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Deadzone: Rogue/Weapons/Shotguns: Difference between revisions

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Stryk3r (talk | contribs)
Added Rampage infobox
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{{Stub|Reason=Add weapon info}}{{Conjecture}}
{{Outdated}}{{Stub|Reason=Add weapon info}}'''Shotguns''' are a varied class of weapons characterized by their high damage falloff. They are best used at short range. Most shotguns are semi-automatic, reload "manually" by loading shots one at a time instead of using a clip, and fire a spread of bullets.
 
'''Shotguns''' are a varied class of weapons characterized by their high damage falloff. They are best used at short range. Most shotguns are semi-automatic, reload "manually" by loading shots one at a time instead of using a clip, and fire a spread of bullets.


== Gravecoil ==
== Gravecoil ==
{{WeaponInfoBoxDZR|title=Gravecoil|mindamage=85{{verify}}|reloadduration=1.75s|firerate=2.35/s|clipsize=6}}
{{WeaponInfoBoxDZR|title=Gravecoil|mindamage=85{{verify}}|reloadduration=1.75s|firerate=2.35/s|clipsize=6|notes=Fires a single bullet}}
Unlike other shotguns, the Gravecoil fires singular slugs rather than a spread of bullets.
{{WeaponInfoBoxDZR|title=T30 Nova Burst|mindamage=15x10{{verify}}|maxdamage=33x10{{verify}}|reloadduration=1.5s|firerate=2.5/s|clipsize=6}}{{WeaponInfoBoxDZR|title=AS-12 Rampage|mindamage=12x12{{verify}}|reloadduration=2.4s|firerate=3.33/s|clipsize=12|notes=Full automatic
 
Reloads using a clip|procchance=0.6%}}{{WeaponInfoBoxDZR|title=BAS-24 Warden|mindamage=24x8|reloadduration=1.5s|firerate=1.54/s|clipsize=2|maxdamage=78*8{{verify}}|notes=Increased reload speed}}
== Novaburst ==
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== AS-12 Rampage ==
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{{WeaponInfoBoxDZR|title=AS-12 Rampage|mindamage=12x12{{verify}}|reloadduration=2.4s|firerate=3.33/s|clipsize=12|maxdamage=26{{verify}}}}
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Unlike other shotguns, the Rampage is fully automatic and reloads using a clip.
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== Warden ==
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The Warden has the notably low ammo capacity of 2.
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== Strategy ==
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* The Rampage is arguably the best secondary weapon in the game, dealing incredible burst damage, rivalled only by the [[Deadzone: Rogue/Weapons#Hellstorm|Hellstorm]]. The Warden is also usable, able to pick off weaker targets with good sustained damage. The other options are poor and should be avoided.
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* The Rampage benefits greatly from ways to extend its ammo capacity or reload faster. The Warden can also translate reload speed or extended ammo capacity into improved attack speed.
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* Manually-loading shotguns have an animation of the gun being cocked between loading shots and being allowed to fire. Anything that interrupts reloading, notably melee attacks and grenades, will interrupt this animation, allowing the shotgun to be fired sooner after reloading.
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* Shotguns are very ineffective beyond short-medium range. Use a primary weapon with additional range to mitigate this weakness.
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Latest revision as of 21:16, 15 September 2025

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Shotguns are a varied class of weapons characterized by their high damage falloff. They are best used at short range. Most shotguns are semi-automatic, reload "manually" by loading shots one at a time instead of using a clip, and fire a spread of bullets.

Gravecoil

Gravecoil
Statistics
Minimum Damage 85[verification needed]
Reload Duration 1.75s
Fire Rate 2.35/s
Magazine Size 6


Notes Fires a single bullet
T30 Nova Burst
Statistics
Minimum Damage 15x10[verification needed]
Maximum Damage 33x10[verification needed]
Reload Duration 1.5s
Fire Rate 2.5/s
Magazine Size 6


AS-12 Rampage
Statistics
Minimum Damage 12x12[verification needed]
Reload Duration 2.4s
Fire Rate 3.33/s
Magazine Size 12


Proc Chance 0.6%
Notes Full automatic

Reloads using a clip

BAS-24 Warden
Statistics
Minimum Damage 24x8
Maximum Damage 78*8[verification needed]
Reload Duration 1.5s
Fire Rate 1.54/s
Magazine Size 2


Notes Increased reload speed