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Deadzone: Rogue/Weapons/Miniguns: Difference between revisions

From The Tribes Depot
Stryk3r (talk | contribs)
Added Hellstorm infobox
Stryk3r (talk | contribs)
Adjusted hellstorm damage to account for level
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== Titan-10 Hellstorm ==
== Titan-10 Hellstorm ==
{{WeaponInfoBoxDZR|title=Titan-10 Hellstorm|mindamage=19|reloadduration=4.2s|firerate=3.33s|clipsize=100}}
{{WeaponInfoBoxDZR|title=Titan-10 Hellstorm|mindamage=17{{verify}}|reloadduration=4.2s|firerate=3.33s|clipsize=100}}
The Hellstorm attacks faster, or "revs up", or "spins faster", while it is aiming. When the player switches weapons, throws a grenade, makes a melee attack, or stops aiming, this progress is lost. However, when the player initiates a reload (regardless of whether it completes), this progress is stored until the player next aims with the Hellstorm.
The Hellstorm attacks faster, or "revs up", or "spins faster", while it is aiming. When the player switches weapons, throws a grenade, makes a melee attack, or stops aiming, this progress is lost. However, when the player initiates a reload (regardless of whether it completes), this progress is stored until the player next aims with the Hellstorm.



Revision as of 01:09, 23 February 2025

Is that the best you can do?

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This article has been tagged because: Add weapon info.

The enemy is in disarray.

The title of this article is conjectural. The subject has no known name.

Miniguns are automatic weapons. While aiming, the player's movement speed is drastically reduced. Furthermore, they have poor accuracy, slow reload speed, and a longer aiming animation, and can't fire unless aiming. However, they have monstrous ammo capacity and fire quickly. They are best used at short to medium ranges.

Titan-10 Hellstorm

Titan-10 Hellstorm
Statistics
Minimum Damage 17[verification needed]
Reload Duration 4.2s
Fire Rate 3.33s
Magazine Size 100


The Hellstorm attacks faster, or "revs up", or "spins faster", while it is aiming. When the player switches weapons, throws a grenade, makes a melee attack, or stops aiming, this progress is lost. However, when the player initiates a reload (regardless of whether it completes), this progress is stored until the player next aims with the Hellstorm.

Plasma Cannon[verification needed]

Strategy

  • The Hellstorm is an exceptional weapon, boasting some of the highest damage output in the game when fully revved. The Plasma Cannon, meanwhile, sports similar damage output to other automatic weapons while also bearing the downsides of miniguns, and thus should be avoided.
  • Despite their large ammo capacity, Miniguns benefit greatly from ways to extend their clip further or regain ammo while firing.
  • Reloading should be used to maintain the Hellstorm's firerate without always sacrificing mobility.
  • Unlike most weapons, Miniguns have almost not ability to attack small targets at long range, notably Wasps. Secondary weapons can somewhat be used to mitigate this weakness, although none have exceptional long-ranged abilities.