Deadzone: Rogue/Enemies/Switchblade: Difference between revisions
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Switchblades are an enemy in Deadzone: Rogue. | '''Switchblades''' are an enemy in Deadzone: Rogue. | ||
Switchblades have a glowing orb in their abdomen, serving as their weakpoint. Unless | Switchblades have a glowing orb in their abdomen, serving as their weakpoint. Unless Staggered, most of this weakpoint is covered. | ||
Switchblades will move directly towards the player and attempt to make melee attacks against the player. Every few seconds, the Switchblade will charge. This is first telegraphed by the Switchblade stopping and leaning forward, | Switchblades will move directly towards the player and attempt to make melee attacks against the player. Every few seconds, the Switchblade will charge. This is first telegraphed by the Switchblade stopping and leaning forward, fully exposing the weakpoint. Then a glint comes from the Switchblade's weakpoint. The Switchblade then moves very quickly until it reaches an obstruction. If it passes through the player, the player will also take damage. | ||
Switchblades first appear at the end of Security Level 3 as the boss. Single Switchblades may also appear in rooms starting from Security Level 7. | Switchblades first appear at the end of Security Level 3 as the boss. Single Switchblades may also appear in rooms starting from Security Level 7, and one will appear in the perk room of Security Level 9. Switchblades outside of the first encounter are stationary unless provoked. | ||
== Strategy == | == Strategy == | ||
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* The charge attack can be dodged by dashing perpendicular to the Switchblade shortly after its weakpoint glints. Alternatively, obstructing cover - such as the pillars in the first encounter - will block the Switchblade's charge. | * The charge attack can be dodged by dashing perpendicular to the Switchblade shortly after its weakpoint glints. Alternatively, obstructing cover - such as the pillars in the first encounter - will block the Switchblade's charge. | ||
* Freezing the Switchblade as it prepares to charge will stop it from charging. | * Freezing the Switchblade as it prepares to charge will stop it from charging. | ||
* You can lock the Switchblade in its easily dodgeable melee auto attack by stepping into melee range, causing it to start it's auto attack, then dashing back to avoid the swipe. Repeating that stepping in and leaving range will frequently let you trick it into not using any of its other harder to time/dodge abilities. | |||
[[Category:Deadzone Rogue]] | [[Category:Deadzone Rogue]] | ||
[[Category:Deadzone Rogue/Enemies]] | [[Category:Deadzone Rogue/Enemies]] | ||
Latest revision as of 00:43, 25 September 2025
| Switchblade | |
|---|---|
| General Information
| |
| Health Pool | 8,000
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Switchblades are an enemy in Deadzone: Rogue.
Switchblades have a glowing orb in their abdomen, serving as their weakpoint. Unless Staggered, most of this weakpoint is covered.
Switchblades will move directly towards the player and attempt to make melee attacks against the player. Every few seconds, the Switchblade will charge. This is first telegraphed by the Switchblade stopping and leaning forward, fully exposing the weakpoint. Then a glint comes from the Switchblade's weakpoint. The Switchblade then moves very quickly until it reaches an obstruction. If it passes through the player, the player will also take damage.
Switchblades first appear at the end of Security Level 3 as the boss. Single Switchblades may also appear in rooms starting from Security Level 7, and one will appear in the perk room of Security Level 9. Switchblades outside of the first encounter are stationary unless provoked.
Strategy
- Like other melee enemies, the Switchblade's melee attack can be dodged by dashing away from it during the windup. Additionally, Chill can be used to almost completely prevent the Switchblade from reaching the player.
- The charge attack can be dodged by dashing perpendicular to the Switchblade shortly after its weakpoint glints. Alternatively, obstructing cover - such as the pillars in the first encounter - will block the Switchblade's charge.
- Freezing the Switchblade as it prepares to charge will stop it from charging.
- You can lock the Switchblade in its easily dodgeable melee auto attack by stepping into melee range, causing it to start it's auto attack, then dashing back to avoid the swipe. Repeating that stepping in and leaving range will frequently let you trick it into not using any of its other harder to time/dodge abilities.