Deadzone: Rogue/Items: Difference between revisions
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Updated rare and epic items |
Partially updated superior items |
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!Icon | !Icon | ||
!Name | !Name | ||
!Description | !Tier 1 Description | ||
!Notes | !Notes | ||
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|[[File:T SuperPerkIcon AmmoRefundDamageIncrease.png|64px|class=dzr_item dzr_item_rare]] | |[[File:T SuperPerkIcon AmmoRefundDamageIncrease.png|64px|class=dzr_item dzr_item_rare]] | ||
| | |'''Recycled Plastic''' | ||
| | | +10% chance to '''Refund''' damaging shots. +5% damage per bullet '''Refunded''', resetting upon '''Reload''' or '''Weapon Swap''' (max 10% damage) | ||
| | |5 Tiers | ||
+10% max damage per tier, up to 50% | |||
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|[[File:T SuperPerkIcon ConsecutiveCritDamage.png|64px|class=dzr_item dzr_item_rare]] | |[[File:T SuperPerkIcon ConsecutiveCritDamage.png|64px|class=dzr_item dzr_item_rare]] | ||
| | |'''Rabbit Foot''' | ||
| | |After 2 consecutive '''Crits''', your next shot deals +20% damage | ||
| | |5 Tiers | ||
+20% damage per tier, up to 100% | |||
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|[[File:T PerkIcon CritsBoostCritDamage.png|64px|class=dzr_item dzr_item_rare]] | |[[File:T PerkIcon CritsBoostCritDamage.png|64px|class=dzr_item dzr_item_rare]] | ||
| | |'''Space Whiskey''' | ||
| | | +8% {{Critical Damage}} for 2 seconds after landing a '''Crit''' | ||
| | |5 Tier | ||
+8% crit damage per tier, up to 40% | |||
|- | |- | ||
|[[File:T SuperPerkIcon DamageBoostPerEnemyWithElementalDebuff.png|64px|class=dzr_item dzr_item_rare]] | |[[File:T SuperPerkIcon DamageBoostPerEnemyWithElementalDebuff.png|64px|class=dzr_item dzr_item_rare]] | ||
| | |'''Pop Toaster''' | ||
| | | +2% damage per enemy affected by '''Elemental Debuff''' of your equipped weapon (max 50%) | ||
| | |5 Tiers | ||
+2% Damage per tier, up to 10% | |||
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|[[File:T SuperPerkIcon DamageBoostPerMissingHealth.png|64px|class=dzr_item dzr_item_rare]] | |[[File:T SuperPerkIcon DamageBoostPerMissingHealth.png|64px|class=dzr_item dzr_item_rare]] | ||
| | |'''Hot Sauce''' | ||
| | | +0.2% damage per missing point of '''Health''' | ||
| | |5 Tiers | ||
+0.2% Damage per tier, up to 1% | |||
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|[[File:T PerkIcon DelayedShotBonus.png|64px|class=dzr_item dzr_item_rare]] | |[[File:T PerkIcon DelayedShotBonus.png|64px|class=dzr_item dzr_item_rare]] | ||
| | |'''Inhaler''' | ||
| | | +20% damage while '''Aiming''' if you have not fired for 1 second | ||
| | |5 Tiers | ||
+20% damage per tier, up to 100% | |||
|- | |- | ||
|[[File:T SuperPerkIcon ExcessCritChanceDamage.png|64px|class=dzr_item dzr_item_rare]] | |[[File:T SuperPerkIcon ExcessCritChanceDamage.png|64px|class=dzr_item dzr_item_rare]] | ||
| | |'''Tip Jar''' | ||
| | |Excess {{Critical Hit Chance}} above 100% boosts {{Critical Damage}} by the overflow (max 10%) | ||
| | |5 Tiers | ||
+10% max damage per tier, up to 50% | |||
|- | |- | ||
|[[File:T SuperPerkIcon ExitStealthBonuses.png|64px|class=dzr_item dzr_item_rare]] | |[[File:T SuperPerkIcon ExitStealthBonuses.png|64px|class=dzr_item dzr_item_rare]] | ||
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|[[File:T SuperPerkIcon FreeShotsAfterKill.png|64px|class=dzr_item dzr_item_rare]] | |[[File:T SuperPerkIcon FreeShotsAfterKill.png|64px|class=dzr_item dzr_item_rare]] | ||
| | |'''Ammo Surplus''' | ||
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|[[File:T SuperPerkIcon HealthOrbGrantsImmunity.png|64px|class=dzr_item dzr_item_rare]] | |[[File:T SuperPerkIcon HealthOrbGrantsImmunity.png|64px|class=dzr_item dzr_item_rare]] | ||
| | |'''Artificial Heart''' | ||
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|[[File:T SuperPerkIcon KillstreakGrantsSmartBullets.png|64px|class=dzr_item dzr_item_rare]] | |[[File:T SuperPerkIcon KillstreakGrantsSmartBullets.png|64px|class=dzr_item dzr_item_rare]] | ||
| | |'''Preserved Brainstem''' | ||
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|[[File:T PerkIcon MarkNearbyEnemiesOnKill.png|64px|class=dzr_item dzr_item_rare]] | |[[File:T PerkIcon MarkNearbyEnemiesOnKill.png|64px|class=dzr_item dzr_item_rare]] | ||
| | |'''Laser Pointer''' | ||
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|[[File:T SuperPerkIcon MissedShotAmmoRefund.png|64px|class=dzr_item dzr_item_rare]] | |[[File:T SuperPerkIcon MissedShotAmmoRefund.png|64px|class=dzr_item dzr_item_rare]] | ||
| | |'''Boomerang''' | ||
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|[[File:T PerkIcon ElementMeleeToPrimary.png|64px|class=dzr_item dzr_item_rare]] | |[[File:T PerkIcon ElementMeleeToPrimary.png|64px|class=dzr_item dzr_item_rare]] | ||
| | |'''Large Bayonet''' | ||
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|[[File:T PerkIcon ElementSecondaryToPrimary.png|64px|class=dzr_item dzr_item_rare]] | |[[File:T PerkIcon ElementSecondaryToPrimary.png|64px|class=dzr_item dzr_item_rare]] | ||
| | |'''Pistol Charm''' | ||
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|[[File:T SuperPerkIcon ConsecutiveWeakpoints.png|64px|class=dzr_item dzr_item_rare]] | |[[File:T SuperPerkIcon ConsecutiveWeakpoints.png|64px|class=dzr_item dzr_item_rare]] | ||
| | |'''Dunce Cap''' | ||
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|[[File:T SuperPerkIcon IncreasedFirstWeakpointDamage.png|64px|class=dzr_item dzr_item_rare]] | |[[File:T SuperPerkIcon IncreasedFirstWeakpointDamage.png|64px|class=dzr_item dzr_item_rare]] | ||
| | |'''Lobotomy Kit''' | ||
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|[[File:T SuperPerkIcon IncreasedProcChanceAndDamage.png|64px|class=dzr_item dzr_item_rare]] | |[[File:T SuperPerkIcon IncreasedProcChanceAndDamage.png|64px|class=dzr_item dzr_item_rare]] | ||
| | |'''Juice Box''' | ||
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|[[File:T SuperPerkIcon IncreasedWeakpointCritDamage.png|64px|class=dzr_item dzr_item_rare]] | |[[File:T SuperPerkIcon IncreasedWeakpointCritDamage.png|64px|class=dzr_item dzr_item_rare]] | ||
| | |'''Action Figure''' | ||
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Revision as of 00:47, 8 September 2025
Items are acquired at the end of each normal room. Whenever the last enemy in the room sis killed, the player can choice between 3 different items, which will persist until the end of the current run. Items do not carry over after death or between different runs.