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Deadzone: Rogue/Perks: Difference between revisions

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Perk descriptions
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Updated perks
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Perks are one of the most impactful forms of progression in Deadzone: Rogue. Due to their limited selection, they should be considered carefully.  There are threecategories of perks: Combat Perks, Protective Perks, and Elemental Perks.
Perks are one of the most impactful forms of progression in Deadzone: Rogue. Due to their limited selection, they should be considered carefully.  There are threecategories of perks: Combat Perks, Protective Perks, and Elemental Perks.
{{Stub}}


=== Combat Perks ===
=== Combat Perks ===
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|[[File:T PerkFamily Bot Parent.png|64px|class=dzr_perk dzr_perk_parent]]
|[[File:T PerkFamily Bot Parent.png|64px|class=dzr_perk dzr_perk_parent]]
|'''Bot Companion'''
|'''Bot Companion'''
|
| +1 '''Companion Bot'''
'''Companion Bots''' assist you in combat, and respawn after being destroyed
|Bot
|Bot
|-
|-
|[[File:T PerkFamily Bot Child1.png|64px|class=dzr_perk dzr_perk_child]]
|[[File:T PerkFamily Bot Child1.png|64px|class=dzr_perk dzr_perk_child]]
|'''"Powerful Bot'''
|'''Powerful Bot'''
|
| +1 '''Companion Bot'''
'''Companion Bots''':
 
* +15% Health and Damage
* +35% Damage
|Bot
|Bot
|-
|-
|[[File:T PerkFamily Bot Child2.png|64px|class=dzr_perk dzr_perk_child]]
|[[File:T PerkFamily Bot Child2.png|64px|class=dzr_perk dzr_perk_child]]
|'''Rapid Fire Bot'''
|'''Rapid Fire Bot'''
|
| +1 '''Companion Bot'''
'''Companion Bots''':
 
* +15% Health and Damage
* +20% Fire Rate
|Bot
|Bot
|-
|-
|[[File:T PerkFamily Bot Child3.png|64px|class=dzr_perk dzr_perk_child]]
|[[File:T PerkFamily Bot Child3.png|64px|class=dzr_perk dzr_perk_child]]
|'''Prepared Bot'''
|'''Prepared Bot'''
|
| +1 '''Companion Bot'''
'''Companion Bots''':
 
* +15% Health and Damage
* Gain an '''Elemental Enhancement'''
* Respawn 50% faster
|Bot
|Bot
|-
|-
|[[File:T PerkFamily Bot Child4.png|64px|class=dzr_perk dzr_perk_child]]
|[[File:T PerkFamily Bot Child4.png|64px|class=dzr_perk dzr_perk_child]]
|'''Elemental Bot'''
|'''Elemental Bot'''
|
| +1 '''Companion Bot'''
'''Companion Bots''':
 
* +15% Health and Damage
* Gain an '''Elemental Enhancement'''
* Receive all of your '''Elemental Damage''' bonuses
|Bot
|Bot
|-
|-
|[[File:T PerkFamily WeaponMaster Parent.png|64px|class=dzr_perk dzr_perk_parent]]
|[[File:T PerkFamily WeaponMaster Parent.png|64px|class=dzr_perk dzr_perk_parent]]
|'''Locked & Loaded'''
|'''Locked & Loaded'''
|
|<nowiki>+15% Weapon Damage</nowiki>
 
Killing an enemy '''Refills''' your unequipped weapon's magazine
|Weapon Master
|Weapon Master
|-
|-
|[[File:T PerkFamily WeaponMaster Child2.png|64px|class=dzr_perk dzr_perk_child]]
|[[File:T PerkFamily WeaponMaster Child2.png|64px|class=dzr_perk dzr_perk_child]]
|'''Mag Link'''
|'''Mag Link'''
|
| +15% '''Weapon Damage'''
Killing an enemy '''Refills''' your unequipped weapon's eapons don't consume ammo for 3 seconds after swapping
|Weapon Master
|Weapon Master
|-
|-
|[[File:T PerkFamily WeaponMaster Child1.png|64px|class=dzr_perk dzr_perk_child]]
|[[File:T PerkFamily WeaponMaster Child1.png|64px|class=dzr_perk dzr_perk_child]]
|'''Empowered Synergy'''
|'''Empowered Synergy'''
|
| +15% '''Weapon Damage'''
+25% '''Weapon''' '''Damage''' for 5 seconds after killing an enemy
|Weapon Master
|Weapon Master
|-
|-
|[[File:T PerkFamily WeaponMaster Child4.png|64px|class=dzr_perk dzr_perk_child]]
|[[File:T PerkFamily WeaponMaster Child4.png|64px|class=dzr_perk dzr_perk_child]]
|'''Harmonic Striker'''
|'''Harmonic Striker'''
|
| +15% '''Weapon Damage'''
'''Melee''' kills reduce '''Grenade Cooldown''' by 0.5 seconds.  '''Grenade''' kills boost '''Melee Damage''' by 10% per kill for 3 seconds
|Weapon Master
|Weapon Master
|-
|-
|[[File:T PerkFamily WeaponMaster Child3.png|64px|class=dzr_perk dzr_perk_child]]
|[[File:T PerkFamily WeaponMaster Child3.png|64px|class=dzr_perk dzr_perk_child]]
|'''Ascending Swap'''
|'''Ascending Swap'''
|
| +15% '''Weapon Damage'''
Swapping weapons grants +15% Fire Rate and 20% damage for 5 seconds
|Weapon Master
|Weapon Master
|-
|-
|[[File:T PerkFamily CombatStyle Parent.png|64px|class=dzr_perk dzr_perk_parent]]
|[[File:T PerkFamily CombatStyle Parent.png|64px|class=dzr_perk dzr_perk_parent]]
|'''Combat Instincts'''
|'''Combat Instincts'''
|
| +25% '''Weapon Damage'''
+15% '''Movement Speed''' and '''Sprint Speed'''.  +35% '''Dodge''' chance for 1 second after '''Dashing'''
|Combat Style
|Combat Style
|-
|-
|[[File:T PerkFamily CombatStyle Child1.png|64px|class=dzr_perk dzr_perk_child]]
|[[File:T PerkFamily CombatStyle Child1.png|64px|class=dzr_perk dzr_perk_child]]
|'''Adrenal Reflex'''
|'''Adrenal Reflex'''
|
| +20% damage within 10 meters
'''Hipfiring''' kills within 10 meters:
 
* Refund 15% '''Magazine'''
* +5% '''Fire Rate''' for 10 seconds (max 25%)
|Combat Style
|Combat Style
|-
|-
|[[File:T PerkFamily CombatStyle Child2.png|64px|class=dzr_perk dzr_perk_child]]
|[[File:T PerkFamily CombatStyle Child2.png|64px|class=dzr_perk dzr_perk_child]]
|'''Cutting Edge'''
|'''Cutting Edge'''
| +20 damage within 10 meters
| +20% damage within 10 meters
While '''Aiming''':
While '''Aiming''':


Line 176: Line 204:
|[[File:T PerkFamily CombatStyle Child3.png|64px|class=dzr_perk dzr_perk_child]]
|[[File:T PerkFamily CombatStyle Child3.png|64px|class=dzr_perk dzr_perk_child]]
|'''Reactive Marksman'''
|'''Reactive Marksman'''
| +20 damage beyond 10 meters
| +20% damage beyond 10 meters
While '''Hipfiring''':
While '''Hipfiring''':


Line 185: Line 213:
|[[File:T PerkFamily CombatStyle Child4.png|64px|class=dzr_perk dzr_perk_child]]
|[[File:T PerkFamily CombatStyle Child4.png|64px|class=dzr_perk dzr_perk_child]]
|'''Precision Protocol'''
|'''Precision Protocol'''
| +20 damage beyond 10 meters
| +20% damage beyond 10 meters
While '''Aiming''':
While '''Aiming''':


Line 534: Line 562:
|Psionic
|Psionic
|}
|}
{{Outdated}}
=== Bot Companion ===
{{Main|Deadzone: Rogue/Perks/Bot Companion}}
Companion Bot grants the player a Flying Pet that deals low damage and draws enemy fire. Its secondary perks grant additional Flying Pets and improve the capabilities of each one.
=== Deadshot ===
{{Main|Deadzone: Rogue/Perks/Deadshot}}
Deadshot improves the player's damage output and ammo conservation when aiming down sights. Its secondary perks further improve aiming in several ways, primarily by improving damage.
=== Evolved Agility ===
{{Main|Deadzone: Rogue/Perks/Evolved Agility}}
Evolved Agility grants the ability to slide, pushing the player forward and granting damage resistance and improved damage while sliding. Its secondary perks grant a variety of benefits that primarily take effect while or shortly after sliding.
=== Ghostflare ===
{{Main|Deadzone: Rogue/Perks/Ghostflare}}
Ghostflare increases melee damage and causes mele kills to grant stealth to the player. Its secondary perks further improve melee attacks.
=== Grenade Cascade ===
{{Main|Deadzone: Rogue/Perks/Grenade Cascade}}
Grenade Cascade increases grenade damage, and causes grenade kills to spawn additional grenades. Its secondary perks{{Verify}} further improve grenades
=== Locked and Loaded ===
{{Main|Deadzone: Rogue/Perks/Locked and Loaded}}
Locked and Loaded increases damage and causes gun kills to reload the inactive gun. Its secondary perks generally increase damage output when the player switches weapons or kills enemies in rapid succession.
=== Sentinel Strike ===
{{Main|Deadzone: Rogue/Perks/Sentinel Strike}}
Sentinel Strike improves damage against enemies within 10 metres and restores a small amount of shields when killing such an enemy. Its secondary perks further incentivize the player to attack enemies within 10 metres, primarily by increasing damage.
== Elemental Perks ==
The following perks apply to a specific Element. Each perk increases damage of the associated type and causes the damage type to inflict the damage type's debuff. Each secondary perk increases damage of the associated type, and one for each primary perk increases the proc chance of associated Affixes by 10%.
=== Burning Heart ===
{{Main|Deadzone: Rogue/Perks/Burning Heart}}
Burning Heart is associated with Fire, increasing Fire damage and causing it to apply Burn to targets. Its secondary perks further improve the player's damage against Burning targets.
=== Icy Veins ===
{{Main|Deadzone: Rogue/Perks/Icy Veins}}
Icy Veins is associated with Cryo, increasing Cryo damage and causing it to apply Chill to targets. Its secondary perks increase Cryo damage, and several incentivize making melee attacks against Chilled targets.
=== Night Eyes ===
{{Main|Deadzone: Rogue/Perks/Night Eyes}}
Night Eyes is associated with Void, increasing Void damage and causing it to apply Corruption to targets. its secondary perks increase Void damage and create synergy between Corruption and grenades.
=== Thunder Soul ===
{{Main|Deadzone: Rogue/Perks/Thunder Soul}}
Thunder Soul is associated with {{Lightning}}, increasing {{Lightning damage}} and causing it to apply {{Shock}} to targets. Its secondary perks improve critical hit chances and effects against targets with Shock.

Revision as of 01:27, 9 September 2025

Starting from Security Level 2, perk rooms will reward the player with a choice between three perks. The first three choices allow the player to choose their primary perks. All subsequent choices are secondary perks. Each primary perk adds a selection of four possible secondary perks that may be chosen. Up to three secondary perks per primary perk may be chosen in a single run.

Perks are one of the most impactful forms of progression in Deadzone: Rogue. Due to their limited selection, they should be considered carefully. There are threecategories of perks: Combat Perks, Protective Perks, and Elemental Perks.

Combat Perks

Icon Name Benefit Family
Chromatic Cells +30% Elemental Damage

Applying an Elemental Debuff has a 30% chance to apply an additional Elemental Debuff

Chroma
Opalescent Diffraction +30% Elemental Damage

Damaging enemies with 2+ Elemental Damage applies Chroma Diffraction, increasing Proc Chance against the target by +20%

Chroma
Prismatic Rebirth +10% Elemental Damage

Killing an enemy with 5 Elemental Debuffs (including Chromatic) triggers Prismatic Rebirth, dealing 500 Elemental Damage over 15 meters

Chroma
Empowered Refraction +15% Elemental Damage

Elemental Procs on enemies with 3+ Elemental Debuffs (including Chromatic) applies Chroma Refraction, increasing Proc Damage to the target by 20%

Chroma
Iridescent Channeling +20% Elemental Damage

Applying an Elemental Debuff deals 30 damage of that element

Chroma
Grenade Cascade +30% Grenade Damage

Grenade kills have a 35% chance to spawn another Grenade under the nearest enemy

Grenade
Double Detonation +1 Grenade Charge

Your Grenade Damage is increased by 20% and its Explosion Radius is increased by 25%

Grenade
Blast Amp +1 Grenade Charge

+20% Grenade Damage +20% Grenade Damage +15% bonus damage for each target in its explosion

Grenade
Overcharge +10% Grenade Damage

Hold to charge your Grenade over 2.5 seconds for +50% damage. Each kill reduces Cooldown by 1 second

Grenade
Exposing Explosion +10% Grenade Damage

Grenades deal 30% more damage to enemies above 80% Health. Targets take +15% Weapon Damage for 3 seconds

Grenade
Ghost Blade +45% Melee Damage

Killing a target with your Melee Weapon grants Stealth for 5 seconds

Melee
Backstab +45% Melee Damage

Deal 50% more Melee Damage when Backstabbing

Melee
Honed Edge +45% Melee Damage

+40% Proc Chance with Melee Weapons

Melee
Warstride +45% Melee Damage

+20% Melee Lunge Distance, and +15% Melee Attack Radius

Melee
Hammer the Gap +45% Melee Damage

Consecutive Melee hits increase Melee Damage by 20% (max 100%) for 5 seconds

Melee
Bot Companion +1 Companion Bot

Companion Bots assist you in combat, and respawn after being destroyed

Bot
Powerful Bot +1 Companion Bot

Companion Bots:

  • +15% Health and Damage
  • +35% Damage
Bot
Rapid Fire Bot +1 Companion Bot

Companion Bots:

  • +15% Health and Damage
  • +20% Fire Rate
Bot
Prepared Bot +1 Companion Bot

Companion Bots:

  • +15% Health and Damage
  • Gain an Elemental Enhancement
  • Respawn 50% faster
Bot
Elemental Bot +1 Companion Bot

Companion Bots:

  • +15% Health and Damage
  • Gain an Elemental Enhancement
  • Receive all of your Elemental Damage bonuses
Bot
Locked & Loaded +15% Weapon Damage

Killing an enemy Refills your unequipped weapon's magazine

Weapon Master
Mag Link +15% Weapon Damage

Killing an enemy Refills your unequipped weapon's eapons don't consume ammo for 3 seconds after swapping

Weapon Master
Empowered Synergy +15% Weapon Damage

+25% Weapon Damage for 5 seconds after killing an enemy

Weapon Master
Harmonic Striker +15% Weapon Damage

Melee kills reduce Grenade Cooldown by 0.5 seconds. Grenade kills boost Melee Damage by 10% per kill for 3 seconds

Weapon Master
Ascending Swap +15% Weapon Damage

Swapping weapons grants +15% Fire Rate and 20% damage for 5 seconds

Weapon Master
Combat Instincts +25% Weapon Damage

+15% Movement Speed and Sprint Speed. +35% Dodge chance for 1 second after Dashing

Combat Style
Adrenal Reflex +20% damage within 10 meters

Hipfiring kills within 10 meters:

  • Refund 15% Magazine
  • +5% Fire Rate for 10 seconds (max 25%)
Combat Style
Cutting Edge +20% damage within 10 meters

While Aiming:

  • +25% Movement Speed
  • +20% Stagger chance to Weakpoint hits within 10 meters
Combat Style
Reactive Marksman +20% damage beyond 10 meters

While Hipfiring:

  • -20% Weapon Spread
  • Every Third Hit: +5% Crit Chance for 5 seconds (max 30%)
Combat Style
Precision Protocol +20% damage beyond 10 meters

While Aiming:

  • -20% Recoil
  • Consecutive Hits: +5% Weakpoint Damage
Combat Style
Lead Head +30% Gun Damage

Weapon Handling:

  • +10% Reload Speed and Spread
  • -20% Recoil and Damage Falloff
  • Consecutive Hits: +2% Damage (max 20%)
Gunner
Sidearm Savant +20% Gun Damage

Secondary Weapon:

  • +15% Damage Falloff
  • +15% Crit Chance
  • Attacks Pierce for 70% damage
Gunner
Armor Breaker +20% Gun Damage

Secondary Weapon:

  • -20% Bullet Spread
  • +20% Reload Speed
  • Consecutive Hits: +2% Damage (max 20%)
Gunner
Heavy Handed +20% Gun Damage

Primary Weapon:

  • +20% Magazine Size
  • -20% Recoil
  • Every second firing: +10% Damage Resistance (max 30%)
Gunner
Kinetic Lance +20% Gun Damage

Primary Weapon:

  • +15% ADS Move Speed
  • +15% Weakpoint Damage
  • Weakpoint Shots Ricochet for 30% damage
Gunner

Protective Perks

Icon Name Benefit Family
Shield Optimizer +30% Shields

Deal 25% more damage while above 50% Shield, and reduce Recharge Delay by 5 seconds

Shield
Emergency Overclock +15% Shields

When your Shields break, they recharge 100% faster and Recharge Delay is reduced by 4 seconds

Shield
Reactive Reflection +15% Shields

Shields reflect 200% of incoming damage back to the attacker

Shield
Power Routing +15% Shields

While your Shields are intact, Cooldowns are reduced by 15% and kills restore 2 Shields

Shield
Overcharge Driver +15% Shields

When your Shields fully recharge, for 5 seconds gain:

  • +20% Movement Speed
  • +20% Fire Rate
Shield
Vitalizer +25% Max Health

Health Orbs heal for +100% more. Killing enemeis restores 5% of missing Health

Health
Orbital Infusion +15% Max Health

Health Orbs are auto-collected on drop, and collecting one increases weapon damage by 35% for 8 seconds

Health
Empowered Overload +15% Max Health

When when at full Health, overhealing grants a damage bonus for the next 8 seconds

Health
Critical Bastion +20% Max Health

When falling below 35% Health, gain a shield equal to 25% of your Max Health

Health
Blood Chemist +15% Max Health

+0.5% damage for every 1% of missing Health

Health
Ironblood Engine +1,250 Armor

+1% damage for every 300 Armor you have

Armor
Momentum Plating +750 Armor

+150 Armor per kill for 5 seconds (max 1,500). Each kill refreshes all stacks

Armor
Reinforced Footing +750 Armor

+500 Armor Rating per second while Stationary (max 2,500). Moving reduces damage by 125 per second

Armor
Armor Spikes +1,250 Armor

Enemies that hit you take 50 damage plus 5% of your Armor as bonus damage

Armor
Composite Armor +1,000 Armor

While above 3,000 Armor, the first hit taken is Negated. Refreshes after 25 seconds of no damage

Armor

Elemental Perks

Icon Name Benefit Family
Cryo +30% Cryo Damage

Cryo Damage applies Chill, reducing the target's Movement Speed by 30% for 6 seconds

Cryo
Snow Drift +20% Cryo Damage

Chilled targets within 10 meters take +25% damage

Cryo
Frostbite +25% Cryo Damage

Chill now reduces Attack Speed and Movement Speed by an additional 10%

Cryo
Coldsnap +15% Cryo Damage

+25 % Proc Chance to Shatter and Freeze

Cryo
Blizzard +25% Cryo Damage

Killing a Chilled target surrounds you with a Blizzard, damaging nearby targets for 5 seconds

Cryo
Lightning +30% Lightning Damage

Lightning Damage applies Shock, increasing Crit Chance against the target by 15% for 6 seconds

Lightning
High Voltage +15% Lightning Damage

+20% Crit Damage to Shocked targets

Lightning
Sparkbane +20% Lightning Damage

Shock now increases Crit Chance by an additional 10% and adds a 15% chance to Stagger

Lightning
Static Pulse +10% Lightning Damage

Critical Hits on Shocked targets emit a Static Pulse, dealing 20% damage over 6 meters

Lightning
Conductive +15% Lightning Damage

+25% Proc Chance to Chain Lightning and Lightning Bolt

Lightning
Plasma +30% Plasma Damage

Plasma Damage applies Flux, reducing the target's Attack Rate by 30% for 6 seconds

Plasma
Core Vent +15% Plasma Damage

Killing a Fluxed target releases two energy orbs, dealing 50 Plasma Damage. Hit targets release a second burst

Plasma
Ionized Flow +15% Plasma Damage

+25% Proc Chance to Plasma Ball and Plasma Seeker

Plasma
Power Spill +20% Plasma Damage

Flux lasts an additional 2 seconds. When damaging a Fluxed target, it has a 25% chance to spread within 10 meters

Plasma
Plasma Bloom +15% Plasma Damage

+5% Fire Rate and Reload Speed for each enemy affected by Flux (max 30%)

Plasma
Fire +30% Fire Damage

Fire Damage applies Burn, increasing damage dealt to the target by 10% for 5 seconds

Fire
Overheat +20% Fire Damage

Burn now lasts an additional 2 seconds and spreads to other targets within 5 meters

Fire
Searing Exposure +15% Fire Damage

+25% Weakpoint Damage to Burning targets

Fire
Kindling +15% Fire Damage

+25% Proc Chance to Ignite and Combustion

Fire
Inferno +15% Fire Damage

Killing a Burning target overchages your weapon with Inferno, increasing damage by 20% for 5 seconds

Fire
Void +30% Void Damage

Void Damage applies Corruption, reducing the target's damage by 20% for 8 seconds

Void
Umbral Sight +20% Void Damage

Corruption targets at least 10 meters away take +30%

Void
Dark Strike +15% Void Damage

Killing a Corrupted target activates Dark Strike, dealing 150 Void Damage to the nearest enemy

Void
Inner Abyss +15% Void Damage

+25% Proc Chance to Void Tendrils and Singularity

Void
Doombinder +25% Void Damage

Corruption lasts for an additional 2 seconds, and each affected enemy increases your Grenade Damage by 10%

Void
Psionic +30% Psionic Damage

Psionic Damage applies Fracture, adding a 15% Stagger chance for 5 seconds

Psionic
Neuroshock +20% Psionic Damage

Fracture increases Stagger chance by an additional 10% and reduces its Cooldown by 3 seconds

Psionic
Cognitive Quake +15% Psionic Damage

Killing a Fractured target releases a Psychic Shockwave and Pushing Back targets over 8 meters

Psionic
Thoughtstream +15% Psionic Damage

+20% damage while Hipfiring against Fractured targets

Psionic
Cerebral Flow +15% Psionic Damage

+25% Proc Chance to Psychic Punch and Telekinetic Slam

Psionic