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Deadzone: Rogue/Items: Difference between revisions

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=== Rare and Epic Items ===
Items are acquired at the end of each normal room.  Whenever the last enemy in the room is killed, the player can chose between 3 different items, which will persist until the end of the current run.  Items do not carry over between different runs.


After ''Uniform Chaos III'' is completed, each Item Orb can be rerolled once.


{{stub}}
After ''Bugged'' is completed, the first Item Orb will guarantee an Epic option.
 
Items are acquired at the end of each normal room.  Whenever the last enemy in the room sis killed, the player can choice between 3 different items, which will persist until the end of the current run.  Items do not carry over after death or between different runs.
 
{| class="wikitable sortable"
{| class="wikitable sortable"
|+ style="text-align: left; font-size: 116%" |
|+
! Icon !! Name !! Description !! Notes
!Icon
|-
!Name
|[[Image:T_PerkIcon_ExtraQualityUpgrade.png|64px]]
!Description
|'''Additional Quality Upgrade'''
|You can '''Upgrade''' the '''Quality''' of your weapons additional time at the Fabricator.
|
|-
|-
|[[Image:T_PerkIcon_SpreadBurnAfterDead.png|64px]]
|[[File:T PerkIcon DashBoostsMoveSpeed.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Adrenaline Pump'''
|Killing an enemy suffering from '''Burn''' spreads '''Burn''' to enemies within '''8 meters''' of them.
|
|-
|[[Image:T_PerkIcon_DashBoostsMoveSpeed.png|64px]]
|'''Afterburners'''
|'''Afterburners'''
|After you '''Dash''', your '''Movement Speed''' is increased by '''50%''' for '''1 second'''.
|'''Rare''': +50% '''Movement Speed''' for 1 second after '''Dashing'''
|
|-
|-
|[[Image:T PerkIcon DamageToFullHealthEnemies.png|64px]]
|[[File:T PerkIcon DamageToFullHealthEnemies.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''AI Chipset'''
|'''AI Chipset'''
|Enemies at '''Full health''' take '''35%''' more damage.
|'''Rare''': +35% damage to '''Full Health''' enemies
|
'''Epic''': +70% damage to Full Health enemies
|-
|-
|[[Image:T_PerkIcon_ScrapAmmo.png|64px]]
|[[File:T PerkIcon ScrapAmmo.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Ammo Auto-Factory'''
|'''Ammo Auto-Factory'''
|Picking up '''Scrap''' adds ammo to your equipped weapon's magazine.
|'''Rare''': Picking up {{Scrap}} replenishes ammo  
|Each scrap adds a minimum of 1 bullet.
|-
|-
|[[Image:T_PerkIcon_FreeShotsAfterKill.png|64px]]
|[[File:T PerkIcon NearbyEnemyDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
| '''Ammo Surplus'''
|'''Android Eye'''
|Firing your weapon does not consume ammo for '''3 seconds''' after you kill an enemy.
|'''Rare''': +25% damage to nearby enemies
|
'''Epic''': +50% damage to nearby enemies
|-
|-
|[[Image:T_PerkIcon_VoidDamageBoost.png|64px]]
|[[File:T PerkIcon ExplosionRadius.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Antimatter Rounds'''
|'''Area Detonator'''
|'''Void damage''' is increased by '''25%'''.
|'''Rare''': +20% '''Grenade Explosion Radius'''
|
|-
|-
|[[Image:T_PerkIcon_FarEnemyDamage.png|64px]]
|[[File:T PerkIcon HealthOrbRestoreShield.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Area Detonator'''
|'''Backup Battery'''
|You deal '''30%''' more damage to enemies at least '''10 meters''' away from you.
|'''Rare''': '''Health Orbs''' restore 20% {{Shield}}
|
|-
|[[File:T PerkIcon WeakpointDamageBoost.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Ballistic Helmet'''
|'''Rare''': +25% {{Weakpoint}} '''Damage'''
'''Epic''': +50% {{Weakpoint}} '''Damage'''
|-
|-
|[[Image:T_PerkIcon_GrenadeSingleTargetBonusDamage.png|64px]]
|[[File:T PerkIcon GrenadeSingleTargetBonusDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Barbed Grenade'''
|'''Barbed Grenade'''
|Your '''Grenade''' deals '''50%''' more damage when it only damages one target.
|'''Rare''': +50% '''Grenade''' damage against a single target  
|
'''Epic''':
|-
|-
|[[Image:T PerkIcon BoostWeaponProcChanceAfterAbility.png|64px]]
|[[File:T PerkIcon BoostWeaponProcChanceAfterAbility.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Bio Gel'''
|'''Bio Gel'''
|After using your '''Grenade''', your weapons have '''20%''' increased proc chance for '''4 seconds'''.
|'''Rare''': +40% Proc Chance for 4 seconds after using your Grenade
|
|-
|-
|[[Image:T PerkIcon ExplosionDamage.png|64px]]
|[[File:T PerkIcon ExplosionDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Blast Enhancer'''
|'''Blast Enhancer'''
|Your '''Grenade''' damage is increased by '''30%'''.
|'''Rare''': +20% '''Grenade''' damage  
|
'''Epic''': +40% '''Grenade''' damage
|-
|-
|[[Image:T_PerkIcon_OrbHealing.png|64px]]
|[[File:T PerkIcon OrbHealing.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Bloodbags'''
|'''Bloodbags'''
|Health pickups heal you '''30%''' more.
|'''Rare''': +50% '''Health Orb''' healing
|
|-
|-
|[[Image:T_PerkIcon_PeriodicDamageAoe.png|64px]]
|[[File:T PerkIcon RestoreBulletsOnDistanceTraveled.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Chaos Engine'''
|'''Brass Boot'''
|You deal '''45''' damage per second to all enemies within '''8 meter''' of you.
|'''Rare''': Restore +2 bullet per 5 meters traveled
|Doesn't function during stealth.
|-
|-
|[[Image:T_PerkIcon_ReducedDamageAfterMeleeKill.png|64px]]
|[[File:T PerkIcon ClawHammer.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Combat Buckler'''
|'''Claw Hammer'''
|Take '''20%''' less damage for '''3 seconds''' after getting a kill with your Melee weapon.
|'''Rare''': +30% damage when you do not hit a {{Weakpoint}}
|
'''Epic''': +60% damage when you do not hit a {{Weakpoint}}
|-
|-
|[[Image:T_PerkIcon_DamageToLieutenants.png|64px]]
|[[File:T PerkIcon DamageToLieutenants.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Command Trophy'''
|'''Command Trophy'''
|You deal '''25%''' more damage to '''Elite''' enemies.
|'''Rare''': +25% damage to '''Elite''' enemies
|Affects [[Deadzone: Rogue/Enemies/Switchblade|Switchblades]] and [[Deadzone: Rogue/Enemies/Manspider|Manspiders]]
'''Epic''': +50% damage to '''Elite''' enemies  
|-
|[[File:T PerkIcon GrenadeKillRestoresAmmo.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Confetti Popper'''
|'''Rare''': '''Grenade''' kills replenish 30% ammo
|-
|-
|[[Image:T_PerkIcon_ScrapDrop.png|64px]]
|[[File:T PerkIcon ScrapDrop.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Credit Slate'''
|'''Credit Slate'''
|Enemies drop '''50%''' more '''Scrap'''.
|'''Rare''': +50% {{Scrap}} dropped
|
|-
|-
|[[Image:T_PerkIcon_CryoExtraSlow.png|64px]]
|[[File:T PerkIcon DamageReductionAfterReload.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Cryo Accelerator'''
|'''Elbow Pads'''
|'''Chill''' slows enemies '''20%''' more.
|'''Rare''': +25% '''Reload Speed'''.  +25% '''Damage Reduction''' for 3 seconds after '''Reloading'''
|
|-
|-
|[[Image:T_PerkIcon_NearbyEnemyDamage.png|64px]]
|[[File:T PerkIcon KillingDebuffedEnemy BoostsElementDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Cybrid Eye'''
|'''Elemental Attenuator'''
|You deal '''20%''' more damage to enemies within '''10 meters''' of you.
|'''Rare''': +5% '''Elemental Damage''' for 10 seconds when killing an enemy affected by an '''Elemental Debuff''' (max 50%)
|
'''Epic''': +10% '''Elemental Damage''' for 10 seconds when killing an enemy affected by an '''Elemental Debuff''' (max 100%)
|-
|-
|[[Image:T_PerkIcon_EnergyDamage.png|64px]]
|[[File:T PerkIcon EnergyDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Elemental Catalyst'''
|'''Elemental Catalyst'''
|Enemies take '''15%''' more damage for every elemental debuff applied to them.
|'''Rare''': +15% damage to enemies for each '''Elemental Debuff''' applied to them
|
'''Epic''': +30% damage to enemies for each '''Elemental Debuff''' applied to them  
|-
|[[File:T PerkIcon ElementalReactor.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Elemental Reactor'''
|'''Rare''': +100% '''Stagger''' chance when dealing a new '''Elemental Damage''' type to '''Debuffed''' enemies
|-
|-
|[[Image:Icon_Bridge_008_StarDasherEnergyDrink.png|64px]]
|[[File:T PerkIcon SpeedBoostNearEnemies.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Energy Drink'''
|'''Energy Drink'''
|Your '''Movement Speed''' is increased by '''20%''' for each enemy within '''10 meters''' of you, up to a maximum of '''100%'''.
|'''Rare''': +20% '''Movement Speed''' for each nearby enemy (max +100%)
|
|-
|-
|[[Image:T_PerkIcon_SwapBoostsFireRate.png|64px]]
|[[File:T PerkIcon SwapBoostsFireRate.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Enhanced Holster'''
|'''Enhanced Holster'''
|When you swap weapons, your '''Fire Rate''' is increased by '''30%''' for '''5 seconds'''.
|'''Rare''': +30% '''Fire Rate''' for 5 seconds after '''Swapping Weapons'''
|
|-
|-
|[[Image:T_PerkIcon_ExplosionRadius.png|64px]]
|[[File:T PerkIcon DiscountOnFirstWeaponPurchase.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Explosion Radius'''
|'''Expired Coupon'''
|Your '''Grenade''' explosion radius is increased by '''20%.'''
|'''Rare''': 100% discount on your first weapon purchase at each '''Fabricator'''
|
|-
|-
|[[Image:T PerkIcon FireBurnDuration.png|64px]]
|[[File:T PerkIcon FarEnemyDamageMitigation.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Extra Fuel'''
|'''Field Generator'''
|'''Burn''' duration is increased by '''100%.'''
|'''Rare''': +20% '''Damage Resistance''' from enemies beyond 10 meters
|
|-
|-
|[[Image:T PerkIcon CorruptionTargetExtraWeakpointDamage.png|64px]]
|[[File:T PerkIcon ExtraMaxHealth.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Eye of the Void'''
|'''Food Pyramid'''
|Weakpoint damage to '''Corrupted''' targets is increased by '''50%.'''
|'''Rare''': +20% '''Maximum''' {{Health}}
|
|-
|-
|[[Image:T_PerkIcon_FarEnemyDamageMitigation.png|64px]]
|[[File:T PerkIcon FirstShotDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Field Generator'''
|'''Front Load'''
|You take '''20%''' less damage from enemies at least '''10 meters''' away from you.
|'''Rare''': +40% damage from your first bullet
|
'''Epic''': +80% damage from your first bullet
|-
|[[File:T PerkIcon ProcChanceBoostForCloseRange.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Glow Sticks'''
|'''Rare''': +30% '''Proc Chance''' against nearby enemies
|-
|-
|[[Image:T_PerkIcon_FireRateReloadSpeed.png|64px]]
|[[File:T PerkIcon KilledEnemiesSpreadDebuffs.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Fire Rate and Reload Speed'''
|'''Hair Dryer'''
|Your '''Fire Rate''' and '''Reload Speed''' are both increased by '''20%.'''
|'''Rare''': Enemies spread '''Elemental Debuffs''' over 8 meters on death
|
|-
|-
|[[Image:T_PerkIcon_FirstShotDamage.png|64px]]
|[[File:T PerkIcon ExtraQualityUpgrade.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Front Load'''
|'''Hammer of the Artisan's Forge'''
|The first round in your magazine does '''40%''' more damage.
|'''Rare''': +1 weapon '''Quality Upgrade''' at the '''Fabricator'''  
|
'''Epic''': +2 weapon '''Quality Upgrades''' at the '''Fabricator'''
|-
|-
|[[Image:T_PerkIcon_CryoDamageBoost.png|64px]]
|[[File:T PerkIcon KillsReduceReload.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Frosted Tips'''
|'''Hand Lotion'''
|'''Cryo Damage''' is increased by '''25%.'''
|'''Rare''': +5% '''Reload Speed''' per kill, resetting after '''Reloading''' (max 30%)
|
|-
|-
|[[Image:T_PerkIcon_LightningShockExtraCrit.png|64px]]
|[[File:T PerkIcon SlowDescentBoostAirborneDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Gold Plated Wires'''
|'''Helium Canister'''
|'''Shock Critical Chance''' bonus is increased by '''20%.'''
|'''Rare''': +20% damage while '''Airborne'''.  Holding the jump button while '''Airborne''' slows your descent
|
'''Epic''': +40% damage while '''Airborne'''.   Holding the jump button while '''Airborne''' slows your descent
|-
|-
|[[Image:T_PerkIcon_LastShotsPlusCrit.png|64px]]
|[[File:T PerkIcon LastShotsPlusCrit.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Hero Mask'''
|'''Hero Mask'''
|'''Critical Hit Chance''' is increased by '''30%''' while your weapon's magazine is below '''50%''' capacity.
|'''Rare''': +30% {{Critical Hit Chance}} while under 50% magazine capacity
|
'''Epic''': +60% {{Critical Hit Chance}} while under 50% magazine capacity  
|-
|-
|[[Image:Icon_Hydroponics_024_HoneyEnzymes.png|64px]]
|[[File:T PerkIcon ExtraMaxShield.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Honey Enzymes'''
|'''Hull Plating'''
|Prevent death once, restoring you to '''35%''' of your '''Maximum Health'''.
|'''Rare''': +20% '''{{Shield}}s'''
|
|-
|-
|[[Image:T_PerkIcon_IncreaseSwapSpeed.png|64px]]
|[[File:T PerkIcon MeleeKillExecutesOtherWeakEnemies.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Increased Swap Speed'''
|'''Irradiated Sample'''
|You swap weapons '''20%''' faster.
|'''Rare''': '''Melee''' attacks '''Stagger''' enemies
|
|-
|-
|[[File:Icon Medical 005 IrradiatedSample.png|left|53x53px]]
|[[File:T PerkIcon ElementalDebuffPotency.png|64px|class=invertablew dzr_item dzr_item_rare]]
|Irradiated Sample
|'''Kaleidoscope'''
|'''Melee''' attacks execute enemies that are below '''40%''' Health.
|'''Rare''': '''Elemental Debuffs''' are 100% more powerful
|After an enemy takes damage from a melee attack, if they are below 40% HP, they take a massive amount of damage.
|-
|-
|[[Image:T_PerkIcon_DamageToMeleeEnemies.png|64px]]
|[[File:T PerkIcon DamageToMeleeEnemies.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Knuckle Dusters'''
|'''Knuckle Dusters'''
|You deal '''35%''' more damage to '''Melee''' enemies.
|'''Rare''': +35% damage to '''Melee''' enemies
|
'''Epic''': +70% damage to '''Melee''' enemies  
|-
|[[File:T PerkIcon FullShieldGiveResistance.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Lava Lamp'''
|'''Rare''': +30% '''Damage Resistance''' to your next hit after 3 seconds of being at full {{Shield}}'''s'''
|-
|-
|[[Image:T_PerkIcon_ElementMeleeToPrimary.png|64px]]
|[[File:T PerkIcon SwapGrantsSpeedAndDodge.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Large Bayonet'''
|'''Leaf Spring'''
|Your '''Primary Weapon''' now also has a chance to proc the element affix of your '''Melee Weapon'''.
|'''Rare''': +20% '''Movement Speed''' and +20% '''Dodge''' chance for 2 seconds after '''Swapping Weapons'''
|
|-
|-
|[[Image:T_PerkIcon_MeleeKill_BuffPrimaryProcChance.png|64px]]
|[[File:T PerkIcon MagazineSize.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Large Opal Charm'''
|'''Mag Clip'''
|After killing an enemy with your '''Melee Weapon''', your next attack with your '''Primary Weapon''' has a '''50%''' increased proc chance.
|'''Rare''': +50% magazine capacity (minimum +1)
|
'''Epic''': +100% magazine capacity (minimum +1)
|-
|-
|[[Image:T_PerkIcon_MarkNearbyEnemiesOnKill.png|64px]]
|[[File:T PerkIcon PickupRange.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Laser Pointer'''
|'''Magnetic Disc'''
|When you kill an enemy, they have a '''25%''' chance to '''Mark''' all other enemies within '''10 meters'''.
|'''Rare''': +100% Pickup range. +3% damage per {{Scrap}} or {{Tech Points}} picked up for 5 seconds (max 30%)
'''Marked''' targets take '''50%''' extra damage.
'''Epic''': +100% Pickup range.  +6% damage per {{Scrap}} or {{Tech Points}} picked up for 5 seconds (max 60%)
|
|-
|-
|[[Image:T PerkIcon LightningDamageBoost.png|64px]]
|[[File:T PerkIcon FarEnemyDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Lightning Rounds'''
|'''Magnifying Lens'''
|'''Lightning damage''' is increased by '''25%.'''
|'''Rare''': +30% damage to enemies beyond 10 meters
|
'''Epic''': +60% damage to enemies beyond 10 meters
|-
|-
|[[Image:T_PerkIcon_PickupRange.png|64px]]
|[[File:T PerkIcon IncreaseSwapSpeed.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Magnetic Disc'''
|'''Magnetized Gauntlet'''
|Your pickup range is increased by '''100%'''.
|'''Rare''': +100% '''Weapon Swap Speed'''
|
|-
|-
|[[Image:T_PerkIcon_FireDamageBoost.png|64px]]
|[[File:T PerkIcon ElementalDebuffsCauseDot.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Molten Ammo'''
|'''Meteorite Shard'''
|'''Fire damage''' is increased by 25%.
|'''Rare''': '''Elemental Debuffs''' deal damage over time
|
|-
|-
|[[Image:Icon_Engineering_007_NeurosteelPlates.png|64px]]
|[[File:T PerkIcon ADSSpeed.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Neurosteel Plates'''
|'''Monocle'''
|When your '''Shields''' break, you emit a shockwave that stuns enemies within '''6 meters''' of you.
|'''Rare''': +20% damage and +35% Movement Speed while '''Aiming'''  
|
'''Epic''': +40% damage and +35% Movement Speed while '''Aiming'''
|-
|-
|[[Image:T_PerkIcon_ChillApplyDamage.png|64px]]
|[[File:T PerkIcon DamageWhileAtFullHealth.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Nitrogen Tank'''
|'''Multi-Vitamins'''
|'''Cyro Chill''' now deal damage over time.
|'''Rare''': +25% damage while full '''Health'''
|
'''Epic''': +50% damage while full '''Health'''
|-
|-
|[[Image:T_PerkIcon_ReloadBoostsFireRate.png|64px]]
|[[File:T PerkIcon ReloadBoostsFireRate.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Overclocked Core'''
|'''Overclocked Core'''
|Your '''Fire Rate''' is increased by '''50%''' for '''3 seconds''' after you reload.
|'''Rare''': +50% '''Fire Rate''' for 3 seconds after '''Reloading'''
|
|-
|-
|[[Image:T_PerkIcon_ReflectDamage.png|64px]]
|[[File:T PerkIcon ElementalDamageSynergy_Damage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Pesticide Spray'''
|'''Rare''': +25% '''Elemental Damage''' to enemies with a different '''Elemental Debuff'''
'''Epic''': +25% '''Elemental Damage''' to enemies with a different '''Elemental Debuff'''
|-
|[[File:T PerkIcon DamageBoostWhenKillEnemy.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Pet Leash'''
|'''Rare''': +15% damage for 3 seconds after killing an enemy
'''Epic''':
|-
|[[File:T PerkIcon ReflectDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Photon Padding'''
|'''Photon Padding'''
|When you take damage, you deal '''150%''' of the damage taken back to the attacker.
|'''Rare''': '''Reflect''' 200% of damage taken back to the attacker
|
'''Epic''': '''Reflect''' 400% of damage taken back to the attacker  
|-
|-
|[[Image:T_PerkIcon_ElementSecondaryToPrimary.png|64px]]
|[[File:T PerkIcon IncreaseCritDamage_DecreaseNonCritDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Pistol Charm'''
|'''Plastic Wand'''
|Your '''Primary Weapon''' now also has a chance to proc the element affix of your '''Secondary Weapon.'''
|'''Rare''': +20% {{Critical Damage}}
|
'''Epic''': +40% {{Critical Damage}}
|-
|-
|[[Image:T_PerkIcon_PlasmaOrbGenerator.png|64px]]
|[[File:T PerkIcon IncreasedBarrelDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Plasma Coil'''
|'''Powder Keg'''
|You spawn a '''Plasma Orb''' every '''10 seconds'''.  '''Plasma Orbs''' completely negate incoming damage, but are consumed in the process.
|'''Rare''': +100% damage with '''Exploding Barrels'''
|Unconfirmed minimum security level
Only one Plasma Orb can exist at once.
|-
|-
|[[Image:T_PerkIcon_DamageToRangedEnemies.png|64px]]
|[[File:T PerkIcon ProcChanceIncrease.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Power Bank'''
|'''Rare''': +30% '''Proc Chance'''
'''Epic''': +60% '''Proc Chance'''
|-
|[[File:T PerkIcon DamageToRangedEnemies.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Precision Disruptor'''
|'''Precision Disruptor'''
|You deal '''35%''' more damage to '''Ranged''' enemies.
|'''Rare''': +35% damage to '''Ranged''' enemies
|
'''Epic''': +70% damage to '''Ranged''' enemies
|-
|-
|[[Image:T_PerkIcon_FreeReroll.png|64px]]
|[[File:T PerkIcon FreeReroll.png|64x64px|class=invertablew dzr_item dzr_item_rare]]
|'''Probability Cube'''
|'''Probability Cube'''
|You can '''Reroll''' the '''Affixes''' of your weapons additional time at the Fabricator.
|'''Rare''': +1 '''Affix Reroll''' at the '''Fabricator'''.
|
'''Epic''': +2 '''Affix Rerolls''' at the '''Fabricator'''.  
|-
|-
|[[Image:T_PerkIcon_EmptyMagFasterReload.png|64px]]
|[[File:T PerkIcon EmptyMagFasterReload.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Quickload Adapter'''
|'''Quickload Adapter'''
|Your '''Reload Speed''' is increased by '''50%''' when your magazine is empty.
|'''Rare''': +50% '''Reload Speed''' when your magazine is empty  
|
|-
|-
|[[Image:T_PerkIcon_BrokenShieldFireRate.png|64px]]
|[[File:T PerkIcon CollectLootOnWeakpointKill.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Rapidfire Module'''
|'''Remote Gatherer'''
|After your '''Shields''' break, your '''Fire Rate''' is increased by '''35%''' for '''4 seconds.'''
|'''Rare''': +20% {{Scrap}} dropped. You automatically collect all dropped loot
|
|-
|-
|[[Image:T_PerkIcon_CollectLootOnWeakpointKill.png|64px]]
|[[File:T PerkIcon HipfireReduceSpread.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Remote Gatherer'''
|'''Rubber Band'''
|Automatically collect all loot dropped by the enemies killed with a '''Weakpoint''' shot.
|'''Rare''': -40% '''Spread''' while '''Hipfiring'''
|
|-
|-
|[[Image:T_PerkIcon_ElementPrimaryToSecondary.png|64px]]
|[[File:T_PerkIcon_MeleeKill_ReloadEquipWeapon.png|class=invertablew dzr_item dzr_item_rare|64x64px]]
|'''Rifle Charm'''
|'''Safety Scissors'''
|Your '''Secondary Weapon''' now also has a chance to proc the element affix of your '''Primary Weapon.'''
|'''Rare''': '''Melee''' kills '''Reload''' your weapon
|
|-
|-
|[[Image:T_PerkIcon_ImprovedDoubleJump.png|64px]]
|[[File:T PerkIcon ElementalDebuffIncreasedWeakpointDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Rocket Boots'''
|'''Salt Shaker'''
|The strength of your '''Double Jump''' is significantly increased.
|'''Rare''': +30% {{Weakpoint}} damage to enemies with an '''Elemental Debuff'''  
|
'''Epic''': +60% {{Weakpoint}} damage to enemies with an '''Elemental Debuff'''
|-
|-
|[[Image:T_PerkIcon_ResilientShield.png|64px]]
|[[File:T PerkIcon ResilientShield.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Shield Recovery Unit'''
|'''Shield Recovery Unit'''
|Your '''Shields''' recharge faster as you get closer to death.
|'''Rare''': {{Shield}}s recharge faster as you get closer to death  
|
|-
|[[File:T PerkIcon ShieldBreakDamageImmunity.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Shock Absorber'''
|'''Rare''': Damage that breaks your {{Shield}}'''s''' does not affect your '''Health''' (15 second cooldown)
|-
|-
|[[Image:T_PerkIcon_DamageToFlyingEnemies.png|64px]]
|[[File:T PerkIcon DamageToFlyingEnemies.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Skystrike Array'''
|'''Skystrike Array'''
|You deal '''35%''' more damage to '''Flying''' enemies.
|'''Rare''': +35% damage to '''Flying''' enemies
|
'''Epic''': +70% damage to '''Flying''' enemies  
|-
|-
|[[Image:T_PerkIcon_MeleeKill_BuffSecondaryDamage.png|64px]]
|[[File:T PerkIcon GrenadeWeakensEnemies.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Small Ruby Skull Charm'''
|'''Small Antenna'''
|After killing an enemy with your '''Melee Weapon''', your next attack with your '''Secondary Weapon''' deals '''35%''' more damage
|'''Rare''': '''Grenades''' '''Mark''' enemies, increasing damage taken by 50% for 5 seconds
|
|-
|-
|[[Image:T_PerkIcon_SmartRocket.png|64px]]
|[[File:T PerkIcon DebuffCausesStagger.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Smart Rocket'''
|'''Smelling Salts'''
|Firing your weapon spawns a '''Smart Rocket'''.  Recharges after '''6 seconds'''.
|'''Rare''': +20% '''Stagger''' chance when applying an '''Elemental Debuff'''
|
|-
|-
|[[Image:T PerkIcon GrenadeSecondExplosion.png|64px]]
|[[File:T PerkIcon WeakpointKillsBoostNextShot.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Something Extra'''
|'''Space Heater'''
|Your '''Grenade''' now has a second explosion that deals '''35%''' of its original damage.
|'''Rare''': +50% damge to your next shot after killing an enemy with a {{Weakpoint}} shot
|
'''Epic''': +100% damage to your next shot after killing an enemy with a {{Weakpoint}} shot
|-
|-
|[[Image:T_PerkIcon_CritsBoostCritDamage.png|64px]]
|[[File:T PerkIcon ExtraGrenadeCharge.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Space Whiskey'''
|'''Spare Charge'''
|Landing a critical hit increases '''Critical Hit''' bonus damage by '''40%''' for '''4 seconds'''.
|'''Rare''': +1 '''Grenade Charege'''
|
|-
|-
|[[Image:T_PerkIcon_ExtraGrenadeCharge.png|64px]]
|[[File:T PerkIcon DashReload.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Spare Charge'''
|'''Sparkplug'''
|Adds and extra charge to your '''Grenade'''.
|'''Rare''': Replenish 15% ammo after '''Dashing''' (minimum +1)
|
|-
|-
|[[Image:T_PerkIcon_CritsReduceCooldowns.png|64px]]
|[[File:T PerkIcon CritsReduceCooldowns.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Stim Cap'''
|'''Stim Cap'''
|'''Critical Hits''' lower remaining '''Dash''' and '''Grenade Cooldowns''' by '''10%.'''
|'''Rare''': -10% remaining Dash and Grenade Cooldowns per '''Crit'''
|
|-
|-
|[[Image:T PerkIcon ArmorValue.png|64px]]
|[[File:T PerkIcon FireRateReloadSpeed.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Stimulant Autoinjector'''
|'''Rare''': +20% '''Fire Rate'''
'''Epic''': +40% '''Fire Rate'''
|-
|[[File:T PerkIcon ArmorValue.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''T1 Armored Plate'''
|'''T1 Armored Plate'''
|Your '''Armor Rating''' is increased by '''20%'''.
|'''Rare''': +2,000 {{Armor}}
|
|-
|-
|[[Image:T PerkIcon DamageToLowHealthEnemies.png|64px]]
|[[File:T PerkIcon DamageToLowHealthEnemies.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Tactical Dataslate'''
|'''Tactical Dataslate'''
|You deal '''20%''' more damge to enemies that are below '''Half Health'''.
|'''Rare''': +30% damage to enemies under 50% Health
|
'''Epic''': +60% damage to enemies under 50% Health
|-
|-
|[[Image:T_PerkIcon_CritChance.png|64px]]
|[[File:T PerkIcon WeakpointShotsStaggerEnemy.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Targeting Array'''
|'''Rare''': +20% '''Stagger''' chance on {{Weakpoint}} hits
|-
|[[File:T PerkIcon CritChance.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Targeting Goggles'''
|'''Targeting Goggles'''
|Your '''Critical Hit Chance''' is increased by '''20%.'''
|'''Rare''': +20% {{Critical Hit Chance}}
|
'''Epic''': +40% {{Critical Hit Chance}}
|-
|[[File:T PerkIcon ElementalDamageBuff.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Tea Leaves'''
|'''Rare''': +30% '''Proc Damage'''
'''Epic''': +60% '''Proc Damage'''
|-
|-
|[[Image:T_PerkIcon_MoveSpeedBuffOnDamaged.png|64px]]
|[[File:T PerkIcon MoveSpeedBuffOnDamaged.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Tesla Skis'''
|'''Tesla Skis'''
|Your '''Movement Speed''' increases by '''20%''' for '''3 seconds''' after you take damage. Recharges after '''10 seconds'''.
|'''Rare''': +100% '''Movement Speed''' for 3 seconds after taking damage (10 second cooldown)
|
|-
|-
|[[Image:T_PerkIcon_ShockApplyStagger.png|64px]]
|[[File:T PerkIcon PreventDamageWhenLowHealth.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Thunderclap'''
|'''Tourniquet'''
|When applying '''Shock''' to an enemy, you have a '''20%''' chance to stagger them.
|'''Rare''': '''Immune''' to all damage for 2 seconds when dropping below 25% '''Health''' (60 second cooldown)
|Appears to only work when Shock is initially applied.
|-
|-
|[[Image:T_PerkIcon_Item_IncreaseMeleeSwingSpeed.png|64px]]
|[[File:T PerkIcon Item IncreaseMeleeSwingSpeed.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Turbo Blade'''
|'''Turbo Blade'''
|Your '''Melee Swing Speed''' is increased by '''25%'''.
|'''Rare''': +50% '''Melee Swing Speed'''
|
|-
|-
|[[Image:T_PerkIcon_VoidCorruptionDuration.png|64px]]
|[[File:T PerkIcon ReducedGrenadeCooldown.png|64px|class=invertablew dzr_item dzr_item_rare]]
|Voidstrike Core
|'''Utility Belt'''
|'''Corruption''' duration is increased by '''100%'''.
|'''Rare''': -20% Grenade Cooldown
|
'''Epic''': -40% Grenade Cooldown
|-
|-
|[[Image:T_PerkIcon_DashBoostsMeleeDamage.png|64px]]
|[[File:T PerkIcon DashBoostsMeleeDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Wrist Vanes'''
|'''Wrist Vanes'''
|Dashing increases '''Melee damage''' by '''40%''' for '''3 seconds.'''
|'''Rare''': +40% '''Melee damage''' for 3 seconds after '''Dashing'''  
|
'''Epic''': +80% '''Melee damage''' for 3 seconds after '''Dashing'''
|}
|}

Latest revision as of 04:20, 14 September 2025

Rare and Epic Items

Items are acquired at the end of each normal room. Whenever the last enemy in the room is killed, the player can chose between 3 different items, which will persist until the end of the current run. Items do not carry over between different runs.

After Uniform Chaos III is completed, each Item Orb can be rerolled once.

After Bugged is completed, the first Item Orb will guarantee an Epic option.

Icon Name Description
Afterburners Rare: +50% Movement Speed for 1 second after Dashing
AI Chipset Rare: +35% damage to Full Health enemies

Epic: +70% damage to Full Health enemies

Ammo Auto-Factory Rare: Picking up Scrap replenishes ammo
Android Eye Rare: +25% damage to nearby enemies

Epic: +50% damage to nearby enemies

Area Detonator Rare: +20% Grenade Explosion Radius
Backup Battery Rare: Health Orbs restore 20% Shield
Ballistic Helmet Rare: +25% Weakpoint Damage

Epic: +50% Weakpoint Damage

Barbed Grenade Rare: +50% Grenade damage against a single target

Epic:

Bio Gel Rare: +40% Proc Chance for 4 seconds after using your Grenade
Blast Enhancer Rare: +20% Grenade damage

Epic: +40% Grenade damage

Bloodbags Rare: +50% Health Orb healing
Brass Boot Rare: Restore +2 bullet per 5 meters traveled
Claw Hammer Rare: +30% damage when you do not hit a Weakpoint

Epic: +60% damage when you do not hit a Weakpoint

Command Trophy Rare: +25% damage to Elite enemies

Epic: +50% damage to Elite enemies

Confetti Popper Rare: Grenade kills replenish 30% ammo
Credit Slate Rare: +50% Scrap dropped
Elbow Pads Rare: +25% Reload Speed. +25% Damage Reduction for 3 seconds after Reloading
Elemental Attenuator Rare: +5% Elemental Damage for 10 seconds when killing an enemy affected by an Elemental Debuff (max 50%)

Epic: +10% Elemental Damage for 10 seconds when killing an enemy affected by an Elemental Debuff (max 100%)

Elemental Catalyst Rare: +15% damage to enemies for each Elemental Debuff applied to them

Epic: +30% damage to enemies for each Elemental Debuff applied to them

Elemental Reactor Rare: +100% Stagger chance when dealing a new Elemental Damage type to Debuffed enemies
Energy Drink Rare: +20% Movement Speed for each nearby enemy (max +100%)
Enhanced Holster Rare: +30% Fire Rate for 5 seconds after Swapping Weapons
Expired Coupon Rare: 100% discount on your first weapon purchase at each Fabricator
Field Generator Rare: +20% Damage Resistance from enemies beyond 10 meters
Food Pyramid Rare: +20% Maximum Health
Front Load Rare: +40% damage from your first bullet

Epic: +80% damage from your first bullet

Glow Sticks Rare: +30% Proc Chance against nearby enemies
Hair Dryer Rare: Enemies spread Elemental Debuffs over 8 meters on death
Hammer of the Artisan's Forge Rare: +1 weapon Quality Upgrade at the Fabricator

Epic: +2 weapon Quality Upgrades at the Fabricator

Hand Lotion Rare: +5% Reload Speed per kill, resetting after Reloading (max 30%)
Helium Canister Rare: +20% damage while Airborne. Holding the jump button while Airborne slows your descent

Epic: +40% damage while Airborne. Holding the jump button while Airborne slows your descent

Hero Mask Rare: +30% Crit Chance while under 50% magazine capacity

Epic: +60% Crit Chance while under 50% magazine capacity

Hull Plating Rare: +20% Shields
Irradiated Sample Rare: Melee attacks Stagger enemies
Kaleidoscope Rare: Elemental Debuffs are 100% more powerful
Knuckle Dusters Rare: +35% damage to Melee enemies

Epic: +70% damage to Melee enemies

Lava Lamp Rare: +30% Damage Resistance to your next hit after 3 seconds of being at full Shields
Leaf Spring Rare: +20% Movement Speed and +20% Dodge chance for 2 seconds after Swapping Weapons
Mag Clip Rare: +50% magazine capacity (minimum +1)

Epic: +100% magazine capacity (minimum +1)

Magnetic Disc Rare: +100% Pickup range. +3% damage per Scrap or Tech picked up for 5 seconds (max 30%)

Epic: +100% Pickup range. +6% damage per Scrap or Tech picked up for 5 seconds (max 60%)

Magnifying Lens Rare: +30% damage to enemies beyond 10 meters

Epic: +60% damage to enemies beyond 10 meters

Magnetized Gauntlet Rare: +100% Weapon Swap Speed
Meteorite Shard Rare: Elemental Debuffs deal damage over time
Monocle Rare: +20% damage and +35% Movement Speed while Aiming

Epic: +40% damage and +35% Movement Speed while Aiming

Multi-Vitamins Rare: +25% damage while full Health

Epic: +50% damage while full Health

Overclocked Core Rare: +50% Fire Rate for 3 seconds after Reloading
Pesticide Spray Rare: +25% Elemental Damage to enemies with a different Elemental Debuff

Epic: +25% Elemental Damage to enemies with a different Elemental Debuff

Pet Leash Rare: +15% damage for 3 seconds after killing an enemy

Epic:

Photon Padding Rare: Reflect 200% of damage taken back to the attacker

Epic: Reflect 400% of damage taken back to the attacker

Plastic Wand Rare: +20% Crit Damage

Epic: +40% Crit Damage

Powder Keg Rare: +100% damage with Exploding Barrels
Power Bank Rare: +30% Proc Chance

Epic: +60% Proc Chance

Precision Disruptor Rare: +35% damage to Ranged enemies

Epic: +70% damage to Ranged enemies

Probability Cube Rare: +1 Affix Reroll at the Fabricator.

Epic: +2 Affix Rerolls at the Fabricator.

Quickload Adapter Rare: +50% Reload Speed when your magazine is empty
Remote Gatherer Rare: +20% Scrap dropped. You automatically collect all dropped loot
Rubber Band Rare: -40% Spread while Hipfiring
Safety Scissors Rare: Melee kills Reload your weapon
Salt Shaker Rare: +30% Weakpoint damage to enemies with an Elemental Debuff

Epic: +60% Weakpoint damage to enemies with an Elemental Debuff

Shield Recovery Unit Rare: Shields recharge faster as you get closer to death
Shock Absorber Rare: Damage that breaks your Shields does not affect your Health (15 second cooldown)
Skystrike Array Rare: +35% damage to Flying enemies

Epic: +70% damage to Flying enemies

Small Antenna Rare: Grenades Mark enemies, increasing damage taken by 50% for 5 seconds
Smelling Salts Rare: +20% Stagger chance when applying an Elemental Debuff
Space Heater Rare: +50% damge to your next shot after killing an enemy with a Weakpoint shot

Epic: +100% damage to your next shot after killing an enemy with a Weakpoint shot

Spare Charge Rare: +1 Grenade Charege
Sparkplug Rare: Replenish 15% ammo after Dashing (minimum +1)
Stim Cap Rare: -10% remaining Dash and Grenade Cooldowns per Crit
Stimulant Autoinjector Rare: +20% Fire Rate

Epic: +40% Fire Rate

T1 Armored Plate Rare: +2,000 Armor
Tactical Dataslate Rare: +30% damage to enemies under 50% Health

Epic: +60% damage to enemies under 50% Health

Targeting Array Rare: +20% Stagger chance on Weakpoint hits
Targeting Goggles Rare: +20% Crit Chance

Epic: +40% Crit Chance

Tea Leaves Rare: +30% Proc Damage

Epic: +60% Proc Damage

Tesla Skis Rare: +100% Movement Speed for 3 seconds after taking damage (10 second cooldown)
Tourniquet Rare: Immune to all damage for 2 seconds when dropping below 25% Health (60 second cooldown)
Turbo Blade Rare: +50% Melee Swing Speed
Utility Belt Rare: -20% Grenade Cooldown

Epic: -40% Grenade Cooldown

Wrist Vanes Rare: +40% Melee damage for 3 seconds after Dashing

Epic: +80% Melee damage for 3 seconds after Dashing