Deadzone: Rogue/Items: Difference between revisions
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Items are acquired at the end of each normal room. Whenever the last enemy in the room | Items are acquired at the end of each normal room. Whenever the last enemy in the room is killed, the player can choice between 3 different items, which will persist until the end of the current run. Items do not carry over after death or between different runs. | ||
=== Rare and Epic Items === | === Rare and Epic Items === | ||
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|[[File:T PerkIcon GrenadeSecondExplosion.png|64px|class=dzr_item dzr_item_rare]] | |[[File:T PerkIcon GrenadeSecondExplosion.png|64px|class=dzr_item dzr_item_rare]] | ||
| | |'''Cherry Bomb''' | ||
| | |7% chance for your '''Grenade''' to explode twice | ||
| | |5 Tiers | ||
+7% proc rate chance per tier, up to 35% | |||
|- | |- | ||
|[[File:T SuperPerkIcon HealthBasedDamage.png|64px|class=dzr_item dzr_item_rare]] | |[[File:T SuperPerkIcon HealthBasedDamage.png|64px|class=dzr_item dzr_item_rare]] | ||
| | |'''Steroid Tablets''' | ||
| | | +0.1% damage for each percent of your current '''Health''' you have | ||
| | |5 Tiers | ||
+0.1% damage per tier, up to 0.5% | |||
|- | |- | ||
|[[File:T SuperPerkIcon HealthOrbGrantsImmunity.png|64px|class=dzr_item dzr_item_rare]] | |[[File:T SuperPerkIcon HealthOrbGrantsImmunity.png|64px|class=dzr_item dzr_item_rare]] | ||
|'''Artificial Heart''' | |'''Artificial Heart''' | ||
| | |'''Immune''' to all damage for 1 second after consuming a '''Health Orb''' | ||
| | |5 Tiers | ||
1 second duration per tier, up to 5 seconds | |||
|- | |- | ||
|[[File:T SuperPerkIcon KillRestoresBullet NotKillBoostsDamage.png|64px|class=dzr_item dzr_item_rare]] | |[[File:T SuperPerkIcon KillRestoresBullet NotKillBoostsDamage.png|64px|class=dzr_item dzr_item_rare]] | ||
| | |'''Zen Garden''' | ||
| | |Kills '''Refund''' 1 bullet. Non-lethal shots grant +10% damage to your next shot. | ||
| | |5 Tiers | ||
+10% damage per tier, up to 50% | |||
|- | |- | ||
|[[File:T SuperPerkIcon KillsGrantBarrier.png|64px|class=dzr_item dzr_item_rare]] | |[[File:T SuperPerkIcon KillsGrantBarrier.png|64px|class=dzr_item dzr_item_rare]] | ||
| | |'''Handheld Vacuum''' | ||
| | |Kills grand a '''Barrier''' worth 2% of your {{Shield}}'''s'''. '''Barrier''' decays by 4 points per second | ||
| | |5 Tiers | ||
+2% barrier per tier, up to 10% | |||
|- | |- | ||
|[[File:T SuperPerkIcon KillsGrantDamage.png|64px|class=dzr_item dzr_item_rare]] | |[[File:T SuperPerkIcon KillsGrantDamage.png|64px|class=dzr_item dzr_item_rare]] | ||
| | |'''Blood Vial''' | ||
| | | +0.1% damage for each enemy killed. Bonus resets upon death | ||
| | |5 Tiers | ||
+0.1% damage per tier, up to 0.5% | |||
|- | |- | ||
|[[File:T SuperPerkIcon KillstreakGrantsSmartBullets.png|64px|class=dzr_item dzr_item_rare]] | |[[File:T SuperPerkIcon KillstreakGrantsSmartBullets.png|64px|class=dzr_item dzr_item_rare]] | ||
|'''Preserved Brainstem''' | |'''Preserved Brainstem''' | ||
| | |Killing 4 enemies in 3 seconds activates '''Smart Bullets''' for 1 seconds (4 second cooldown) | ||
| | |5 Tiers | ||
+0.5 second duration per tier, up to 3 seconds | |||
|- | |- | ||
|[[File:T PerkIcon MarkNearbyEnemiesOnKill.png|64px|class=dzr_item dzr_item_rare]] | |[[File:T PerkIcon MarkNearbyEnemiesOnKill.png|64px|class=dzr_item dzr_item_rare]] | ||
|'''Laser Pointer''' | |'''Laser Pointer''' | ||
| | |5% chance to '''Mark''' enemies within 10 meters of a slain target, increasing damage taken by 50% for 5 seconds | ||
| | |5 Tiers | ||
+5% chance per tier, up to 25% | |||
|- | |- | ||
|[[File:T PerkIcon ElementPrimaryToMelee.png|64px|class=dzr_item dzr_item_rare]] | |[[File:T PerkIcon ElementPrimaryToMelee.png|64px|class=dzr_item dzr_item_rare]] | ||
Revision as of 01:05, 8 September 2025
Items are acquired at the end of each normal room. Whenever the last enemy in the room is killed, the player can choice between 3 different items, which will persist until the end of the current run. Items do not carry over after death or between different runs.