Deadzone: Rogue/Perks: Difference between revisions
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Starting from Security Level 2, perk rooms will reward the player with a choice between three perks. The first three choices allow the player to choose their primary perks. All subsequent choices are secondary perks. Each primary perk adds a selection of four possible secondary perks that may be chosen. Up to three secondary perks per primary perk may be chosen in a single run. | Starting from Security Level 2, perk rooms will reward the player with a choice between three perks. The first three choices allow the player to choose their primary perks. All subsequent choices are secondary perks. Each primary perk adds a selection of four possible secondary perks that may be chosen. Up to three secondary perks per primary perk may be chosen in a single run. | ||
Perks are one of the most impactful forms of progression in Deadzone: Rogue. Due to their limited selection, they should be considered carefully. There are | Perks are one of the most impactful forms of progression in Deadzone: Rogue. Due to their limited selection, they should be considered carefully. There are three categories of perks: Combat Perks, Protective Perks, and Elemental Perks. | ||
=== Combat Perks === | === Combat Perks === | ||
Multiple combat primary perks can be chosen per run. | |||
==== Chromatic Cells ==== | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
| Line 9: | Line 12: | ||
!Name | !Name | ||
!Benefit | !Benefit | ||
! | !Notes | ||
|- | |- | ||
|[[File:T PerkFamily Chroma Parent.png|64px|class=dzr_perk dzr_perk_parent]] | |[[File:T PerkFamily Chroma Parent.png|64px|class=dzr_perk dzr_perk_parent]] | ||
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| +30% '''Elemental Damage''' | | +30% '''Elemental Damage''' | ||
Applying an '''Elemental Debuff''' has a 30% chance to apply an additional '''Elemental Debuff''' | Applying an '''Elemental Debuff''' has a 30% chance to apply an additional '''Elemental Debuff''' | ||
|Chroma | |Primary Chroma perk | ||
Unlocked after completing Zone 3: Uniform Chaos III | |||
|- | |- | ||
|[[File:T PerkFamily Chroma Child2.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Chroma Child2.png|64px|class=dzr_perk dzr_perk_child]] | ||
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| +30% '''Elemental Damage''' | | +30% '''Elemental Damage''' | ||
Damaging enemies with 2+ '''Elemental Damage''' applies '''Chroma Diffraction''', increasing '''Proc Chance''' against the target by +20% | Damaging enemies with 2+ '''Elemental Damage''' applies '''Chroma Diffraction''', increasing '''Proc Chance''' against the target by +20% | ||
| | |Secondary perk, requires Chromatic Cells | ||
|- | |- | ||
|[[File:T PerkFamily Chroma Child3.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Chroma Child3.png|64px|class=dzr_perk dzr_perk_child]] | ||
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| +10% '''Elemental Damage''' | | +10% '''Elemental Damage''' | ||
Killing an enemy with 5 '''Elemental Debuffs''' (including Chromatic) triggers '''Prismatic Rebirth''', dealing 500 '''Elemental Damage''' over 15 meters | Killing an enemy with 5 '''Elemental Debuffs''' (including Chromatic) triggers '''Prismatic Rebirth''', dealing 500 '''Elemental Damage''' over 15 meters | ||
| | |Secondary perk, requires Chromatic Cells | ||
|- | |- | ||
|[[File:T PerkFamily Chroma Child4.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Chroma Child4.png|64px|class=dzr_perk dzr_perk_child]] | ||
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| +15% '''Elemental Damage''' | | +15% '''Elemental Damage''' | ||
Elemental Procs on enemies with 3+ '''Elemental Debuffs''' (including Chromatic) applies '''Chroma Refraction''', increasing '''Proc Damage''' to the target by 20% | Elemental Procs on enemies with 3+ '''Elemental Debuffs''' (including Chromatic) applies '''Chroma Refraction''', increasing '''Proc Damage''' to the target by 20% | ||
| | |Secondary perk, requires Chromatic Cells | ||
|- | |- | ||
|[[File:T PerkFamily Chroma Child1.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Chroma Child1.png|64px|class=dzr_perk dzr_perk_child]] | ||
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| +20% '''Elemental Damage''' | | +20% '''Elemental Damage''' | ||
Applying an '''Elemental Debuff''' deals 30 damage of that element | Applying an '''Elemental Debuff''' deals 30 damage of that element | ||
| | |Secondary perk, requires Chromatic Cells | ||
|} | |||
==== '''Grenade Cascade''' ==== | |||
{| class="wikitable" | |||
|+ | |||
!Icon | |||
!Name | |||
!Benefit | |||
!Notes | |||
|- | |- | ||
|[[File:T PerkFamily Grenade Parent.png|64px|class=dzr_perk dzr_perk_parent]] | |[[File:T PerkFamily Grenade Parent.png|64px|class=dzr_perk dzr_perk_parent]] | ||
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| +30% '''Grenade Damage''' | | +30% '''Grenade Damage''' | ||
'''Grenade''' kills have a 35% chance to spawn another '''Grenade''' under the nearest enemy | '''Grenade''' kills have a 35% chance to spawn another '''Grenade''' under the nearest enemy | ||
|Grenade | |Primary Grenade perk | ||
|- | |- | ||
|[[File:T PerkFamily Grenade Child1.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Grenade Child1.png|64px|class=dzr_perk dzr_perk_child]] | ||
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| +1 '''Grenade Charge''' | | +1 '''Grenade Charge''' | ||
Your '''Grenade Damage''' is increased by 20% and its '''Explosion Radius''' is increased by 25% | Your '''Grenade Damage''' is increased by 20% and its '''Explosion Radius''' is increased by 25% | ||
|Grenade | |Secondary perk, requires Grenade Cascade | ||
|- | |- | ||
|[[File:T PerkFamily Grenade Child2.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Grenade Child2.png|64px|class=dzr_perk dzr_perk_child]] | ||
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| +1 '''Grenade Charge''' | | +1 '''Grenade Charge''' | ||
+20% '''Grenade Damage''' | +20% '''Grenade Damage''' | ||
+15% bonus damage for each target in its explosion | +15% bonus damage for each target in its explosion | ||
|Grenade | |Secondary perk, requires Grenade Cascade | ||
|- | |- | ||
|[[File:T PerkFamily Grenade Child3.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Grenade Child3.png|64px|class=dzr_perk dzr_perk_child]] | ||
|'''Overcharge''' | |'''Overcharge''' | ||
| +10% '''Grenade Damage''' | | +10% '''Grenade Damage''' | ||
Hold to charge your '''Grenade''' over 2.5 seconds for +50% damage. Each kill reduces '''Cooldown''' by 1 second | Hold to charge your '''Grenade''' over 2.5 seconds for +50% damage. | ||
|Grenade | |||
Each kill reduces '''Cooldown''' by 1 second | |||
|Secondary perk, requires Grenade Cascade | |||
|- | |- | ||
|[[File:T PerkFamily Grenade Child4.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Grenade Child4.png|64px|class=dzr_perk dzr_perk_child]] | ||
|'''Exposing Explosion''' | |'''Exposing Explosion''' | ||
| +10% '''Grenade Damage''' | | +10% '''Grenade Damage''' | ||
'''Grenades''' deal 30% more damage to enemies above 80% '''Health'''. Targets take +15% '''Weapon Damage''' for 3 seconds | '''Grenades''' deal 30% more damage to enemies above 80% '''Health'''. | ||
|Grenade | |||
Targets take +15% '''Weapon Damage''' for 3 seconds | |||
|Secondary perk, requires Grenade Cascade | |||
|} | |||
==== '''Ghost Blade''' ==== | |||
{| class="wikitable" | |||
|+ | |||
!Icon | |||
!Name | |||
!Benefit | |||
!Notes | |||
|- | |- | ||
|[[File:T PerkFamily Melee Parent.png|64px|class=dzr_perk dzr_perk_parent]] | |[[File:T PerkFamily Melee Parent.png|64px|class=dzr_perk dzr_perk_parent]] | ||
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| +45% '''Melee Damage''' | | +45% '''Melee Damage''' | ||
Killing a target with your '''Melee Weapon''' grants '''Stealth''' for 5 seconds | Killing a target with your '''Melee Weapon''' grants '''Stealth''' for 5 seconds | ||
|Melee | |Primary Melee perk | ||
|- | |- | ||
|[[File:T PerkFamily Melee Child1.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Melee Child1.png|64px|class=dzr_perk dzr_perk_child]] | ||
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| +45% '''Melee Damage''' | | +45% '''Melee Damage''' | ||
Deal 50% more '''Melee Damage''' when '''Backstabbing''' | Deal 50% more '''Melee Damage''' when '''Backstabbing''' | ||
| | |Secondary perk, requires Ghost Blade | ||
|- | |- | ||
|[[File:T PerkFamily Melee Child2.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Melee Child2.png|64px|class=dzr_perk dzr_perk_child]] | ||
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| +45% '''Melee Damage''' | | +45% '''Melee Damage''' | ||
+40% '''Proc Chance''' with '''Melee Weapons''' | +40% '''Proc Chance''' with '''Melee Weapons''' | ||
| | |Secondary perk, requires Ghost Blade | ||
|- | |- | ||
|[[File:T PerkFamily Melee Child3.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Melee Child3.png|64px|class=dzr_perk dzr_perk_child]] | ||
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| +45% '''Melee Damage''' | | +45% '''Melee Damage''' | ||
+20% '''Melee Lunge Distance''', and +15% '''Melee Attack Radius''' | +20% '''Melee Lunge Distance''', and +15% '''Melee Attack Radius''' | ||
| | |Secondary perk, requires Ghost Blade | ||
|- | |- | ||
|[[File:T PerkFamily Melee Child4.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Melee Child4.png|64px|class=dzr_perk dzr_perk_child]] | ||
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| +45% '''Melee Damage''' | | +45% '''Melee Damage''' | ||
Consecutive Melee hits increase '''Melee Damage''' by 20% (max 100%) for 5 seconds | Consecutive Melee hits increase '''Melee Damage''' by 20% (max 100%) for 5 seconds | ||
| | |Secondary perk, requires Ghost Blade | ||
|} | |||
==== '''Bot Companion''' ==== | |||
{| class="wikitable" | |||
|+ | |||
!Icon | |||
!Name | |||
!Benefit | |||
!Notes | |||
|- | |- | ||
|[[File:T PerkFamily Bot Parent.png|64px|class=dzr_perk dzr_perk_parent]] | |[[File:T PerkFamily Bot Parent.png|64px|class=dzr_perk dzr_perk_parent]] | ||
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| +1 '''Companion Bot''' | | +1 '''Companion Bot''' | ||
'''Companion Bots''' assist you in combat, and respawn after being destroyed | '''Companion Bots''' assist you in combat, and respawn after being destroyed | ||
|Bot | |Primary Bot perk | ||
|- | |- | ||
|[[File:T PerkFamily Bot Child1.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Bot Child1.png|64px|class=dzr_perk dzr_perk_child]] | ||
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* +15% Health and Damage | * +15% Health and Damage | ||
* +35% Damage | * +35% Damage | ||
|Bot | |Secondary perk, requires Bot Companion | ||
|- | |- | ||
|[[File:T PerkFamily Bot Child2.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Bot Child2.png|64px|class=dzr_perk dzr_perk_child]] | ||
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* +15% Health and Damage | * +15% Health and Damage | ||
* +20% Fire Rate | * +20% Fire Rate | ||
|Bot | |Secondary perk, requires Bot Companion | ||
|- | |- | ||
|[[File:T PerkFamily Bot Child3.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Bot Child3.png|64px|class=dzr_perk dzr_perk_child]] | ||
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* Gain an '''Elemental Enhancement''' | * Gain an '''Elemental Enhancement''' | ||
* Respawn 50% faster | * Respawn 50% faster | ||
|Bot | |Secondary perk, requires Bot Companion | ||
|- | |- | ||
|[[File:T PerkFamily Bot Child4.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Bot Child4.png|64px|class=dzr_perk dzr_perk_child]] | ||
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* Gain an '''Elemental Enhancement''' | * Gain an '''Elemental Enhancement''' | ||
* Receive all of your '''Elemental Damage''' bonuses | * Receive all of your '''Elemental Damage''' bonuses | ||
|Bot | |Secondary perk, requires Bot Companion | ||
|- | |||
|} | |||
==== '''Locked & Loaded''' ==== | |||
{| class="wikitable" | |||
|+ | |||
!Icon | |||
!Name | |||
!Benefit | |||
!Notes | |||
|- | |- | ||
|[[File:T PerkFamily WeaponMaster Parent.png|64px|class=dzr_perk dzr_perk_parent]] | |[[File:T PerkFamily WeaponMaster Parent.png|64px|class=dzr_perk dzr_perk_parent]] | ||
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Killing an enemy '''Refills''' your unequipped weapon's magazine | Killing an enemy '''Refills''' your unequipped weapon's magazine | ||
|Weapon Master | |Primary Weapon Master perk | ||
|- | |- | ||
|[[File:T PerkFamily WeaponMaster Child2.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily WeaponMaster Child2.png|64px|class=dzr_perk dzr_perk_child]] | ||
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| +15% '''Weapon Damage''' | | +15% '''Weapon Damage''' | ||
Killing an enemy '''Refills''' your unequipped weapon's eapons don't consume ammo for 3 seconds after swapping | Killing an enemy '''Refills''' your unequipped weapon's eapons don't consume ammo for 3 seconds after swapping | ||
| | |Secondary perk, requires Locked & Loaded | ||
|- | |- | ||
|[[File:T PerkFamily WeaponMaster Child1.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily WeaponMaster Child1.png|64px|class=dzr_perk dzr_perk_child]] | ||
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| +15% '''Weapon Damage''' | | +15% '''Weapon Damage''' | ||
+25% '''Weapon''' '''Damage''' for 5 seconds after killing an enemy | +25% '''Weapon''' '''Damage''' for 5 seconds after killing an enemy | ||
| | |Secondary perk, requires Locked & Loaded | ||
|- | |- | ||
|[[File:T PerkFamily WeaponMaster Child4.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily WeaponMaster Child4.png|64px|class=dzr_perk dzr_perk_child]] | ||
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| +15% '''Weapon Damage''' | | +15% '''Weapon Damage''' | ||
'''Melee''' kills reduce '''Grenade Cooldown''' by 0.5 seconds. '''Grenade''' kills boost '''Melee Damage''' by 10% per kill for 3 seconds | '''Melee''' kills reduce '''Grenade Cooldown''' by 0.5 seconds. '''Grenade''' kills boost '''Melee Damage''' by 10% per kill for 3 seconds | ||
| | |Secondary perk, requires Locked & Loaded | ||
|- | |- | ||
|[[File:T PerkFamily WeaponMaster Child3.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily WeaponMaster Child3.png|64px|class=dzr_perk dzr_perk_child]] | ||
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| +15% '''Weapon Damage''' | | +15% '''Weapon Damage''' | ||
Swapping weapons grants +15% Fire Rate and 20% damage for 5 seconds | Swapping weapons grants +15% Fire Rate and 20% damage for 5 seconds | ||
| | |Secondary perk, requires Locked & Loaded | ||
|- | |||
|} | |||
==== '''Combat Instincts''' ==== | |||
{| class="wikitable" | |||
|+ | |||
!Icon | |||
!Name | |||
!Benefit | |||
!Notes | |||
|- | |- | ||
|[[File:T PerkFamily CombatStyle Parent.png|64px|class=dzr_perk dzr_perk_parent]] | |[[File:T PerkFamily CombatStyle Parent.png|64px|class=dzr_perk dzr_perk_parent]] | ||
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| +25% '''Weapon Damage''' | | +25% '''Weapon Damage''' | ||
+15% '''Movement Speed''' and '''Sprint Speed'''. +35% '''Dodge''' chance for 1 second after '''Dashing''' | +15% '''Movement Speed''' and '''Sprint Speed'''. +35% '''Dodge''' chance for 1 second after '''Dashing''' | ||
|Combat Style | |Primary Combat Style perk | ||
Unlocked after completing Zone 3: Legion | |||
|- | |- | ||
|[[File:T PerkFamily CombatStyle Child1.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily CombatStyle Child1.png|64px|class=dzr_perk dzr_perk_child]] | ||
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* Refund 15% '''Magazine''' | * Refund 15% '''Magazine''' | ||
* +5% '''Fire Rate''' for 10 seconds (max 25%) | * +5% '''Fire Rate''' for 10 seconds (max 25%) | ||
|Combat | |Secondary perk, requires Combat Instincts | ||
|- | |- | ||
|[[File:T PerkFamily CombatStyle Child2.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily CombatStyle Child2.png|64px|class=dzr_perk dzr_perk_child]] | ||
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* +25% '''Movement Speed''' | * +25% '''Movement Speed''' | ||
* +20% '''Stagger''' chance to {{Weakpoint}} hits within 10 meters | * +20% '''Stagger''' chance to {{Weakpoint}} hits within 10 meters | ||
|Combat | |Secondary perk, requires Combat Instincts | ||
|- | |- | ||
|[[File:T PerkFamily CombatStyle Child3.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily CombatStyle Child3.png|64px|class=dzr_perk dzr_perk_child]] | ||
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* -20% '''Weapon Spread''' | * -20% '''Weapon Spread''' | ||
* Every Third Hit: +5% {{Critical Hit Chance}} for 5 seconds (max 30%) | * Every Third Hit: +5% {{Critical Hit Chance}} for 5 seconds (max 30%) | ||
|Combat | |Secondary perk, requires Combat Instincts | ||
|- | |- | ||
|[[File:T PerkFamily CombatStyle Child4.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily CombatStyle Child4.png|64px|class=dzr_perk dzr_perk_child]] | ||
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* -20% '''Recoil''' | * -20% '''Recoil''' | ||
* Consecutive Hits: +5% {{Weakpoint}} '''Damage''' | * Consecutive Hits: +5% {{Weakpoint}} '''Damage''' | ||
|Combat | |Secondary perk, requires Combat Instincts | ||
|- | |||
|} | |||
==== Lead Head ==== | |||
{| class="wikitable" | |||
|+ | |||
!Icon | |||
!Name | |||
!Benefit | |||
!Notes | |||
|- | |- | ||
|[[File:T PerkFamily Gunner Parent.png|64px|class=dzr_perk dzr_perk_parent]] | |[[File:T PerkFamily Gunner Parent.png|64px|class=dzr_perk dzr_perk_parent]] | ||
| Line 228: | Line 289: | ||
* -20% '''Recoil''' and '''Damage Falloff''' | * -20% '''Recoil''' and '''Damage Falloff''' | ||
* Consecutive Hits: +2% '''Damage''' (max 20%) | * Consecutive Hits: +2% '''Damage''' (max 20%) | ||
|Gunner | |Primary Gunner perk | ||
Unlocked after completing Zone 2: Uniform Chaos II | |||
|- | |- | ||
|[[File:T PerkFamily Gunner Child1.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Gunner Child1.png|64px|class=dzr_perk dzr_perk_child]] | ||
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* +15% {{Critical Hit Chance}} | * +15% {{Critical Hit Chance}} | ||
* Attacks '''Pierce''' for 70% damage | * Attacks '''Pierce''' for 70% damage | ||
| | |Secondary perk, requires Lead Head | ||
|- | |- | ||
|[[File:T PerkFamily Gunner Child2.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Gunner Child2.png|64px|class=dzr_perk dzr_perk_child]] | ||
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* +20% '''Reload Speed''' | * +20% '''Reload Speed''' | ||
* Consecutive Hits: +2% '''Damage''' (max 20%) | * Consecutive Hits: +2% '''Damage''' (max 20%) | ||
| | |Secondary perk, requires Lead Head | ||
|- | |- | ||
|[[File:T PerkFamily Gunner Child3.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Gunner Child3.png|64px|class=dzr_perk dzr_perk_child]] | ||
| Line 258: | Line 320: | ||
* -20% '''Recoil''' | * -20% '''Recoil''' | ||
* Every second firing: +10% '''Damage Resistance''' (max 30%) | * Every second firing: +10% '''Damage Resistance''' (max 30%) | ||
| | |Secondary perk, requires Lead Head | ||
|- | |- | ||
|[[File:T PerkFamily Gunner Child4.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Gunner Child4.png|64px|class=dzr_perk dzr_perk_child]] | ||
| Line 268: | Line 330: | ||
* +15% {{Weakpoint}} '''Damage''' | * +15% {{Weakpoint}} '''Damage''' | ||
* {{Weakpoint}} '''Shots''' '''Ricochet''' for 30% damage | * {{Weakpoint}} '''Shots''' '''Ricochet''' for 30% damage | ||
| | |Secondary perk, requires Lead Head | ||
|- | |||
|} | |} | ||
=== Protective Perks === | === Protective Perks === | ||
Only one protective primary perk can be chosen per run, and then secondary perks can be chosen. Protective perks are unlocked after completing Zone 2: Headhunter. | |||
==== Chromatic Cells ==== | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
| Line 277: | Line 342: | ||
!Name | !Name | ||
!Benefit | !Benefit | ||
! | !Notes | ||
|- | |- | ||
|[[File:T PerkFamily Shield Parent.png|64px|class=dzr_perk dzr_perk_parent]] | |[[File:T PerkFamily Shield Parent.png|64px|class=dzr_perk dzr_perk_parent]] | ||
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| +30% {{Shield}}'''s''' | | +30% {{Shield}}'''s''' | ||
Deal 25% more damage while above 50% {{Shield}}, and reduce '''Recharge Delay''' by 5 seconds | Deal 25% more damage while above 50% {{Shield}}, and reduce '''Recharge Delay''' by 5 seconds | ||
|Shield | |Primary Shield perk | ||
|- | |- | ||
|[[File:T PerkFamily Shield Child1.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Shield Child1.png|64px|class=dzr_perk dzr_perk_child]] | ||
| Line 289: | Line 354: | ||
| +15% {{Shield}}'''s''' | | +15% {{Shield}}'''s''' | ||
When your {{Shield}}'''s''' break, they recharge 100% faster and '''Recharge Delay''' is reduced by 4 seconds | When your {{Shield}}'''s''' break, they recharge 100% faster and '''Recharge Delay''' is reduced by 4 seconds | ||
|Shield | |Secondary perk, requires Shield Optimizer | ||
|- | |- | ||
|[[File:T PerkFamily Shield | |[[File:T PerkFamily Shield Child2.png|64px|class=dzr_perk dzr_perk_child]] | ||
|'''Reactive Reflection''' | |'''Reactive Reflection''' | ||
| +15% {{Shield}}'''s''' | | +15% {{Shield}}'''s''' | ||
{{Shield}}'''s''' reflect 200% of incoming damage back to the attacker | {{Shield}}'''s''' reflect 200% of incoming damage back to the attacker | ||
|Shield | |Secondary perk, requires Shield Optimizer | ||
|- | |- | ||
|[[File:T PerkFamily Shield | |[[File:T PerkFamily Shield Child3.png|64px|class=dzr_perk dzr_perk_child]] | ||
|'''Power Routing''' | |'''Power Routing''' | ||
| +15% {{Shield}}'''s''' | | +15% {{Shield}}'''s''' | ||
While your {{Shield}}'''s''' are intact, '''Cooldowns''' are reduced by 15% and kills restore 2 {{Shield}}'''s''' | While your {{Shield}}'''s''' are intact, '''Cooldowns''' are reduced by 15% and kills restore 2 {{Shield}}'''s''' | ||
|Shield | |Secondary perk, requires Shield Optimizer | ||
|- | |- | ||
|[[File:T PerkFamily Shield Child4.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Shield Child4.png|64px|class=dzr_perk dzr_perk_child]] | ||
| Line 310: | Line 375: | ||
* +20% '''Movement Speed''' | * +20% '''Movement Speed''' | ||
* +20% '''Fire Rate''' | * +20% '''Fire Rate''' | ||
|Shield | |Secondary perk, requires Shield Optimizer | ||
|- | |||
|} | |||
==== Vitalizer ==== | |||
{| class="wikitable" | |||
|+ | |||
!Icon | |||
!Name | |||
!Benefit | |||
!Family | |||
|- | |- | ||
|[[File:T PerkFamily Health Parent.png|64px|class=dzr_perk dzr_perk_parent]] | |[[File:T PerkFamily Health Parent.png|64px|class=dzr_perk dzr_perk_parent]] | ||
| Line 316: | Line 391: | ||
| +25% '''Max Health''' | | +25% '''Max Health''' | ||
'''Health Orbs''' heal for +100% more. Killing enemeis restores 5% of missing {{Health}} | '''Health Orbs''' heal for +100% more. Killing enemeis restores 5% of missing {{Health}} | ||
|Health | |Primary Health perk | ||
|- | |- | ||
|[[File:T PerkFamily Health Child4.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Health Child4.png|64px|class=dzr_perk dzr_perk_child]] | ||
| Line 322: | Line 397: | ||
| +15% '''Max Health''' | | +15% '''Max Health''' | ||
'''Health Orbs''' are auto-collected on drop, and collecting one increases weapon damage by 35% for 8 seconds | '''Health Orbs''' are auto-collected on drop, and collecting one increases weapon damage by 35% for 8 seconds | ||
| | |Secondary perk, requires Vitalizer | ||
|- | |- | ||
|[[File:T PerkFamily Health | |[[File:T PerkFamily Health Child1.png|64px|class=dzr_perk dzr_perk_child]] | ||
|'''Empowered Overload''' | |'''Empowered Overload''' | ||
| +15% '''Max Health''' | | +15% '''Max Health''' | ||
When when at full {{Health}}, overhealing grants a damage bonus for the next 8 seconds | When when at full {{Health}}, overhealing grants a damage bonus for the next 8 seconds | ||
| | |Secondary perk, requires Vitalizer | ||
|- | |- | ||
|[[File:T PerkFamily Health | |[[File:T PerkFamily Health Child2.png|64px|class=dzr_perk dzr_perk_child]] | ||
|'''Critical Bastion''' | |'''Critical Bastion''' | ||
| +20% '''Max Health''' | | +20% '''Max Health''' | ||
When falling below 35% {{Health}}, gain a shield equal to 25% of your '''Max Health''' | When falling below 35% {{Health}}, gain a shield equal to 25% of your '''Max Health''' | ||
| | |Secondary perk, requires Vitalizer | ||
|- | |- | ||
|[[File:T PerkFamily Health | |[[File:T PerkFamily Health Child3.png|64px|class=dzr_perk dzr_perk_child]] | ||
|'''Blood Chemist''' | |'''Blood Chemist''' | ||
| +15% '''Max Health''' | | +15% '''Max Health''' | ||
+0.5% damage for every 1% of missing {{Health}} | +0.5% damage for every 1% of missing {{Health}} | ||
| | |Secondary perk, requires Vitalizer | ||
|- | |||
|} | |||
==== Ironblood Engine ==== | |||
{| class="wikitable" | |||
|+ | |||
!Icon | |||
!Name | |||
!Benefit | |||
!Family | |||
|- | |- | ||
|[[File:T PerkFamily Armor Parent.png|64px|class=dzr_perk dzr_perk_parent]] | |[[File:T PerkFamily Armor Parent.png|64px|class=dzr_perk dzr_perk_parent]] | ||
| Line 346: | Line 431: | ||
| +1,250 {{Armor}} | | +1,250 {{Armor}} | ||
+1% damage for every 300 {{Armor}} you have | +1% damage for every 300 {{Armor}} you have | ||
|Armor | |Primary Armor perk | ||
Unlocked after Completing Zone 2: Headhunter | |||
|- | |- | ||
|[[File:T PerkFamily Armor Child1.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Armor Child1.png|64px|class=dzr_perk dzr_perk_child]] | ||
| Line 352: | Line 438: | ||
| +750 {{Armor}} | | +750 {{Armor}} | ||
+150 {{Armor}} per kill for 5 seconds (max 1,500). Each kill refreshes all stacks | +150 {{Armor}} per kill for 5 seconds (max 1,500). Each kill refreshes all stacks | ||
| | |Secondary perk, requires Ironblood Engine | ||
|- | |- | ||
|[[File:T PerkFamily Armor Child2.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Armor Child2.png|64px|class=dzr_perk dzr_perk_child]] | ||
| Line 358: | Line 444: | ||
| +750 {{Armor}} | | +750 {{Armor}} | ||
+500 {{Armor}} '''Rating''' per second while '''Stationary''' (max 2,500). Moving reduces damage by 125 per second | +500 {{Armor}} '''Rating''' per second while '''Stationary''' (max 2,500). Moving reduces damage by 125 per second | ||
| | |Secondary perk, requires Ironblood Engine | ||
|- | |- | ||
|[[File:T PerkFamily Armor Child3.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Armor Child3.png|64px|class=dzr_perk dzr_perk_child]] | ||
| Line 364: | Line 450: | ||
| +1,250 {{Armor}} | | +1,250 {{Armor}} | ||
Enemies that hit you take 50 damage plus 5% of your {{Armor}} as bonus damage | Enemies that hit you take 50 damage plus 5% of your {{Armor}} as bonus damage | ||
| | |Secondary perk, requires Ironblood Engine | ||
|- | |- | ||
|[[File:T PerkFamily Armor Child4.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Armor Child4.png|64px|class=dzr_perk dzr_perk_child]] | ||
| Line 370: | Line 456: | ||
| +1,000 {{Armor}} | | +1,000 {{Armor}} | ||
While above 3,000 {{Armor}}, the first hit taken is '''Negated'''. Refreshes after 25 seconds of no damage | While above 3,000 {{Armor}}, the first hit taken is '''Negated'''. Refreshes after 25 seconds of no damage | ||
| | |Secondary perk, requires Ironblood Engine | ||
|} | |} | ||
=== Elemental Perks === | === Elemental Perks === | ||
Only one elemental primary perk can be chosen per run, and then secondary perks can be chosen. | |||
==== Cryo ==== | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
| Line 382: | Line 470: | ||
!Family | !Family | ||
|- | |- | ||
|[[File:T PerkFamily Cryo Parent.png|64px|class=dzr_perk dzr_perk_parent]] | |[[File:T PerkFamily Cryo Parent.png|64px|class=dzr_perk dzr_perk_parent dzr_needs_dark_bg]] | ||
|'''Cryo''' | |'''Cryo''' | ||
| +30% {{Cryo Damage}} | | +30% {{Cryo Damage}} | ||
{{Cryo Damage}} applies {{Chill}}, reducing the target's '''Movement Speed''' by 30% for 6 seconds | {{Cryo Damage}} applies {{Chill}}, reducing the target's '''Movement Speed''' by 30% for 6 seconds | ||
|Cryo | |Primary Cryo perk | ||
|- | |- | ||
|[[File:T PerkFamily Cryo Child4.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Cryo Child4.png|64px|class=dzr_perk dzr_perk_child dzr_needs_dark_bg]] | ||
|'''Snow Drift''' | |'''Snow Drift''' | ||
| +20% {{Cryo Damage}} | | +20% {{Cryo Damage}} | ||
{{Chill}}'''ed''' targets within 10 meters take +25% damage | {{Chill}}'''ed''' targets within 10 meters take +25% damage | ||
|Cryo | |Secondary perk, requires Cryo | ||
|- | |- | ||
|[[File:T PerkFamily Cryo Child1.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Cryo Child1.png|64px|class=dzr_perk dzr_perk_child dzr_needs_dark_bg]] | ||
|'''Frostbite''' | |'''Frostbite''' | ||
| +25% {{Cryo Damage}} | | +25% {{Cryo Damage}} | ||
{{Chill}} now reduces '''Attack Speed''' and '''Movement Speed''' by an additional 10% | {{Chill}} now reduces '''Attack Speed''' and '''Movement Speed''' by an additional 10% | ||
|Cryo | |Secondary perk, requires Cryo | ||
|- | |- | ||
|[[File:T PerkFamily Cryo Child2.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Cryo Child2.png|64px|class=dzr_perk dzr_perk_child dzr_needs_dark_bg]] | ||
|'''Coldsnap''' | |'''Coldsnap''' | ||
| +15% {{Cryo Damage}} | | +15% {{Cryo Damage}} | ||
+25 % '''Proc Chance''' to {{Shatter}} and {{Freeze}} | +25 % '''Proc Chance''' to {{Shatter}} and {{Freeze}} | ||
|Cryo | |Secondary perk, requires Cryo | ||
|- | |- | ||
|[[File:T PerkFamily Cryo Child3.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Cryo Child3.png|64px|class=dzr_perk dzr_perk_child dzr_needs_dark_bg]] | ||
|'''Blizzard''' | |'''Blizzard''' | ||
| +25% {{Cryo Damage}} | | +25% {{Cryo Damage}} | ||
Killing a {{Chill}}'''ed''' target surrounds you with a '''Blizzard''', damaging nearby targets for 5 seconds | Killing a {{Chill}}'''ed''' target surrounds you with a '''Blizzard''', damaging nearby targets for 5 seconds | ||
|Cryo | |Secondary perk, requires Cryo | ||
|- | |- | ||
| | |} | ||
==== Fire ==== | |||
{| class="wikitable" | |||
|+ | |||
!Icon | |||
!Name | |||
!Benefit | |||
!Family | |||
| + | |||
|- | |- | ||
|[[File:T PerkFamily Fire Parent.png|64px|class=dzr_perk dzr_perk_parent]] | |[[File:T PerkFamily Fire Parent.png|64px|class=dzr_perk dzr_perk_parent]] | ||
| Line 476: | Line 514: | ||
| +30% {{Fire Damage}} | | +30% {{Fire Damage}} | ||
{{Fire Damage}} applies {{Burn}}, increasing damage dealt to the target by 10% for 5 seconds | {{Fire Damage}} applies {{Burn}}, increasing damage dealt to the target by 10% for 5 seconds | ||
|Fire | |Primary Fire perk | ||
|- | |- | ||
|[[File:T PerkFamily Fire Child1.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Fire Child1.png|64px|class=dzr_perk dzr_perk_child]] | ||
| Line 482: | Line 520: | ||
| +20% {{Fire Damage}} | | +20% {{Fire Damage}} | ||
{{Burn}} now lasts an additional 2 seconds and spreads to other targets within 5 meters | {{Burn}} now lasts an additional 2 seconds and spreads to other targets within 5 meters | ||
|Fire | |Secondary perk, requires Fire | ||
|- | |- | ||
|[[File:T PerkFamily Fire Child4.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Fire Child4.png|64px|class=dzr_perk dzr_perk_child]] | ||
| Line 488: | Line 526: | ||
| +15% {{Fire Damage}} | | +15% {{Fire Damage}} | ||
+25% {{Weakpoint}} '''Damage''' to '''{{Burn}}ing''' targets | +25% {{Weakpoint}} '''Damage''' to '''{{Burn}}ing''' targets | ||
|Fire | |Secondary perk, requires Fire | ||
|- | |- | ||
|[[File:T PerkFamily Fire Child2.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Fire Child2.png|64px|class=dzr_perk dzr_perk_child]] | ||
| Line 494: | Line 532: | ||
| +15% {{Fire Damage}} | | +15% {{Fire Damage}} | ||
+25% '''Proc Chance''' to {{Ignite}} and '''Combustion''' | +25% '''Proc Chance''' to {{Ignite}} and '''Combustion''' | ||
|Fire | |Secondary perk, requires Fire | ||
|- | |- | ||
|[[File:T PerkFamily Fire Child3.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Fire Child3.png|64px|class=dzr_perk dzr_perk_child]] | ||
| Line 500: | Line 538: | ||
| +15% {{Fire Damage}} | | +15% {{Fire Damage}} | ||
Killing a '''{{Burn}}ing''' target overchages your weapon with '''Inferno''', increasing damage by 20% for 5 seconds | Killing a '''{{Burn}}ing''' target overchages your weapon with '''Inferno''', increasing damage by 20% for 5 seconds | ||
|Fire | |Secondary perk, requires Fire | ||
|- | |||
|} | |||
==== Lightning ==== | |||
{| class="wikitable" | |||
|+ | |||
!Icon | |||
!Name | |||
!Benefit | |||
!Family | |||
|- | |||
|[[File:T PerkFamily Lightning Parent.png|64px|class=dzr_perk dzr_perk_parent dzr_needs_dark_bg]] | |||
|'''Lightning''' | |||
| +30% {{Lightning damage}} | |||
{{Lightning damage}} applies {{Shock}}, increasing {{Critical Hit Chance}} against the target by 15% for 6 seconds | |||
|Primary Lightning perk | |||
|- | |||
|[[File:T PerkFamily Lightning Child4.png|64px|class=dzr_perk dzr_perk_child dzr_needs_dark_bg]] | |||
|'''High Voltage''' | |||
| +15% {{Lightning damage}} | |||
+20% {{Critical Damage}} to {{Shock}}'''ed''' targets | |||
|Secondary perk, requires Lightning | |||
|- | |||
|[[File:T PerkFamily Lightning Child1.png|64px|class=dzr_perk dzr_perk_child dzr_needs_dark_bg]] | |||
|'''Sparkbane''' | |||
| +20% {{Lightning damage}} | |||
{{Shock}} now increases {{Critical Hit Chance}} by an additional 10% and adds a 15% chance to '''Stagger''' | |||
|Secondary perk, requires Lightning | |||
|- | |||
|[[File:T PerkFamily Lightning Child3.png|64px|class=dzr_perk dzr_perk_child dzr_needs_dark_bg]] | |||
|'''Static Pulse''' | |||
| +10% {{Lightning damage}} | |||
'''Critical Hits''' on {{Shock}}'''ed''' targets emit a '''Static Pulse''', dealing 20% damage over 6 meters | |||
|Secondary perk, requires Lightning | |||
|- | |||
|[[File:T PerkFamily Lightning Child2.png|64px|class=dzr_perk dzr_perk_child dzr_needs_dark_bg]] | |||
|'''Conductive''' | |||
| +15% {{Lightning damage}} | |||
+25% '''Proc Chance to''' {{Chain Lightning}} and '''Lightning Bolt''' | |||
|Secondary perk, requires Lightning | |||
|- | |||
|} | |||
==== Void ==== | |||
{| class="wikitable" | |||
|+ | |||
!Icon | |||
!Name | |||
!Benefit | |||
!Family | |||
|- | |- | ||
|[[File:T PerkFamily Void Parent.png|64px|class=dzr_perk dzr_perk_parent]] | |[[File:T PerkFamily Void Parent.png|64px|class=dzr_perk dzr_perk_parent]] | ||
| Line 506: | Line 593: | ||
| +30% '''Void Damage''' | | +30% '''Void Damage''' | ||
'''Void Damage''' applies '''Corruption''', reducing the target's damage by 20% for 8 seconds | '''Void Damage''' applies '''Corruption''', reducing the target's damage by 20% for 8 seconds | ||
|Void | |Primary Void perk | ||
|- | |- | ||
|[[File:T PerkFamily Void Child4.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Void Child4.png|64px|class=dzr_perk dzr_perk_child]] | ||
| Line 512: | Line 599: | ||
| +20% '''Void Damage''' | | +20% '''Void Damage''' | ||
'''Corruption''' targets at least 10 meters away take +30% | '''Corruption''' targets at least 10 meters away take +30% | ||
|Void | |Secondary perk, requires Void | ||
|- | |- | ||
|[[File:T PerkFamily Void Child3.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Void Child3.png|64px|class=dzr_perk dzr_perk_child]] | ||
| Line 518: | Line 605: | ||
| +15% '''Void Damage''' | | +15% '''Void Damage''' | ||
Killing a '''Corrupted''' target activates '''Dark Strike''', dealing 150 '''Void Damage''' to the nearest enemy | Killing a '''Corrupted''' target activates '''Dark Strike''', dealing 150 '''Void Damage''' to the nearest enemy | ||
|Void | |Secondary perk, requires Void | ||
|- | |- | ||
|[[File:T PerkFamily Void Child2.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Void Child2.png|64px|class=dzr_perk dzr_perk_child]] | ||
| Line 524: | Line 611: | ||
| +15% '''Void Damage''' | | +15% '''Void Damage''' | ||
+25% '''Proc Chance''' to '''Void Tendrils''' and '''Singularity''' | +25% '''Proc Chance''' to '''Void Tendrils''' and '''Singularity''' | ||
|Void | |Secondary perk, requires Void | ||
|- | |- | ||
|[[File:T PerkFamily Void Child1.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Void Child1.png|64px|class=dzr_perk dzr_perk_child]] | ||
| Line 530: | Line 617: | ||
| +25% '''Void Damage''' | | +25% '''Void Damage''' | ||
'''Corruption''' lasts for an additional 2 seconds, and each affected enemy increases your '''Grenade Damage''' by 10% | '''Corruption''' lasts for an additional 2 seconds, and each affected enemy increases your '''Grenade Damage''' by 10% | ||
|Void | |Secondary perk, requires Void | ||
|- | |||
|} | |||
==== Plasma ==== | |||
{| class="wikitable" | |||
|+ | |||
!Icon | |||
!Name | |||
!Benefit | |||
!Family | |||
|- | |||
|[[File:T PerkFamily Plasma Parent.png|64px|class=dzr_perk dzr_perk_parent]] | |||
|'''Plasma''' | |||
| +30% '''Plasma Damage''' | |||
'''Plasma Damage''' applies '''Flux''', reducing the target's '''Attack Rate''' by 30% for 6 seconds | |||
|Primary Plasma perk | |||
Unlocked by completing Zone 1 on any difficulty | |||
|- | |||
|[[File:T PerkFamily Plasma Child3.png|64px|class=dzr_perk dzr_perk_child]] | |||
|'''Core Vent''' | |||
| +15% '''Plasma Damage''' | |||
Killing a '''Fluxed''' target releases two energy orbs, dealing 50 '''Plasma Damage'''. Hit targets release a second burst | |||
|Secondary perk, requires Plasma | |||
|- | |||
|[[File:T PerkFamily Plasma Child2.png|64px|class=dzr_perk dzr_perk_child]] | |||
|'''Ionized Flow''' | |||
| +15% '''Plasma Damage''' | |||
+25% '''Proc Chance''' to '''Plasma Ball''' and '''Plasma Seeker''' | |||
|Secondary perk, requires Plasma | |||
|- | |||
|[[File:T PerkFamily Plasma Child1.png|64px|class=dzr_perk dzr_perk_child]] | |||
|'''Power Spill''' | |||
| +20% '''Plasma Damage''' | |||
'''Flux''' lasts an additional 2 seconds. When damaging a '''Fluxed''' target, it has a 25% chance to spread within 10 meters | |||
|Secondary perk, requires Plasma | |||
|- | |||
|[[File:T PerkFamily Plasma Child4.png|64px|class=dzr_perk dzr_perk_child]] | |||
|'''Plasma Bloom''' | |||
| +15% '''Plasma Damage''' | |||
+5% '''Fire Rate''' and '''Reload Speed''' for each enemy affected by '''Flux''' (max 30%) | |||
|Secondary perk, requires Plasma | |||
|- | |||
|} | |||
==== Psionic ==== | |||
{| class="wikitable" | |||
|+ | |||
!Icon | |||
!Name | |||
!Benefit | |||
!Family | |||
|- | |- | ||
|[[File:T PerkFamily Psionic Parent.png|64px|class=dzr_perk dzr_perk_parent]] | |[[File:T PerkFamily Psionic Parent.png|64px|class=dzr_perk dzr_perk_parent dzr_needs_dark_bg]] | ||
|'''Psionic''' | |'''Psionic''' | ||
| +30% '''Psionic Damage''' | | +30% '''Psionic Damage''' | ||
'''Psionic Damage''' applies '''Fracture''', adding a 15% '''Stagger''' chance for 5 seconds | '''Psionic Damage''' applies '''Fracture''', adding a 15% '''Stagger''' chance for 5 seconds | ||
|Psionic | |Primary Psionic perk | ||
Unlocked by completing Zone 2 on any difficulty | |||
|- | |- | ||
|[[File:T PerkFamily Psionic Chidl1.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Psionic Chidl1.png|64px|class=dzr_perk dzr_perk_child dzr_needs_dark_bg]] | ||
|'''Neuroshock''' | |'''Neuroshock''' | ||
| +20% '''Psionic Damage''' | | +20% '''Psionic Damage''' | ||
'''Fracture''' increases '''Stagger''' chance by an additional 10% and reduces its '''Cooldown''' by 3 seconds | '''Fracture''' increases '''Stagger''' chance by an additional 10% and reduces its '''Cooldown''' by 3 seconds | ||
|Psionic | |Secondary perk, requires Psionic | ||
|- | |- | ||
|[[File:T PerkFamily Psionic Child3.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Psionic Child3.png|64px|class=dzr_perk dzr_perk_child dzr_needs_dark_bg]] | ||
|'''Cognitive Quake''' | |'''Cognitive Quake''' | ||
| +15% '''Psionic Damage''' | | +15% '''Psionic Damage''' | ||
Killing a '''Fractured''' target releases a '''Psychic Shockwave''' and '''Pushing Back''' targets over 8 meters | Killing a '''Fractured''' target releases a '''Psychic Shockwave''' and '''Pushing Back''' targets over 8 meters | ||
|Psionic | |Secondary perk, requires Psionic | ||
|- | |- | ||
|[[File:T PerkFamily Psionic Child4.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Psionic Child4.png|64px|class=dzr_perk dzr_perk_child dzr_needs_dark_bg]] | ||
|'''Thoughtstream''' | |'''Thoughtstream''' | ||
| +15% '''Psionic Damage''' | | +15% '''Psionic Damage''' | ||
+20% damage while '''Hipfiring''' against '''Fractured''' targets | +20% damage while '''Hipfiring''' against '''Fractured''' targets | ||
|Psionic | |Secondary perk, requires Psionic | ||
|- | |- | ||
|[[File:T PerkFamily Psionic Child2.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Psionic Child2.png|64px|class=dzr_perk dzr_perk_child dzr_needs_dark_bg]] | ||
|'''Cerebral Flow''' | |'''Cerebral Flow''' | ||
| +15% '''Psionic Damage''' | | +15% '''Psionic Damage''' | ||
+25% '''Proc Chance''' to '''Psychic Punch''' and '''Telekinetic Slam''' | +25% '''Proc Chance''' to '''Psychic Punch''' and '''Telekinetic Slam''' | ||
|Psionic | |Secondary perk, requires Psionic | ||
|} | |} | ||
Latest revision as of 04:23, 14 September 2025
Starting from Security Level 2, perk rooms will reward the player with a choice between three perks. The first three choices allow the player to choose their primary perks. All subsequent choices are secondary perks. Each primary perk adds a selection of four possible secondary perks that may be chosen. Up to three secondary perks per primary perk may be chosen in a single run.
Perks are one of the most impactful forms of progression in Deadzone: Rogue. Due to their limited selection, they should be considered carefully. There are three categories of perks: Combat Perks, Protective Perks, and Elemental Perks.
Combat Perks
Multiple combat primary perks can be chosen per run.
Chromatic Cells
Grenade Cascade
Ghost Blade
Bot Companion
Locked & Loaded
Combat Instincts
Lead Head
Protective Perks
Only one protective primary perk can be chosen per run, and then secondary perks can be chosen. Protective perks are unlocked after completing Zone 2: Headhunter.
Chromatic Cells
Vitalizer
Ironblood Engine
Elemental Perks
Only one elemental primary perk can be chosen per run, and then secondary perks can be chosen.