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Deadzone: Rogue/Items: Difference between revisions

From The Tribes Depot
Bigwig (talk | contribs)
More superior items
Bigwig (talk | contribs)
Removed 5 tier listing
Line 452: Line 452:
|'''Recycled Plastic'''
|'''Recycled Plastic'''
| +10% chance to '''Refund''' damaging shots.  +5% damage per bullet '''Refunded''', resetting upon '''Reload''' or '''Weapon Swap''' (max 10% damage)
| +10% chance to '''Refund''' damaging shots.  +5% damage per bullet '''Refunded''', resetting upon '''Reload''' or '''Weapon Swap''' (max 10% damage)
|5 Tiers
| +10% max damage per tier, up to 50%
+10% max damage per tier, up to 50%
|-
|-
|[[File:T SuperPerkIcon ConsecutiveCritDamage.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T SuperPerkIcon ConsecutiveCritDamage.png|64px|class=dzr_item dzr_item_rare]]
|'''Rabbit Foot'''
|'''Rabbit Foot'''
|After 2 consecutive '''Crits''', your next shot deals +20% damage
|After 2 consecutive '''Crits''', your next shot deals +20% damage
|5 Tiers
| +20% damage per tier, up to 100%
+20% damage per tier, up to 100%
|-
|-
|[[File:T PerkIcon CritsBoostCritDamage.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon CritsBoostCritDamage.png|64px|class=dzr_item dzr_item_rare]]
|'''Space Whiskey'''
|'''Space Whiskey'''
| +8% {{Critical Damage}} for 2 seconds after landing a '''Crit'''
| +8% {{Critical Damage}} for 2 seconds after landing a '''Crit'''
|5 Tier
| +8% crit damage per tier, up to 40%
+8% crit damage per tier, up to 40%
|-
|-
|[[File:T SuperPerkIcon DamageBoostPerEnemyWithElementalDebuff.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T SuperPerkIcon DamageBoostPerEnemyWithElementalDebuff.png|64px|class=dzr_item dzr_item_rare]]
|'''Pop Toaster'''
|'''Pop Toaster'''
| +2% damage per enemy affected by '''Elemental Debuff''' of your equipped weapon (max 50%)
| +2% damage per enemy affected by '''Elemental Debuff''' of your equipped weapon (max 50%)
|5 Tiers
| +2% damage per tier, up to 10%
+2% damage per tier, up to 10%
|-
|-
|[[File:T SuperPerkIcon DamageBoostPerMissingHealth.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T SuperPerkIcon DamageBoostPerMissingHealth.png|64px|class=dzr_item dzr_item_rare]]
|'''Hot Sauce'''
|'''Hot Sauce'''
| +0.2% damage per missing point of '''Health'''
| +0.2% damage per missing point of '''Health'''
|5 Tiers
| +0.2% damage per tier, up to 1%
+0.2% damage per tier, up to 1%
|-
|-
|[[File:T PerkIcon DelayedShotBonus.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon DelayedShotBonus.png|64px|class=dzr_item dzr_item_rare]]
|'''Inhaler'''
|'''Inhaler'''
| +20% damage while '''Aiming''' if you have not fired for 1 second
| +20% damage while '''Aiming''' if you have not fired for 1 second
|5 Tiers
| +20% damage per tier, up to 100%
+20% damage per tier, up to 100%
|-
|-
|[[File:T SuperPerkIcon ExcessCritChanceDamage.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T SuperPerkIcon ExcessCritChanceDamage.png|64px|class=dzr_item dzr_item_rare]]
|'''Tip Jar'''
|'''Tip Jar'''
|Excess {{Critical Hit Chance}} above 100% boosts {{Critical Damage}} by the overflow (max 10%)
|Excess {{Critical Hit Chance}} above 100% boosts {{Critical Damage}} by the overflow (max 10%)
|5 Tiers
| +10% crit damage per tier, up to 50%
+10% crit damage per tier, up to 50%
|-
|-
|[[File:T SuperPerkIcon ExitStealthBonuses.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T SuperPerkIcon ExitStealthBonuses.png|64px|class=dzr_item dzr_item_rare]]
|'''Phase Booster'''
|'''Phase Booster'''
| +30% damage and '''Movement Speed''' for 1 second after exiting '''Stealth'''
| +30% damage and '''Movement Speed''' for 1 second after exiting '''Stealth'''
|5 Tiers
|1 second duration per tier, up to 5 seconds
1 second duration per tier, up to 5 seconds
|-
|-
|[[File:T SuperPerkIcon Nitroglycerin-Powder.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T SuperPerkIcon Nitroglycerin-Powder.png|64px|class=dzr_item dzr_item_rare]]
|'''Nitroglycerin Powder'''
|'''Nitroglycerin Powder'''
| +0.4% damage for 2 seconds after '''Reloading''' for each bullet that was '''Reloaded''' (max 100%)
| +0.4% damage for 2 seconds after '''Reloading''' for each bullet that was '''Reloaded''' (max 100%)
|5 Tiers
| +0.4% damage per tier, up to 2%
+0.4% damage per tier, up to 2%
|-
|-
|[[File:T SuperPerkIcon FreeShotsAfterKill.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T SuperPerkIcon FreeShotsAfterKill.png|64px|class=dzr_item dzr_item_rare]]
|'''Ammo Surplus'''
|'''Ammo Surplus'''
|1 second of no ammo consumption after killing an enemy
|1 second of no ammo consumption after killing an enemy
|5 Tiers
|1 second duration per tier, up to 5 seconds
1 second duration per tier, up to 5 seconds
|-
|-
|[[File:T SuperPerkIcon GetAmmoWhenApplyingElementalEffect.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T SuperPerkIcon GetAmmoWhenApplyingElementalEffect.png|64px|class=dzr_item dzr_item_rare]]
|'''Liquid Oxidizer'''
|'''Liquid Oxidizer'''
|10% chance to replenish 20% ammo when you '''Proc''' an '''Element''' (minimum +1)
|10% chance to replenish 20% ammo when you '''Proc''' an '''Element''' (minimum +1)
|5 Tiers
| +10% chance per tier, up to 50%
+10% chance per tier, up to 50%
|-
|-
|[[File:T SuperPerkIcon GrenadeDamageToHealthyEnemies.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T SuperPerkIcon GrenadeDamageToHealthyEnemies.png|64px|class=dzr_item dzr_item_rare]]
|'''Impact Fuze'''
|'''Impact Fuze'''
| +15% '''Grenade Damage''' to enemies above 70% Health
| +15% '''Grenade Damage''' to enemies above 70% Health
|5 Tiers
| +5% grenade damage per tier, up to 35%
+5% grenade damage per tier, up to 35%
|-
|-
|[[File:T SuperPerkIcon GrenadeDoubleDamage.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T SuperPerkIcon GrenadeDoubleDamage.png|64px|class=dzr_item dzr_item_rare]]
|'''Bolas'''
|'''Bolas'''
| +10% chance to do +100% '''Grenade Damage'''
| +10% chance to do +100% '''Grenade Damage'''
|5 Tiers
| +5% chance per tier, up to 30%
+5% chance per tier, up to 30%
|-
|-
|[[File:T SuperPerkIcon GrenadeProcWeapons.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T SuperPerkIcon GrenadeProcWeapons.png|64px|class=dzr_item dzr_item_rare]]
|'''Oil Diffuser'''
|'''Oil Diffuser'''
|'''Grenades''' '''Proc''' the '''Element''' of your '''Primary''', '''Secondary''', and '''Melee Weapons''' at 15% of their '''Proc Rate'''
|'''Grenades''' '''Proc''' the '''Element''' of your '''Primary''', '''Secondary''', and '''Melee Weapons''' at 15% of their '''Proc Rate'''
|5 Tiers
| +5% proc rate chance per tier, up to 35%
+5% proc rate chance per tier, up to 35%
|-
|-
|[[File:T PerkIcon GrenadeSecondExplosion.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon GrenadeSecondExplosion.png|64px|class=dzr_item dzr_item_rare]]
|'''Cherry Bomb'''
|'''Cherry Bomb'''
|7% chance for your '''Grenade''' to explode twice
|7% chance for your '''Grenade''' to explode twice
|5 Tiers
| +7% proc rate chance per tier, up to 35%
+7% proc rate chance per tier, up to 35%
|-
|-
|[[File:T SuperPerkIcon HealthBasedDamage.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T SuperPerkIcon HealthBasedDamage.png|64px|class=dzr_item dzr_item_rare]]
|'''Steroid Tablets'''
|'''Steroid Tablets'''
| +0.1% damage for each percent of your current '''Health''' you have
| +0.1% damage for each percent of your current '''Health''' you have
|5 Tiers
| +0.1% damage per tier, up to 0.5%
+0.1% damage per tier, up to 0.5%
|-
|-
|[[File:T SuperPerkIcon HealthOrbGrantsImmunity.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T SuperPerkIcon HealthOrbGrantsImmunity.png|64px|class=dzr_item dzr_item_rare]]
|'''Artificial Heart'''
|'''Artificial Heart'''
|'''Immune''' to all damage for 1 second after consuming a '''Health Orb'''
|'''Immune''' to all damage for 1 second after consuming a '''Health Orb'''
|5 Tiers
|1 second duration per tier, up to 5 seconds
1 second duration per tier, up to 5 seconds
|-
|-
|[[File:T SuperPerkIcon KillRestoresBullet NotKillBoostsDamage.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T SuperPerkIcon KillRestoresBullet NotKillBoostsDamage.png|64px|class=dzr_item dzr_item_rare]]
|'''Zen Garden'''
|'''Zen Garden'''
|Kills '''Refund''' 1 bullet.  Non-lethal shots grant +10% damage to your next shot.
|Kills '''Refund''' 1 bullet.  Non-lethal shots grant +10% damage to your next shot.
|5 Tiers
| +10% damage per tier, up to 50%
+10% damage per tier, up to 50%
|-
|-
|[[File:T SuperPerkIcon KillsGrantBarrier.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T SuperPerkIcon KillsGrantBarrier.png|64px|class=dzr_item dzr_item_rare]]
|'''Handheld Vacuum'''
|'''Handheld Vacuum'''
|Kills grand a '''Barrier''' worth 2% of your {{Shield}}'''s'''.  '''Barrier''' decays by 4 points per second
|Kills grand a '''Barrier''' worth 2% of your {{Shield}}'''s'''.  '''Barrier''' decays by 4 points per second
|5 Tiers
| +2% barrier per tier, up to 10%
+2% barrier per tier, up to 10%
|-
|-
|[[File:T SuperPerkIcon KillsGrantDamage.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T SuperPerkIcon KillsGrantDamage.png|64px|class=dzr_item dzr_item_rare]]
|'''Blood Vial'''
|'''Blood Vial'''
| +0.1% damage for each enemy killed.  Bonus resets upon death
| +0.1% damage for each enemy killed.  Bonus resets upon death
|5 Tiers
| +0.1% damage per tier, up to 0.5%
+0.1% damage per tier, up to 0.5%
|-
|-
|[[File:T SuperPerkIcon KillstreakGrantsSmartBullets.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T SuperPerkIcon KillstreakGrantsSmartBullets.png|64px|class=dzr_item dzr_item_rare]]
|'''Preserved Brainstem'''
|'''Preserved Brainstem'''
|Killing 4 enemies in 3 seconds activates '''Smart Bullets''' for 1 seconds (4 second cooldown)
|Killing 4 enemies in 3 seconds activates '''Smart Bullets''' for 1 seconds (4 second cooldown)
|5 Tiers
| +0.5 second duration per tier, up to 3 seconds
+0.5 second duration per tier, up to 3 seconds
|-
|-
|[[File:T PerkIcon MarkNearbyEnemiesOnKill.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon MarkNearbyEnemiesOnKill.png|64px|class=dzr_item dzr_item_rare]]
|'''Laser Pointer'''
|'''Laser Pointer'''
|5% chance to '''Mark''' enemies within 10 meters of a slain target, increasing damage taken by 50% for 5 seconds
|5% chance to '''Mark''' enemies within 10 meters of a slain target, increasing damage taken by 50% for 5 seconds
|5 Tiers
| +5% chance per tier, up to 25%
+5% chance per tier, up to 25%
|-
|-
|[[File:T PerkIcon ElementPrimaryToMelee.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon ElementPrimaryToMelee.png|64px|class=dzr_item dzr_item_rare]]
|'''Automatic Gunblade'''
|'''Automatic Gunblade'''
|'''Melee Weapons''' '''Proc''' your '''Primary Weapon's''' '''Element''' at 20% of their own '''Proc Rate'''
|'''Melee Weapons''' '''Proc''' your '''Primary Weapon's''' '''Element''' at 20% of their own '''Proc Rate'''
|5 Tiers
| +20% proc rate chance per tier, up to 100%
+20% proc rate chance per tier, up to 100%
|-
|-
|[[File:T PerkIcon ElementSecondaryToMelee.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon ElementSecondaryToMelee.png|64px|class=dzr_item dzr_item_rare]]
|'''Gunblade'''
|'''Gunblade'''
|'''Melee Weapons''' '''Proc''' your '''Secondary Weapon's''' '''Element''' at 20% of their own '''Proc Rate'''
|'''Melee Weapons''' '''Proc''' your '''Secondary Weapon's''' '''Element''' at 20% of their own '''Proc Rate'''
|5 Tiers
| +20% proc rate chance per tier, up to 100%
+20% proc rate chance per tier, up to 100%
|-
|-
|[[File:T SuperPerkIcon MissedShotAmmoRefund.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T SuperPerkIcon MissedShotAmmoRefund.png|64px|class=dzr_item dzr_item_rare]]
|'''Boomerang'''
|'''Boomerang'''
|20% chance for missed shots to consume no ammo
|20% chance for missed shots to consume no ammo
|5 Tiers
| +20% chance per tier, up to 100%
+20% chance per tier, up to 100%
|-
|-
|[[File:T SuperPerkIcon MissingBulletsIncreaseDamage.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T SuperPerkIcon MissingBulletsIncreaseDamage.png|64px|class=dzr_item dzr_item_rare]]
|'''Alien's Hand'''
|'''Alien's Hand'''
| +1% damage for each bullet missing from your magazine (max 50%)
| +1% damage for each bullet missing from your magazine (max 50%)
|5 Tiers
| +1% damage per tier, up to 5%
+1% damage per tier, up to 5%
|-
|-
|[[File:T SuperPerkIcon OverhealingRestoresShields.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T SuperPerkIcon OverhealingRestoresShields.png|64px|class=dzr_item dzr_item_rare]]
|'''Super Sample'''
|'''Super Sample'''
|20% healing is applied to your {{Shield}}'''s''' while at full '''Health'''
|20% healing is applied to your {{Shield}}'''s''' while at full '''Health'''
|5 Tiers
| +20% healing per tier, up to 100%
+20% healing per tier, up to 100%
|-
|-
|[[File:T PerkIcon PlasmaOrbGenerator.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon PlasmaOrbGenerator.png|64px|class=dzr_item dzr_item_rare]]
|'''Heat Coil'''
|'''Heat Coil'''
| +20% '''Damage Resistance''' to your next hit taken (30 second cooldown)
| +20% '''Damage Resistance''' to your next hit taken (30 second cooldown)
|5 Tiers
| +20% damage resistance per tier, up to 100%
+20% damage resistance per tier, up to 100%
|-
|-
|[[File:T PerkIcon ElementMeleeToPrimary.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon ElementMeleeToPrimary.png|64px|class=dzr_item dzr_item_rare]]
|'''Large Bayonet'''
|'''Large Bayonet'''
|'''Primary Weapons''' '''Proc''' your '''Melee Weapon's''' '''Element''' at 20% of their own '''Proc Rate'''
|'''Primary Weapons''' '''Proc''' your '''Melee Weapon's''' '''Element''' at 20% of their own '''Proc Rate'''
|5 Tiers
| +20% proc rate chance per tier, up to 100%
+20% proc rate chance per tier, up to 100%
|-
|-
|[[File:T PerkIcon ElementSecondaryToPrimary.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon ElementSecondaryToPrimary.png|64px|class=dzr_item dzr_item_rare]]
|'''Pistol Charm'''
|'''Pistol Charm'''
|'''Primary Weapons''' '''Proc''' your '''Secondary Weapon's''' '''Element''' at 20% of their own '''Proc Rate'''
|'''Primary Weapons''' '''Proc''' your '''Secondary Weapon's''' '''Element''' at 20% of their own '''Proc Rate'''
|5 Tiers
| +20% proc rate chance per tier, up to 100%
+20% proc rate chance per tier, up to 100%
|-
|-
|[[File:T PerkIcon ElementMeleeToSecondary.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon ElementMeleeToSecondary.png|64px|class=dzr_item dzr_item_rare]]
|'''Compact Bayonet'''
|'''Compact Bayonet'''
|'''Secondary Weapons''' '''Proc''' your '''Melee Weapon's''' '''Element''' at 20% of their own '''Proc Rate'''
|'''Secondary Weapons''' '''Proc''' your '''Melee Weapon's''' '''Element''' at 20% of their own '''Proc Rate'''
|5 Tiers
| +20% proc rate chance per tier, up to 100%
+20% proc rate chance per tier, up to 100%
|-
|-
|[[File:T PerkIcon ElementPrimaryToSecondary.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon ElementPrimaryToSecondary.png|64px|class=dzr_item dzr_item_rare]]
|'''Rifle Charm'''
|'''Rifle Charm'''
|'''Secondary Weapons''' '''Proc''' your '''Primary Weapon's''' '''Element''' at 20% of their own '''Proc Rate'''
|'''Secondary Weapons''' '''Proc''' your '''Primary Weapon's''' '''Element''' at 20% of their own '''Proc Rate'''
|5 Tiers
| +20% proc rate chance per tier, up to 100%
+20% proc rate chance per tier, up to 100%
|-
|-
|[[File:T SuperPerkIcon ShieldBoostsGrenadeDamage.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T SuperPerkIcon ShieldBoostsGrenadeDamage.png|64px|class=dzr_item dzr_item_rare]]
|'''Energy Diverter'''
|'''Energy Diverter'''
|'''Grenade''' consumers 25% '''{{Shield}}s''' and deals +1.0% damage per 2 '''{{Shield}}s''' consumed
|'''Grenade''' consumers 25% '''{{Shield}}s''' and deals +1.0% damage per 2 '''{{Shield}}s''' consumed
|5 Tiers
| +0.5% damage per tier, up to 3.0%
+0.5% damage per tier, up to 3.0%
|-
|-
|[[File:T PerkIcon SmartRocket.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon SmartRocket.png|64px|class=dzr_item dzr_item_rare]]
|'''Model Rocket'''
|'''Model Rocket'''
|Your weapons fire a '''Smart Rocket''' every 18 seconds. '''Smart Rockets''' inherit the qualities of your '''Grenade'''
|Your weapons fire a '''Smart Rocket''' every 18 seconds. '''Smart Rockets''' inherit the qualities of your '''Grenade'''
|5 Tiers
|3 second reduction tier, down to every 6 seconds
3 second reduction tier, down to every 6 seconds
|-
|-
|[[File:T SuperPerkIcon ProcTriggersAdditionalDamage.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T SuperPerkIcon ProcTriggersAdditionalDamage.png|64px|class=dzr_item dzr_item_rare]]
|'''Mark of the Prophecy'''
|'''Mark of the Prophecy'''
|Triggering a '''Proc''' grants +20% damage to your next '''Proc''' within 3 seconds
|Triggering a '''Proc''' grants +20% damage to your next '''Proc''' within 3 seconds
|5 Tiers
| +20% damage per tier, up to +100%
+20% damage per tier, up to +100%
|-
|-
|[[File:T SuperPerkIcon ConsecutiveWeakpoints.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T SuperPerkIcon ConsecutiveWeakpoints.png|64px|class=dzr_item dzr_item_rare]]
|'''Dunce Cap'''
|'''Dunce Cap'''
|2% damage per consecutive {{Weakpoint}} hit. (max 50%). Resets on non-{{Weakpoint}} hits.
|2% damage per consecutive {{Weakpoint}} hit. (max 50%). Resets on non-{{Weakpoint}} hits.
|5 Tiers
| +2% damage per tier, up to 10%
+2% damage per tier, up to 10%
|-
|-
|[[File:T SuperPerkIcon IncreasedFirstWeakpointDamage.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T SuperPerkIcon IncreasedFirstWeakpointDamage.png|64px|class=dzr_item dzr_item_rare]]
|'''Lobotomy Kit'''
|'''Lobotomy Kit'''
|Your first {{Weakpoint}} hit per enemy deals +15% damage.
|Your first {{Weakpoint}} hit per enemy deals +15% damage.
|5 Tiers
| +15% damage per tier, up to +75%
+15% damage per tier, up to +75%
|-
|-
|[[File:T SuperPerkIcon IncreasedProcChanceAndDamage.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T SuperPerkIcon IncreasedProcChanceAndDamage.png|64px|class=dzr_item dzr_item_rare]]
|'''Juice Box'''
|'''Juice Box'''
|20% '''Proc Chance''' against targets below 50% Health. +1% '''Proc Damage'''.
|20% '''Proc Chance''' against targets below 50% Health. +1% '''Proc Damage'''.
|5 Tiers
| +1% proc rate chance per tier, up to +5%
+1% proc rate chance per tier, up to +5%
|-
|-
|[[File:T SuperPerkIcon IncreasedWeakpointCritDamage.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T SuperPerkIcon IncreasedWeakpointCritDamage.png|64px|class=dzr_item dzr_item_rare]]
|'''Action Figure'''
|'''Action Figure'''
| +10% {{Critical Damage}} on {{Weakpoint}}'''s'''
| +10% {{Critical Damage}} on {{Weakpoint}}'''s'''
|5 Tiers
| +10% crit damage per tier, up to +50%
+10% crit damage per tier, up to +50%
|-
|-
|[[File:T SuperPerkIcon DebuffConfettiExplosion.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T SuperPerkIcon DebuffConfettiExplosion.png|64px|class=dzr_item dzr_item_rare]]
|'''Laughing Gas'''
|'''Laughing Gas'''
|Enemies with an '''Elemental Debuff''' have a 15% chance to explode on death, '''Staggering''' other enemies within 8 meters
|Enemies with an '''Elemental Debuff''' have a 15% chance to explode on death, '''Staggering''' other enemies within 8 meters
|5 Tiers
| +5% rate chance per tier, up to 35%
+5% rate chance per tier, up to 35%
|}
|}

Revision as of 01:29, 8 September 2025

I need an escort.

This article or section may contain out-of-date or incorrect information.

Items are acquired at the end of each normal room. Whenever the last enemy in the room is killed, the player can choice between 3 different items, which will persist until the end of the current run. Items do not carry over after death or between different runs.

Rare and Epic Items

Icon Name Description Notes
Monocle Rare: +20% damage and +35% Movement Speed while Aiming

Epic: +40% damage and +35% Movement Speed while Aiming

T1 Armored Plate Rare: +2,000 Armor
Bio Gel Rare: +40% Proc Chance for 4 seconds after using your Grenade
Remote Gatherer Rare: +20% Scrap dropped. You automatically collect all dropped loot
Targeting Goggles Rare:+20% Crit Damage

Epic: +40% Crit Damage

Meteorite Shard Rare: Elemental Debuffs deal damage over time
Stim Cap Rare: -10% remaining Dash and Grenade Cooldowns per Crit
Elemental Catalyst Rare: +15% damage to enemies for each Elemental Debuff applied to them

Epic: +30% damage to enemies for each Elemental Debuff applied to them

Elbow Pads Rare: +20% Reload Speed. +25% Damage Reduction for 3 seconds after Reloading
Skystrike Array Rare: +35% damage to Flying enemies

Epic: +70% damage to Flying enemies

AI Chipset Rare: +35% damage to Full Health enemies

Epic: +70% damage to Full Health enemies

Command Trophy Rare: +25% damage to Elite enemies

Epic: +50% damage to Elite enemies

Tactical Dataslate Rare: +30% damage to enemies under 50% Health

Epic: +60% damage to enemies under 50% Health

Knuckle Dusters Rare: +35% damage to Melee enemies

Epic: +70% damage to Melee enemies

Precision Disruptor Rare: +35% damage to Ranged enemies

Epic: +70% damage to Ranged enemies

Multi-Vitamins Rare: +25% damage while full Health

Epic: +50% damage while full Health

Wrist Vanes Rare: +40% Melee damage for 3 seconds after Dashing

Epic: +80% Melee damage for 3 seconds after Dashing

Afterburners Rare: +50% Movement Speed for 1 second after Dashing
Smelling Salts Rare: +20% Stagger chance when applying an Elemental Debuff
Expired Coupon Rare: 100% discount on your first weapon purchase at each Fabricator
Tea Leaves Rare: +30% Proc Damage

Epic: +60% Proc Damage

Pesticide Spray Rare: +25% Elemental Damage to enemies with a different Elemental Debuff

Epic: +25% Elemental Damage to enemies with a different Elemental Debuff

Elemental Reactor Rare: +100% Stagger chance when dealing a new Elemental Damage type to Debuffed enemies
Salt Shaker Rare: +30% Weakpoint damage to enemies with an Elemental Debuff

Epic: +60% Weakpoint damage to enemies with an Elemental Debuff

Quickload Adapter Rare: +50% Reload Speed when your magazine is empty
Blast Enhancer Rare: +20% Grenade damage

Epic: +40% Grenade damage

Area Detonator Rare: +20% Grenade Explosion Radius
Probability Cube Rare: +1 Affix Reroll at the Fabricator.

Epic: +2 Affix Rerolls at the Fabricator.

Spare Charge Rare: +1 Grenade Charege
Hammer of the Artisan's Forge Rare: +1 weapon Quality Upgrade at the Fabricator

Epic: +2 weapon Quality Upgrades at the Fabricator

Magnifying Lens Rare: +30% damage to enemies beyond 10 meters

Epic: +60% damage to enemies beyond 10 meters

Field Generator Rare: +20% Damage Resistance from enemies beyond 10 meters
Stimulant Autoinjector Rare: +20% Fire Rate

Epic: +40% Fire Rate

Front Load Rare: +40% damage from your first bullet

Epic: +80% damage from your first bullet

Confetti Popper Rare: Grenade kills replenish 30% ammo
Barbed Grenade Rare: +50% Grenade damage against a single target

Epic:

Plastic Wand Rare: +20% Crit Damage

Epic:

Turbo Blade Rare: +50% Melee Swing Speed
Magnetized Gauntlet Rare: +100% Weapon Swap Speed
Hair Dryer Rare: Enemies spread Elemental Debuffs over 8 meters on death
Elemental Attenuator Rare: +5% Elemental Damage for 10 seconds when killing an enemy affected by an Elemental Debuff (max 50%)

Epic: +10% Elemental Damage for 10 seconds when killing an enemy affected by an Elemental Debuff (max 100%)

Hand Lotion Rare: +5% Reload Speed per kill, resetting after Reloading (max 30%)
Hero Mask Rare: +30% Crit Chance while under 50% magazine capacity

Epic: +60% Crit Chance while under 50% magazine capacity

Mag Clip Rare: +50% magazine capacity (minimum +1)

Epic: +100% magazine capacity (minimum +1)

Irradiated Sample Rare: Melee attacks Stagger enemies
Tesla Skis Rare: +100% Movement Speed for 3 seconds after taking damage (10 second cooldown)
Android Eye Rare: +25% damage to nearby enemies

Epic: +50% damage to nearby enemies

Claw Hammer Rare: +30% damage when you do not hit a Weakpoint

Epic: +60% damage when you do not hit a Weakpoint

Bloodbags Rare: +50% Health Orb healing
Magnetic Disc Rare: +100% Pickup range. +3% damage per Scrap or Tech picked up for 5 seconds (max 30%)

Epic: +100% Pickup range. +6% damage per Scrap or Tech picked up for 5 seconds (max 60%)

Power Bank Rare: +30% Proc Chance

Epic: +60% Proc Chance

Utility Belt Rare: -20% Grenade Cooldown

Epic: -40% Grenade Cooldown

Photon Padding Rare: Reflect 200% of damage taken back to the attacker

Epic: Reflect 400% of damage taken back to the attacker

Overclocked Core Rare: +50% Fire Rate for 3 seconds after Reloading
Shield Recovery Unit Rare: Shields recharge faster as you get closer to death
Brass Boot Rare: Restore +2 bullet per 5 meters traveled
Ammo Auto-Factory Rare: Picking up Scrap replenishes ammo
Credit Slate Rare: +50% Scrap dropped
Shock Absorber Rare: Damage that breaks your Shields does not affect your Health (15 second cooldown)
Energy Drink Rare: +20% Movement Speed for each nearby enemy (max +100%)
Enhanced Holster Rare: +30% Fire Rate for 5 seconds after Swapping Weapons
Small Antenna Rare: Grenades Mark enemies, increasing damage taken by 50% for 5 seconds
Kaleidoscope Rare: Elemental Debuffs are 100% more powerful
Glow Sticks Rare: +30% Proc Chance against nearby enemies
Rubber Band Rare: -40% Spread while Hipfiring
Sparkplug Rare: Replenish 15% ammo after Dashing (minimum +1)
Backup Battery Rare: Health Orbs restore 20% Shield
Food Pyramid Rare: +20% Maximum Health
Hull Plating Rare: +20% Shields
Tourniquet Rare: Immune to all damage for 2 seconds when dropping below 25% Health (60 second cooldown)
Pet Leash Rare: +15% damage for 3 seconds after killing an enemy

Epic:

Ballistic Helmet Rare: +25% Weakpoint Damage

Epic: +30% damage for 3 seconds after killing an enemy

Lava Lamp Rare: +30% Damage Resistance to your next hit after 3 seconds of being at full Shields
Space Heater Rare: +50% damge to your next shot after killing an enemy with a Weakpoint shot

Epic: +100% damage to your next shot after killing an enemy with a ' Weakpoint' shot

Targeting Array Rare: +20% Stagger chance on Weakpoint hits
Helium Canister Rare: +20% damage while Airborne. Holding the jump button while Airborne slows your descent

Epic: +40% damage while Airborne. Holding the jump button while Airborne slows your descent

Leaf Spring Rare: +20% Movement Speed and +20% Dodge chance for 2 seconds after Swapping Weapons
Powder Keg Rare: +100% damage with Exploding Barrels
Safety Scissors Rare: Melee kills Reload your weapon

Superior Items

Icon Name Tier 1 Description Additional Tiers
Recycled Plastic +10% chance to Refund damaging shots. +5% damage per bullet Refunded, resetting upon Reload or Weapon Swap (max 10% damage) +10% max damage per tier, up to 50%
Rabbit Foot After 2 consecutive Crits, your next shot deals +20% damage +20% damage per tier, up to 100%
Space Whiskey +8% Crit Damage for 2 seconds after landing a Crit +8% crit damage per tier, up to 40%
Pop Toaster +2% damage per enemy affected by Elemental Debuff of your equipped weapon (max 50%) +2% damage per tier, up to 10%
Hot Sauce +0.2% damage per missing point of Health +0.2% damage per tier, up to 1%
Inhaler +20% damage while Aiming if you have not fired for 1 second +20% damage per tier, up to 100%
Tip Jar Excess Crit Chance above 100% boosts Crit Damage by the overflow (max 10%) +10% crit damage per tier, up to 50%
Phase Booster +30% damage and Movement Speed for 1 second after exiting Stealth 1 second duration per tier, up to 5 seconds
Nitroglycerin Powder +0.4% damage for 2 seconds after Reloading for each bullet that was Reloaded (max 100%) +0.4% damage per tier, up to 2%
Ammo Surplus 1 second of no ammo consumption after killing an enemy 1 second duration per tier, up to 5 seconds
Liquid Oxidizer 10% chance to replenish 20% ammo when you Proc an Element (minimum +1) +10% chance per tier, up to 50%
Impact Fuze +15% Grenade Damage to enemies above 70% Health +5% grenade damage per tier, up to 35%
Bolas +10% chance to do +100% Grenade Damage +5% chance per tier, up to 30%
Oil Diffuser Grenades Proc the Element of your Primary, Secondary, and Melee Weapons at 15% of their Proc Rate +5% proc rate chance per tier, up to 35%
Cherry Bomb 7% chance for your Grenade to explode twice +7% proc rate chance per tier, up to 35%
Steroid Tablets +0.1% damage for each percent of your current Health you have +0.1% damage per tier, up to 0.5%
Artificial Heart Immune to all damage for 1 second after consuming a Health Orb 1 second duration per tier, up to 5 seconds
Zen Garden Kills Refund 1 bullet. Non-lethal shots grant +10% damage to your next shot. +10% damage per tier, up to 50%
Handheld Vacuum Kills grand a Barrier worth 2% of your Shields. Barrier decays by 4 points per second +2% barrier per tier, up to 10%
Blood Vial +0.1% damage for each enemy killed. Bonus resets upon death +0.1% damage per tier, up to 0.5%
Preserved Brainstem Killing 4 enemies in 3 seconds activates Smart Bullets for 1 seconds (4 second cooldown) +0.5 second duration per tier, up to 3 seconds
Laser Pointer 5% chance to Mark enemies within 10 meters of a slain target, increasing damage taken by 50% for 5 seconds +5% chance per tier, up to 25%
Automatic Gunblade Melee Weapons Proc your Primary Weapon's Element at 20% of their own Proc Rate +20% proc rate chance per tier, up to 100%
Gunblade Melee Weapons Proc your Secondary Weapon's Element at 20% of their own Proc Rate +20% proc rate chance per tier, up to 100%
Boomerang 20% chance for missed shots to consume no ammo +20% chance per tier, up to 100%
Alien's Hand +1% damage for each bullet missing from your magazine (max 50%) +1% damage per tier, up to 5%
Super Sample 20% healing is applied to your Shields while at full Health +20% healing per tier, up to 100%
Heat Coil +20% Damage Resistance to your next hit taken (30 second cooldown) +20% damage resistance per tier, up to 100%
Large Bayonet Primary Weapons Proc your Melee Weapon's Element at 20% of their own Proc Rate +20% proc rate chance per tier, up to 100%
Pistol Charm Primary Weapons Proc your Secondary Weapon's Element at 20% of their own Proc Rate +20% proc rate chance per tier, up to 100%
Compact Bayonet Secondary Weapons Proc your Melee Weapon's Element at 20% of their own Proc Rate +20% proc rate chance per tier, up to 100%
Rifle Charm Secondary Weapons Proc your Primary Weapon's Element at 20% of their own Proc Rate +20% proc rate chance per tier, up to 100%
Energy Diverter Grenade consumers 25% Shields and deals +1.0% damage per 2 Shields consumed +0.5% damage per tier, up to 3.0%
Model Rocket Your weapons fire a Smart Rocket every 18 seconds. Smart Rockets inherit the qualities of your Grenade 3 second reduction tier, down to every 6 seconds
Mark of the Prophecy Triggering a Proc grants +20% damage to your next Proc within 3 seconds +20% damage per tier, up to +100%
Dunce Cap 2% damage per consecutive Weakpoint hit. (max 50%). Resets on non- Weakpoint hits. +2% damage per tier, up to 10%
Lobotomy Kit Your first Weakpoint hit per enemy deals +15% damage. +15% damage per tier, up to +75%
Juice Box 20% Proc Chance against targets below 50% Health. +1% Proc Damage. +1% proc rate chance per tier, up to +5%
Action Figure +10% Crit Damage on Weakpoints +10% crit damage per tier, up to +50%
Laughing Gas Enemies with an Elemental Debuff have a 15% chance to explode on death, Staggering other enemies within 8 meters +5% rate chance per tier, up to 35%