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Deadzone: Rogue/Tech Masteries: Difference between revisions

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{{stub}}
Permanent Tech Masteries are acquired by spending Tech at the Tech Mastery console. These upgrades persist after the player dies.  Permanent Tech Masteries are split into three trees: Defense, Damage, and Utility.
Permanent Tech Masteries are acquired by spending Tech at the Tech Mastery console. These upgrades persist after the player dies.  Permanent Tech Masteries are split into three trees: Defense, Damage, and Utility.


The maximum Tech Upgrade Tier is initially 8, however, upon beating ''Keep it Together'', the maximum Tech Upgrade Tier is increased to 10.
The maximum Tech Upgrade Tier is initially 8, however, upon beating ''Keep it Together'', the maximum Tech Upgrade Tier is increased to 10. All tech masteries require general {{Tech Points}} to upgrade, and each requires {{Tech Components}} specific to the mastery being upgraded.
 
==== Upgraded Cost per Tier ====
{| class="wikitable"
!Existing Tech Tier
!Tech Cost to Upgrade
!Component Cost to Upgrade
|-
|1
|25 {{Tech Points}}
|2 {{Tech Components}}
|-
|2
|50 {{Tech Points}}
|3 {{Tech Components}}
|-
|3
|75 {{Tech Points}}
|5 {{Tech Components}}
|-
|4 and higher {{Cite}}
|100  {{Tech Points}}
|8 {{Tech Components}}
|}


== Defense ==
== Defense ==
Defense Masteries increase your survivability by boosting your Health
{| class="wikitable"
{| class="wikitable"
|+ style="text-align: left; font-size: 116%" |  
|+ style="text-align: left; font-size: 116%" |
! Upgrade !! Icon !! Description !! Tier 1 (4 Tech) !! Tier 2 (6 Tech) !! Tier 3 (8 Tech) !! Tier 4 (10 Tech) !! Tier 5 (15 Tech)
! Upgrade !! Icon !! Description !! Benefit
|-
|-
|Starting Health
|Starting Health
|[[Image:T_UpgradeIcon_HealthMax.png|class=invertablew|128px]]
|[[Image:T_UpgradeIcon_HealthMax.png|class=invertablew|128px]]
|How much health does the player start their run with.
|Increases your maximum {{Health}}
| +20% Starting Health
| +20 Max {{Health}} per tier
| +40% Starting Health
Maximum +200 Health
| +60% Starting Health
| +80% Starting Health
| +100% Starting Health
|-
|-
|Max Shield
|Max Shield
|[[Image:T_UpgradeIcon_ShieldMax.png|class=invertablew|128px]]
|[[Image:T_UpgradeIcon_ShieldMax.png|class=invertablew|128px]]
|Increases starting Shield.
|Increases your maximum {{Shield}}'''s'''
| +5 Starting Shield
| +5 {{Shield}}'''s''' per tier
| +10 Starting Shield
Maximum +50 Shields
| +20 Starting Shield
| +30 Starting Shield
| +40 Starting Shield
|-
|-
|Shield Recharge Delay
|Shield Recharge Delay
|[[Image:T_UpgradeIcon_ShieldRechargeDelay.png|class=invertablew|128px]]
|[[Image:T_UpgradeIcon_ShieldRechargeDelay.png|class=invertablew|128px]]
|Reduces the delay before Shields regenerate.
|Reduces the delay before {{Shield}}'''s''' regenerate.
| -1s Shield Recharge Delay
| -1 second {{Shield}} Recharge Delay per tier
| -2s Shield Recharge Delay
| -3s Shield Recharge Delay
| -4s Shield Recharge Delay
| -5s Shield Recharge Delay
|-
|-
|Shield Recharge Rate
|Shield Recharge Rate
|[[Image:T_UpgradeIcon_ShieldRechargeRate.png|class=invertablew|128px]]
|[[Image:T_UpgradeIcon_ShieldRechargeRate.png|class=invertablew|128px]]
|Increases the rate at which Shields regenerate
|Increases the rate at which {{Shield}}'''s''' regenerate
| +20% Shield Recharge Rate
| +200% Shield Recharge Rate per tier
| +40% Shield Recharge Rate
| +60% Shield Recharge Rate
| +80% Shield Recharge Rate
| +100% Shield Recharge Rate
|-
|-
|Health Orb Drop Rate
|Health Orb Drop Rate
|[[Image:T_UpgradeIcon_HealthOrbFrequency.png|class=invertablew|128px]]
|[[Image:T_UpgradeIcon_HealthOrbFrequency.png|class=invertablew|128px]]
|Increases how often health orbs drop from defeated enemies
|Increases the chance of enemies dropping a health orb on death
| +100% Drop Rate
| +100% Drop Rate per tier
| +200% Drop Rate
| +300% Drop Rate
| +400% Drop Rate
| +500% Drop Rate
|-
|-
|Health Orb Value
|Health Orb Value
|[[Image:T_UpgradeIcon_HealAmount.png|class=invertablew|128px]]
|[[Image:T_UpgradeIcon_HealAmount.png|class=invertablew|128px]]
|Increases the amount you recover from health orbs
|Increases the amount you gain from health orbs
| +20% Orb Heal
| +20% Orb Heal per tier
| +40% Orb Heal
| +60% Orb Heal
| +80% Orb Heal
| +100% Orb Heal
|-
|-
|}
|}
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{| class="wikitable"
{| class="wikitable"
|+ style="text-align: left; font-size: 116%" |  
|+ style="text-align: left; font-size: 116%" |  
! Upgrade !! Icon !! Description !! Tier 1 (4 Tech) !! Tier 2 (6 Tech) !! Tier 3 (8 Tech) !! Tier 4 (10 Tech) !! Tier 5 (15 Tech)
! Upgrade !! Icon !! Description !! Benefit
|-
|-
|Grenade Damage
|Weapon Damage
|[[Image:T_UpgradeIcon_GrenadeDamage.png|class=invertablew|128px]]
|[[File:T UpgradeIcon AllWeaponDamage.png|class=invertablew|128px]]
|Increases Grenade Damage
|Increases damage dealt by primary, secondary, and melee weapons
| +10% Grenade Damage
| +5% Weapon Damage per tier
| +20% Grenade Damage
| +30% Grenade Damage
| +40% Grenade Damage
| +50% Grenade Damage
|-
|-
|Primary Damage
|Primary Damage
|[[Image:T_UpgradeIcon_PrimaryDamage.png|class=invertablew|128px]]
|[[Image:T_UpgradeIcon_PrimaryDamage.png|class=invertablew|128px]]
|Increases damage from your Primary Weapon
|Increases damage from your Primary Weapon
| +5% Primary Damage
| +5% Primary Damage per tier
| +10% Primary Damage
| +15% Primary Damage
| +20% Primary Damage
| +25% Primary Damage
|-
|-
|Secondary Damage
|Secondary Damage
|[[Image:T_UpgradeIcon_SidearmDamage.png|class=invertablew|128px]]
|[[Image:T_UpgradeIcon_SidearmDamage.png|class=invertablew|128px]]
|Increases damage from your Secondary Weapon
|Increases damage from your Secondary Weapon
| +5% Secondary Damage
| +5% Secondary Damage per tier
| +10% Secondary Damage
| +15% Secondary Damage
| +20% Secondary Damage
| +25% Secondary Damage
|-
|-
|Melee Damage
|Melee Damage
|[[Image:T_UpgradeIcon_MeleeDamage.png|class=invertablew|128px]]
|[[Image:T_UpgradeIcon_MeleeDamage.png|class=invertablew|128px]]
|Increases damage from your Quick Melee
|Increases damage from your Quick Melee
| +5% Melee Damage
| +5% Melee Damage per tier
| +10% Melee Damage
| +15% Melee Damage
| +20% Melee Damage
| +25% Melee Damage
|-
|-
|Fire Damage
|Grenade Damage
|[[Image:T_UpgradeIcon_FireDamage.png|class=invertablew|128px]]
|[[Image:T_UpgradeIcon_GrenadeDamage.png|class=invertablew|128px]]
|Increase damage when inflicting fire damage
|Increases damage from your Grenade
| +5% Fire Damage
| +10% Grenade Damage per tier
| +10% Fire Damage
| +15% Fire Damage
| +20% Fire Damage
| +25% Fire Damage
|-
|-
|All Element Damage
|Element Damage
|[[Image:T_UpgradeIcon_AllElementDamage.png|class=invertablew|128px]]
|[[Image:T_UpgradeIcon_AllElementDamage.png|class=invertablew|128px]]
|Increase damage when inflicting any element damage
|Increases your {{Elemental}} damage
| +5% All Element Damage
| +5% {{Elemental}} Damage per tier
| +10% All Element Damage
| +15% All Element Damage
| +20% All Element Damage
| +25% All Element Damage
|-
|-
|Lightning Damage
|Proc Chance
|[[Image:T_UpgradeIcon_LightningDamage.png|class=invertablew|128px]]
|[[File:T UpgradeIcon ProcChance.png|class=invertablew|128px]]
|Increase damage when inflicting lightning damage
|Increase the {{Proc Chance}} of all your weapons
| +5% Lightning Damage
| +5% Proc Chance per tier
| +10% Lightning Damage
| +15% Lightning Damage
| +20% Lightning Damage
| +25% Lightning Damage
|-
|Cryo Damage
|[[Image:T_UpgradeIcon_CryoDamage.png|class=invertablew|128px]]
|Increase damage when inflicting cryo damage
| +5% Cryo Damage
| +10% Cryo Damage
| +15% Cryo Damage
| +20% Cryo Damage
| +25% Cryo Damage
|-
|Void Damage
|[[Image:T_UpgradeIcon_VoidDamage.png|class=invertablew|128px]]
|Increase damage when inflicting void damage
| +5% Void Damage
| +10% Void Damage
| +15% Void Damage
| +20% Void Damage
| +25% Void Damage
|-
|-
|}
|}
Line 157: Line 111:
{| class="wikitable"
{| class="wikitable"
|+ style="text-align: left; font-size: 116%" |  
|+ style="text-align: left; font-size: 116%" |  
! Upgrade !! Icon !! Description !! Tier 1 (4 Tech) !! Tier 2 (6 Tech) !! Tier 3 (8 Tech) !! Tier 4 (10 Tech) !! Tier 5 (15 Tech)
! Upgrade !! Icon !! Description !! Benefit
|-
|-
|Magnetizer
|Magnetizer
|[[Image:T_UpgradeIcon_Magnetism.png|class=invertablew|128px]]
|[[Image:T_UpgradeIcon_Magnetism.png|class=invertablew|128px]]
|Increase the distance and power of your auto-magnetization module.
|Increase the distance and power of your auto-magnetization module.
| +10% Distance
| +10% Pickup Distance per tier
| +20% Distance
| +30% Distance
| +40% Distance
| +50% Distance
|-
|-
|Sprint Speed
|Grenade AoE
|[[Image:T_UpgradeIcon_SprintSpeed.png|class=invertablew|128px]]
|[[Image:T_UpgradeIcon_GrenadeAoE.png|class=invertablew|128px]]
|Increases Sprint speed
|Increases the AoE of Grenades
| +5% Sprint Speed
| +5% Grenade AoE per tier
| +10% Sprint Speed
| +15% Sprint Speed
| +20% Sprint Speed
| +25% Sprint Speed
|-
|-
|Grenade Cooldown
|Grenade Cooldown
|[[Image:T_UpgradeIcon_GrenadeCooldown.png|class=invertablew|128px]]
|[[Image:T_UpgradeIcon_GrenadeCooldown.png|class=invertablew|128px]]
|Reduces the cooldown of the Grenade
|Reduces the cooldown of your Grenade
| -10% Grenade Cooldown
| -10% Grenade Cooldown per tier
| -20% Grenade Cooldown
| -30% Grenade Cooldown
| -40% Grenade Cooldown
| -50% Grenade Cooldown
|-
|-
|Grenade AoE
|Sprint Speed
|[[Image:T_UpgradeIcon_GrenadeAoE.png|class=invertablew|128px]]
|[[Image:T_UpgradeIcon_SprintSpeed.png|class=invertablew|128px]]
|Increases the AoE of Grenades
|Increases Sprint speed
| +20% Grenade AoE
| +5% Sprint Speed per tier
| +40% Grenade AoE
| +60% Grenade AoE
| +80% Grenade AoE
| +100% Grenade AoE
|-
|-
|Scrap Pickup
|Scrap Pickup
|[[Image:T_UpgradeIcon_ScrapIncrease.png|class=invertablew|128px]]
|[[Image:T_UpgradeIcon_ScrapIncrease.png|class=invertablew|128px]]
|Increases scrap dropped by enemies
|Increases the amount of {{Scrap}}s dropped by Enemies
| +10% Scraps Picked Up
| +5% Scraps Dropped per tier
| +20% Scraps Picked Up
| +30% Scraps Picked Up
| +40% Scraps Picked Up
| +50% Scraps Picked Up
|-
|-
|Tech Pickup
|Tech Pickup
|[[Image:T_UpgradeIcon_TechPointIncrease.png|class=invertablew|128px]]
|[[Image:T_UpgradeIcon_TechPointIncrease.png|class=invertablew|128px]]
|Increases tech dropped by enemies
|Increases the amount of {{Tech Points}} dropped by Enemies
| +10% Tech Picked Up
| +10% Dropped per tier
| +20% Tech Picked Up
| +30% Tech Picked Up
| +40% Tech Picked Up
| +50% Tech Picked Up
|-
|}
 
== Removed/Unavailable Tech Masteries ==
The following tech masteries are currently ''not'' available in the game.
{| class="wikitable"
|+ style="text-align: left; font-size: 116%" |
! Upgrade !! Icon !! Description !! Tier 1 (4 Tech) !! Tier 2 (6 Tech) !! Tier 3 (8 Tech) !! Tier 4 (10 Tech) !! Tier 5 (15 Tech)
|-
|All Element Protection
|[[Image:T_UpgradeIcon_AllElementProtection.png|class=invertablew|128px]]
|...
| ...
| ...
| ...
| ...
| ...
|-
|All Weapons Damage
|[[Image:T_UpgradeIcon_AllWeaponDamage.png|class=invertablew|128px]]
|Increase damage from all sources
| +5% All Weapons Damage
| +10% All Weapons Damage
| +15% All Weapons Damage
| +20% All Weapons Damage
| +25% All Weapons Damage
|-
|Energy Damage
|[[Image:T_UpgradeIcon_EnergyDamage.png|class=invertablew|128px]]
|...
| ...
| ...
| ...
| ...
| ...
|-
|Grenade Element Stacks
|[[Image:T_UpgradeIcon_GrenadeStacks.png|class=invertablew|128px]]
|Increases the number of element stacks applied by grenades.
| +1 Grenade Element Stack
| +2 Grenade Element Stack
| +3 Grenade Element Stack
| +4 Grenade Element Stack
| +5 Grenade Element Stack
|-
|-
|}
|}

Latest revision as of 02:50, 14 September 2025

Permanent Tech Masteries are acquired by spending Tech at the Tech Mastery console. These upgrades persist after the player dies. Permanent Tech Masteries are split into three trees: Defense, Damage, and Utility.

The maximum Tech Upgrade Tier is initially 8, however, upon beating Keep it Together, the maximum Tech Upgrade Tier is increased to 10. All tech masteries require general Tech to upgrade, and each requires Tech Components specific to the mastery being upgraded.

Upgraded Cost per Tier

Existing Tech Tier Tech Cost to Upgrade Component Cost to Upgrade
1 25 Tech 2 Tech Components
2 50 Tech 3 Tech Components
3 75 Tech 5 Tech Components
4 and higher [citation needed] 100 Tech 8 Tech Components

Defense

Defense Masteries increase your survivability by boosting your Health

Upgrade Icon Description Benefit
Starting Health Increases your maximum Health +20 Max Health per tier

Maximum +200 Health

Max Shield Increases your maximum Shields +5 Shields per tier

Maximum +50 Shields

Shield Recharge Delay Reduces the delay before Shields regenerate. -1 second Shield Recharge Delay per tier
Shield Recharge Rate Increases the rate at which Shields regenerate +200% Shield Recharge Rate per tier
Health Orb Drop Rate Increases the chance of enemies dropping a health orb on death +100% Drop Rate per tier
Health Orb Value Increases the amount you gain from health orbs +20% Orb Heal per tier

Damage

Upgrade Icon Description Benefit
Weapon Damage Increases damage dealt by primary, secondary, and melee weapons +5% Weapon Damage per tier
Primary Damage Increases damage from your Primary Weapon +5% Primary Damage per tier
Secondary Damage Increases damage from your Secondary Weapon +5% Secondary Damage per tier
Melee Damage Increases damage from your Quick Melee +5% Melee Damage per tier
Grenade Damage Increases damage from your Grenade +10% Grenade Damage per tier
Element Damage Increases your Elemental damage +5% Elemental Damage per tier
Proc Chance Increase the Proc Chance of all your weapons +5% Proc Chance per tier

Utility

Upgrade Icon Description Benefit
Magnetizer Increase the distance and power of your auto-magnetization module. +10% Pickup Distance per tier
Grenade AoE Increases the AoE of Grenades +5% Grenade AoE per tier
Grenade Cooldown Reduces the cooldown of your Grenade -10% Grenade Cooldown per tier
Sprint Speed Increases Sprint speed +5% Sprint Speed per tier
Scrap Pickup Increases the amount of Scraps dropped by Enemies +5% Scraps Dropped per tier
Tech Pickup Increases the amount of Tech dropped by Enemies +10% Dropped per tier