Deadzone: Rogue/Perks: Difference between revisions
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=== Elemental Perks === | === Elemental Perks === | ||
Only one elemental primary perk can be chosen per run, and then secondary perks can be chosen. | Only one elemental primary perk can be chosen per run, and then secondary perks can be chosen. | ||
==== Cryo ==== | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
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Killing a {{Chill}}'''ed''' target surrounds you with a '''Blizzard''', damaging nearby targets for 5 seconds | Killing a {{Chill}}'''ed''' target surrounds you with a '''Blizzard''', damaging nearby targets for 5 seconds | ||
|Secondary perk, requires Cryo | |Secondary perk, requires Cryo | ||
|- | |||
|} | |||
==== Fire ===={| class="wikitable" | |||
|+ | |||
!Icon | |||
!Name | |||
!Benefit | |||
!Family | |||
|- | |||
|[[File:T PerkFamily Fire Parent.png|64px|class=dzr_perk dzr_perk_parent]] | |||
|'''Fire''' | |||
| +30% {{Fire Damage}} | |||
{{Fire Damage}} applies {{Burn}}, increasing damage dealt to the target by 10% for 5 seconds | |||
|Primary Fire perk | |||
|- | |||
|[[File:T PerkFamily Fire Child1.png|64px|class=dzr_perk dzr_perk_child]] | |||
|'''Overheat''' | |||
| +20% {{Fire Damage}} | |||
{{Burn}} now lasts an additional 2 seconds and spreads to other targets within 5 meters | |||
|Secondary perk, requires Fire | |||
|- | |||
|[[File:T PerkFamily Fire Child4.png|64px|class=dzr_perk dzr_perk_child]] | |||
|'''Searing Exposure''' | |||
| +15% {{Fire Damage}} | |||
+25% {{Weakpoint}} '''Damage''' to '''{{Burn}}ing''' targets | |||
|Secondary perk, requires Fire | |||
|- | |||
|[[File:T PerkFamily Fire Child2.png|64px|class=dzr_perk dzr_perk_child]] | |||
|'''Kindling''' | |||
| +15% {{Fire Damage}} | |||
+25% '''Proc Chance''' to {{Ignite}} and '''Combustion''' | |||
|Secondary perk, requires Fire | |||
|- | |||
|[[File:T PerkFamily Fire Child3.png|64px|class=dzr_perk dzr_perk_child]] | |||
|'''Inferno''' | |||
| +15% {{Fire Damage}} | |||
Killing a '''{{Burn}}ing''' target overchages your weapon with '''Inferno''', increasing damage by 20% for 5 seconds | |||
|Secondary perk, requires Fire | |||
|- | |||
|} | |||
==== Lightning ==== | |||
{| class="wikitable" | |||
|+ | |||
!Icon | |||
!Name | |||
!Benefit | |||
!Family | |||
|- | |- | ||
|[[File:T PerkFamily Lightning Parent.png|64px|class=dzr_perk dzr_perk_parent]] | |[[File:T PerkFamily Lightning Parent.png|64px|class=dzr_perk dzr_perk_parent]] | ||
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+25% '''Proc Chance to''' {{Chain Lightning}} and '''Lightning Bolt''' | +25% '''Proc Chance to''' {{Chain Lightning}} and '''Lightning Bolt''' | ||
|Secondary perk, requires Lightning | |Secondary perk, requires Lightning | ||
|- | |||
|} | |||
==== Void ==== | |||
{| class="wikitable" | |||
|+ | |||
!Icon | |||
!Name | |||
!Benefit | |||
!Family | |||
|- | |||
|[[File:T PerkFamily Void Parent.png|64px|class=dzr_perk dzr_perk_parent]] | |||
|'''Void''' | |||
| +30% '''Void Damage''' | |||
'''Void Damage''' applies '''Corruption''', reducing the target's damage by 20% for 8 seconds | |||
|Primary Void perk | |||
|- | |||
|[[File:T PerkFamily Void Child4.png|64px|class=dzr_perk dzr_perk_child]] | |||
|'''Umbral Sight''' | |||
| +20% '''Void Damage''' | |||
'''Corruption''' targets at least 10 meters away take +30% | |||
|Secondary perk, requires Void | |||
|- | |||
|[[File:T PerkFamily Void Child3.png|64px|class=dzr_perk dzr_perk_child]] | |||
|'''Dark Strike''' | |||
| +15% '''Void Damage''' | |||
Killing a '''Corrupted''' target activates '''Dark Strike''', dealing 150 '''Void Damage''' to the nearest enemy | |||
|Secondary perk, requires Void | |||
|- | |||
|[[File:T PerkFamily Void Child2.png|64px|class=dzr_perk dzr_perk_child]] | |||
|'''Inner Abyss''' | |||
| +15% '''Void Damage''' | |||
+25% '''Proc Chance''' to '''Void Tendrils''' and '''Singularity''' | |||
|Secondary perk, requires Void | |||
|- | |||
|[[File:T PerkFamily Void Child1.png|64px|class=dzr_perk dzr_perk_child]] | |||
|'''Doombinder''' | |||
| +25% '''Void Damage''' | |||
'''Corruption''' lasts for an additional 2 seconds, and each affected enemy increases your '''Grenade Damage''' by 10% | |||
|Secondary perk, requires Void | |||
|- | |||
|} | |||
==== Plasma ==== | |||
{| class="wikitable" | |||
|+ | |||
!Icon | |||
!Name | |||
!Benefit | |||
!Family | |||
|- | |- | ||
|[[File:T PerkFamily Plasma Parent.png|64px|class=dzr_perk dzr_perk_parent]] | |[[File:T PerkFamily Plasma Parent.png|64px|class=dzr_perk dzr_perk_parent]] | ||
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|Secondary perk, requires Plasma | |Secondary perk, requires Plasma | ||
|- | |- | ||
| | |} | ||
==== Psionic ==== | |||
{| class="wikitable" | |||
|+ | |||
!Icon | |||
!Name | |||
!Benefit | |||
!Family | |||
| + | |||
|- | |- | ||
|[[File:T PerkFamily Psionic Parent.png|64px|class=dzr_perk dzr_perk_parent]] | |[[File:T PerkFamily Psionic Parent.png|64px|class=dzr_perk dzr_perk_parent]] | ||
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'''Psionic Damage''' applies '''Fracture''', adding a 15% '''Stagger''' chance for 5 seconds | '''Psionic Damage''' applies '''Fracture''', adding a 15% '''Stagger''' chance for 5 seconds | ||
|Primary Psionic perk | |Primary Psionic perk | ||
Unlocked by completing Zone | Unlocked by completing Zone 2 on any difficulty | ||
|- | |- | ||
|[[File:T PerkFamily Psionic Chidl1.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Psionic Chidl1.png|64px|class=dzr_perk dzr_perk_child]] | ||
Revision as of 21:10, 11 September 2025
Starting from Security Level 2, perk rooms will reward the player with a choice between three perks. The first three choices allow the player to choose their primary perks. All subsequent choices are secondary perks. Each primary perk adds a selection of four possible secondary perks that may be chosen. Up to three secondary perks per primary perk may be chosen in a single run.
Perks are one of the most impactful forms of progression in Deadzone: Rogue. Due to their limited selection, they should be considered carefully. There are three categories of perks: Combat Perks, Protective Perks, and Elemental Perks.
Combat Perks
Multiple combat primary perks can be chosen per run.
Chromatic Cells
Grenade Cascade
Ghost Blade
Bot Companion
Locked & Loaded
Combat Instincts
Lead Head
Protective Perks
Only one protective primary perk can be chosen per run, and then secondary perks can be chosen. Protective perks are unlocked after completing Zone 2: Headhunter.
Chromatic Cells
Vitalizer
Ironblood Engine
Elemental Perks
Only one elemental primary perk can be chosen per run, and then secondary perks can be chosen.
Cryo
==== Fire ===={| class="wikitable"
|+
!Icon
!Name
!Benefit
!Family
|-
|
|Fire
| +30%
Fire Damage
Fire Damage applies
Burn, increasing damage dealt to the target by 10% for 5 seconds
|Primary Fire perk
|-
|
|Overheat
| +20%
Fire Damage
Burn now lasts an additional 2 seconds and spreads to other targets within 5 meters
|Secondary perk, requires Fire
|-
|
|Searing Exposure
| +15%
Fire Damage
+25%
Weakpoint Damage to
Burning targets
|Secondary perk, requires Fire
|-
|
|Kindling
| +15%
Fire Damage
+25% Proc Chance to
Ignite and Combustion
|Secondary perk, requires Fire
|-
|
|Inferno
| +15%
Fire Damage
Killing a
Burning target overchages your weapon with Inferno, increasing damage by 20% for 5 seconds
|Secondary perk, requires Fire
|-
|}