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Deadzone: Rogue/Weapons/Scoped Weapons: Difference between revisions

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Added charge time modifiers
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{{Outdated}}{{Stub|Reason=Add weapon info}}'''Scoped weapons''' are semi-automatic weapons. They all have perfect accuracy and increased zoom while aiming, but poor accuracy while not aiming. They are best used at medium-long to long ranges.
 
'''Scoped weapons''' are semi-automatic weapons. They all have perfect accuracy and increased zoom while aiming, but poor accuracy while not aiming. They are best used at medium-long to long ranges.


Scoped weapons can be categorized as slow-firing sniper rifles or fast-firing designated marksman rifles (DMRs). They can also be categorized as charge weapons that deal improved damage after spending time while aiming, and tap weapons that always deal full damage.
Scoped weapons can be categorized as slow-firing sniper rifles or fast-firing designated marksman rifles (DMRs). They can also be categorized as charge weapons that deal improved damage after spending time while aiming, and tap weapons that always deal full damage.
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== Strategy ==
*
 
* If used correctly, either sniper rifle is potent. DMRs, meanwhile, should be avoided on higher difficulties, as the recoil prevents them from being effective at long range. However, the low HP of enemies on lower difficulties allow DMRs to excel.
* Sniper rifles excel at safely and methodically picking apart rooms. They are least effective when fighting multiple enemies. These mean that they are least effective in the first three Security Levels, due to the large number of enemies per room and lack of individually threatening targets. Effective use of sightlines is key to using Scoped Weapons effectively. A secondary weapon, like a shotgun or SMG, should be used to mitigate these weaknesses.
* On Nightmare, sniper rifles can't one-shot most enemies with a weakpoint shot. As such, damage bonuses should be prioritized.
* Tap weapons are usable in extreme close range as they deal full damage while unscoped. The accuracy penalty is less pronounced at this range.
* For both charged weapons, the charging time is affected by fire rate modifiers.

Latest revision as of 21:13, 15 September 2025

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Scoped weapons are semi-automatic weapons. They all have perfect accuracy and increased zoom while aiming, but poor accuracy while not aiming. They are best used at medium-long to long ranges.

Scoped weapons can be categorized as slow-firing sniper rifles or fast-firing designated marksman rifles (DMRs). They can also be categorized as charge weapons that deal improved damage after spending time while aiming, and tap weapons that always deal full damage.

Included Weapons

M-100 Crosspoint
Statistics
Minimum Damage 150
Maximum Damage 374[verification needed]
Reload Duration 3.5s
Fire Rate 1/s
Magazine Size 7


Proc Chance 25%
Notes Tap sniper; deals high damage
Ion Driver
Statistics
Minimum Damage 30 (uncharged)[verification needed]

183 (charged)[verification needed]

Maximum Damage 43 (uncharged)[verification needed]

262 (charged)[verification needed]

Reload Duration 3.1s
Fire Rate 1.33/s
Magazine Size 5


Notes Charge sniper; deals high damage based on time spent aiming
MP18-L Revenant
Statistics
Minimum Damage 60[verification needed]
Reload Duration 2.9s
Fire Rate 4/s
Magazine Size 12


Notes Tap DMR; fires quickly
Darkseer EX2
Statistics
Minimum Damage 30 (uncharged)

75 (charged)[verification needed]

Maximum Damage 45 (uncharged)

113 (charged)

Reload Duration 2.85
Fire Rate 3.57/s
Magazine Size 16


Notes Charge DMR; fires quickly, deals extra damage based on time spent aiming