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Deadzone: Rogue/Items: Difference between revisions

From The Tribes Depot
Bigwig (talk | contribs)
Outdated
Bigwig (talk | contribs)
First draft complete rewrite. Icons will need adjusting, names and abilities are still incomplete.
Line 3: Line 3:
Items are acquired at the end of each normal room.  Whenever the last enemy in the room sis killed, the player can choice between 3 different items, which will persist until the end of the current run.  Items do not carry over after death or between different runs.
Items are acquired at the end of each normal room.  Whenever the last enemy in the room sis killed, the player can choice between 3 different items, which will persist until the end of the current run.  Items do not carry over after death or between different runs.


{| class="wikitable sortable"
=== Rare and Epic Items ===
|+ style="text-align: left; font-size: 116%" |
{| class="wikitable"
! Icon !! Name !! Description !! Notes
|+
!Icon
!Name
!Description
!Notes
|-
|-
|[[Image:T_PerkIcon_ExtraQualityUpgrade.png|64px]]
|[[File:T PerkIcon ADSSpeed.png|64px|class=dzr_item dzr_item_rare]]
|'''Additional Quality Upgrade'''
|'''Monocle'''
|You can '''Upgrade''' the '''Quality''' of your weapons additional time at the Fabricator.
|'''Rare''': +20% damage and +35% Movement Speed while Aiming
'''Epic''':
|
|
|-
|-
|[[Image:T_PerkIcon_SpreadBurnAfterDead.png|64px]]
|[[File:T PerkIcon ArmorValue.png|64px|class=dzr_item dzr_item_rare]]
|'''Adrenaline Pump'''
|'''T1 Armored Plate'''
|Killing an enemy suffering from '''Burn''' spreads '''Burn''' to enemies within '''8 meters''' of them.
|'''Rare''': +2,000 {{Armor}}
|
|
|-
|-
|[[Image:T_PerkIcon_DashBoostsMoveSpeed.png|64px]]
|[[File:T PerkIcon BoostWeaponProcChanceAfterAbility.png|64px|class=dzr_item dzr_item_rare]]
|'''Afterburners'''
|'''Bio Gel'''
|After you '''Dash''', your '''Movement Speed''' is increased by '''50%''' for '''1 second'''.
|'''Rare''': +40% Proc Chance for 4 seconds after using your Grenade
|
|
|-
|-
|[[Image:T PerkIcon DamageToFullHealthEnemies.png|64px]]
|[[File:T PerkIcon CollectLootOnWeakpointKill.png|64px|class=dzr_item dzr_item_rare]]
|'''AI Chipset'''
|'''Remote Gatherer'''
|Enemies at '''Full health''' take '''35%''' more damage.
|'''Rare''': +20% {{Scrap}} dropped. You automatically collect all dropped loot
|
|
|-
|-
|[[Image:T_PerkIcon_ScrapAmmo.png|64px]]
|[[File:T PerkIcon CritChance.png|64px|class=dzr_item dzr_item_rare]]
|'''Ammo Auto-Factory'''
|'''Targeting Goggles'''
|Picking up '''Scrap''' adds ammo to your equipped weapon's magazine.
|'''Rare''':
|Each scrap adds a minimum of 1 bullet.
'''Epic''': +20% Crit Damage
|
|-
|-
|[[Image:T_PerkIcon_FreeShotsAfterKill.png|64px]]
|[[File:T PerkIcon ElementalDebuffsCauseDot.png|64px|class=dzr_item dzr_item_rare]]
| '''Ammo Surplus'''
|'''Meteorite Shard'''
|Firing your weapon does not consume ammo for '''3 seconds''' after you kill an enemy.
|'''Rare''':
|
|
|-
|-
|[[Image:T_PerkIcon_VoidDamageBoost.png|64px]]
|[[File:T PerkIcon CritsReduceCooldowns.png|64px|class=dzr_item dzr_item_rare]]
|'''Antimatter Rounds'''
|'''Stim Cap'''
|'''Void damage''' is increased by '''25%'''.
|'''Rare''': -10% remaining Dash and Grenade Cooldowns per '''Crit'''
|
|
|-
|-
|[[Image:T_PerkIcon_FarEnemyDamage.png|64px]]
|[[File:T PerkIcon EnergyDamage.png|64px|class=dzr_item dzr_item_rare]]
|'''Area Detonator'''
|
|You deal '''30%''' more damage to enemies at least '''10 meters''' away from you.
|'''Rare''':
'''Epic''':
|
|
|-
|-
|[[Image:T_PerkIcon_GrenadeSingleTargetBonusDamage.png|64px]]
|[[File:T PerkIcon DamageReductionAfterReload.png|64px|class=dzr_item dzr_item_rare]]
|'''Barbed Grenade'''
|
|Your '''Grenade''' deals '''50%''' more damage when it only damages one target.
|'''Rare''':
|
|-
|[[File:T PerkIcon DamageToFlyingEnemies.png|64px|class=dzr_item dzr_item_rare]]
|
|'''Rare''':
'''Epic''':
|
|-
|[[File:T PerkIcon DamageToFullHealthEnemies.png|64px|class=dzr_item dzr_item_rare]]
|
|'''Rare''':
'''Epic''':
|
|-
|[[File:T PerkIcon DamageToLieutenants.png|64px|class=dzr_item dzr_item_rare]]
|'''Command Trophy'''
|'''Rare''':
'''Epic''':
|
|-
|[[File:T PerkIcon DamageToLowHealthEnemies.png|64px|class=dzr_item dzr_item_rare]]
|'''Tactical Dataslate'''
|'''Rare''': +30% damage to enemies under 50% Health
'''Epic''':
|
|-
|[[File:T PerkIcon DamageToMeleeEnemies.png|64px|class=dzr_item dzr_item_rare]]
|
|'''Rare''':
'''Epic''':
|
|-
|[[File:T PerkIcon DamageToRangedEnemies.png|64px|class=dzr_item dzr_item_rare]]
|'''Precision Disruptor'''
|'''Rare''':
'''Epic''': +70% damage to Ranged enemies
|
|
|-
|-
|[[Image:T PerkIcon BoostWeaponProcChanceAfterAbility.png|64px]]
|[[File:T PerkIcon DamageWhileAtFullHealth.png|64px|class=dzr_item dzr_item_rare]]
|'''Bio Gel'''
|
|After using your '''Grenade''', your weapons have '''20%''' increased proc chance for '''4 seconds'''.
|'''Rare''':
'''Epic''':
|
|
|-
|-
|[[Image:T PerkIcon ExplosionDamage.png|64px]]
|[[File:T PerkIcon DashBoostsMeleeDamage.png|64px|class=dzr_item dzr_item_rare]]
|'''Blast Enhancer'''
|
|Your '''Grenade''' damage is increased by '''30%'''.
|'''Rare''':
'''Epic''':
|
|
|-
|-
|[[Image:T_PerkIcon_OrbHealing.png|64px]]
|[[File:T PerkIcon DashBoostsMoveSpeed.png|64px|class=dzr_item dzr_item_rare]]
|'''Bloodbags'''
|
|Health pickups heal you '''30%''' more.
|'''Rare''':
|
|
|-
|-
|[[Image:T_PerkIcon_PeriodicDamageAoe.png|64px]]
|[[File:T PerkIcon DebuffCausesStagger.png|64px|class=dzr_item dzr_item_rare]]
|'''Chaos Engine'''
|'''Smelling'''  
|You deal '''45''' damage per second to all enemies within '''8 meter''' of you.
|'''Rare''': +20% '''Stagger''' chance when applying an '''Elemental Debuff'''
|Doesn't function during stealth.
|
|-
|-
|[[Image:T_PerkIcon_ReducedDamageAfterMeleeKill.png|64px]]
|[[File:T PerkIcon DiscountOnFirstWeaponPurchase.png|64px|class=dzr_item dzr_item_rare]]
|'''Combat Buckler'''
|
|Take '''20%''' less damage for '''3 seconds''' after getting a kill with your Melee weapon.
|'''Rare''':
|
|
|-
|-
|[[Image:T_PerkIcon_DamageToLieutenants.png|64px]]
|[[File:T PerkIcon ElementalDamageBuff.png|64px|class=dzr_item dzr_item_rare]]
|'''Command Trophy'''
|
|You deal '''25%''' more damage to '''Elite''' enemies.
|'''Rare''':
|Affects [[Deadzone: Rogue/Enemies/Switchblade|Switchblades]] and [[Deadzone: Rogue/Enemies/Manspider|Manspiders]]
'''Epic''':
|
|-
|[[File:T PerkIcon ElementalDamageSynergy_Damage.png|64px|class=dzr_item dzr_item_rare]]
|
|'''Rare''':
'''Epic''':  
|
|-
|-
|[[Image:T_PerkIcon_ScrapDrop.png|64px]]
|[[File:T PerkIcon ElementalReactor.png|64px|class=dzr_item dzr_item_rare]]
|'''Credit Slate'''
|
|Enemies drop '''50%''' more '''Scrap'''.
|'''Rare''':
|
|
|-
|-
|[[Image:T_PerkIcon_CryoExtraSlow.png|64px]]
|[[File:T PerkIcon ElementalDebuffIncreasedWeakpointDamage.png|64px|class=dzr_item dzr_item_rare]]
|'''Cryo Accelerator'''
|'''Salt Shaker'''
|'''Chill''' slows enemies '''20%''' more.
|'''Rare''':
'''Epic''': +20% '''Crit Damage'''
|
|
|-
|-
|[[Image:T_PerkIcon_NearbyEnemyDamage.png|64px]]
|[[File:T PerkIcon EmptyMagFasterReload.png|64px|class=dzr_item dzr_item_rare]]
|'''Cybrid Eye'''
|'''Quickload Adapter'''
|You deal '''20%''' more damage to enemies within '''10 meters''' of you.
|'''Rare''': +50% '''Reload Speed''' when your magazine is empty
|
|
|-
|-
|[[Image:T_PerkIcon_EnergyDamage.png|64px]]
|[[File:T PerkIcon ExplosionDamage.png|64px|class=dzr_item dzr_item_rare]]
|'''Elemental Catalyst'''
|
|Enemies take '''15%''' more damage for every elemental debuff applied to them.
|'''Rare''':
'''Epic''':
|
|
|-
|-
|[[Image:Icon_Bridge_008_StarDasherEnergyDrink.png|64px]]
|[[File:T PerkIcon ExplosionRadius.png|64px|class=dzr_item dzr_item_rare]]
|'''Energy Drink'''
|
|Your '''Movement Speed''' is increased by '''20%''' for each enemy within '''10 meters''' of you, up to a maximum of '''100%'''.
|'''Rare''':
|
|
|-
|-
|[[Image:T_PerkIcon_SwapBoostsFireRate.png|64px]]
|[[File:T PerkIcon FreeReroll.png|64x64px]]
|'''Enhanced Holster'''
|'''Probability Cube'''
|When you swap weapons, your '''Fire Rate''' is increased by '''30%''' for '''5 seconds'''.
|'''Rare''': +1 '''Affix Reroll''' at the '''Fabricator'''.  
'''Epic''':
|
|
|-
|-
|[[Image:T_PerkIcon_ExplosionRadius.png|64px]]
|[[File:T PerkIcon ExtraGrenadeCharge.png|64px|class=dzr_item dzr_item_rare]]
|'''Explosion Radius'''
|
|Your '''Grenade''' explosion radius is increased by '''20%.'''
|'''Rare''':
|
|
|-
|-
|[[Image:T PerkIcon FireBurnDuration.png|64px]]
|[[File:T PerkIcon ExtraQualityUpgrade.png|64px|class=dzr_item dzr_item_rare]]
|'''Extra Fuel'''
|'''Hammer of the Artisan's Forge'''
|'''Burn''' duration is increased by '''100%.'''
|'''Rare''': +1 weapon '''Quality Upgrade''' at the '''Fabricator'''
'''Epic''':
|
|
|-
|-
|[[Image:T PerkIcon CorruptionTargetExtraWeakpointDamage.png|64px]]
|[[File:T PerkIcon FarEnemyDamage.png|64px|class=dzr_item dzr_item_rare]]
|'''Eye of the Void'''
|'''Magnifying Lens'''
|Weakpoint damage to '''Corrupted''' targets is increased by '''50%.'''
|'''Rare''': +30% damage to enemies beyond 10 meters
'''Epic''':
|
|
|-
|-
|[[Image:T_PerkIcon_FarEnemyDamageMitigation.png|64px]]
|[[File:T PerkIcon FarEnemyDamageMitigation.png|64px|class=dzr_item dzr_item_rare]]
|'''Field Generator'''
|
|You take '''20%''' less damage from enemies at least '''10 meters''' away from you.
|'''Rare''':
|
|
|-
|-
|[[Image:T_PerkIcon_FireRateReloadSpeed.png|64px]]
|[[File:T PerkIcon FireRateReloadSpeed.png|64px|class=dzr_item dzr_item_rare]]
|'''Fire Rate and Reload Speed'''
|
|Your '''Fire Rate''' and '''Reload Speed''' are both increased by '''20%.'''
|'''Rare''':
'''Epic''':
|
|
|-
|-
|[[Image:T_PerkIcon_FirstShotDamage.png|64px]]
|[[File:T PerkIcon FirstShotDamage.png|64px|class=dzr_item dzr_item_rare]]
|'''Front Load'''
|'''Front Load'''
|The first round in your magazine does '''40%''' more damage.
|'''Rare''': +40% damage from your first bullet
'''Epic''': +80% damage from your first bullet
|
|-
|[[File:T PerkIcon GrenadeKillRestoresAmmo.png|64px|class=dzr_item dzr_item_rare]]
|'''Confetti Popper'''
|'''Rare''': '''Grenade''' kills replenish 30% ammo
|
|-
|[[File:T PerkIcon GrenadeSingleTargetBonusDamage.png|64px|class=dzr_item dzr_item_rare]]
|'''Barbed Grenade'''
|'''Rare''': +50% '''Grenade''' damage against a single target
'''Epic''':
|
|
|-
|-
|[[Image:T_PerkIcon_CryoDamageBoost.png|64px]]
|[[File:T PerkIcon IncreaseCritDamage_DecreaseNonCritDamage.png|64px|class=dzr_item dzr_item_rare]]
|'''Frosted Tips'''
|'''Plastic Wand'''
|'''Cryo Damage''' is increased by '''25%.'''
|'''Rare''': +20% {{Critical Damage}}
'''Epic''':
|
|
|-
|-
|[[Image:T_PerkIcon_LightningShockExtraCrit.png|64px]]
|[[File:T PerkIcon Item IncreaseMeleeSwingSpeed.png|64px|class=dzr_item dzr_item_rare]]
|'''Gold Plated Wires'''
|
|'''Shock Critical Chance''' bonus is increased by '''20%.'''
|'''Rare''':
|
|
|-
|-
|[[Image:T_PerkIcon_LastShotsPlusCrit.png|64px]]
|[[File:T PerkIcon IncreaseSwapSpeed.png|64px|class=dzr_item dzr_item_rare]]
|'''Hero Mask'''
|'''Magnetized Gauntlet'''
|'''Critical Hit Chance''' is increased by '''30%''' while your weapon's magazine is below '''50%''' capacity.
|'''Rare''': +100% Weapon Swap Speed
|Triggers when your magazine is at 50% capacity.
|
|-
|-
|[[Image:Icon_Hydroponics_024_HoneyEnzymes.png|64px]]
|[[File:T PerkIcon KilledEnemiesSpreadDebuffs.png|64px|class=dzr_item dzr_item_rare]]
|'''Honey Enzymes'''
|'''Hair Dryer'''
|Prevent death once, restoring you to '''35%''' of your '''Maximum Health'''.
|'''Rare''': Enemies spread '''Elemental Debuffs''' over 8 meters on death
|
|
|-
|-
|[[Image:T_PerkIcon_IncreaseSwapSpeed.png|64px]]
|[[File:T PerkIcon KillingDebuffedEnemy BoostsElementDamage.png|64px|class=dzr_item dzr_item_rare]]
|'''Increased Swap Speed'''
|
|You swap weapons '''20%''' faster.
|'''Rare''':
'''Epic''':
|
|
|-
|-
|[[File:Icon Medical 005 IrradiatedSample.png|left|53x53px]]
|[[File:T PerkIcon KillsReduceReload.png|64px|class=dzr_item dzr_item_rare]]
|Irradiated Sample
|
|'''Melee''' attacks execute enemies that are below '''40%''' Health.
|'''Rare''':
|After an enemy takes damage from a melee attack, if they are below 40% HP, they take a massive amount of damage.
|
|-
|-
|[[Image:T_PerkIcon_DamageToMeleeEnemies.png|64px]]
|[[File:T PerkIcon LastShotsPlusCrit.png|64px|class=dzr_item dzr_item_rare]]
|'''Knuckle Dusters'''
|
|You deal '''35%''' more damage to '''Melee''' enemies.
|'''Rare''':
'''Epic''':
|
|
|-
|-
|[[Image:T_PerkIcon_ElementMeleeToPrimary.png|64px]]
|[[File:T PerkIcon MagazineSize.png|64px|class=dzr_item dzr_item_rare]]
|'''Large Bayonet'''
|'''Mag Clip'''
|Your '''Primary Weapon''' now also has a chance to proc the element affix of your '''Melee Weapon'''.
|'''Rare''': +50% magazine capacity (minimum +1)
'''Epic''':
|
|
|-
|-
|[[Image:T_PerkIcon_MeleeKill_BuffPrimaryProcChance.png|64px]]
|[[File:T PerkIcon MeleeKillExecutesOtherWeakEnemies.png|64px|class=dzr_item dzr_item_rare]]
|'''Large Opal Charm'''
|
|After killing an enemy with your '''Melee Weapon''', your next attack with your '''Primary Weapon''' has a '''50%''' increased proc chance.
|'''Rare''':
|
|
|-
|-
|[[Image:T_PerkIcon_MarkNearbyEnemiesOnKill.png|64px]]
|[[File:T PerkIcon MoveSpeedBuffOnDamaged.png|64px|class=dzr_item dzr_item_rare]]
|'''Laser Pointer'''
|
|When you kill an enemy, they have a '''25%''' chance to '''Mark''' all other enemies within '''10 meters'''.
|'''Rare''':
'''Marked''' targets take '''50%''' extra damage.
|
|
|-
|-
|[[Image:T PerkIcon LightningDamageBoost.png|64px]]
|[[File:T PerkIcon NearbyEnemyDamage.png|64px|class=dzr_item dzr_item_rare]]
|'''Lightning Rounds'''
|
|'''Lightning damage''' is increased by '''25%.'''
|'''Rare''':
'''Epic''':
|
|
|-
|-
|[[Image:T_PerkIcon_PickupRange.png|64px]]
|[[File:T PerkIcon ClawHammer.png|64px|class=dzr_item dzr_item_rare]]
|
|'''Rare''':
'''Epic''':
|
|-
|[[File:T PerkIcon OrbHealing.png|64px|class=dzr_item dzr_item_rare]]
|
|'''Rare''':
|
|-
|[[File:T PerkIcon PickupRange.png|64px|class=dzr_item dzr_item_rare]]
|'''Magnetic Disc'''
|'''Magnetic Disc'''
|Your pickup range is increased by '''100%'''.
|'''Rare''': +100% Pickup range.  +3% damage per {{Scrap}} or {{Tech Points}} picked up for 5 seconds (max 30%)
'''Epic''':
|
|
|-
|-
|[[Image:T_PerkIcon_FireDamageBoost.png|64px]]
|[[File:T PerkIcon ProcChanceIncrease.png|64px|class=dzr_item dzr_item_rare]]
|'''Molten Ammo'''
|
|'''Fire damage''' is increased by 25%.
|'''Rare''':
'''Epic''':
|
|
|-
|-
|[[Image:Icon_Engineering_007_NeurosteelPlates.png|64px]]
|[[File:T PerkIcon ReducedGrenadeCooldown.png|64px|class=dzr_item dzr_item_rare]]
|'''Neurosteel Plates'''
|'''Utility Belt'''
|When your '''Shields''' break, you emit a shockwave that stuns enemies within '''6 meters''' of you.
|'''Rare''':
'''Epic''': -40% Grenade Cooldown
|
|
|-
|-
|[[Image:T_PerkIcon_ChillApplyDamage.png|64px]]
|[[File:T PerkIcon ReflectDamage.png|64px|class=dzr_item dzr_item_rare]]
|'''Nitrogen Tank'''
|'''Photon Padding'''
|'''Cyro Chill''' now deal damage over time.
|'''Rare''': '''Reflect''' 200% of damage taken back to the attacker
'''Epic''':
|
|
|-
|-
|[[Image:T_PerkIcon_ReloadBoostsFireRate.png|64px]]
|[[File:T PerkIcon ReloadBoostsFireRate.png|64px|class=dzr_item dzr_item_rare]]
|'''Overclocked Core'''
|'''Overclocked Core'''
|Your '''Fire Rate''' is increased by '''50%''' for '''3 seconds''' after you reload.
|'''Rare''': +50% '''Fire Rate''' for 3 seconds after '''Reloading'''
|
|-
|[[File:T PerkIcon ResilientShield.png|64px|class=dzr_item dzr_item_rare]]
|'''Shield Recovery Unit'''
|'''Rare''': {{Shield}}s recharge faster as you get closer to death
|
|-
|[[File:T PerkIcon RestoreBulletsOnDistanceTraveled.png|64px|class=dzr_item dzr_item_rare]]
|'''Brass Boot'''
|'''Rare''': Restore +2 bullet per 5 meters traveled
|
|-
|[[File:T PerkIcon ScrapAmmo.png|64px|class=dzr_item dzr_item_rare]]
|
|'''Rare''':
|
|-
|[[File:T PerkIcon ScrapDrop.png|64px|class=dzr_item dzr_item_rare]]
|'''Credit Slate'''
|'''Rare''': +50% {{Scrap}} dropped
|
|-
|[[File:T PerkIcon ShieldBreakDamageImmunity.png|64px|class=dzr_item dzr_item_rare]]
|
|'''Rare''':
|
|-
|[[File:T PerkIcon SpeedBoostNearEnemies.png|64px|class=dzr_item dzr_item_rare]]
|'''Energy Drink'''
|'''Rare''': +20% '''Movement Speed''' for each nearby enemy (max +100%)
|
|-
|[[File:T PerkIcon SwapBoostsFireRate.png|64px|class=dzr_item dzr_item_rare]]
|
|'''Rare''':
|
|-
|[[File:T PerkIcon GrenadeWeakensEnemies.png|64px|class=dzr_item dzr_item_rare]]
|
|'''Rare''':
|
|-
|[[File:T PerkIcon ElementalDebuffPotency.png|64px|class=dzr_item dzr_item_rare]]
|
|'''Rare''':
|
|-
|[[File:T PerkIcon ProcChanceBoostForCloseRange.png|64px|class=dzr_item dzr_item_rare]]
|
|'''Rare''':
|
|-
|[[File:T PerkIcon HipfireReduceSpread.png|64px|class=dzr_item dzr_item_rare]]
|
|'''Rare''':
|
|-
|[[File:T PerkIcon DashReload.png|64px|class=dzr_item dzr_item_rare]]
|'''Sparkplug'''
|'''Rare''': Replenish 15% ammo after '''Dashing''' (minimum +1)
|
|-
|[[File:T PerkIcon HealthOrbRestoreShield.png|64px|class=dzr_item dzr_item_rare]]
|'''Backup Battery'''
|'''Rare''': '''Health Orbs''' restore 20% {{Shield}}
|
|-
|[[File:T PerkIcon ExtraMaxHealth.png|64px|class=dzr_item dzr_item_rare]]
|'''Food Pyramid'''
|'''Rare''': +20% '''Maximum''' {{Health}}
|
|-
|[[File:T PerkIcon ExtraMaxShield.png|64px|class=dzr_item dzr_item_rare]]
|
|'''Rare''':
|
|-
|[[File:T PerkIcon PreventDamageWhenLowHealth.png|64px|class=dzr_item dzr_item_rare]]
|
|'''Rare''':
|
|-
|[[File:T PerkIcon DamageBoostWhenKillEnemy.png|64px|class=dzr_item dzr_item_rare]]
|'''Pet Leash'''
|'''Rare''': +15% damage for 3 seconds after killing an enemy
'''Epic''':
|
|-
|[[File:T PerkIcon WeakpointDamageBoost.png|64px|class=dzr_item dzr_item_rare]]
|'''Ballistic Helmet'''
|'''Rare''': +25% {{Weakpoint}} '''Damage'''
'''Epic''':
|
|-
|[[File:T PerkIcon FullShieldGiveResistance.png|64px|class=dzr_item dzr_item_rare]]
|
|'''Rare''':
|
|-
|[[File:T PerkIcon WeakpointKillsBoostNextShot.png|64px|class=dzr_item dzr_item_rare]]
|'''Space Heater'''
|'''Rare''': +50% damge to your next shot after killing an enemy with a {{Weakpoint}} shot
'''Epic''': +100% damage to your next shot after killing an enemy with a '''{{Weakpoint}}''' shot
|
|-
|[[File:T PerkIcon WeakpointShotsStaggerEnemy.png|64px|class=dzr_item dzr_item_rare]]
|'''Targeting Array'''
|'''Rare''': +20% '''Stagger''' chance on {{Weakpoint}} hits
|
|-
|[[File:T PerkIcon SlowDescentBoostAirborneDamage.png|64px|class=dzr_item dzr_item_rare]]
|
|'''Rare''':
'''Epic''':
|
|
|-
|-
|[[Image:T_PerkIcon_ReflectDamage.png|64px]]
|[[File:T PerkIcon SwapGrantsSpeedAndDodge.png|64px|class=dzr_item dzr_item_rare]]
|'''Photon Padding'''
|
|When you take damage, you deal '''150%''' of the damage taken back to the attacker.
|'''Rare''':
|
|-
|[[File:T PerkIcon IncreasedBarrelDamage.png|64px|class=dzr_item dzr_item_rare]]
|
|'''Rare''':
|
|-
|[[File:T_PerkIcon_MeleeKill_ReloadEquipWeapon.png|class=dzr_item dzr_item_rare|64x64px]]
|
|'''Rare''':
|
|}
 
==== Superior Items ====
{| class="wikitable"
!Icon
!Name
!Description
!Notes
|-
|[[File:T SuperPerkIcon AmmoRefundDamageIncrease.png|64px|class=dzr_item dzr_item_rare]]
|
|
|
|-
|[[File:T SuperPerkIcon ConsecutiveCritDamage.png|64px|class=dzr_item dzr_item_rare]]
|
|
|
|-
|[[File:T PerkIcon CritsBoostCritDamage.png|64px|class=dzr_item dzr_item_rare]]
|
|
|
|-
|[[File:T SuperPerkIcon DamageBoostPerEnemyWithElementalDebuff.png|64px|class=dzr_item dzr_item_rare]]
|
|
|
|-
|[[File:T SuperPerkIcon DamageBoostPerMissingHealth.png|64px|class=dzr_item dzr_item_rare]]
|
|
|
|-
|[[File:T PerkIcon DelayedShotBonus.png|64px|class=dzr_item dzr_item_rare]]
|
|
|
|-
|[[File:T SuperPerkIcon ExcessCritChanceDamage.png|64px|class=dzr_item dzr_item_rare]]
|
|
|
|-
|[[File:T SuperPerkIcon ExitStealthBonuses.png|64px|class=dzr_item dzr_item_rare]]
|
|
|
|-
|[[File:T SuperPerkIcon Nitroglycerin-Powder.png|64px|class=dzr_item dzr_item_rare]]
|
|
|
|-
|[[File:T SuperPerkIcon FreeShotsAfterKill.png|64px|class=dzr_item dzr_item_rare]]
|
|
|
|-
|[[File:T SuperPerkIcon GetAmmoWhenApplyingElementalEffect.png|64px|class=dzr_item dzr_item_rare]]
|
|
|
|-
|[[File:T SuperPerkIcon GrenadeDamageToHealthyEnemies.png|64px|class=dzr_item dzr_item_rare]]
|
|
|
|-
|[[File:T SuperPerkIcon GrenadeDoubleDamage.png|64px|class=dzr_item dzr_item_rare]]
|
|
|
|-
|[[File:T SuperPerkIcon GrenadeProcWeapons.png|64px|class=dzr_item dzr_item_rare]]
|
|
|
|-
|[[File:T PerkIcon GrenadeSecondExplosion.png|64px|class=dzr_item dzr_item_rare]]
|
|
|
|
|-
|-
|[[Image:T_PerkIcon_ElementSecondaryToPrimary.png|64px]]
|[[File:T SuperPerkIcon HealthBasedDamage.png|64px|class=dzr_item dzr_item_rare]]
|'''Pistol Charm'''
|
|Your '''Primary Weapon''' now also has a chance to proc the element affix of your '''Secondary Weapon.'''
|
|
|
|-
|-
|[[Image:T_PerkIcon_PlasmaOrbGenerator.png|64px]]
|[[File:T SuperPerkIcon HealthOrbGrantsImmunity.png|64px|class=dzr_item dzr_item_rare]]
|'''Plasma Coil'''
|
|You spawn a '''Plasma Orb''' every '''10 seconds'''.  '''Plasma Orbs''' completely negate incoming damage, but are consumed in the process.
|
|Only one Plasma Orb can exist at once.
|
|-
|-
|[[Image:T_PerkIcon_DamageToRangedEnemies.png|64px]]
|[[File:T SuperPerkIcon KillRestoresBullet NotKillBoostsDamage.png|64px|class=dzr_item dzr_item_rare]]
|'''Precision Disruptor'''
|
|You deal '''35%''' more damage to '''Ranged''' enemies.
|
|
|
|-
|-
|[[Image:T_PerkIcon_FreeReroll.png|64px]]
|[[File:T SuperPerkIcon KillsGrantBarrier.png|64px|class=dzr_item dzr_item_rare]]
|'''Probability Cube'''
|
|You can '''Reroll''' the '''Affixes''' of your weapons additional time at the Fabricator.
|
|
|
|-
|-
|[[Image:T_PerkIcon_EmptyMagFasterReload.png|64px]]
|[[File:T SuperPerkIcon KillsGrantDamage.png|64px|class=dzr_item dzr_item_rare]]
|'''Quickload Adapter'''
|
|Your '''Reload Speed''' is increased by '''50%''' when your magazine is empty.
|
|
|
|-
|-
|[[Image:T_PerkIcon_BrokenShieldFireRate.png|64px]]
|[[File:T SuperPerkIcon KillstreakGrantsSmartBullets.png|64px|class=dzr_item dzr_item_rare]]
|'''Rapidfire Module'''
|
|After your '''Shields''' break, your '''Fire Rate''' is increased by '''35%''' for '''4 seconds.'''
|
|
|
|-
|-
|[[Image:T_PerkIcon_CollectLootOnWeakpointKill.png|64px]]
|[[File:T PerkIcon MarkNearbyEnemiesOnKill.png|64px|class=dzr_item dzr_item_rare]]
|'''Remote Gatherer'''
|
|Automatically collect all loot dropped by the enemies killed with a '''Weakpoint''' shot.
|
|
|
|-
|-
|[[Image:T_PerkIcon_ElementPrimaryToSecondary.png|64px]]
|[[File:T PerkIcon ElementPrimaryToMelee.png|64px|class=dzr_item dzr_item_rare]]
|'''Rifle Charm'''
|
|Your '''Secondary Weapon''' now also has a chance to proc the element affix of your '''Primary Weapon.'''
|
|
|
|-
|-
|[[Image:T_PerkIcon_ImprovedDoubleJump.png|64px]]
|[[File:T PerkIcon ElementSecondaryToMelee.png|64px|class=dzr_item dzr_item_rare]]
|'''Rocket Boots'''
|
|The strength of your '''Double Jump''' is significantly increased.
|
|
|
|-
|-
|[[Image:T_PerkIcon_ResilientShield.png|64px]]
|[[File:T SuperPerkIcon MissedShotAmmoRefund.png|64px|class=dzr_item dzr_item_rare]]
|'''Shield Recovery Unit'''
|
|Your '''Shields''' recharge faster as you get closer to death.
|
|
|
|-
|-
|[[Image:T_PerkIcon_DamageToFlyingEnemies.png|64px]]
|[[File:T SuperPerkIcon MissingBulletsIncreaseDamage.png|64px|class=dzr_item dzr_item_rare]]
|'''Skystrike Array'''
|
|You deal '''35%''' more damage to '''Flying''' enemies.
|
|
|
|-
|-
|[[Image:T_PerkIcon_MeleeKill_BuffSecondaryDamage.png|64px]]
|[[File:T SuperPerkIcon OverhealingRestoresShields.png|64px|class=dzr_item dzr_item_rare]]
|'''Small Ruby Skull Charm'''
|
|After killing an enemy with your '''Melee Weapon''', your next attack with your '''Secondary Weapon''' deals '''35%''' more damage
|
|
|
|-
|-
|[[Image:T_PerkIcon_SmartRocket.png|64px]]
|[[File:T PerkIcon PlasmaOrbGenerator.png|64px|class=dzr_item dzr_item_rare]]
|'''Smart Rocket'''
|
|Firing your weapon spawns a '''Smart Rocket'''.  Recharges after '''6 seconds'''.
|
|
|
|-
|-
|[[Image:T PerkIcon GrenadeSecondExplosion.png|64px]]
|[[File:T PerkIcon ElementMeleeToPrimary.png|64px|class=dzr_item dzr_item_rare]]
|'''Something Extra'''
|
|Your '''Grenade''' now has a second explosion that deals '''35%''' of its original damage.
|
|
|
|-
|-
|[[Image:T_PerkIcon_CritsBoostCritDamage.png|64px]]
|[[File:T PerkIcon ElementSecondaryToPrimary.png|64px|class=dzr_item dzr_item_rare]]
|'''Space Whiskey'''
|
|Landing a critical hit increases '''Critical Hit''' bonus damage by '''40%''' for '''4 seconds'''.
|
|
|
|-
|-
|[[Image:T_PerkIcon_ExtraGrenadeCharge.png|64px]]
|[[File:T PerkIcon ElementMeleeToSecondary.png|64px|class=dzr_item dzr_item_rare]]
|'''Spare Charge'''
|
|Adds and extra charge to your '''Grenade'''.
|
|
|
|-
|-
|[[Image:T_PerkIcon_CritsReduceCooldowns.png|64px]]
|[[File:T PerkIcon ElementPrimaryToSecondary.png|64px|class=dzr_item dzr_item_rare]]
|'''Stim Cap'''
|
|'''Critical Hits''' lower remaining '''Dash''' and '''Grenade Cooldowns''' by '''10%.'''
|
|
|
|-
|-
|[[Image:T PerkIcon ArmorValue.png|64px]]
|[[File:T SuperPerkIcon ShieldBoostsGrenadeDamage.png|64px|class=dzr_item dzr_item_rare]]
|'''T1 Armored Plate'''
|
|Your '''Armor Rating''' is increased by '''20%'''.
|
|
|
|-
|-
|[[Image:T PerkIcon DamageToLowHealthEnemies.png|64px]]
|[[File:T PerkIcon SmartRocket.png|64px|class=dzr_item dzr_item_rare]]
|'''Tactical Dataslate'''
|
|You deal '''20%''' more damge to enemies that are below '''Half Health'''.
|
|
|
|-
|-
|[[Image:T_PerkIcon_CritChance.png|64px]]
|[[File:T SuperPerkIcon ProcTriggersAdditionalDamage.png|64px|class=dzr_item dzr_item_rare]]
|'''Targeting Goggles'''
|
|Your '''Critical Hit Chance''' is increased by '''20%.'''
|
|
|
|-
|-
|[[Image:T_PerkIcon_MoveSpeedBuffOnDamaged.png|64px]]
|[[File:T SuperPerkIcon ConsecutiveWeakpoints.png|64px|class=dzr_item dzr_item_rare]]
|'''Tesla Skis'''
|
|Your '''Movement Speed''' increases by '''20%''' for '''3 seconds''' after you take damage. Recharges after '''10 seconds'''.
|
|
|
|-
|-
|[[Image:T_PerkIcon_ShockApplyStagger.png|64px]]
|[[File:T SuperPerkIcon IncreasedFirstWeakpointDamage.png|64px|class=dzr_item dzr_item_rare]]
|'''Thunderclap'''
|
|When applying '''Shock''' to an enemy, you have a '''20%''' chance to stagger them.
|
|Appears to only work when Shock is initially applied.
|
|-
|-
|[[Image:T_PerkIcon_Item_IncreaseMeleeSwingSpeed.png|64px]]
|[[File:T SuperPerkIcon IncreasedProcChanceAndDamage.png|64px|class=dzr_item dzr_item_rare]]
|'''Turbo Blade'''
|
|Your '''Melee Swing Speed''' is increased by '''25%'''.
|
|
|
|-
|-
|[[Image:T_PerkIcon_VoidCorruptionDuration.png|64px]]
|[[File:T SuperPerkIcon IncreasedWeakpointCritDamage.png|64px|class=dzr_item dzr_item_rare]]
|Voidstrike Core
|
|'''Corruption''' duration is increased by '''100%'''.
|
|
|
|-
|-
|[[Image:T_PerkIcon_DashBoostsMeleeDamage.png|64px]]
|[[File:T SuperPerkIcon DebuffConfettiExplosion.png|64px|class=dzr_item dzr_item_rare]]
|'''Wrist Vanes'''
|
|Dashing increases '''Melee damage''' by '''40%''' for '''3 seconds.'''
|
|
|
|}
|}

Revision as of 23:57, 7 September 2025

I need an escort.

This article or section may contain out-of-date or incorrect information.

Items are acquired at the end of each normal room. Whenever the last enemy in the room sis killed, the player can choice between 3 different items, which will persist until the end of the current run. Items do not carry over after death or between different runs.

Rare and Epic Items

Icon Name Description Notes
Monocle Rare: +20% damage and +35% Movement Speed while Aiming

Epic:

T1 Armored Plate Rare: +2,000 Armor
Bio Gel Rare: +40% Proc Chance for 4 seconds after using your Grenade
Remote Gatherer Rare: +20% Scrap dropped. You automatically collect all dropped loot
Targeting Goggles Rare:

Epic: +20% Crit Damage

Meteorite Shard Rare:
Stim Cap Rare: -10% remaining Dash and Grenade Cooldowns per Crit
Rare:

Epic:

Rare:
Rare:

Epic:

Rare:

Epic:

Command Trophy Rare:

Epic:

Tactical Dataslate Rare: +30% damage to enemies under 50% Health

Epic:

Rare:

Epic:

Precision Disruptor Rare:

Epic: +70% damage to Ranged enemies

Rare:

Epic:

Rare:

Epic:

Rare:
Smelling Rare: +20% Stagger chance when applying an Elemental Debuff
Rare:
Rare:

Epic:

Rare:

Epic:

Rare:
Salt Shaker Rare:

Epic: +20% Crit Damage

Quickload Adapter Rare: +50% Reload Speed when your magazine is empty
Rare:

Epic:

Rare:
Probability Cube Rare: +1 Affix Reroll at the Fabricator.

Epic:

Rare:
Hammer of the Artisan's Forge Rare: +1 weapon Quality Upgrade at the Fabricator

Epic:

Magnifying Lens Rare: +30% damage to enemies beyond 10 meters

Epic:

Rare:
Rare:

Epic:

Front Load Rare: +40% damage from your first bullet

Epic: +80% damage from your first bullet

Confetti Popper Rare: Grenade kills replenish 30% ammo
Barbed Grenade Rare: +50% Grenade damage against a single target

Epic:

Plastic Wand Rare: +20% Crit Damage

Epic:

Rare:
Magnetized Gauntlet Rare: +100% Weapon Swap Speed
Hair Dryer Rare: Enemies spread Elemental Debuffs over 8 meters on death
Rare:

Epic:

Rare:
Rare:

Epic:

Mag Clip Rare: +50% magazine capacity (minimum +1)

Epic:

Rare:
Rare:
Rare:

Epic:

Rare:

Epic:

Rare:
Magnetic Disc Rare: +100% Pickup range. +3% damage per Scrap or Tech picked up for 5 seconds (max 30%)

Epic:

Rare:

Epic:

Utility Belt Rare:

Epic: -40% Grenade Cooldown

Photon Padding Rare: Reflect 200% of damage taken back to the attacker

Epic:

Overclocked Core Rare: +50% Fire Rate for 3 seconds after Reloading
Shield Recovery Unit Rare: Shields recharge faster as you get closer to death
Brass Boot Rare: Restore +2 bullet per 5 meters traveled
Rare:
Credit Slate Rare: +50% Scrap dropped
Rare:
Energy Drink Rare: +20% Movement Speed for each nearby enemy (max +100%)
Rare:
Rare:
Rare:
Rare:
Rare:
Sparkplug Rare: Replenish 15% ammo after Dashing (minimum +1)
Backup Battery Rare: Health Orbs restore 20% Shield
Food Pyramid Rare: +20% Maximum Health
Rare:
Rare:
Pet Leash Rare: +15% damage for 3 seconds after killing an enemy

Epic:

Ballistic Helmet Rare: +25% Weakpoint Damage

Epic:

Rare:
Space Heater Rare: +50% damge to your next shot after killing an enemy with a Weakpoint shot

Epic: +100% damage to your next shot after killing an enemy with a Weakpoint shot

Targeting Array Rare: +20% Stagger chance on Weakpoint hits
Rare:

Epic:

Rare:
Rare:
Rare:

Superior Items

Icon Name Description Notes