Deadzone: Rogue/Perks: Difference between revisions
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=== Combat Perks === | === Combat Perks === | ||
Multiple combat primary perks can be chosen per run. | |||
==== Chromatic Cells ==== | ==== Chromatic Cells ==== | ||
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|- | |- | ||
|} | |} | ||
=== Protective Perks === | === Protective Perks === | ||
Only one protective primary perk can be chosen per run, and then secondary perks can be chosen. Protective perks are unlocked after completing Zone 2: Headhunter. | Only one protective primary perk can be chosen per run, and then secondary perks can be chosen. Protective perks are unlocked after completing Zone 2: Headhunter. | ||
==== Chromatic Cells ==== | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
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!Name | !Name | ||
!Benefit | !Benefit | ||
! | !Notes | ||
|- | |- | ||
|[[File:T PerkFamily Shield Parent.png|64px|class=dzr_perk dzr_perk_parent]] | |[[File:T PerkFamily Shield Parent.png|64px|class=dzr_perk dzr_perk_parent]] | ||
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* +20% '''Fire Rate''' | * +20% '''Fire Rate''' | ||
|Secondary perk, requires Shield Optimizer | |Secondary perk, requires Shield Optimizer | ||
|- | |||
|} | |||
==== Vitalizer ==== | |||
{| class="wikitable" | |||
|+ | |||
!Icon | |||
!Name | |||
!Benefit | |||
!Family | |||
|- | |- | ||
|[[File:T PerkFamily Health Parent.png|64px|class=dzr_perk dzr_perk_parent]] | |[[File:T PerkFamily Health Parent.png|64px|class=dzr_perk dzr_perk_parent]] | ||
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+0.5% damage for every 1% of missing {{Health}} | +0.5% damage for every 1% of missing {{Health}} | ||
|Secondary perk, requires Vitalizer | |Secondary perk, requires Vitalizer | ||
|- | |||
|} | |||
==== Ironblood Engine ==== | |||
{| class="wikitable" | |||
|+ | |||
!Icon | |||
!Name | |||
!Benefit | |||
!Family | |||
|- | |- | ||
|[[File:T PerkFamily Armor Parent.png|64px|class=dzr_perk dzr_perk_parent]] | |[[File:T PerkFamily Armor Parent.png|64px|class=dzr_perk dzr_perk_parent]] | ||
Revision as of 21:02, 11 September 2025
Starting from Security Level 2, perk rooms will reward the player with a choice between three perks. The first three choices allow the player to choose their primary perks. All subsequent choices are secondary perks. Each primary perk adds a selection of four possible secondary perks that may be chosen. Up to three secondary perks per primary perk may be chosen in a single run.
Perks are one of the most impactful forms of progression in Deadzone: Rogue. Due to their limited selection, they should be considered carefully. There are three categories of perks: Combat Perks, Protective Perks, and Elemental Perks.
Combat Perks
Multiple combat primary perks can be chosen per run.
Chromatic Cells
Grenade Cascade
Ghost Blade
Bot Companion
Locked & Loaded
Combat Instincts
Lead Head
Protective Perks
Only one protective primary perk can be chosen per run, and then secondary perks can be chosen. Protective perks are unlocked after completing Zone 2: Headhunter.
Chromatic Cells
Vitalizer
Ironblood Engine
Elemental Perks
Only one elemental primary perk can be chosen per run, and then secondary perks can be chosen.