Deadzone: Rogue/Perks: Difference between revisions
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!Family | !Family | ||
|- | |- | ||
|[[File:T PerkFamily Cryo Parent.png|64px|class=dzr_perk dzr_perk_parent]] | |[[File:T PerkFamily Cryo Parent.png|64px|class=dzr_perk dzr_perk_parent dzr_needs_dark_bg]] | ||
|'''Cryo''' | |'''Cryo''' | ||
| +30% {{Cryo Damage}} | | +30% {{Cryo Damage}} | ||
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|Primary Cryo perk | |Primary Cryo perk | ||
|- | |- | ||
|[[File:T PerkFamily Cryo Child4.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Cryo Child4.png|64px|class=dzr_perk dzr_perk_child dzr_needs_dark_bg]] | ||
|'''Snow Drift''' | |'''Snow Drift''' | ||
| +20% {{Cryo Damage}} | | +20% {{Cryo Damage}} | ||
| Line 482: | Line 482: | ||
|Secondary perk, requires Cryo | |Secondary perk, requires Cryo | ||
|- | |- | ||
|[[File:T PerkFamily Cryo Child1.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Cryo Child1.png|64px|class=dzr_perk dzr_perk_child dzr_needs_dark_bg]] | ||
|'''Frostbite''' | |'''Frostbite''' | ||
| +25% {{Cryo Damage}} | | +25% {{Cryo Damage}} | ||
| Line 488: | Line 488: | ||
|Secondary perk, requires Cryo | |Secondary perk, requires Cryo | ||
|- | |- | ||
|[[File:T PerkFamily Cryo Child2.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Cryo Child2.png|64px|class=dzr_perk dzr_perk_child dzr_needs_dark_bg]] | ||
|'''Coldsnap''' | |'''Coldsnap''' | ||
| +15% {{Cryo Damage}} | | +15% {{Cryo Damage}} | ||
| Line 494: | Line 494: | ||
|Secondary perk, requires Cryo | |Secondary perk, requires Cryo | ||
|- | |- | ||
|[[File:T PerkFamily Cryo Child3.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Cryo Child3.png|64px|class=dzr_perk dzr_perk_child dzr_needs_dark_bg]] | ||
|'''Blizzard''' | |'''Blizzard''' | ||
| +25% {{Cryo Damage}} | | +25% {{Cryo Damage}} | ||
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|- | |- | ||
|} | |} | ||
==== Fire ==== | ==== Fire ==== | ||
{| class="wikitable" | {| class="wikitable" | ||
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!Family | !Family | ||
|- | |- | ||
|[[File:T PerkFamily Psionic Parent.png|64px|class=dzr_perk dzr_perk_parent]] | |[[File:T PerkFamily Psionic Parent.png|64px|class=dzr_perk dzr_perk_parent dzr_needs_dark_bg]] | ||
|'''Psionic''' | |'''Psionic''' | ||
| +30% '''Psionic Damage''' | | +30% '''Psionic Damage''' | ||
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Unlocked by completing Zone 2 on any difficulty | Unlocked by completing Zone 2 on any difficulty | ||
|- | |- | ||
|[[File:T PerkFamily Psionic Chidl1.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Psionic Chidl1.png|64px|class=dzr_perk dzr_perk_child dzr_needs_dark_bg]] | ||
|'''Neuroshock''' | |'''Neuroshock''' | ||
| +20% '''Psionic Damage''' | | +20% '''Psionic Damage''' | ||
| Line 680: | Line 681: | ||
|Secondary perk, requires Psionic | |Secondary perk, requires Psionic | ||
|- | |- | ||
|[[File:T PerkFamily Psionic Child3.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Psionic Child3.png|64px|class=dzr_perk dzr_perk_child dzr_needs_dark_bg]] | ||
|'''Cognitive Quake''' | |'''Cognitive Quake''' | ||
| +15% '''Psionic Damage''' | | +15% '''Psionic Damage''' | ||
| Line 686: | Line 687: | ||
|Secondary perk, requires Psionic | |Secondary perk, requires Psionic | ||
|- | |- | ||
|[[File:T PerkFamily Psionic Child4.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Psionic Child4.png|64px|class=dzr_perk dzr_perk_child dzr_needs_dark_bg]] | ||
|'''Thoughtstream''' | |'''Thoughtstream''' | ||
| +15% '''Psionic Damage''' | | +15% '''Psionic Damage''' | ||
| Line 692: | Line 693: | ||
|Secondary perk, requires Psionic | |Secondary perk, requires Psionic | ||
|- | |- | ||
|[[File:T PerkFamily Psionic Child2.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Psionic Child2.png|64px|class=dzr_perk dzr_perk_child dzr_needs_dark_bg]] | ||
|'''Cerebral Flow''' | |'''Cerebral Flow''' | ||
| +15% '''Psionic Damage''' | | +15% '''Psionic Damage''' | ||
Latest revision as of 04:23, 14 September 2025
Starting from Security Level 2, perk rooms will reward the player with a choice between three perks. The first three choices allow the player to choose their primary perks. All subsequent choices are secondary perks. Each primary perk adds a selection of four possible secondary perks that may be chosen. Up to three secondary perks per primary perk may be chosen in a single run.
Perks are one of the most impactful forms of progression in Deadzone: Rogue. Due to their limited selection, they should be considered carefully. There are three categories of perks: Combat Perks, Protective Perks, and Elemental Perks.
Combat Perks
Multiple combat primary perks can be chosen per run.
Chromatic Cells
Grenade Cascade
Ghost Blade
Bot Companion
Locked & Loaded
Combat Instincts
Lead Head
Protective Perks
Only one protective primary perk can be chosen per run, and then secondary perks can be chosen. Protective perks are unlocked after completing Zone 2: Headhunter.
Chromatic Cells
Vitalizer
Ironblood Engine
Elemental Perks
Only one elemental primary perk can be chosen per run, and then secondary perks can be chosen.