Deadzone: Rogue/Items: Difference between revisions
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|[[Image:T_PerkIcon_ElementSecondaryToPrimary.png|64px]] | |[[Image:T_PerkIcon_ElementSecondaryToPrimary.png|64px]] | ||
|'''Pistol Charm''' | |'''Pistol Charm''' | ||
|Your '''Primary Weapon''' now also has a chance to proc the element affix of your '''Secondary Weapon''' | |Your '''Primary Weapon''' now also has a chance to proc the element affix of your '''Secondary Weapon.''' | ||
|3 | |3 | ||
|Unconfirmed minimum security level | |Unconfirmed minimum security level | ||
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|[[Image:T_PerkIcon_EnergyDamage.png|64px]] | |[[Image:T_PerkIcon_EnergyDamage.png|64px]] | ||
|'''Elemental Catalyst''' | |'''Elemental Catalyst''' | ||
|Enemies take '''15%''' more damage for every elemental debuff applied to them | |Enemies take '''15%''' more damage for every elemental debuff applied to them. | ||
|3 | |3 | ||
|Unconfirmed minimum security level | |Unconfirmed minimum security level | ||
|- | |- | ||
|[[Image:T_PerkIcon_ExplosionRadius.png|64px]] | |[[Image:T_PerkIcon_ExplosionRadius.png|64px]] | ||
| | |'''Explosion Radius''' | ||
| | |Your '''Grenade''' explosion radius is increased by '''20%.''' | ||
| | |2 | ||
|Unconfirmed minimum security level | |Unconfirmed minimum security level | ||
|- | |- | ||
|[[Image:T_PerkIcon_ExtraGrenadeCharge.png|64px]] | |[[Image:T_PerkIcon_ExtraGrenadeCharge.png|64px]] | ||
| | |'''Spare Charge''' | ||
| | |Adds and extra charge to your '''Grenade'''. | ||
| | |3 | ||
|Unconfirmed minimum security level | |Unconfirmed minimum security level | ||
|- | |- | ||
|[[Image:T_PerkIcon_FarEnemyDamage.png|64px]] | |[[Image:T_PerkIcon_FarEnemyDamage.png|64px]] | ||
| | |'''Area Detonator''' | ||
| | |You deal '''30%''' more damage to enemies at least '''10 meters''' away from you. | ||
| | |2 | ||
|Unconfirmed minimum security level | |Unconfirmed minimum security level | ||
|- | |- | ||
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|- | |- | ||
|[[Image:T_PerkIcon_ReducedDamageAfterMeleeKill.png|64px]] | |[[Image:T_PerkIcon_ReducedDamageAfterMeleeKill.png|64px]] | ||
| | |'''Combat Buckler''' | ||
| | |Take '''20%''' less damage for '''3 seconds''' after getting a kill with your Melee weapon. | ||
| | | | ||
|Unconfirmed minimum security level | |Unconfirmed minimum security level | ||
Revision as of 02:08, 1 March 2025
Items are acquired at the end of each normal room. Whenever the last enemy in the room sis killed, the player can choice between 3 different items, which will persist until the end of the current run. Items do not carry over after death or between different runs.