Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Deadzone: Rogue/Weapons/Scoped Weapons: Difference between revisions

From The Tribes Depot
Stryk3r (talk | contribs)
Created page
 
Stryk3r (talk | contribs)
Added weakness mitigation
Line 20: Line 20:


* If used correctly, either sniper rifle is potent. DMRs, meanwhile, should be avoided on higher difficulties, as the recoil prevents them from being effective at long range. However, the low HP of enemies on lower difficulties allow DMRs to excel.
* If used correctly, either sniper rifle is potent. DMRs, meanwhile, should be avoided on higher difficulties, as the recoil prevents them from being effective at long range. However, the low HP of enemies on lower difficulties allow DMRs to excel.
* Sniper rifles excel at safely and methodically picking apart rooms. They are least effective when fighting multiple enemies. These mean that they are least effective in the first three Security Levels, due to the large number of enemies per room and lack of individually threatening targets. Effective use of sightlines is key to using Scoped Weapons effectively.
* Sniper rifles excel at safely and methodically picking apart rooms. They are least effective when fighting multiple enemies. These mean that they are least effective in the first three Security Levels, due to the large number of enemies per room and lack of individually threatening targets. Effective use of sightlines is key to using Scoped Weapons effectively. A secondary weapon, like a shotgun or SMG, should be used to mitigate these weaknesses.
* On Nightmare, sniper rifles can't one-shot most enemies with a weakpoint shot. As such, damage bonuses should be prioritized.
* On Nightmare, sniper rifles can't one-shot most enemies with a weakpoint shot. As such, damage bonuses should be prioritized.
* Tap weapons are usable in extreme close range as they deal full damage while unscoped. The accuracy penalty is less pronounced at this range.
* Tap weapons are usable in extreme close range as they deal full damage while unscoped. The accuracy penalty is less pronounced at this range.

Revision as of 18:03, 21 February 2025

Scoped weapons are semi-automatic weapons. They all have perfect accuracy and increased zoom while aiming, but poor accuracy while not aiming. They are best used at medium-long to long ranges.

Scoped weapons can be categorized as slow-firing sniper rifles or fast-firing designated marksman rifles (DMRs). They can also be categorized as charge weapons that deal improved damage after spending time while aiming, and tap weapons that always deal full damage.

Included Weapons

Crosspoint

The Crosspoint is a tap sniper.

Ion Driver

The Ion Driver is a charge sniper.

Revenant

The Revenant is a tap DMR.

Voidseer

The Voidseer is a charge DMR.

Strategy

  • If used correctly, either sniper rifle is potent. DMRs, meanwhile, should be avoided on higher difficulties, as the recoil prevents them from being effective at long range. However, the low HP of enemies on lower difficulties allow DMRs to excel.
  • Sniper rifles excel at safely and methodically picking apart rooms. They are least effective when fighting multiple enemies. These mean that they are least effective in the first three Security Levels, due to the large number of enemies per room and lack of individually threatening targets. Effective use of sightlines is key to using Scoped Weapons effectively. A secondary weapon, like a shotgun or SMG, should be used to mitigate these weaknesses.
  • On Nightmare, sniper rifles can't one-shot most enemies with a weakpoint shot. As such, damage bonuses should be prioritized.
  • Tap weapons are usable in extreme close range as they deal full damage while unscoped. The accuracy penalty is less pronounced at this range.