Deadzone: Rogue/Perks: Difference between revisions
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{{ | Starting from Security Level 2, perk rooms will reward the player with a choice between three perks. The first three choices allow the player to choose their primary perks. All subsequent choices are secondary perks. Each primary perk adds a selection of four possible secondary perks that may be chosen. Up to three secondary perks per primary perk may be chosen in a single run. | ||
Perks are one of the most impactful forms of progression in Deadzone: Rogue. Due to their limited selection, they should be considered carefully. There are three categories of perks: Combat Perks, Protective Perks, and Elemental Perks. | |||
=== Combat Perks === | |||
Multiple combat primary perks can be chosen per run. | |||
==== Chromatic Cells ==== | |||
{| class="wikitable" | |||
|+ | |||
!Icon | |||
!Name | |||
!Benefit | |||
!Notes | |||
|- | |||
|[[File:T PerkFamily Chroma Parent.png|64px|class=dzr_perk dzr_perk_parent]] | |||
|'''Chromatic Cells''' | |||
| +30% '''Elemental Damage''' | |||
Applying an '''Elemental Debuff''' has a 30% chance to apply an additional '''Elemental Debuff''' | |||
|Primary Chroma perk | |||
Unlocked after completing Zone 3: Uniform Chaos III | |||
|- | |||
|[[File:T PerkFamily Chroma Child2.png|64px|class=dzr_perk dzr_perk_child]] | |||
|'''Opalescent Diffraction''' | |||
| +30% '''Elemental Damage''' | |||
Damaging enemies with 2+ '''Elemental Damage''' applies '''Chroma Diffraction''', increasing '''Proc Chance''' against the target by +20% | |||
|Secondary perk, requires Chromatic Cells | |||
|- | |||
|[[File:T PerkFamily Chroma Child3.png|64px|class=dzr_perk dzr_perk_child]] | |||
|'''Prismatic Rebirth''' | |||
| +10% '''Elemental Damage''' | |||
Killing an enemy with 5 '''Elemental Debuffs''' (including Chromatic) triggers '''Prismatic Rebirth''', dealing 500 '''Elemental Damage''' over 15 meters | |||
|Secondary perk, requires Chromatic Cells | |||
|- | |||
|[[File:T PerkFamily Chroma Child4.png|64px|class=dzr_perk dzr_perk_child]] | |||
|'''Empowered Refraction''' | |||
| +15% '''Elemental Damage''' | |||
Elemental Procs on enemies with 3+ '''Elemental Debuffs''' (including Chromatic) applies '''Chroma Refraction''', increasing '''Proc Damage''' to the target by 20% | |||
|Secondary perk, requires Chromatic Cells | |||
|- | |||
|[[File:T PerkFamily Chroma Child1.png|64px|class=dzr_perk dzr_perk_child]] | |||
|'''Iridescent Channeling''' | |||
| +20% '''Elemental Damage''' | |||
Applying an '''Elemental Debuff''' deals 30 damage of that element | |||
|Secondary perk, requires Chromatic Cells | |||
|} | |||
==== '''Grenade Cascade''' ==== | |||
{| class="wikitable" | |||
|+ | |||
!Icon | |||
!Name | |||
!Benefit | |||
!Notes | |||
|- | |||
|[[File:T PerkFamily Grenade Parent.png|64px|class=dzr_perk dzr_perk_parent]] | |||
|'''Grenade Cascade''' | |||
| +30% '''Grenade Damage''' | |||
'''Grenade''' kills have a 35% chance to spawn another '''Grenade''' under the nearest enemy | |||
|Primary Grenade perk | |||
|- | |||
|[[File:T PerkFamily Grenade Child1.png|64px|class=dzr_perk dzr_perk_child]] | |||
|'''Double Detonation''' | |||
| +1 '''Grenade Charge''' | |||
Your '''Grenade Damage''' is increased by 20% and its '''Explosion Radius''' is increased by 25% | |||
|Secondary perk, requires Grenade Cascade | |||
|- | |||
|[[File:T PerkFamily Grenade Child2.png|64px|class=dzr_perk dzr_perk_child]] | |||
|'''Blast Amp''' | |||
| +1 '''Grenade Charge''' | |||
+20% '''Grenade Damage''' | |||
+15% bonus damage for each target in its explosion | |||
|Secondary perk, requires Grenade Cascade | |||
|- | |||
|[[File:T PerkFamily Grenade Child3.png|64px|class=dzr_perk dzr_perk_child]] | |||
|'''Overcharge''' | |||
| +10% '''Grenade Damage''' | |||
Hold to charge your '''Grenade''' over 2.5 seconds for +50% damage. | |||
Each kill reduces '''Cooldown''' by 1 second | |||
|Secondary perk, requires Grenade Cascade | |||
|- | |||
|[[File:T PerkFamily Grenade Child4.png|64px|class=dzr_perk dzr_perk_child]] | |||
|'''Exposing Explosion''' | |||
| +10% '''Grenade Damage''' | |||
'''Grenades''' deal 30% more damage to enemies above 80% '''Health'''. | |||
Targets take +15% '''Weapon Damage''' for 3 seconds | |||
|Secondary perk, requires Grenade Cascade | |||
|} | |||
==== '''Ghost Blade''' ==== | |||
{| class="wikitable" | |||
|+ | |||
!Icon | |||
!Name | |||
!Benefit | |||
!Notes | |||
|- | |||
|[[File:T PerkFamily Melee Parent.png|64px|class=dzr_perk dzr_perk_parent]] | |||
|'''Ghost Blade''' | |||
| +45% '''Melee Damage''' | |||
Killing a target with your '''Melee Weapon''' grants '''Stealth''' for 5 seconds | |||
|Primary Melee perk | |||
|- | |||
|[[File:T PerkFamily Melee Child1.png|64px|class=dzr_perk dzr_perk_child]] | |||
|'''Backstab''' | |||
| +45% '''Melee Damage''' | |||
Deal 50% more '''Melee Damage''' when '''Backstabbing''' | |||
|Secondary perk, requires Ghost Blade | |||
|- | |||
|[[File:T PerkFamily Melee Child2.png|64px|class=dzr_perk dzr_perk_child]] | |||
|'''Honed Edge''' | |||
| +45% '''Melee Damage''' | |||
+40% '''Proc Chance''' with '''Melee Weapons''' | |||
|Secondary perk, requires Ghost Blade | |||
|- | |||
|[[File:T PerkFamily Melee Child3.png|64px|class=dzr_perk dzr_perk_child]] | |||
|'''Warstride''' | |||
| +45% '''Melee Damage''' | |||
+20% '''Melee Lunge Distance''', and +15% '''Melee Attack Radius''' | |||
|Secondary perk, requires Ghost Blade | |||
|- | |||
|[[File:T PerkFamily Melee Child4.png|64px|class=dzr_perk dzr_perk_child]] | |||
|'''Hammer the Gap''' | |||
| +45% '''Melee Damage''' | |||
Consecutive Melee hits increase '''Melee Damage''' by 20% (max 100%) for 5 seconds | |||
|Secondary perk, requires Ghost Blade | |||
|} | |||
==== '''Bot Companion''' ==== | |||
{| class="wikitable" | |||
|+ | |||
!Icon | |||
!Name | |||
!Benefit | |||
!Notes | |||
|- | |||
|[[File:T PerkFamily Bot Parent.png|64px|class=dzr_perk dzr_perk_parent]] | |||
|'''Bot Companion''' | |||
| +1 '''Companion Bot''' | |||
'''Companion Bots''' assist you in combat, and respawn after being destroyed | |||
|Primary Bot perk | |||
|- | |||
|[[File:T PerkFamily Bot Child1.png|64px|class=dzr_perk dzr_perk_child]] | |||
|'''Powerful Bot''' | |||
| +1 '''Companion Bot''' | |||
'''Companion Bots''': | |||
* +15% Health and Damage | |||
* +35% Damage | |||
|Secondary perk, requires Bot Companion | |||
|- | |||
|[[File:T PerkFamily Bot Child2.png|64px|class=dzr_perk dzr_perk_child]] | |||
|'''Rapid Fire Bot''' | |||
| +1 '''Companion Bot''' | |||
'''Companion Bots''': | |||
* +15% Health and Damage | |||
* +20% Fire Rate | |||
|Secondary perk, requires Bot Companion | |||
|- | |||
|[[File:T PerkFamily Bot Child3.png|64px|class=dzr_perk dzr_perk_child]] | |||
|'''Prepared Bot''' | |||
| +1 '''Companion Bot''' | |||
'''Companion Bots''': | |||
* +15% Health and Damage | |||
* Gain an '''Elemental Enhancement''' | |||
* Respawn 50% faster | |||
|Secondary perk, requires Bot Companion | |||
|- | |||
|[[File:T PerkFamily Bot Child4.png|64px|class=dzr_perk dzr_perk_child]] | |||
|'''Elemental Bot''' | |||
| +1 '''Companion Bot''' | |||
'''Companion Bots''': | |||
* +15% Health and Damage | |||
* Gain an '''Elemental Enhancement''' | |||
* Receive all of your '''Elemental Damage''' bonuses | |||
|Secondary perk, requires Bot Companion | |||
|- | |||
|} | |||
==== '''Locked & Loaded''' ==== | |||
{| class="wikitable" | |||
|+ | |||
!Icon | |||
!Name | |||
!Benefit | |||
!Notes | |||
|- | |||
|[[File:T PerkFamily WeaponMaster Parent.png|64px|class=dzr_perk dzr_perk_parent]] | |||
|'''Locked & Loaded''' | |||
|<nowiki>+15% Weapon Damage</nowiki> | |||
Killing an enemy '''Refills''' your unequipped weapon's magazine | |||
|Primary Weapon Master perk | |||
|- | |||
|[[File:T PerkFamily WeaponMaster Child2.png|64px|class=dzr_perk dzr_perk_child]] | |||
|'''Mag Link''' | |||
| +15% '''Weapon Damage''' | |||
Killing an enemy '''Refills''' your unequipped weapon's eapons don't consume ammo for 3 seconds after swapping | |||
|Secondary perk, requires Locked & Loaded | |||
|- | |||
|[[File:T PerkFamily WeaponMaster Child1.png|64px|class=dzr_perk dzr_perk_child]] | |||
|'''Empowered Synergy''' | |||
| +15% '''Weapon Damage''' | |||
+25% '''Weapon''' '''Damage''' for 5 seconds after killing an enemy | |||
|Secondary perk, requires Locked & Loaded | |||
|- | |||
|[[File:T PerkFamily WeaponMaster Child4.png|64px|class=dzr_perk dzr_perk_child]] | |||
|'''Harmonic Striker''' | |||
| +15% '''Weapon Damage''' | |||
'''Melee''' kills reduce '''Grenade Cooldown''' by 0.5 seconds. '''Grenade''' kills boost '''Melee Damage''' by 10% per kill for 3 seconds | |||
|Secondary perk, requires Locked & Loaded | |||
|- | |||
|[[File:T PerkFamily WeaponMaster Child3.png|64px|class=dzr_perk dzr_perk_child]] | |||
|'''Ascending Swap''' | |||
| +15% '''Weapon Damage''' | |||
Swapping weapons grants +15% Fire Rate and 20% damage for 5 seconds | |||
|Secondary perk, requires Locked & Loaded | |||
|- | |||
|} | |||
==== '''Combat Instincts''' ==== | |||
{| class="wikitable" | |||
|+ | |||
!Icon | |||
!Name | |||
!Benefit | |||
!Notes | |||
|- | |||
|[[File:T PerkFamily CombatStyle Parent.png|64px|class=dzr_perk dzr_perk_parent]] | |||
|'''Combat Instincts''' | |||
| +25% '''Weapon Damage''' | |||
+15% '''Movement Speed''' and '''Sprint Speed'''. +35% '''Dodge''' chance for 1 second after '''Dashing''' | |||
|Primary Combat Style perk | |||
Unlocked after completing Zone 3: Legion | |||
|- | |||
|[[File:T PerkFamily CombatStyle Child1.png|64px|class=dzr_perk dzr_perk_child]] | |||
|'''Adrenal Reflex''' | |||
| +20% damage within 10 meters | |||
'''Hipfiring''' kills within 10 meters: | |||
* Refund 15% '''Magazine''' | |||
* +5% '''Fire Rate''' for 10 seconds (max 25%) | |||
|Secondary perk, requires Combat Instincts | |||
|- | |||
|[[File:T PerkFamily CombatStyle Child2.png|64px|class=dzr_perk dzr_perk_child]] | |||
|'''Cutting Edge''' | |||
| +20% damage within 10 meters | |||
While '''Aiming''': | |||
* +25% '''Movement Speed''' | |||
* +20% '''Stagger''' chance to {{Weakpoint}} hits within 10 meters | |||
|Secondary perk, requires Combat Instincts | |||
|- | |||
|[[File:T PerkFamily CombatStyle Child3.png|64px|class=dzr_perk dzr_perk_child]] | |||
|'''Reactive Marksman''' | |||
| +20% damage beyond 10 meters | |||
While '''Hipfiring''': | |||
* -20% '''Weapon Spread''' | |||
* Every Third Hit: +5% {{Critical Hit Chance}} for 5 seconds (max 30%) | |||
|Secondary perk, requires Combat Instincts | |||
|- | |||
|[[File:T PerkFamily CombatStyle Child4.png|64px|class=dzr_perk dzr_perk_child]] | |||
|'''Precision Protocol''' | |||
| +20% damage beyond 10 meters | |||
While '''Aiming''': | |||
* -20% '''Recoil''' | |||
* Consecutive Hits: +5% {{Weakpoint}} '''Damage''' | |||
|Secondary perk, requires Combat Instincts | |||
|- | |||
|} | |||
==== Lead Head ==== | |||
{| class="wikitable" | |||
|+ | |||
!Icon | |||
!Name | |||
!Benefit | |||
!Notes | |||
|- | |||
|[[File:T PerkFamily Gunner Parent.png|64px|class=dzr_perk dzr_perk_parent]] | |||
|'''Lead Head''' | |||
| +30% '''Gun Damage''' | |||
'''Weapon Handling''': | |||
= | * +10% '''Reload Speed''' and '''Spread''' | ||
* -20% '''Recoil''' and '''Damage Falloff''' | |||
* Consecutive Hits: +2% '''Damage''' (max 20%) | |||
|Primary Gunner perk | |||
Unlocked after completing Zone 2: Uniform Chaos II | |||
|- | |||
|[[File:T PerkFamily Gunner Child1.png|64px|class=dzr_perk dzr_perk_child]] | |||
|'''Sidearm Savant''' | |||
| +20% '''Gun Damage''' | |||
'''Secondary Weapon''': | |||
* +15% '''Damage Falloff''' | |||
* +15% {{Critical Hit Chance}} | |||
* Attacks '''Pierce''' for 70% damage | |||
|Secondary perk, requires Lead Head | |||
|- | |||
|[[File:T PerkFamily Gunner Child2.png|64px|class=dzr_perk dzr_perk_child]] | |||
|'''Armor Breaker''' | |||
| +20% '''Gun Damage''' | |||
'''Secondary Weapon''': | |||
* -20% '''Bullet Spread''' | |||
* +20% '''Reload Speed''' | |||
* Consecutive Hits: +2% '''Damage''' (max 20%) | |||
|Secondary perk, requires Lead Head | |||
|- | |||
|[[File:T PerkFamily Gunner Child3.png|64px|class=dzr_perk dzr_perk_child]] | |||
|'''Heavy Handed''' | |||
| +20% '''Gun Damage''' | |||
'''Primary Weapon''': | |||
* +20% '''Magazine Size''' | |||
* -20% '''Recoil''' | |||
* Every second firing: +10% '''Damage Resistance''' (max 30%) | |||
|Secondary perk, requires Lead Head | |||
|- | |||
|[[File:T PerkFamily Gunner Child4.png|64px|class=dzr_perk dzr_perk_child]] | |||
|'''Kinetic Lance''' | |||
| +20% '''Gun Damage''' | |||
'''Primary Weapon''': | |||
* +15% '''ADS Move Speed''' | |||
* +15% {{Weakpoint}} '''Damage''' | |||
* {{Weakpoint}} '''Shots''' '''Ricochet''' for 30% damage | |||
|Secondary perk, requires Lead Head | |||
|- | |||
|} | |||
=== | === Protective Perks === | ||
Only one protective primary perk can be chosen per run, and then secondary perks can be chosen. Protective perks are unlocked after completing Zone 2: Headhunter. | |||
==== Chromatic Cells ==== | |||
{| class="wikitable" | |||
|+ | |||
!Icon | |||
!Name | |||
!Benefit | |||
!Notes | |||
|- | |||
|[[File:T PerkFamily Shield Parent.png|64px|class=dzr_perk dzr_perk_parent]] | |||
|'''Shield Optimizer''' | |||
| +30% {{Shield}}'''s''' | |||
Deal 25% more damage while above 50% {{Shield}}, and reduce '''Recharge Delay''' by 5 seconds | |||
|Primary Shield perk | |||
|- | |||
|[[File:T PerkFamily Shield Child1.png|64px|class=dzr_perk dzr_perk_child]] | |||
|'''Emergency Overclock''' | |||
| +15% {{Shield}}'''s''' | |||
When your {{Shield}}'''s''' break, they recharge 100% faster and '''Recharge Delay''' is reduced by 4 seconds | |||
|Secondary perk, requires Shield Optimizer | |||
|- | |||
|[[File:T PerkFamily Shield Child2.png|64px|class=dzr_perk dzr_perk_child]] | |||
|'''Reactive Reflection''' | |||
| +15% {{Shield}}'''s''' | |||
{{Shield}}'''s''' reflect 200% of incoming damage back to the attacker | |||
|Secondary perk, requires Shield Optimizer | |||
|- | |||
|[[File:T PerkFamily Shield Child3.png|64px|class=dzr_perk dzr_perk_child]] | |||
|'''Power Routing''' | |||
| +15% {{Shield}}'''s''' | |||
While your {{Shield}}'''s''' are intact, '''Cooldowns''' are reduced by 15% and kills restore 2 {{Shield}}'''s''' | |||
|Secondary perk, requires Shield Optimizer | |||
|- | |||
|[[File:T PerkFamily Shield Child4.png|64px|class=dzr_perk dzr_perk_child]] | |||
|'''Overcharge Driver''' | |||
| +15% {{Shield}}'''s''' | |||
When your {{Shield}}'''s''' fully recharge, for 5 seconds gain: | |||
* +20% '''Movement Speed''' | |||
* +20% '''Fire Rate''' | |||
|Secondary perk, requires Shield Optimizer | |||
|- | |||
|} | |||
== | ==== Vitalizer ==== | ||
{| class="wikitable" | |||
|+ | |||
!Icon | |||
!Name | |||
!Benefit | |||
!Family | |||
|- | |||
|[[File:T PerkFamily Health Parent.png|64px|class=dzr_perk dzr_perk_parent]] | |||
|'''Vitalizer''' | |||
| +25% '''Max Health''' | |||
'''Health Orbs''' heal for +100% more. Killing enemeis restores 5% of missing {{Health}} | |||
|Primary Health perk | |||
|- | |||
|[[File:T PerkFamily Health Child4.png|64px|class=dzr_perk dzr_perk_child]] | |||
|'''Orbital Infusion''' | |||
| +15% '''Max Health''' | |||
'''Health Orbs''' are auto-collected on drop, and collecting one increases weapon damage by 35% for 8 seconds | |||
|Secondary perk, requires Vitalizer | |||
|- | |||
|[[File:T PerkFamily Health Child1.png|64px|class=dzr_perk dzr_perk_child]] | |||
|'''Empowered Overload''' | |||
| +15% '''Max Health''' | |||
When when at full {{Health}}, overhealing grants a damage bonus for the next 8 seconds | |||
|Secondary perk, requires Vitalizer | |||
|- | |||
|[[File:T PerkFamily Health Child2.png|64px|class=dzr_perk dzr_perk_child]] | |||
|'''Critical Bastion''' | |||
| +20% '''Max Health''' | |||
When falling below 35% {{Health}}, gain a shield equal to 25% of your '''Max Health''' | |||
|Secondary perk, requires Vitalizer | |||
|- | |||
|[[File:T PerkFamily Health Child3.png|64px|class=dzr_perk dzr_perk_child]] | |||
|'''Blood Chemist''' | |||
| +15% '''Max Health''' | |||
+0.5% damage for every 1% of missing {{Health}} | |||
|Secondary perk, requires Vitalizer | |||
|- | |||
|} | |||
=== | ==== Ironblood Engine ==== | ||
{| class="wikitable" | |||
|+ | |||
!Icon | |||
!Name | |||
!Benefit | |||
!Family | |||
|- | |||
|[[File:T PerkFamily Armor Parent.png|64px|class=dzr_perk dzr_perk_parent]] | |||
|'''Ironblood Engine''' | |||
| +1,250 {{Armor}} | |||
+1% damage for every 300 {{Armor}} you have | |||
|Primary Armor perk | |||
Unlocked after Completing Zone 2: Headhunter | |||
|- | |||
|[[File:T PerkFamily Armor Child1.png|64px|class=dzr_perk dzr_perk_child]] | |||
|'''Momentum Plating''' | |||
| +750 {{Armor}} | |||
+150 {{Armor}} per kill for 5 seconds (max 1,500). Each kill refreshes all stacks | |||
|Secondary perk, requires Ironblood Engine | |||
|- | |||
|[[File:T PerkFamily Armor Child2.png|64px|class=dzr_perk dzr_perk_child]] | |||
|'''Reinforced Footing''' | |||
| +750 {{Armor}} | |||
+500 {{Armor}} '''Rating''' per second while '''Stationary''' (max 2,500). Moving reduces damage by 125 per second | |||
|Secondary perk, requires Ironblood Engine | |||
|- | |||
|[[File:T PerkFamily Armor Child3.png|64px|class=dzr_perk dzr_perk_child]] | |||
|'''Armor Spikes''' | |||
| +1,250 {{Armor}} | |||
Enemies that hit you take 50 damage plus 5% of your {{Armor}} as bonus damage | |||
|Secondary perk, requires Ironblood Engine | |||
|- | |||
|[[File:T PerkFamily Armor Child4.png|64px|class=dzr_perk dzr_perk_child]] | |||
|'''Composite Armor''' | |||
| +1,000 {{Armor}} | |||
While above 3,000 {{Armor}}, the first hit taken is '''Negated'''. Refreshes after 25 seconds of no damage | |||
|Secondary perk, requires Ironblood Engine | |||
|} | |||
=== Elemental Perks === | |||
Only one elemental primary perk can be chosen per run, and then secondary perks can be chosen. | |||
=== | ==== Cryo ==== | ||
{| class="wikitable" | |||
|+ | |||
!Icon | |||
!Name | |||
!Benefit | |||
!Family | |||
|- | |||
|[[File:T PerkFamily Cryo Parent.png|64px|class=dzr_perk dzr_perk_parent dzr_needs_dark_bg]] | |||
|'''Cryo''' | |||
| +30% {{Cryo Damage}} | |||
{{Cryo Damage}} applies {{Chill}}, reducing the target's '''Movement Speed''' by 30% for 6 seconds | |||
|Primary Cryo perk | |||
|- | |||
|[[File:T PerkFamily Cryo Child4.png|64px|class=dzr_perk dzr_perk_child dzr_needs_dark_bg]] | |||
|'''Snow Drift''' | |||
| +20% {{Cryo Damage}} | |||
{{Chill}}'''ed''' targets within 10 meters take +25% damage | |||
|Secondary perk, requires Cryo | |||
|- | |||
|[[File:T PerkFamily Cryo Child1.png|64px|class=dzr_perk dzr_perk_child dzr_needs_dark_bg]] | |||
|'''Frostbite''' | |||
| +25% {{Cryo Damage}} | |||
{{Chill}} now reduces '''Attack Speed''' and '''Movement Speed''' by an additional 10% | |||
|Secondary perk, requires Cryo | |||
|- | |||
|[[File:T PerkFamily Cryo Child2.png|64px|class=dzr_perk dzr_perk_child dzr_needs_dark_bg]] | |||
|'''Coldsnap''' | |||
| +15% {{Cryo Damage}} | |||
+25 % '''Proc Chance''' to {{Shatter}} and {{Freeze}} | |||
|Secondary perk, requires Cryo | |||
|- | |||
|[[File:T PerkFamily Cryo Child3.png|64px|class=dzr_perk dzr_perk_child dzr_needs_dark_bg]] | |||
|'''Blizzard''' | |||
| +25% {{Cryo Damage}} | |||
Killing a {{Chill}}'''ed''' target surrounds you with a '''Blizzard''', damaging nearby targets for 5 seconds | |||
|Secondary perk, requires Cryo | |||
|- | |||
|} | |||
=== | ==== Fire ==== | ||
{| class="wikitable" | |||
|+ | |||
!Icon | |||
!Name | |||
!Benefit | |||
!Family | |||
|- | |||
|[[File:T PerkFamily Fire Parent.png|64px|class=dzr_perk dzr_perk_parent]] | |||
|'''Fire''' | |||
| +30% {{Fire Damage}} | |||
{{Fire Damage}} applies {{Burn}}, increasing damage dealt to the target by 10% for 5 seconds | |||
|Primary Fire perk | |||
|- | |||
|[[File:T PerkFamily Fire Child1.png|64px|class=dzr_perk dzr_perk_child]] | |||
|'''Overheat''' | |||
| +20% {{Fire Damage}} | |||
{{Burn}} now lasts an additional 2 seconds and spreads to other targets within 5 meters | |||
|Secondary perk, requires Fire | |||
|- | |||
|[[File:T PerkFamily Fire Child4.png|64px|class=dzr_perk dzr_perk_child]] | |||
|'''Searing Exposure''' | |||
| +15% {{Fire Damage}} | |||
+25% {{Weakpoint}} '''Damage''' to '''{{Burn}}ing''' targets | |||
|Secondary perk, requires Fire | |||
|- | |||
|[[File:T PerkFamily Fire Child2.png|64px|class=dzr_perk dzr_perk_child]] | |||
|'''Kindling''' | |||
| +15% {{Fire Damage}} | |||
+25% '''Proc Chance''' to {{Ignite}} and '''Combustion''' | |||
|Secondary perk, requires Fire | |||
|- | |||
|[[File:T PerkFamily Fire Child3.png|64px|class=dzr_perk dzr_perk_child]] | |||
|'''Inferno''' | |||
| +15% {{Fire Damage}} | |||
Killing a '''{{Burn}}ing''' target overchages your weapon with '''Inferno''', increasing damage by 20% for 5 seconds | |||
|Secondary perk, requires Fire | |||
|- | |||
|} | |||
==== Lightning ==== | |||
{| class="wikitable" | |||
|+ | |||
!Icon | |||
!Name | |||
!Benefit | |||
!Family | |||
|- | |||
|[[File:T PerkFamily Lightning Parent.png|64px|class=dzr_perk dzr_perk_parent dzr_needs_dark_bg]] | |||
|'''Lightning''' | |||
| +30% {{Lightning damage}} | |||
{{Lightning damage}} applies {{Shock}}, increasing {{Critical Hit Chance}} against the target by 15% for 6 seconds | |||
|Primary Lightning perk | |||
|- | |||
|[[File:T PerkFamily Lightning Child4.png|64px|class=dzr_perk dzr_perk_child dzr_needs_dark_bg]] | |||
|'''High Voltage''' | |||
| +15% {{Lightning damage}} | |||
+20% {{Critical Damage}} to {{Shock}}'''ed''' targets | |||
|Secondary perk, requires Lightning | |||
|- | |||
|[[File:T PerkFamily Lightning Child1.png|64px|class=dzr_perk dzr_perk_child dzr_needs_dark_bg]] | |||
|'''Sparkbane''' | |||
| +20% {{Lightning damage}} | |||
{{Shock}} now increases {{Critical Hit Chance}} by an additional 10% and adds a 15% chance to '''Stagger''' | |||
|Secondary perk, requires Lightning | |||
|- | |||
|[[File:T PerkFamily Lightning Child3.png|64px|class=dzr_perk dzr_perk_child dzr_needs_dark_bg]] | |||
|'''Static Pulse''' | |||
| +10% {{Lightning damage}} | |||
'''Critical Hits''' on {{Shock}}'''ed''' targets emit a '''Static Pulse''', dealing 20% damage over 6 meters | |||
|Secondary perk, requires Lightning | |||
|- | |||
|[[File:T PerkFamily Lightning Child2.png|64px|class=dzr_perk dzr_perk_child dzr_needs_dark_bg]] | |||
|'''Conductive''' | |||
| +15% {{Lightning damage}} | |||
+25% '''Proc Chance to''' {{Chain Lightning}} and '''Lightning Bolt''' | |||
|Secondary perk, requires Lightning | |||
|- | |||
|} | |||
=== | ==== Void ==== | ||
{| class="wikitable" | |||
|+ | |||
!Icon | |||
!Name | |||
!Benefit | |||
!Family | |||
|- | |||
|[[File:T PerkFamily Void Parent.png|64px|class=dzr_perk dzr_perk_parent]] | |||
|'''Void''' | |||
| +30% '''Void Damage''' | |||
'''Void Damage''' applies '''Corruption''', reducing the target's damage by 20% for 8 seconds | |||
|Primary Void perk | |||
|- | |||
|[[File:T PerkFamily Void Child4.png|64px|class=dzr_perk dzr_perk_child]] | |||
|'''Umbral Sight''' | |||
| +20% '''Void Damage''' | |||
'''Corruption''' targets at least 10 meters away take +30% | |||
|Secondary perk, requires Void | |||
|- | |||
|[[File:T PerkFamily Void Child3.png|64px|class=dzr_perk dzr_perk_child]] | |||
|'''Dark Strike''' | |||
| +15% '''Void Damage''' | |||
Killing a '''Corrupted''' target activates '''Dark Strike''', dealing 150 '''Void Damage''' to the nearest enemy | |||
|Secondary perk, requires Void | |||
|- | |||
|[[File:T PerkFamily Void Child2.png|64px|class=dzr_perk dzr_perk_child]] | |||
|'''Inner Abyss''' | |||
| +15% '''Void Damage''' | |||
+25% '''Proc Chance''' to '''Void Tendrils''' and '''Singularity''' | |||
|Secondary perk, requires Void | |||
|- | |||
|[[File:T PerkFamily Void Child1.png|64px|class=dzr_perk dzr_perk_child]] | |||
|'''Doombinder''' | |||
| +25% '''Void Damage''' | |||
'''Corruption''' lasts for an additional 2 seconds, and each affected enemy increases your '''Grenade Damage''' by 10% | |||
|Secondary perk, requires Void | |||
|- | |||
|} | |||
==== Plasma ==== | |||
{| class="wikitable" | |||
|+ | |||
!Icon | |||
!Name | |||
!Benefit | |||
!Family | |||
|- | |||
|[[File:T PerkFamily Plasma Parent.png|64px|class=dzr_perk dzr_perk_parent]] | |||
|'''Plasma''' | |||
| +30% '''Plasma Damage''' | |||
'''Plasma Damage''' applies '''Flux''', reducing the target's '''Attack Rate''' by 30% for 6 seconds | |||
|Primary Plasma perk | |||
Unlocked by completing Zone 1 on any difficulty | |||
|- | |||
|[[File:T PerkFamily Plasma Child3.png|64px|class=dzr_perk dzr_perk_child]] | |||
|'''Core Vent''' | |||
| +15% '''Plasma Damage''' | |||
Killing a '''Fluxed''' target releases two energy orbs, dealing 50 '''Plasma Damage'''. Hit targets release a second burst | |||
|Secondary perk, requires Plasma | |||
|- | |||
|[[File:T PerkFamily Plasma Child2.png|64px|class=dzr_perk dzr_perk_child]] | |||
|'''Ionized Flow''' | |||
| +15% '''Plasma Damage''' | |||
+25% '''Proc Chance''' to '''Plasma Ball''' and '''Plasma Seeker''' | |||
|Secondary perk, requires Plasma | |||
|- | |||
|[[File:T PerkFamily Plasma Child1.png|64px|class=dzr_perk dzr_perk_child]] | |||
|'''Power Spill''' | |||
| +20% '''Plasma Damage''' | |||
'''Flux''' lasts an additional 2 seconds. When damaging a '''Fluxed''' target, it has a 25% chance to spread within 10 meters | |||
|Secondary perk, requires Plasma | |||
|- | |||
|[[File:T PerkFamily Plasma Child4.png|64px|class=dzr_perk dzr_perk_child]] | |||
|'''Plasma Bloom''' | |||
| +15% '''Plasma Damage''' | |||
+5% '''Fire Rate''' and '''Reload Speed''' for each enemy affected by '''Flux''' (max 30%) | |||
|Secondary perk, requires Plasma | |||
|- | |||
|} | |||
==== Psionic ==== | |||
{| class="wikitable" | |||
|+ | |||
!Icon | |||
!Name | |||
!Benefit | |||
!Family | |||
|- | |||
|[[File:T PerkFamily Psionic Parent.png|64px|class=dzr_perk dzr_perk_parent dzr_needs_dark_bg]] | |||
|'''Psionic''' | |||
| +30% '''Psionic Damage''' | |||
'''Psionic Damage''' applies '''Fracture''', adding a 15% '''Stagger''' chance for 5 seconds | |||
|Primary Psionic perk | |||
Unlocked by completing Zone 2 on any difficulty | |||
|- | |||
|[[File:T PerkFamily Psionic Chidl1.png|64px|class=dzr_perk dzr_perk_child dzr_needs_dark_bg]] | |||
|'''Neuroshock''' | |||
| +20% '''Psionic Damage''' | |||
'''Fracture''' increases '''Stagger''' chance by an additional 10% and reduces its '''Cooldown''' by 3 seconds | |||
|Secondary perk, requires Psionic | |||
|- | |||
|[[File:T PerkFamily Psionic Child3.png|64px|class=dzr_perk dzr_perk_child dzr_needs_dark_bg]] | |||
|'''Cognitive Quake''' | |||
| +15% '''Psionic Damage''' | |||
Killing a '''Fractured''' target releases a '''Psychic Shockwave''' and '''Pushing Back''' targets over 8 meters | |||
|Secondary perk, requires Psionic | |||
|- | |||
|[[File:T PerkFamily Psionic Child4.png|64px|class=dzr_perk dzr_perk_child dzr_needs_dark_bg]] | |||
|'''Thoughtstream''' | |||
| +15% '''Psionic Damage''' | |||
+20% damage while '''Hipfiring''' against '''Fractured''' targets | |||
|Secondary perk, requires Psionic | |||
|- | |||
|[[File:T PerkFamily Psionic Child2.png|64px|class=dzr_perk dzr_perk_child dzr_needs_dark_bg]] | |||
|'''Cerebral Flow''' | |||
| +15% '''Psionic Damage''' | |||
+25% '''Proc Chance''' to '''Psychic Punch''' and '''Telekinetic Slam''' | |||
|Secondary perk, requires Psionic | |||
|} | |||
Latest revision as of 04:23, 14 September 2025
Starting from Security Level 2, perk rooms will reward the player with a choice between three perks. The first three choices allow the player to choose their primary perks. All subsequent choices are secondary perks. Each primary perk adds a selection of four possible secondary perks that may be chosen. Up to three secondary perks per primary perk may be chosen in a single run.
Perks are one of the most impactful forms of progression in Deadzone: Rogue. Due to their limited selection, they should be considered carefully. There are three categories of perks: Combat Perks, Protective Perks, and Elemental Perks.
Combat Perks
Multiple combat primary perks can be chosen per run.
Chromatic Cells
Grenade Cascade
Ghost Blade
Bot Companion
Locked & Loaded
Combat Instincts
Lead Head
Protective Perks
Only one protective primary perk can be chosen per run, and then secondary perks can be chosen. Protective perks are unlocked after completing Zone 2: Headhunter.
Chromatic Cells
Vitalizer
Ironblood Engine
Elemental Perks
Only one elemental primary perk can be chosen per run, and then secondary perks can be chosen.