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Deadzone: Rogue/Items: Difference between revisions

From The Tribes Depot
Bigwig (talk | contribs)
First draft complete rewrite. Icons will need adjusting, names and abilities are still incomplete.
Bigwig (talk | contribs)
More items updated
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|[[File:T PerkIcon ADSSpeed.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon ADSSpeed.png|64px|class=dzr_item dzr_item_rare]]
|'''Monocle'''
|'''Monocle'''
|'''Rare''': +20% damage and +35% Movement Speed while Aiming  
|'''Rare''': +20% damage and +35% Movement Speed while '''Aiming'''
'''Epic''':  
'''Epic''': +40% damage and +35% Movement Speed while '''Aiming'''
|
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|-
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|[[File:T PerkIcon CritChance.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon CritChance.png|64px|class=dzr_item dzr_item_rare]]
|'''Targeting Goggles'''
|'''Targeting Goggles'''
|'''Rare''':  
|'''Rare''':+20% {{Critical Damage}}
'''Epic''': +20% Crit Damage
'''Epic''': +40% {{Critical Damage}}
|
|
|-
|-
|[[File:T PerkIcon ElementalDebuffsCauseDot.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon ElementalDebuffsCauseDot.png|64px|class=dzr_item dzr_item_rare]]
|'''Meteorite Shard'''
|'''Meteorite Shard'''
|'''Rare''':  
|'''Rare''': '''Elemental Debuffs''' deal damage over time
|
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|-
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|-
|-
|[[File:T PerkIcon EnergyDamage.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon EnergyDamage.png|64px|class=dzr_item dzr_item_rare]]
|
|'''Elemental Catalyst'''
|'''Rare''':  
|'''Rare''': +15% damage to enemies for each '''Elemental Debuff''' applied to them
'''Epic''':  
'''Epic''': +30% damage to enemies for each '''Elemental Debuff''' applied to them
|
|
|-
|-
|[[File:T PerkIcon DamageReductionAfterReload.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon DamageReductionAfterReload.png|64px|class=dzr_item dzr_item_rare]]
|
|'''Elbow Pads'''
|'''Rare''':  
|'''Rare''': +20% '''Reload Speed'''.  +25% '''Damage Reduction''' for 3 seconds after '''Reloading'''
|
|
|-
|-
|[[File:T PerkIcon DamageToFlyingEnemies.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon DamageToFlyingEnemies.png|64px|class=dzr_item dzr_item_rare]]
|
|'''Skystrike Array'''
|'''Rare''':  
|'''Rare''': +35% damage to '''Flying''' enemies
'''Epic''':  
'''Epic''': +70% damage to '''Flying''' enemies
|
|
|-
|-
|[[File:T PerkIcon DamageToFullHealthEnemies.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon DamageToFullHealthEnemies.png|64px|class=dzr_item dzr_item_rare]]
|
|'''AI Chipset'''
|'''Rare''':  
|'''Rare''': +35% damage to '''Full Health''' enemies
'''Epic''':  
'''Epic''': +70% damage to Full Health enemies
|
|
|-
|-
|[[File:T PerkIcon DamageToLieutenants.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon DamageToLieutenants.png|64px|class=dzr_item dzr_item_rare]]
|'''Command Trophy'''
|'''Command Trophy'''
|'''Rare''':  
|'''Rare''': +25% damage to '''Elite''' enemies
'''Epic''':  
'''Epic''': +50% damage to '''Elite''' enemies
|
|
|-
|-
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|'''Tactical Dataslate'''
|'''Tactical Dataslate'''
|'''Rare''': +30% damage to enemies under 50% Health  
|'''Rare''': +30% damage to enemies under 50% Health  
'''Epic''':  
'''Epic''': +60% damage to enemies under 50% Health
|
|
|-
|-
|[[File:T PerkIcon DamageToMeleeEnemies.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon DamageToMeleeEnemies.png|64px|class=dzr_item dzr_item_rare]]
|
|'''Knuckle Dusters'''
|'''Rare''':  
|'''Rare''': +35% damage to '''Melee''' enemies
'''Epic''':  
'''Epic''': +70% damage to '''Melee''' enemies
|
|
|-
|-
|[[File:T PerkIcon DamageToRangedEnemies.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon DamageToRangedEnemies.png|64px|class=dzr_item dzr_item_rare]]
|'''Precision Disruptor'''
|'''Precision Disruptor'''
|'''Rare''':  
|'''Rare''': +35% damage to '''Ranged''' enemies
'''Epic''': +70% damage to Ranged enemies
'''Epic''': +70% damage to '''Ranged''' enemies
|
|
|-
|-
|[[File:T PerkIcon DamageWhileAtFullHealth.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon DamageWhileAtFullHealth.png|64px|class=dzr_item dzr_item_rare]]
|
|'''Multi-Vitamins'''
|'''Rare''':  
|'''Rare''': +25% damage while full '''Health'''
'''Epic''':  
'''Epic''': +50% damage while full '''Health'''
|
|
|-
|-
|[[File:T PerkIcon DashBoostsMeleeDamage.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon DashBoostsMeleeDamage.png|64px|class=dzr_item dzr_item_rare]]
|
|'''Wrist Vanes'''
|'''Rare''':  
|'''Rare''': +40% '''Melee damage''' for 3 seconds after '''Dashing'''
'''Epic''':  
'''Epic''': +80% '''Melee damage''' for 3 seconds after '''Dashing'''
|
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|-
|-
|[[File:T PerkIcon DashBoostsMoveSpeed.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon DashBoostsMoveSpeed.png|64px|class=dzr_item dzr_item_rare]]
|
|'''Afterburners'''
|'''Rare''':  
|'''Rare''': +50% '''Movement Speed''' for 1 second after '''Dashing'''
|
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|-
|-
|[[File:T PerkIcon DebuffCausesStagger.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon DebuffCausesStagger.png|64px|class=dzr_item dzr_item_rare]]
|'''Smelling'''  
|'''Smelling Salts'''
|'''Rare''': +20% '''Stagger''' chance when applying an '''Elemental Debuff'''
|'''Rare''': +20% '''Stagger''' chance when applying an '''Elemental Debuff'''
|
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|-
|-
|[[File:T PerkIcon DiscountOnFirstWeaponPurchase.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon DiscountOnFirstWeaponPurchase.png|64px|class=dzr_item dzr_item_rare]]
|
|'''Expired Coupon'''
|'''Rare''':  
|'''Rare''': 100% discount on your first weapon purchase at each '''Fabricator'''
|
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|-
|-
|[[File:T PerkIcon ElementalDamageBuff.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon ElementalDamageBuff.png|64px|class=dzr_item dzr_item_rare]]
|
|'''Tea Leaves'''
|'''Rare''':  
|'''Rare''': +30% '''Proc Damage'''
'''Epic''':  
'''Epic''': +60% '''Proc Damage'''
|
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|-
|-
|[[File:T PerkIcon ElementalDamageSynergy_Damage.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon ElementalDamageSynergy_Damage.png|64px|class=dzr_item dzr_item_rare]]
|
|'''Pesticide Spray'''
|'''Rare''':  
|'''Rare''': +25% '''Elemental Damage''' to enemies with a different '''Elemental Debuff'''
'''Epic''':  
'''Epic''': +25% '''Elemental Damage''' to enemies with a different '''Elemental Debuff'''
|
|
|-
|-
|[[File:T PerkIcon ElementalReactor.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon ElementalReactor.png|64px|class=dzr_item dzr_item_rare]]
|
|'''Elemental Reactor'''
|'''Rare''':  
|'''Rare''': +100% '''Stagger''' chance when dealing a new '''Elemental Damage''' type to '''Debuffed''' enemies
|
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|-
|-
|[[File:T PerkIcon ElementalDebuffIncreasedWeakpointDamage.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon ElementalDebuffIncreasedWeakpointDamage.png|64px|class=dzr_item dzr_item_rare]]
|'''Salt Shaker'''
|'''Salt Shaker'''
|'''Rare''':  
|'''Rare''': +30% {{Weakpoint}} damage to enemies with an '''Elemental Debuff'''
'''Epic''': +20% '''Crit Damage'''
'''Epic''': +60% {{Weakpoint}} damage to enemies with an '''Elemental Debuff'''
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|-
|-
|[[File:T PerkIcon ExplosionDamage.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon ExplosionDamage.png|64px|class=dzr_item dzr_item_rare]]
|
|'''Blast Enhancer'''
|'''Rare''':  
|'''Rare''': +20% '''Grenade''' damage
'''Epic''':  
'''Epic''': +40% '''Grenade''' damage
|
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|-
|-
|[[File:T PerkIcon ExplosionRadius.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon ExplosionRadius.png|64px|class=dzr_item dzr_item_rare]]
|
|'''Area Detonator'''
|'''Rare''':  
|'''Rare''': +20% '''Grenade Explosion Radius'''
|
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|-
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|'''Probability Cube'''
|'''Probability Cube'''
|'''Rare''': +1 '''Affix Reroll''' at the '''Fabricator'''.  
|'''Rare''': +1 '''Affix Reroll''' at the '''Fabricator'''.  
'''Epic''':  
'''Epic''': +2 '''Affix Rerolls''' at the '''Fabricator'''.
|
|
|-
|-
|[[File:T PerkIcon ExtraGrenadeCharge.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon ExtraGrenadeCharge.png|64px|class=dzr_item dzr_item_rare]]
|
|'''Spare Charge'''
|'''Rare''':  
|'''Rare''': +1 '''Grenade Charege'''
|
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|'''Hammer of the Artisan's Forge'''
|'''Hammer of the Artisan's Forge'''
|'''Rare''': +1 weapon '''Quality Upgrade''' at the '''Fabricator'''  
|'''Rare''': +1 weapon '''Quality Upgrade''' at the '''Fabricator'''  
'''Epic''':  
'''Epic''': +2 weapon '''Quality Upgrades''' at the '''Fabricator'''
|
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|-
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Line 181: Line 181:
|'''Magnifying Lens'''
|'''Magnifying Lens'''
|'''Rare''': +30% damage to enemies beyond 10 meters  
|'''Rare''': +30% damage to enemies beyond 10 meters  
'''Epic''':  
'''Epic''': +60% damage to enemies beyond 10 meters
|
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|-

Revision as of 00:15, 8 September 2025

I need an escort.

This article or section may contain out-of-date or incorrect information.

Items are acquired at the end of each normal room. Whenever the last enemy in the room sis killed, the player can choice between 3 different items, which will persist until the end of the current run. Items do not carry over after death or between different runs.

Rare and Epic Items

Icon Name Description Notes
Monocle Rare: +20% damage and +35% Movement Speed while Aiming

Epic: +40% damage and +35% Movement Speed while Aiming

T1 Armored Plate Rare: +2,000 Armor
Bio Gel Rare: +40% Proc Chance for 4 seconds after using your Grenade
Remote Gatherer Rare: +20% Scrap dropped. You automatically collect all dropped loot
Targeting Goggles Rare:+20% Crit Damage

Epic: +40% Crit Damage

Meteorite Shard Rare: Elemental Debuffs deal damage over time
Stim Cap Rare: -10% remaining Dash and Grenade Cooldowns per Crit
Elemental Catalyst Rare: +15% damage to enemies for each Elemental Debuff applied to them

Epic: +30% damage to enemies for each Elemental Debuff applied to them

Elbow Pads Rare: +20% Reload Speed. +25% Damage Reduction for 3 seconds after Reloading
Skystrike Array Rare: +35% damage to Flying enemies

Epic: +70% damage to Flying enemies

AI Chipset Rare: +35% damage to Full Health enemies

Epic: +70% damage to Full Health enemies

Command Trophy Rare: +25% damage to Elite enemies

Epic: +50% damage to Elite enemies

Tactical Dataslate Rare: +30% damage to enemies under 50% Health

Epic: +60% damage to enemies under 50% Health

Knuckle Dusters Rare: +35% damage to Melee enemies

Epic: +70% damage to Melee enemies

Precision Disruptor Rare: +35% damage to Ranged enemies

Epic: +70% damage to Ranged enemies

Multi-Vitamins Rare: +25% damage while full Health

Epic: +50% damage while full Health

Wrist Vanes Rare: +40% Melee damage for 3 seconds after Dashing

Epic: +80% Melee damage for 3 seconds after Dashing

Afterburners Rare: +50% Movement Speed for 1 second after Dashing
Smelling Salts Rare: +20% Stagger chance when applying an Elemental Debuff
Expired Coupon Rare: 100% discount on your first weapon purchase at each Fabricator
Tea Leaves Rare: +30% Proc Damage

Epic: +60% Proc Damage

Pesticide Spray Rare: +25% Elemental Damage to enemies with a different Elemental Debuff

Epic: +25% Elemental Damage to enemies with a different Elemental Debuff

Elemental Reactor Rare: +100% Stagger chance when dealing a new Elemental Damage type to Debuffed enemies
Salt Shaker Rare: +30% Weakpoint damage to enemies with an Elemental Debuff

Epic: +60% Weakpoint damage to enemies with an Elemental Debuff

Quickload Adapter Rare: +50% Reload Speed when your magazine is empty
Blast Enhancer Rare: +20% Grenade damage

Epic: +40% Grenade damage

Area Detonator Rare: +20% Grenade Explosion Radius
Probability Cube Rare: +1 Affix Reroll at the Fabricator.

Epic: +2 Affix Rerolls at the Fabricator.

Spare Charge Rare: +1 Grenade Charege
Hammer of the Artisan's Forge Rare: +1 weapon Quality Upgrade at the Fabricator

Epic: +2 weapon Quality Upgrades at the Fabricator

Magnifying Lens Rare: +30% damage to enemies beyond 10 meters

Epic: +60% damage to enemies beyond 10 meters

Rare:
Rare:

Epic:

Front Load Rare: +40% damage from your first bullet

Epic: +80% damage from your first bullet

Confetti Popper Rare: Grenade kills replenish 30% ammo
Barbed Grenade Rare: +50% Grenade damage against a single target

Epic:

Plastic Wand Rare: +20% Crit Damage

Epic:

Rare:
Magnetized Gauntlet Rare: +100% Weapon Swap Speed
Hair Dryer Rare: Enemies spread Elemental Debuffs over 8 meters on death
Rare:

Epic:

Rare:
Rare:

Epic:

Mag Clip Rare: +50% magazine capacity (minimum +1)

Epic:

Rare:
Rare:
Rare:

Epic:

Rare:

Epic:

Rare:
Magnetic Disc Rare: +100% Pickup range. +3% damage per Scrap or Tech picked up for 5 seconds (max 30%)

Epic:

Rare:

Epic:

Utility Belt Rare:

Epic: -40% Grenade Cooldown

Photon Padding Rare: Reflect 200% of damage taken back to the attacker

Epic:

Overclocked Core Rare: +50% Fire Rate for 3 seconds after Reloading
Shield Recovery Unit Rare: Shields recharge faster as you get closer to death
Brass Boot Rare: Restore +2 bullet per 5 meters traveled
Rare:
Credit Slate Rare: +50% Scrap dropped
Rare:
Energy Drink Rare: +20% Movement Speed for each nearby enemy (max +100%)
Rare:
Rare:
Rare:
Rare:
Rare:
Sparkplug Rare: Replenish 15% ammo after Dashing (minimum +1)
Backup Battery Rare: Health Orbs restore 20% Shield
Food Pyramid Rare: +20% Maximum Health
Rare:
Rare:
Pet Leash Rare: +15% damage for 3 seconds after killing an enemy

Epic:

Ballistic Helmet Rare: +25% Weakpoint Damage

Epic:

Rare:
Space Heater Rare: +50% damge to your next shot after killing an enemy with a Weakpoint shot

Epic: +100% damage to your next shot after killing an enemy with a Weakpoint shot

Targeting Array Rare: +20% Stagger chance on Weakpoint hits
Rare:

Epic:

Rare:
Rare:
Rare:

Superior Items

Icon Name Description Notes