemental Debuffs''' over 8 meters on death  
|
|-
|-
|[[File:T PerkIcon KillingDebuffedEnemy BoostsElementDamage.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon ExtraQualityUpgrade.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Elemental Attenuator'''
|'''Hammer of the Artisan's Forge'''
|'''Rare''': +5% '''Elemental Damage''' for 10 seconds when killing an enemy affected by an '''Elemental Debuff''' (max 50%)
|'''Rare''': +1 weapon '''Quality Upgrade''' at the '''Fabricator'''  
'''Epic''': +10% '''Elemental Damage''' for 10 seconds when killing an enemy affected by an '''Elemental Debuff''' (max 100%)
'''Epic''': +2 weapon '''Quality Upgrades''' at the '''Fabricator'''
|
|-
|-
|[[File:T PerkIcon KillsReduceReload.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon KillsReduceReload.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Hand Lotion'''
|'''Hand Lotion'''
|'''Rare''': +5% '''Reload Speed''' per kill, resetting after '''Reloading''' (max 30%)  
|'''Rare''': +5% '''Reload Speed''' per kill, resetting after '''Reloading''' (max 30%)  
|
|-
|-
|[[File:T PerkIcon LastShotsPlusCrit.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon SlowDescentBoostAirborneDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Helium Canister'''
|'''Rare''': +20% damage while '''Airborne'''.  Holding the jump button while '''Airborne''' slows your descent
'''Epic''': +40% damage while '''Airborne'''.  Holding the jump button while '''Airborne''' slows your descent
|-
|[[File:T PerkIcon LastShotsPlusCrit.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Hero Mask'''
|'''Hero Mask'''
|'''Rare''': +30% {{Critical Hit Chance}} while under 50% magazine capacity  
|'''Rare''': +30% {{Critical Hit Chance}} while under 50% magazine capacity  
'''Epic''': +60% {{Critical Hit Chance}} while under 50% magazine capacity  
'''Epic''': +60% {{Critical Hit Chance}} while under 50% magazine capacity  
|
|-
|-
|[[File:T PerkIcon MagazineSize.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon ExtraMaxShield.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Mag Clip'''
|'''Hull Plating'''
|'''Rare''': +50% magazine capacity (minimum +1)
|'''Rare''': +20% '''{{Shield}}s'''
'''Epic''': +100% magazine capacity (minimum +1)
|
|-
|-
|[[File:T PerkIcon MeleeKillExecutesOtherWeakEnemies.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon MeleeKillExecutesOtherWeakEnemies.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Irradiated Sample'''
|'''Irradiated Sample'''
|'''Rare''': '''Melee''' attacks '''Stagger''' enemies  
|'''Rare''': '''Melee''' attacks '''Stagger''' enemies  
|
|-
|-
|[[File:T PerkIcon MoveSpeedBuffOnDamaged.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon ElementalDebuffPotency.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Tesla Skis'''
|'''Kaleidoscope'''
|'''Rare''': +100% '''Movement Speed''' for 3 seconds after taking damage (10 second cooldown)
|'''Rare''': '''Elemental Debuffs''' are 100% more powerful
|
|-
|[[File:T PerkIcon DamageToMeleeEnemies.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Knuckle Dusters'''
|'''Rare''': +35% damage to '''Melee''' enemies
'''Epic''': +70% damage to '''Melee''' enemies
|-
|-
|[[File:T PerkIcon NearbyEnemyDamage.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon FullShieldGiveResistance.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Android Eye'''
|'''Lava Lamp'''
|'''Rare''': +25% damage to nearby enemies
|'''Rare''': +30% '''Damage Resistance''' to your next hit after 3 seconds of being at full {{Shield}}'''s'''
'''Epic''': +50% damage to nearby enemies
|
|-
|-
|[[File:T PerkIcon ClawHammer.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon SwapGrantsSpeedAndDodge.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Claw Hammer'''
|'''Leaf Spring'''
|'''Rare''': +30% damage when you do not hit a {{Weakpoint}}
|'''Rare''': +20% '''Movement Speed''' and +20% '''Dodge''' chance for 2 seconds after '''Swapping Weapons'''
'''Epic''': +60% damage when you do not hit a {{Weakpoint}}
|
|-
|-
|[[File:T PerkIcon OrbHealing.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon MagazineSize.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Bloodbags'''
|'''Mag Clip'''
|'''Rare''': +50% '''Health Orb''' healing
|'''Rare''': +50% magazine capacity (minimum +1)
|
'''Epic''': +100% magazine capacity (minimum +1)
|-
|-
|[[File:T PerkIcon PickupRange.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon PickupRange.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Magnetic Disc'''
|'''Magnetic Disc'''
|'''Rare''': +100% Pickup range.  +3% damage per {{Scrap}} or {{Tech Points}} picked up for 5 seconds (max 30%)  
|'''Rare''': +100% Pickup range.  +3% damage per {{Scrap}} or {{Tech Points}} picked up for 5 seconds (max 30%)  
'''Epic''': +100% Pickup range.  +6% damage per {{Scrap}} or {{Tech Points}} picked up for 5 seconds (max 60%)  
'''Epic''': +100% Pickup range.  +6% damage per {{Scrap}} or {{Tech Points}} picked up for 5 seconds (max 60%)  
|
|-
|-
|[[File:T PerkIcon ProcChanceIncrease.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon FarEnemyDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Power Bank'''
|'''Magnifying Lens'''
|'''Rare''': +30% '''Proc Chance'''  
|'''Rare''': +30% damage to enemies beyond 10 meters
'''Epic''': +60% '''Proc Chance'''  
'''Epic''': +60% damage to enemies beyond 10 meters
|
|-
|[[File:T PerkIcon IncreaseSwapSpeed.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Magnetized Gauntlet'''
|'''Rare''': +100% '''Weapon Swap Speed'''
|-
|[[File:T PerkIcon ElementalDebuffsCauseDot.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Meteorite Shard'''
|'''Rare''': '''Elemental Debuffs''' deal damage over time
|-
|-
|[[File:T PerkIcon ReducedGrenadeCooldown.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon ADSSpeed.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Utility Belt'''
|'''Monocle'''
|'''Rare''': -20% Grenade Cooldown
|'''Rare''': +20% damage and +35% Movement Speed while '''Aiming'''
'''Epic''': -40% Grenade Cooldown
'''Epic''': +40% damage and +35% Movement Speed while '''Aiming'''
|
|-
|-
|[[File:T PerkIcon ReflectDamage.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon DamageWhileAtFullHealth.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Photon Padding'''
|'''Multi-Vitamins'''
|'''Rare''': '''Reflect''' 200% of damage taken back to the attacker
|'''Rare''': +25% damage while full '''Health'''  
'''Epic''': '''Reflect''' 400% of damage taken back to the attacker
'''Epic''': +50% damage while full '''Health'''
|
|-
|-
|[[File:T PerkIcon ReloadBoostsFireRate.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon ReloadBoostsFireRate.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Overclocked Core'''
|'''Overclocked Core'''
|'''Rare''': +50% '''Fire Rate''' for 3 seconds after '''Reloading'''
|'''Rare''': +50% '''Fire Rate''' for 3 seconds after '''Reloading'''
|
|-
|-
|[[File:T PerkIcon ResilientShield.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon ElementalDamageSynergy_Damage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Shield Recovery Unit'''
|'''Pesticide Spray'''
|'''Rare''': {{Shield}}s recharge faster as you get closer to death
|'''Rare''': +25% '''Elemental Damage''' to enemies with a different '''Elemental Debuff'''
|
'''Epic''': +25% '''Elemental Damage''' to enemies with a different '''Elemental Debuff'''
|-
|-
|[[File:T PerkIcon RestoreBulletsOnDistanceTraveled.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon DamageBoostWhenKillEnemy.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Brass Boot'''
|'''Pet Leash'''
|'''Rare''': Restore +2 bullet per 5 meters traveled
|'''Rare''': +15% damage for 3 seconds after killing an enemy
|
'''Epic''':
|-
|-
|[[File:T PerkIcon ScrapAmmo.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon ReflectDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Ammo Auto-Factory'''
|'''Photon Padding'''
|'''Rare''': Picking up {{Scrap}} replenishes ammo
|'''Rare''': '''Reflect''' 200% of damage taken back to the attacker
|
'''Epic''': '''Reflect''' 400% of damage taken back to the attacker
|-
|-
|[[File:T PerkIcon ScrapDrop.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon IncreaseCritDamage_DecreaseNonCritDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Credit Slate'''
|'''Plastic Wand'''
|'''Rare''': +50% {{Scrap}} dropped
|'''Rare''': +20% {{Critical Damage}}  
|
'''Epic''': +40% {{Critical Damage}}
|-
|-
|[[File:T PerkIcon ShieldBreakDamageImmunity.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon IncreasedBarrelDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Shock Absorber'''
|'''Powder Keg'''
|'''Rare''': Damage that breaks your {{Shield}}'''s''' does not affect your '''Health''' (15 second cooldown)
|'''Rare''': +100% damage with '''Exploding Barrels'''
|
|-
|-
|[[File:T PerkIcon SpeedBoostNearEnemies.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon ProcChanceIncrease.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Energy Drink'''
|'''Power Bank'''
|'''Rare''': +20% '''Movement Speed''' for each nearby enemy (max +100%)
|'''Rare''': +30% '''Proc Chance'''  
|
'''Epic''': +60% '''Proc Chance'''
|-
|-
|[[File:T PerkIcon SwapBoostsFireRate.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon DamageToRangedEnemies.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Enhanced Holster'''
|'''Precision Disruptor'''
|'''Rare''': +30% '''Fire Rate''' for 5 seconds after '''Swapping Weapons'''
|'''Rare''': +35% damage to '''Ranged''' enemies
|
'''Epic''': +70% damage to '''Ranged''' enemies
|-
|-
|[[File:T PerkIcon GrenadeWeakensEnemies.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon FreeReroll.png|64x64px|class=invertablew dzr_item dzr_item_rare]]
|'''Small Antenna'''
|'''Probability Cube'''
|'''Rare''': '''Grenades''' '''Mark''' enemies, increasing damage taken by 50% for 5 seconds
|'''Rare''': +1 '''Affix Reroll''' at the '''Fabricator'''.
|
'''Epic''': +2 '''Affix Rerolls''' at the '''Fabricator'''.
|-
|-
|[[File:T PerkIcon ElementalDebuffPotency.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon EmptyMagFasterReload.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Kaleidoscope'''
|'''Quickload Adapter'''
|'''Rare''': '''Elemental Debuffs''' are 100% more powerful
|'''Rare''': +50% '''Reload Speed''' when your magazine is empty
|
|-
|-
|[[File:T PerkIcon ProcChanceBoostForCloseRange.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon CollectLootOnWeakpointKill.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Glow Sticks'''
|'''Remote Gatherer'''
|'''Rare''': +30% '''Proc Chance''' against nearby enemies
|'''Rare''': +20% {{Scrap}} dropped.  You automatically collect all dropped loot
|
|-
|-
|[[File:T PerkIcon HipfireReduceSpread.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon HipfireReduceSpread.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Rubber Band'''
|'''Rubber Band'''
|'''Rare''': -40% '''Spread''' while '''Hipfiring'''
|'''Rare''': -40% '''Spread''' while '''Hipfiring'''
|
|-
|-
|[[File:T PerkIcon DashReload.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T_PerkIcon_MeleeKill_ReloadEquipWeapon.png|class=invertablew dzr_item dzr_item_rare|64x64px]]
|'''Sparkplug'''
|'''Safety Scissors'''
|'''Rare''': Replenish 15% ammo after '''Dashing''' (minimum +1)
|'''Rare''': '''Melee''' kills '''Reload''' your weapon
|
|-
|-
|[[File:T PerkIcon HealthOrbRestoreShield.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon ElementalDebuffIncreasedWeakpointDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Backup Battery'''
|'''Salt Shaker'''
|'''Rare''': '''Health Orbs''' restore 20% {{Shield}}
|'''Rare''': +30% {{Weakpoint}} damage to enemies with an '''Elemental Debuff'''  
|
'''Epic''': +60% {{Weakpoint}} damage to enemies with an '''Elemental Debuff'''
|-
|-
|[[File:T PerkIcon ExtraMaxHealth.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon ResilientShield.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Food Pyramid'''
|'''Shield Recovery Unit'''
|'''Rare''': +20% '''Maximum''' {{Health}}
|'''Rare''': {{Shield}}s recharge faster as you get closer to death
|
|-
|-
|[[File:T PerkIcon ExtraMaxShield.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon ShieldBreakDamageImmunity.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Hull Plating'''
|'''Shock Absorber'''
|'''Rare''': +20% '''{{Shield}}s'''
|'''Rare''': Damage that breaks your {{Shield}}'''s''' does not affect your '''Health''' (15 second cooldown)
|
|-
|-
|[[File:T PerkIcon PreventDamageWhenLowHealth.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon DamageToFlyingEnemies.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Tourniquet'''
|'''Skystrike Array'''
|'''Rare''': '''Immune''' to all damage for 2 seconds when dropping below 25% '''Health''' (60 second cooldown)
|'''Rare''': +35% damage to '''Flying''' enemies
|
'''Epic''': +70% damage to '''Flying''' enemies
|-
|-
|[[File:T PerkIcon DamageBoostWhenKillEnemy.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon GrenadeWeakensEnemies.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Pet Leash'''
|'''Small Antenna'''
|'''Rare''': +15% damage for 3 seconds after killing an enemy
|'''Rare''': '''Grenades''' '''Mark''' enemies, increasing damage taken by 50% for 5 seconds
'''Epic''':
|
|-
|-
|[[File:T PerkIcon WeakpointDamageBoost.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon DebuffCausesStagger.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Ballistic Helmet'''
|'''Smelling Salts'''
|'''Rare''': +25% {{Weakpoint}} '''Damage'''  
|'''Rare''': +20% '''Stagger''' chance when applying an '''Elemental Debuff'''
'''Epic''': +50% {{Weakpoint}} '''Damage'''  
|
|-
|-
|[[File:T PerkIcon FullShieldGiveResistance.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon WeakpointKillsBoostNextShot.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Lava Lamp'''
|'''Rare''': +30% '''Damage Resistance''' to your next hit after 3 seconds of being at full {{Shield}}'''s'''
|
|-
|[[File:T PerkIcon WeakpointKillsBoostNextShot.png|64px|class=dzr_item dzr_item_rare]]
|'''Space Heater'''
|'''Space Heater'''
|'''Rare''': +50% damge to your next shot after killing an enemy with a {{Weakpoint}} shot  
|'''Rare''': +50% damge to your next shot after killing an enemy with a {{Weakpoint}} shot  
'''Epic''': +100% damage to your next shot after killing an enemy with a {{Weakpoint}} shot
'''Epic''': +100% damage to your next shot after killing an enemy with a {{Weakpoint}} shot
|
|-
|-
|[[File:T PerkIcon WeakpointShotsStaggerEnemy.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon ExtraGrenadeCharge.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Targeting Array'''
|'''Spare Charge'''
|'''Rare''': +20% '''Stagger''' chance on {{Weakpoint}} hits
|'''Rare''': +1 '''Grenade Charege'''
|
|-
|-
|[[File:T PerkIcon SlowDescentBoostAirborneDamage.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon DashReload.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Helium Canister'''
|'''Sparkplug'''
|'''Rare''': +20% damage while '''Airborne'''.  Holding the jump button while '''Airborne''' slows your descent
|'''Rare''': Replenish 15% ammo after '''Dashing''' (minimum +1)
'''Epic''': +40% damage while '''Airborne'''.  Holding the jump button while '''Airborne''' slows your descent
|
|-
|-
|[[File:T PerkIcon SwapGrantsSpeedAndDodge.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon CritsReduceCooldowns.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Leaf Spring'''
|'''Stim Cap'''
|'''Rare''': +20% '''Movement Speed''' and +20% '''Dodge''' chance for 2 seconds after '''Swapping Weapons'''
|'''Rare''': -10% remaining Dash and Grenade Cooldowns per '''Crit'''
|
|-
|-
|[[File:T PerkIcon IncreasedBarrelDamage.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon FireRateReloadSpeed.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Powder Keg'''
|'''Stimulant Autoinjector'''
|'''Rare''': +100% damage with '''Exploding Barrels'''
|'''Rare''': +20% '''Fire Rate'''  
|
'''Epic''': +40% '''Fire Rate'''
|-
|-
|[[File:T_PerkIcon_MeleeKill_ReloadEquipWeapon.png|class=dzr_item dzr_item_rare|64x64px]]
|[[File:T PerkIcon ArmorValue.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Safety Scissors'''
|'''T1 Armored Plate'''
|'''Rare''': '''Melee''' kills '''Reload''' your weapon
|'''Rare''': +2,000 {{Armor}}
|
|}
 
==== Superior Items ====
{| class="wikitable"
!Icon
!Name
!Tier 1 Description
!Additional Tiers
|-
|-
|[[File:T SuperPerkIcon AmmoRefundDamageIncrease.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon DamageToLowHealthEnemies.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Recycled Plastic'''
|'''Tactical Dataslate'''
| +10% chance to '''Refund''' damaging shots.  +5% damage per bullet '''Refunded''', resetting upon '''Reload''' or '''Weapon Swap''' (max 10% damage)
|'''Rare''': +30% damage to enemies under 50% Health
| +10% max damage per tier, up to 50%
'''Epic''': +60% damage to enemies under 50% Health
|-
|-
|[[File:T SuperPerkIcon ConsecutiveCritDamage.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon WeakpointShotsStaggerEnemy.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Rabbit Foot'''
|'''Targeting Array'''
|After 2 consecutive '''Crits''', your next shot deals +20% damage
|'''Rare''': +20% '''Stagger''' chance on {{Weakpoint}} hits
| +20% damage per tier, up to 100%
|-
|-
|[[File:T PerkIcon CritsBoostCritDamage.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon CritChance.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Space Whiskey'''
|'''Targeting Goggles'''
| +8% {{Critical Damage}} for 2 seconds after landing a '''Crit'''
|'''Rare''': +20% {{Critical Hit Chance}}  
| +8% crit damage per tier, up to 40%
'''Epic''': +40% {{Critical Hit Chance}}
|-
|-
|[[File:T SuperPerkIcon DamageBoostPerEnemyWithElementalDebuff.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon ElementalDamageBuff.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Pop Toaster'''
|'''Tea Leaves'''
| +2% damage per enemy affected by '''Elemental Debuff''' of your equipped weapon (max 50%)
|'''Rare''': +30% '''Proc Damage'''  
| +2% damage per tier, up to 50%
'''Epic''': +60% '''Proc Damage'''
|-
|-
|[[File:T SuperPerkIcon DamageBoostPerMissingHealth.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon MoveSpeedBuffOnDamaged.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Hot Sauce'''
|'''Tesla Skis'''
| +0.2% damage per missing point of '''Health'''
|'''Rare''': +100% '''Movement Speed''' for 3 seconds after taking damage (10 second cooldown)
| +0.2% damage per tier, up to 1%
|-
|-
|[[File:T PerkIcon DelayedShotBonus.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon PreventDamageWhenLowHealth.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Inhaler'''
|'''Tourniquet'''
| +20% damage while '''Aiming''' if you have not fired for 1 second
|'''Rare''': '''Immune''' to all damage for 2 seconds when dropping below 25% '''Health''' (60 second cooldown)
| +20% damage per tier, up to 100%
|-
|-
|[[File:T SuperPerkIcon ExcessCritChanceDamage.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon Item IncreaseMeleeSwingSpeed.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Tip Jar'''
|'''Turbo Blade'''
|Excess {{Critical Hit Chance}} above 100% boosts {{Critical Damage}} by the overflow (max 10%)
|'''Rare''': +50% '''Melee Swing Speed'''
| +10% crit damage per tier, up to 50%
|-
|-
|[[File:T SuperPerkIcon ExitStealthBonuses.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon ReducedGrenadeCooldown.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Phase Booster'''
|'''Utility Belt'''
| +30% damage and '''Movement Speed''' for 1 second after exiting '''Stealth'''
|'''Rare''': -20% Grenade Cooldown
|1 second duration per tier, up to 5 seconds
'''Epic''': -40% Grenade Cooldown
|-
|-
|[[File:T SuperPerkIcon Nitroglycerin-Powder.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon DashBoostsMeleeDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Nitroglycerin Powder'''
|'''Wrist Vanes'''
| +0.4% damage for 2 seconds after '''Reloading''' for each bullet that was '''Reloaded''' (max 100%)
|'''Rare''': +40% '''Melee damage''' for 3 seconds after '''Dashing'''  
| +0.4% damage per tier, up to 2%
'''Epic''': +80% '''Melee damage''' for 3 seconds after '''Dashing'''
|-
|[[File:T SuperPerkIcon FreeShotsAfterKill.png|64px|class=dzr_item dzr_item_rare]]
|'''Ammo Surplus'''
|1 second of no ammo consumption after killing an enemy
|1 second duration per tier, up to 3 seconds
|-
|[[File:T SuperPerkIcon GetAmmoWhenApplyingElementalEffect.png|64px|class=dzr_item dzr_item_rare]]
|'''Liquid Oxidizer'''
|10% chance to replenish 20% ammo when you '''Proc''' an '''Element''' (minimum +1)
| +10% chance per tier, up to 50%
|-
|[[File:T SuperPerkIcon GrenadeDamageToHealthyEnemies.png|64px|class=dzr_item dzr_item_rare]]
|'''Impact Fuze'''
| +15% '''Grenade Damage''' to enemies above 70% Health
| +5% grenade damage per tier, up to 35%
|-
|[[File:T SuperPerkIcon GrenadeDoubleDamage.png|64px|class=dzr_item dzr_item_rare]]
|'''Bolas'''
| +10% chance to do +100% '''Grenade Damage'''
| +5% chance per tier, up to 30%
|-
|[[File:T SuperPerkIcon GrenadeProcWeapons.png|64px|class=dzr_item dzr_item_rare]]
|'''Oil Diffuser'''
|'''Grenades''' '''Proc''' the '''Element''' of your '''Primary''', '''Secondary''', and '''Melee Weapons''' at 15% of their '''Proc Rate'''
| +5% proc rate chance per tier, up to 35%
|-
|[[File:T PerkIcon GrenadeSecondExplosion.png|64px|class=dzr_item dzr_item_rare]]
|'''Cherry Bomb'''
|7% chance for your '''Grenade''' to explode twice
| +7% proc rate chance per tier, up to 35%
|-
|[[File:T SuperPerkIcon HealthBasedDamage.png|64px|class=dzr_item dzr_item_rare]]
|'''Steroid Tablets'''
| +0.1% damage for each percent of your current '''Health''' you have
| +0.1% damage per tier, up to 0.5%
|-
|[[File:T SuperPerkIcon HealthOrbGrantsImmunity.png|64px|class=dzr_item dzr_item_rare]]
|'''Artificial Heart'''
|'''Immune''' to all damage for 1 second after consuming a '''Health Orb'''
|1 second duration per tier, up to 3 seconds
|-
|[[File:T SuperPerkIcon KillRestoresBullet NotKillBoostsDamage.png|64px|class=dzr_item dzr_item_rare]]
|'''Zen Garden'''
|Kills '''Refund''' 1 bullet.  Non-lethal shots grant +10% damage to your next shot.
| +10% damage per tier, up to 50%
|-
|[[File:T SuperPerkIcon KillsGrantBarrier.png|64px|class=dzr_item dzr_item_rare]]
|'''Handheld Vacuum'''
|Kills grand a '''Barrier''' worth 2% of your {{Shield}}'''s'''.  '''Barrier''' decays by 4 points per second
| +2% barrier per tier, up to 10%
|-
|[[File:T SuperPerkIcon KillsGrantDamage.png|64px|class=dzr_item dzr_item_rare]]
|'''Blood Vial'''
| +0.1% damage for each enemy killed.  Bonus resets upon death
| +0.1% damage per tier, up to 0.5%
|-
|[[File:T SuperPerkIcon KillstreakGrantsSmartBullets.png|64px|class=dzr_item dzr_item_rare]]
|'''Preserved Brainstem'''
|Killing 4 enemies in 3 seconds activates '''Smart Bullets''' for 1 seconds (4 second cooldown)
| +0.5 second duration per tier, up to 3 seconds
|-
|[[File:T PerkIcon MarkNearbyEnemiesOnKill.png|64px|class=dzr_item dzr_item_rare]]
|'''Laser Pointer'''
|5% chance to '''Mark''' enemies within 10 meters of a slain target, increasing damage taken by 50% for 5 seconds
| +5% chance per tier, up to 25%
|-
|[[File:T PerkIcon ElementPrimaryToMelee.png|64px|class=dzr_item dzr_item_rare]]
|'''Automatic Gunblade'''
|'''Melee Weapons''' '''Proc''' your '''Primary Weapon's''' '''Element''' at 20% of their own '''Proc Rate'''
| +20% proc rate chance per tier, up to 100%
|-
|[[File:T PerkIcon ElementSecondaryToMelee.png|64px|class=dzr_item dzr_item_rare]]
|'''Gunblade'''
|'''Melee Weapons''' '''Proc''' your '''Secondary Weapon's''' '''Element''' at 20% of their own '''Proc Rate'''
| +20% proc rate chance per tier, up to 100%
|-
|[[File:T SuperPerkIcon MissedShotAmmoRefund.png|64px|class=dzr_item dzr_item_rare]]
|'''Boomerang'''
|20% chance for missed shots to consume no ammo
| +20% chance per tier, up to 100%
|-
|[[File:T SuperPerkIcon MissingBulletsIncreaseDamage.png|64px|class=dzr_item dzr_item_rare]]
|'''Alien's Hand'''
| +1% damage for each bullet missing from your magazine (max 50%)
| +1% damage per tier, up to 5%
|-
|[[File:T SuperPerkIcon OverhealingRestoresShields.png|64px|class=dzr_item dzr_item_rare]]
|'''Super Sample'''
|20% healing is applied to your {{Shield}}'''s''' while at full '''Health'''
| +20% healing per tier, up to 100%
|-
|[[File:T PerkIcon PlasmaOrbGenerator.png|64px|class=dzr_item dzr_item_rare]]
|'''Heat Coil'''
| +20% '''Damage Resistance''' to your next hit taken (30 second cooldown)
| +20% damage resistance per tier, up to 100%
|-
|[[File:T PerkIcon ElementMeleeToPrimary.png|64px|class=dzr_item dzr_item_rare]]
|'''Large Bayonet'''
|'''Primary Weapons''' '''Proc''' your '''Melee Weapon's''' '''Element''' at 20% of their own '''Proc Rate'''
| +20% proc rate chance per tier, up to 100%
|-
|[[File:T PerkIcon ElementSecondaryToPrimary.png|64px|class=dzr_item dzr_item_rare]]
|'''Pistol Charm'''
|'''Primary Weapons''' '''Proc''' your '''Secondary Weapon's''' '''Element''' at 20% of their own '''Proc Rate'''
| +20% proc rate chance per tier, up to 100%
|-
|[[File:T PerkIcon ElementMeleeToSecondary.png|64px|class=dzr_item dzr_item_rare]]
|'''Compact Bayonet'''
|'''Secondary Weapons''' '''Proc''' your '''Melee Weapon's''' '''Element''' at 20% of their own '''Proc Rate'''
| +20% proc rate chance per tier, up to 100%
|-
|[[File:T PerkIcon ElementPrimaryToSecondary.png|64px|class=dzr_item dzr_item_rare]]
|'''Rifle Charm'''
|'''Secondary Weapons''' '''Proc''' your '''Primary Weapon's''' '''Element''' at 20% of their own '''Proc Rate'''
| +20% proc rate chance per tier, up to 100%
|-
|[[File:T SuperPerkIcon ShieldBoostsGrenadeDamage.png|64px|class=dzr_item dzr_item_rare]]
|'''Energy Diverter'''
|'''Grenade''' consumers 25% '''{{Shield}}s''' and deals +1.0% damage per 2 '''{{Shield}}s''' consumed
| +0.5% damage per tier, up to 3.0%
|-
|[[File:T PerkIcon SmartRocket.png|64px|class=dzr_item dzr_item_rare]]
|'''Model Rocket'''
|Your weapons fire a '''Smart Rocket''' every 18 seconds. '''Smart Rockets''' inherit the qualities of your '''Grenade'''
|3 second reduction tier, down to every 6 seconds
|-
|[[File:T SuperPerkIcon ProcTriggersAdditionalDamage.png|64px|class=dzr_item dzr_item_rare]]
|'''Mark of the Prophecy'''
|Triggering a '''Proc''' grants +20% damage to your next '''Proc''' within 3 seconds
| +20% damage per tier, up to +100%
|-
|[[File:T SuperPerkIcon ConsecutiveWeakpoints.png|64px|class=dzr_item dzr_item_rare]]
|'''Dunce Cap'''
|2% damage per consecutive {{Weakpoint}} hit. (max 50%). Resets on non-{{Weakpoint}} hits.
| +2% damage per tier, up to 10%
|-
|[[File:T SuperPerkIcon IncreasedFirstWeakpointDamage.png|64px|class=dzr_item dzr_item_rare]]
|'''Lobotomy Kit'''
|Your first {{Weakpoint}} hit per enemy deals +15% damage.
| +15% damage per tier, up to +75%
|-
|[[File:T SuperPerkIcon IncreasedProcChanceAndDamage.png|64px|class=dzr_item dzr_item_rare]]
|'''Juice Box'''
|20% '''Proc Chance''' against targets below 50% Health. +1% '''Proc Damage'''.
| +1% proc rate chance per tier, up to +5%
|-
|[[File:T SuperPerkIcon IncreasedWeakpointCritDamage.png|64px|class=dzr_item dzr_item_rare]]
|'''Action Figure'''
| +10% {{Critical Damage}} on {{Weakpoint}}'''s'''
| +10% crit damage per tier, up to +50%
|-
|[[File:T SuperPerkIcon DebuffConfettiExplosion.png|64px|class=dzr_item dzr_item_rare]]
|'''Laughing Gas'''
|Enemies with an '''Elemental Debuff''' have a 15% chance to explode on death, '''Staggering''' other enemies within 8 meters
| +5% rate chance per tier, up to 35%
|}
|}

Latest revision as of 04:20, 14 September 2025

Rare and Epic Items

Items are acquired at the end of each normal room. Whenever the last enemy in the room is killed, the player can chose between 3 different items, which will persist until the end of the current run. Items do not carry over between different runs.

After Uniform Chaos III is completed, each Item Orb can be rerolled once.

After Bugged is completed, the first Item Orb will guarantee an Epic option.

Icon Name Description
Afterburners Rare: +50% Movement Speed for 1 second after Dashing
AI Chipset Rare: +35% damage to Full Health enemies

Epic: +70% damage to Full Health enemies

Ammo Auto-Factory Rare: Picking up Scrap replenishes ammo
Android Eye Rare: +25% damage to nearby enemies

Epic: +50% damage to nearby enemies

Area Detonator Rare: +20% Grenade Explosion Radius
Backup Battery Rare: Health Orbs restore 20% Shield
Ballistic Helmet Rare: +25% Weakpoint Damage

Epic: +50% Weakpoint Damage

Barbed Grenade Rare: +50% Grenade damage against a single target

Epic:

Bio Gel Rare: +40% Proc Chance for 4 seconds after using your Grenade
Blast Enhancer Rare: +20% Grenade damage

Epic: +40% Grenade damage

Bloodbags Rare: +50% Health Orb healing
Brass Boot Rare: Restore +2 bullet per 5 meters traveled
Claw Hammer Rare: +30% damage when you do not hit a Weakpoint

Epic: +60% damage when you do not hit a Weakpoint

Command Trophy Rare: +25% damage to Elite enemies

Epic: +50% damage to Elite enemies

Confetti Popper Rare: Grenade kills replenish 30% ammo
Credit Slate Rare: +50% Scrap dropped
Elbow Pads Rare: +25% Reload Speed. +25% Damage Reduction for 3 seconds after Reloading
Elemental Attenuator Rare: +5% Elemental Damage for 10 seconds when killing an enemy affected by an Elemental Debuff (max 50%)

Epic: +10% Elemental Damage for 10 seconds when killing an enemy affected by an Elemental Debuff (max 100%)

Elemental Catalyst Rare: +15% damage to enemies for each Elemental Debuff applied to them

Epic: +30% damage to enemies for each Elemental Debuff applied to them

Elemental Reactor Rare: +100% Stagger chance when dealing a new Elemental Damage type to Debuffed enemies
Energy Drink Rare: +20% Movement Speed for each nearby enemy (max +100%)
Enhanced Holster Rare: +30% Fire Rate for 5 seconds after Swapping Weapons
Expired Coupon Rare: 100% discount on your first weapon purchase at each Fabricator
Field Generator Rare: +20% Damage Resistance from enemies beyond 10 meters
Food Pyramid Rare: +20% Maximum Health
Front Load Rare: +40% damage from your first bullet

Epic: +80% damage from your first bullet

Glow Sticks Rare: +30% Proc Chance against nearby enemies
Hair Dryer Rare: Enemies spread Elemental Debuffs over 8 meters on death
Hammer of the Artisan's Forge Rare: +1 weapon Quality Upgrade at the Fabricator

Epic: +2 weapon Quality Upgrades at the Fabricator

Hand Lotion Rare: +5% Reload Speed per kill, resetting after Reloading (max 30%)
Helium Canister Rare: +20% damage while Airborne. Holding the jump button while Airborne slows your descent

Epic: +40% damage while Airborne. Holding the jump button while Airborne slows your descent

Hero Mask Rare: +30% Crit Chance while under 50% magazine capacity

Epic: +60% Crit Chance while under 50% magazine capacity

Hull Plating Rare: +20% Shields
Irradiated Sample Rare: Melee attacks Stagger enemies
Kaleidoscope Rare: Elemental Debuffs are 100% more powerful
Knuckle Dusters Rare: +35% damage to Melee enemies

Epic: +70% damage to Melee enemies

Lava Lamp Rare: +30% Damage Resistance to your next hit after 3 seconds of being at full Shields
Leaf Spring Rare: +20% Movement Speed and +20% Dodge chance for 2 seconds after Swapping Weapons
Mag Clip Rare: +50% magazine capacity (minimum +1)

Epic: +100% magazine capacity (minimum +1)

Magnetic Disc Rare: +100% Pickup range. +3% damage per Scrap or Tech picked up for 5 seconds (max 30%)

Epic: +100% Pickup range. +6% damage per Scrap or Tech picked up for 5 seconds (max 60%)

Magnifying Lens Rare: +30% damage to enemies beyond 10 meters

Epic: +60% damage to enemies beyond 10 meters

Magnetized Gauntlet Rare: +100% Weapon Swap Speed
Meteorite Shard Rare: Elemental Debuffs deal damage over time
Monocle Rare: +20% damage and +35% Movement Speed while Aiming

Epic: +40% damage and +35% Movement Speed while Aiming

Multi-Vitamins Rare: +25% damage while full Health

Epic: +50% damage while full Health

Overclocked Core Rare: +50% Fire Rate for 3 seconds after Reloading
Pesticide Spray Rare: +25% Elemental Damage to enemies with a different Elemental Debuff

Epic: +25% Elemental Damage to enemies with a different Elemental Debuff

Pet Leash Rare: +15% damage for 3 seconds after killing an enemy

Epic:

Photon Padding Rare: Reflect 200% of damage taken back to the attacker

Epic: Reflect 400% of damage taken back to the attacker

Plastic Wand Rare: +20% Crit Damage

Epic: +40% Crit Damage

Powder Keg Rare: +100% damage with Exploding Barrels
Power Bank Rare: +30% Proc Chance

Epic: +60% Proc Chance

Precision Disruptor Rare: +35% damage to Ranged enemies

Epic: +70% damage to Ranged enemies

Probability Cube Rare: +1 Affix Reroll at the Fabricator.

Epic: +2 Affix Rerolls at the Fabricator.

Quickload Adapter Rare: +50% Reload Speed when your magazine is empty
Remote Gatherer Rare: +20% Scrap dropped. You automatically collect all dropped loot
Rubber Band Rare: -40% Spread while Hipfiring
Safety Scissors Rare: Melee kills Reload your weapon
Salt Shaker Rare: +30% Weakpoint damage to enemies with an Elemental Debuff

Epic: +60% Weakpoint damage to enemies with an Elemental Debuff

Shield Recovery Unit Rare: Shields recharge faster as you get closer to death
Shock Absorber Rare: Damage that breaks your Shields does not affect your Health (15 second cooldown)
Skystrike Array Rare: +35% damage to Flying enemies

Epic: +70% damage to Flying enemies

Small Antenna Rare: Grenades Mark enemies, increasing damage taken by 50% for 5 seconds
Smelling Salts Rare: +20% Stagger chance when applying an Elemental Debuff
Space Heater Rare: +50% damge to your next shot after killing an enemy with a Weakpoint shot

Epic: +100% damage to your next shot after killing an enemy with a Weakpoint shot

Spare Charge Rare: +1 Grenade Charege
Sparkplug Rare: Replenish 15% ammo after Dashing (minimum +1)
Stim Cap Rare: -10% remaining Dash and Grenade Cooldowns per Crit
Stimulant Autoinjector Rare: +20% Fire Rate

Epic: +40% Fire Rate

T1 Armored Plate Rare: +2,000 Armor
Tactical Dataslate Rare: +30% damage to enemies under 50% Health

Epic: +60% damage to enemies under 50% Health

Targeting Array Rare: +20% Stagger chance on Weakpoint hits
Targeting Goggles Rare: +20% Crit Chance

Epic: +40% Crit Chance

Tea Leaves Rare: +30% Proc Damage

Epic: +60% Proc Damage

Tesla Skis Rare: +100% Movement Speed for 3 seconds after taking damage (10 second cooldown)
Tourniquet Rare: Immune to all damage for 2 seconds when dropping below 25% Health (60 second cooldown)
Turbo Blade Rare: +50% Melee Swing Speed
Utility Belt Rare: -20% Grenade Cooldown

Epic: -40% Grenade Cooldown

Wrist Vanes Rare: +40% Melee damage for 3 seconds after Dashing

Epic: +80% Melee damage for 3 seconds after Dashing