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Deadzone: Rogue/Superior Items: Difference between revisions

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!Additional Tiers
!Additional Tiers
|-
|-
|[[File:T SuperPerkIcon AmmoRefundDamageIncrease.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T SuperPerkIcon AmmoRefundDamageIncrease.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Recycled Plastic'''
|'''Recycled Plastic'''
| +10% chance to '''Refund''' damaging shots.  +5% damage per bullet '''Refunded''', resetting upon '''Reload''' or '''Weapon Swap''' (max 10% damage)
| +10% chance to '''Refund''' damaging shots.  +5% damage per bullet '''Refunded''', resetting upon '''Reload''' or '''Weapon Swap''' (max 10% damage)
| +10% max damage per tier, up to 50%
| +10% max damage per tier, up to 50%
|-
|-
|[[File:T SuperPerkIcon ConsecutiveCritDamage.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T SuperPerkIcon ConsecutiveCritDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Rabbit Foot'''
|'''Rabbit Foot'''
|After 2 consecutive '''Crits''', your next shot deals +20% damage
|After 2 consecutive '''Crits''', your next shot deals +20% damage
| +20% damage per tier, up to 100%
| +20% damage per tier, up to 100%
|-
|-
|[[File:T PerkIcon CritsBoostCritDamage.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon CritsBoostCritDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Space Whiskey'''
|'''Space Whiskey'''
| +8% {{Critical Damage}} for 2 seconds after landing a '''Crit'''
| +8% {{Critical Damage}} for 2 seconds after landing a '''Crit'''
| +8% crit damage per tier, up to 40%
| +8% crit damage per tier, up to 40%
|-
|-
|[[File:T SuperPerkIcon DamageBoostPerEnemyWithElementalDebuff.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T SuperPerkIcon DamageBoostPerEnemyWithElementalDebuff.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Pop Toaster'''
|'''Pop Toaster'''
| +2% damage per enemy affected by '''Elemental Debuff''' of your equipped weapon (max 50%)
| +2% damage per enemy affected by '''Elemental Debuff''' of your equipped weapon (max 50%)
| +2% damage per tier, up to 50%
| +2% damage per tier, up to 50%
|-
|-
|[[File:T SuperPerkIcon DamageBoostPerMissingHealth.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T SuperPerkIcon DamageBoostPerMissingHealth.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Hot Sauce'''
|'''Hot Sauce'''
| +0.2% damage per missing point of '''Health'''
| +0.2% damage per missing point of '''Health'''
| +0.2% damage per tier, up to 1%
| +0.2% damage per tier, up to 1%
|-
|-
|[[File:T PerkIcon DelayedShotBonus.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon DelayedShotBonus.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Inhaler'''
|'''Inhaler'''
| +20% damage while '''Aiming''' if you have not fired for 1 second
| +20% damage while '''Aiming''' if you have not fired for 1 second
| +20% damage per tier, up to 100%
| +20% damage per tier, up to 100%
|-
|-
|[[File:T SuperPerkIcon ExcessCritChanceDamage.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T SuperPerkIcon ExcessCritChanceDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Tip Jar'''
|'''Tip Jar'''
|Excess {{Critical Hit Chance}} above 100% boosts {{Critical Damage}} by the overflow (max 10%)
|Excess {{Critical Hit Chance}} above 100% boosts {{Critical Damage}} by the overflow (max 10%)
| +10% crit damage per tier, up to 50%
| +10% crit damage per tier, up to 50%
|-
|-
|[[File:T SuperPerkIcon ExitStealthBonuses.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T SuperPerkIcon ExitStealthBonuses.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Phase Booster'''
|'''Phase Booster'''
| +30% damage and '''Movement Speed''' for 1 second after exiting '''Stealth'''
| +30% damage and '''Movement Speed''' for 1 second after exiting '''Stealth'''
|1 second duration per tier, up to 5 seconds
|1 second duration per tier, up to 5 seconds
|-
|-
|[[File:T SuperPerkIcon Nitroglycerin-Powder.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T SuperPerkIcon Nitroglycerin-Powder.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Nitroglycerin Powder'''
|'''Nitroglycerin Powder'''
| +0.4% damage for 2 seconds after '''Reloading''' for each bullet that was '''Reloaded''' (max 100%)
| +0.4% damage for 2 seconds after '''Reloading''' for each bullet that was '''Reloaded''' (max 100%)
| +0.4% damage per tier, up to 2%
| +0.4% damage per tier, up to 2%
|-
|-
|[[File:T SuperPerkIcon FreeShotsAfterKill.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T SuperPerkIcon FreeShotsAfterKill.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Ammo Surplus'''
|'''Ammo Surplus'''
|1 second of no ammo consumption after killing an enemy
|1 second of no ammo consumption after killing an enemy
|1 second duration per tier, up to 3 seconds
|1 second duration per tier, up to 3 seconds
|-
|-
|[[File:T SuperPerkIcon GetAmmoWhenApplyingElementalEffect.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T SuperPerkIcon GetAmmoWhenApplyingElementalEffect.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Liquid Oxidizer'''
|'''Liquid Oxidizer'''
|10% chance to replenish 20% ammo when you '''Proc''' an '''Element''' (minimum +1)
|10% chance to replenish 20% ammo when you '''Proc''' an '''Element''' (minimum +1)
| +10% chance per tier, up to 50%
| +10% chance per tier, up to 50%
|-
|-
|[[File:T SuperPerkIcon GrenadeDamageToHealthyEnemies.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T SuperPerkIcon GrenadeDamageToHealthyEnemies.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Impact Fuze'''
|'''Impact Fuze'''
| +15% '''Grenade Damage''' to enemies above 70% Health
| +15% '''Grenade Damage''' to enemies above 70% Health
| +5% grenade damage per tier, up to 35%
| +5% grenade damage per tier, up to 35%
|-
|-
|[[File:T SuperPerkIcon GrenadeDoubleDamage.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T SuperPerkIcon GrenadeDoubleDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Bolas'''
|'''Bolas'''
| +10% chance to do +100% '''Grenade Damage'''
| +10% chance to do +100% '''Grenade Damage'''
| +5% chance per tier, up to 30%
| +5% chance per tier, up to 30%
|-
|-
|[[File:T SuperPerkIcon GrenadeProcWeapons.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T SuperPerkIcon GrenadeProcWeapons.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Oil Diffuser'''
|'''Oil Diffuser'''
|'''Grenades''' '''Proc''' the '''Element''' of your '''Primary''', '''Secondary''', and '''Melee Weapons''' at 15% of their '''Proc Rate'''
|'''Grenades''' '''Proc''' the '''Element''' of your '''Primary''', '''Secondary''', and '''Melee Weapons''' at 15% of their '''Proc Rate'''
| +5% proc rate chance per tier, up to 35%
| +5% proc rate chance per tier, up to 35%
|-
|-
|[[File:T PerkIcon GrenadeSecondExplosion.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon GrenadeSecondExplosion.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Cherry Bomb'''
|'''Cherry Bomb'''
|7% chance for your '''Grenade''' to explode twice
|7% chance for your '''Grenade''' to explode twice
| +7% proc rate chance per tier, up to 35%
| +7% proc rate chance per tier, up to 35%
|-
|-
|[[File:T SuperPerkIcon HealthBasedDamage.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T SuperPerkIcon HealthBasedDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Steroid Tablets'''
|'''Steroid Tablets'''
| +0.1% damage for each percent of your current '''Health''' you have
| +0.1% damage for each percent of your current '''Health''' you have
| +0.1% damage per tier, up to 0.5%
| +0.1% damage per tier, up to 0.5%
|-
|-
|[[File:T SuperPerkIcon HealthOrbGrantsImmunity.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T SuperPerkIcon HealthOrbGrantsImmunity.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Artificial Heart'''
|'''Artificial Heart'''
|'''Immune''' to all damage for 1 second after consuming a '''Health Orb'''
|'''Immune''' to all damage for 1 second after consuming a '''Health Orb'''
|1 second duration per tier, up to 3 seconds
|1 second duration per tier, up to 3 seconds
|-
|-
|[[File:T SuperPerkIcon KillRestoresBullet NotKillBoostsDamage.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T SuperPerkIcon KillRestoresBullet NotKillBoostsDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Zen Garden'''
|'''Zen Garden'''
|Kills '''Refund''' 1 bullet.  Non-lethal shots grant +10% damage to your next shot.
|Kills '''Refund''' 1 bullet.  Non-lethal shots grant +10% damage to your next shot.
| +10% damage per tier, up to 50%
| +10% damage per tier, up to 50%
|-
|-
|[[File:T SuperPerkIcon KillsGrantBarrier.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T SuperPerkIcon KillsGrantBarrier.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Handheld Vacuum'''
|'''Handheld Vacuum'''
|Kills grand a '''Barrier''' worth 2% of your {{Shield}}'''s'''.  '''Barrier''' decays by 4 points per second
|Kills grand a '''Barrier''' worth 2% of your {{Shield}}'''s'''.  '''Barrier''' decays by 4 points per second
| +2% barrier per tier, up to 10%
| +2% barrier per tier, up to 10%
|-
|-
|[[File:T SuperPerkIcon KillsGrantDamage.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T SuperPerkIcon KillsGrantDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Blood Vial'''
|'''Blood Vial'''
| +0.1% damage for each enemy killed.  Bonus resets upon death
| +0.1% damage for each enemy killed.  Bonus resets upon death
| +0.1% damage per tier, up to 0.5%
| +0.1% damage per tier, up to 0.5%
|-
|-
|[[File:T SuperPerkIcon KillstreakGrantsSmartBullets.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T SuperPerkIcon KillstreakGrantsSmartBullets.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Preserved Brainstem'''
|'''Preserved Brainstem'''
|Killing 4 enemies in 3 seconds activates '''Smart Bullets''' for 1 seconds (4 second cooldown)
|Killing 4 enemies in 3 seconds activates '''Smart Bullets''' for 1 seconds (4 second cooldown)
| +0.5 second duration per tier, up to 3 seconds
| +0.5 second duration per tier, up to 3 seconds
|-
|-
|[[File:T PerkIcon MarkNearbyEnemiesOnKill.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon MarkNearbyEnemiesOnKill.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Laser Pointer'''
|'''Laser Pointer'''
|5% chance to '''Mark''' enemies within 10 meters of a slain target, increasing damage taken by 50% for 5 seconds
|5% chance to '''Mark''' enemies within 10 meters of a slain target, increasing damage taken by 50% for 5 seconds
| +5% chance per tier, up to 25%
| +5% chance per tier, up to 25%
|-
|-
|[[File:T PerkIcon ElementPrimaryToMelee.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon ElementPrimaryToMelee.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Automatic Gunblade'''
|'''Automatic Gunblade'''
|'''Melee Weapons''' '''Proc''' your '''Primary Weapon's''' '''Element''' at 20% of their own '''Proc Rate'''
|'''Melee Weapons''' '''Proc''' your '''Primary Weapon's''' '''Element''' at 20% of their own '''Proc Rate'''
| +20% proc rate chance per tier, up to 100%
| +20% proc rate chance per tier, up to 100%
|-
|-
|[[File:T PerkIcon ElementSecondaryToMelee.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon ElementSecondaryToMelee.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Gunblade'''
|'''Gunblade'''
|'''Melee Weapons''' '''Proc''' your '''Secondary Weapon's''' '''Element''' at 20% of their own '''Proc Rate'''
|'''Melee Weapons''' '''Proc''' your '''Secondary Weapon's''' '''Element''' at 20% of their own '''Proc Rate'''
| +20% proc rate chance per tier, up to 100%
| +20% proc rate chance per tier, up to 100%
|-
|-
|[[File:T SuperPerkIcon MissedShotAmmoRefund.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T SuperPerkIcon MissedShotAmmoRefund.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Boomerang'''
|'''Boomerang'''
|20% chance for missed shots to consume no ammo
|20% chance for missed shots to consume no ammo
| +20% chance per tier, up to 100%
| +20% chance per tier, up to 100%
|-
|-
|[[File:T SuperPerkIcon MissingBulletsIncreaseDamage.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T SuperPerkIcon MissingBulletsIncreaseDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Alien's Hand'''
|'''Alien's Hand'''
| +1% damage for each bullet missing from your magazine (max 50%)
| +1% damage for each bullet missing from your magazine (max 50%)
| +1% damage per tier, up to 5%
| +1% damage per tier, up to 5%
|-
|-
|[[File:T SuperPerkIcon OverhealingRestoresShields.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T SuperPerkIcon OverhealingRestoresShields.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Super Sample'''
|'''Super Sample'''
|20% healing is applied to your {{Shield}}'''s''' while at full '''Health'''
|20% healing is applied to your {{Shield}}'''s''' while at full '''Health'''
| +20% healing per tier, up to 100%
| +20% healing per tier, up to 100%
|-
|-
|[[File:T PerkIcon PlasmaOrbGenerator.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon PlasmaOrbGenerator.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Heat Coil'''
|'''Heat Coil'''
| +20% '''Damage Resistance''' to your next hit taken (30 second cooldown)
| +20% '''Damage Resistance''' to your next hit taken (30 second cooldown)
| +20% damage resistance per tier, up to 100%
| +20% damage resistance per tier, up to 100%
|-
|-
|[[File:T PerkIcon ElementMeleeToPrimary.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon ElementMeleeToPrimary.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Large Bayonet'''
|'''Large Bayonet'''
|'''Primary Weapons''' '''Proc''' your '''Melee Weapon's''' '''Element''' at 20% of their own '''Proc Rate'''
|'''Primary Weapons''' '''Proc''' your '''Melee Weapon's''' '''Element''' at 20% of their own '''Proc Rate'''
| +20% proc rate chance per tier, up to 100%
| +20% proc rate chance per tier, up to 100%
|-
|-
|[[File:T PerkIcon ElementSecondaryToPrimary.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon ElementSecondaryToPrimary.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Pistol Charm'''
|'''Pistol Charm'''
|'''Primary Weapons''' '''Proc''' your '''Secondary Weapon's''' '''Element''' at 20% of their own '''Proc Rate'''
|'''Primary Weapons''' '''Proc''' your '''Secondary Weapon's''' '''Element''' at 20% of their own '''Proc Rate'''
| +20% proc rate chance per tier, up to 100%
| +20% proc rate chance per tier, up to 100%
|-
|-
|[[File:T PerkIcon ElementMeleeToSecondary.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon ElementMeleeToSecondary.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Compact Bayonet'''
|'''Compact Bayonet'''
|'''Secondary Weapons''' '''Proc''' your '''Melee Weapon's''' '''Element''' at 20% of their own '''Proc Rate'''
|'''Secondary Weapons''' '''Proc''' your '''Melee Weapon's''' '''Element''' at 20% of their own '''Proc Rate'''
| +20% proc rate chance per tier, up to 100%
| +20% proc rate chance per tier, up to 100%
|-
|-
|[[File:T PerkIcon ElementPrimaryToSecondary.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon ElementPrimaryToSecondary.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Rifle Charm'''
|'''Rifle Charm'''
|'''Secondary Weapons''' '''Proc''' your '''Primary Weapon's''' '''Element''' at 20% of their own '''Proc Rate'''
|'''Secondary Weapons''' '''Proc''' your '''Primary Weapon's''' '''Element''' at 20% of their own '''Proc Rate'''
| +20% proc rate chance per tier, up to 100%
| +20% proc rate chance per tier, up to 100%
|-
|-
|[[File:T SuperPerkIcon ShieldBoostsGrenadeDamage.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T SuperPerkIcon ShieldBoostsGrenadeDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Energy Diverter'''
|'''Energy Diverter'''
|'''Grenade''' consumers 25% '''{{Shield}}s''' and deals +1.0% damage per 2 '''{{Shield}}s''' consumed
|'''Grenade''' consumers 25% '''{{Shield}}s''' and deals +1.0% damage per 2 '''{{Shield}}s''' consumed
| +0.5% damage per tier, up to 3.0%
| +0.5% damage per tier, up to 3.0%
|-
|-
|[[File:T PerkIcon SmartRocket.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon SmartRocket.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Model Rocket'''
|'''Model Rocket'''
|Your weapons fire a '''Smart Rocket''' every 18 seconds. '''Smart Rockets''' inherit the qualities of your '''Grenade'''
|Your weapons fire a '''Smart Rocket''' every 18 seconds. '''Smart Rockets''' inherit the qualities of your '''Grenade'''
|3 second reduction tier, down to every 6 seconds
|3 second reduction tier, down to every 6 seconds
|-
|-
|[[File:T SuperPerkIcon ProcTriggersAdditionalDamage.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T SuperPerkIcon ProcTriggersAdditionalDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Mark of the Prophecy'''
|'''Mark of the Prophecy'''
|Triggering a '''Proc''' grants +20% damage to your next '''Proc''' within 3 seconds
|Triggering a '''Proc''' grants +20% damage to your next '''Proc''' within 3 seconds
| +20% damage per tier, up to +100%
| +20% damage per tier, up to +100%
|-
|-
|[[File:T SuperPerkIcon ConsecutiveWeakpoints.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T SuperPerkIcon ConsecutiveWeakpoints.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Dunce Cap'''
|'''Dunce Cap'''
|2% damage per consecutive {{Weakpoint}} hit. (max 50%). Resets on non-{{Weakpoint}} hits.
|2% damage per consecutive {{Weakpoint}} hit. (max 50%). Resets on non-{{Weakpoint}} hits.
| +2% damage per tier, up to 10%
| +2% damage per tier, up to 10%
|-
|-
|[[File:T SuperPerkIcon IncreasedFirstWeakpointDamage.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T SuperPerkIcon IncreasedFirstWeakpointDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Lobotomy Kit'''
|'''Lobotomy Kit'''
|Your first {{Weakpoint}} hit per enemy deals +15% damage.
|Your first {{Weakpoint}} hit per enemy deals +15% damage.
| +15% damage per tier, up to +75%
| +15% damage per tier, up to +75%
|-
|-
|[[File:T SuperPerkIcon IncreasedProcChanceAndDamage.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T SuperPerkIcon IncreasedProcChanceAndDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Juice Box'''
|'''Juice Box'''
|20% '''Proc Chance''' against targets below 50% Health. +1% '''Proc Damage'''.
|20% '''Proc Chance''' against targets below 50% Health. +1% '''Proc Damage'''.
| +1% proc rate chance per tier, up to +5%
| +1% proc rate chance per tier, up to +5%
|-
|-
|[[File:T SuperPerkIcon IncreasedWeakpointCritDamage.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T SuperPerkIcon IncreasedWeakpointCritDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Action Figure'''
|'''Action Figure'''
| +10% {{Critical Damage}} on {{Weakpoint}}'''s'''
| +10% {{Critical Damage}} on {{Weakpoint}}'''s'''
| +10% crit damage per tier, up to +50%
| +10% crit damage per tier, up to +50%
|-
|-
|[[File:T SuperPerkIcon DebuffConfettiExplosion.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T SuperPerkIcon DebuffConfettiExplosion.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Laughing Gas'''
|'''Laughing Gas'''
|Enemies with an '''Elemental Debuff''' have a 15% chance to explode on death, '''Staggering''' other enemies within 8 meters
|Enemies with an '''Elemental Debuff''' have a 15% chance to explode on death, '''Staggering''' other enemies within 8 meters
| +5% rate chance per tier, up to 35%
| +5% rate chance per tier, up to 35%
|}
|}

Revision as of 21:44, 13 September 2025

Superior Items

Starting with Zone 2, Superior items can be equipped to provide benefits for the current run. Unlike regular Items, Superior Items can be permanently upgraded with Item Components at an Upgrade Console to make them more powerful every time they are chosen.

Items are acquired at the start of each fabricator room. The player can choose between 3 different items, which will persist until the end of the current run. Items do not carry over between different runs.

After Keep It Together is completed, each selection of Superior Items can be rerolled once.

Icon Name Tier 1 Description Additional Tiers
Recycled Plastic +10% chance to Refund damaging shots. +5% damage per bullet Refunded, resetting upon Reload or Weapon Swap (max 10% damage) +10% max damage per tier, up to 50%
Rabbit Foot After 2 consecutive Crits, your next shot deals +20% damage +20% damage per tier, up to 100%
Space Whiskey +8% Crit Damage for 2 seconds after landing a Crit +8% crit damage per tier, up to 40%
Pop Toaster +2% damage per enemy affected by Elemental Debuff of your equipped weapon (max 50%) +2% damage per tier, up to 50%
Hot Sauce +0.2% damage per missing point of Health +0.2% damage per tier, up to 1%
Inhaler +20% damage while Aiming if you have not fired for 1 second +20% damage per tier, up to 100%
Tip Jar Excess Crit Chance above 100% boosts Crit Damage by the overflow (max 10%) +10% crit damage per tier, up to 50%
Phase Booster +30% damage and Movement Speed for 1 second after exiting Stealth 1 second duration per tier, up to 5 seconds
Nitroglycerin Powder +0.4% damage for 2 seconds after Reloading for each bullet that was Reloaded (max 100%) +0.4% damage per tier, up to 2%
Ammo Surplus 1 second of no ammo consumption after killing an enemy 1 second duration per tier, up to 3 seconds
Liquid Oxidizer 10% chance to replenish 20% ammo when you Proc an Element (minimum +1) +10% chance per tier, up to 50%
Impact Fuze +15% Grenade Damage to enemies above 70% Health +5% grenade damage per tier, up to 35%
Bolas +10% chance to do +100% Grenade Damage +5% chance per tier, up to 30%
Oil Diffuser Grenades Proc the Element of your Primary, Secondary, and Melee Weapons at 15% of their Proc Rate +5% proc rate chance per tier, up to 35%
Cherry Bomb 7% chance for your Grenade to explode twice +7% proc rate chance per tier, up to 35%
Steroid Tablets +0.1% damage for each percent of your current Health you have +0.1% damage per tier, up to 0.5%
Artificial Heart Immune to all damage for 1 second after consuming a Health Orb 1 second duration per tier, up to 3 seconds
Zen Garden Kills Refund 1 bullet. Non-lethal shots grant +10% damage to your next shot. +10% damage per tier, up to 50%
Handheld Vacuum Kills grand a Barrier worth 2% of your Shields. Barrier decays by 4 points per second +2% barrier per tier, up to 10%
Blood Vial +0.1% damage for each enemy killed. Bonus resets upon death +0.1% damage per tier, up to 0.5%
Preserved Brainstem Killing 4 enemies in 3 seconds activates Smart Bullets for 1 seconds (4 second cooldown) +0.5 second duration per tier, up to 3 seconds
Laser Pointer 5% chance to Mark enemies within 10 meters of a slain target, increasing damage taken by 50% for 5 seconds +5% chance per tier, up to 25%
Automatic Gunblade Melee Weapons Proc your Primary Weapon's Element at 20% of their own Proc Rate +20% proc rate chance per tier, up to 100%
Gunblade Melee Weapons Proc your Secondary Weapon's Element at 20% of their own Proc Rate +20% proc rate chance per tier, up to 100%
Boomerang 20% chance for missed shots to consume no ammo +20% chance per tier, up to 100%
Alien's Hand +1% damage for each bullet missing from your magazine (max 50%) +1% damage per tier, up to 5%
Super Sample 20% healing is applied to your Shields while at full Health +20% healing per tier, up to 100%
Heat Coil +20% Damage Resistance to your next hit taken (30 second cooldown) +20% damage resistance per tier, up to 100%
Large Bayonet Primary Weapons Proc your Melee Weapon's Element at 20% of their own Proc Rate +20% proc rate chance per tier, up to 100%
Pistol Charm Primary Weapons Proc your Secondary Weapon's Element at 20% of their own Proc Rate +20% proc rate chance per tier, up to 100%
Compact Bayonet Secondary Weapons Proc your Melee Weapon's Element at 20% of their own Proc Rate +20% proc rate chance per tier, up to 100%
Rifle Charm Secondary Weapons Proc your Primary Weapon's Element at 20% of their own Proc Rate +20% proc rate chance per tier, up to 100%
Energy Diverter Grenade consumers 25% Shields and deals +1.0% damage per 2 Shields consumed +0.5% damage per tier, up to 3.0%
Model Rocket Your weapons fire a Smart Rocket every 18 seconds. Smart Rockets inherit the qualities of your Grenade 3 second reduction tier, down to every 6 seconds
Mark of the Prophecy Triggering a Proc grants +20% damage to your next Proc within 3 seconds +20% damage per tier, up to +100%
Dunce Cap 2% damage per consecutive Weakpoint hit. (max 50%). Resets on non- Weakpoint hits. +2% damage per tier, up to 10%
Lobotomy Kit Your first Weakpoint hit per enemy deals +15% damage. +15% damage per tier, up to +75%
Juice Box 20% Proc Chance against targets below 50% Health. +1% Proc Damage. +1% proc rate chance per tier, up to +5%
Action Figure +10% Crit Damage on Weakpoints +10% crit damage per tier, up to +50%
Laughing Gas Enemies with an Elemental Debuff have a 15% chance to explode on death, Staggering other enemies within 8 meters +5% rate chance per tier, up to 35%