Deadzone: Rogue/Items: Difference between revisions
From The Tribes Depot
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More superior items |
More superior items |
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!Name | !Name | ||
!Tier 1 Description | !Tier 1 Description | ||
! | !Additional Tiers | ||
|- | |- | ||
|[[File:T SuperPerkIcon AmmoRefundDamageIncrease.png|64px|class=dzr_item dzr_item_rare]] | |[[File:T SuperPerkIcon AmmoRefundDamageIncrease.png|64px|class=dzr_item dzr_item_rare]] | ||
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|[[File:T PerkIcon ElementPrimaryToMelee.png|64px|class=dzr_item dzr_item_rare]] | |[[File:T PerkIcon ElementPrimaryToMelee.png|64px|class=dzr_item dzr_item_rare]] | ||
| | |'''Automatic Gunblade''' | ||
| | |'''Melee Weapons''' '''Proc''' your '''Primary Weapon's''' '''Element''' at 20% of their own '''Proc Rate''' | ||
| | |5 Tiers | ||
+20% proc rate chance per tier, up to 100% | |||
|- | |- | ||
|[[File:T PerkIcon ElementSecondaryToMelee.png|64px|class=dzr_item dzr_item_rare]] | |[[File:T PerkIcon ElementSecondaryToMelee.png|64px|class=dzr_item dzr_item_rare]] | ||
| | |'''Gunblade''' | ||
| | |'''Melee Weapons''' '''Proc''' your '''Secondary Weapon's''' '''Element''' at 20% of their own '''Proc Rate''' | ||
| | |5 Tiers | ||
+20% proc rate chance per tier, up to 100% | |||
|- | |- | ||
|[[File:T SuperPerkIcon MissedShotAmmoRefund.png|64px|class=dzr_item dzr_item_rare]] | |[[File:T SuperPerkIcon MissedShotAmmoRefund.png|64px|class=dzr_item dzr_item_rare]] | ||
|'''Boomerang''' | |'''Boomerang''' | ||
| | |20% chance for missed shots to consume no ammo | ||
| | |5 Tiers | ||
+20% chance per tier, up to 100% | |||
|- | |- | ||
|[[File:T SuperPerkIcon MissingBulletsIncreaseDamage.png|64px|class=dzr_item dzr_item_rare]] | |[[File:T SuperPerkIcon MissingBulletsIncreaseDamage.png|64px|class=dzr_item dzr_item_rare]] | ||
| | |'''Alien's Hand''' | ||
| | | +1% damage for each bullet missing from your magazine (max 50%) | ||
| | |5 Tiers | ||
+1% damage per tier, up to 5% | |||
|- | |- | ||
|[[File:T SuperPerkIcon OverhealingRestoresShields.png|64px|class=dzr_item dzr_item_rare]] | |[[File:T SuperPerkIcon OverhealingRestoresShields.png|64px|class=dzr_item dzr_item_rare]] | ||
| | |'''Super Sample''' | ||
| | |20% healing is applied to your {{Shield}}'''s''' while at full '''Health''' | ||
| | |5 Tiers | ||
+20% healing per tier, up to 100% | |||
|- | |- | ||
|[[File:T PerkIcon PlasmaOrbGenerator.png|64px|class=dzr_item dzr_item_rare]] | |[[File:T PerkIcon PlasmaOrbGenerator.png|64px|class=dzr_item dzr_item_rare]] | ||
| | |'''Heat Coil''' | ||
| | | +20% '''Damage Resistance''' to your next hit taken (30 second cooldown) | ||
| | |5 Tiers | ||
+20% damage resistance per tier, up to 100% | |||
|- | |- | ||
|[[File:T PerkIcon ElementMeleeToPrimary.png|64px|class=dzr_item dzr_item_rare]] | |[[File:T PerkIcon ElementMeleeToPrimary.png|64px|class=dzr_item dzr_item_rare]] | ||
|'''Large Bayonet''' | |'''Large Bayonet''' | ||
| | |'''Primary Weapons''' '''Proc''' your '''Melee Weapon's''' '''Element''' at 20% of their own '''Proc Rate''' | ||
| | |5 Tiers | ||
+20% proc rate chance per tier, up to 100% | |||
|- | |- | ||
|[[File:T PerkIcon ElementSecondaryToPrimary.png|64px|class=dzr_item dzr_item_rare]] | |[[File:T PerkIcon ElementSecondaryToPrimary.png|64px|class=dzr_item dzr_item_rare]] | ||
|'''Pistol Charm''' | |'''Pistol Charm''' | ||
| | |'''Primary Weapons''' '''Proc''' your '''Secondary Weapon's''' '''Element''' at 20% of their own '''Proc Rate''' | ||
| | |5 Tiers | ||
+20% proc rate chance per tier, up to 100% | |||
|- | |- | ||
|[[File:T PerkIcon ElementMeleeToSecondary.png|64px|class=dzr_item dzr_item_rare]] | |[[File:T PerkIcon ElementMeleeToSecondary.png|64px|class=dzr_item dzr_item_rare]] | ||
| | |'''Compact Bayonet''' | ||
| | |'''Secondary Weapons''' '''Proc''' your '''Melee Weapon's''' '''Element''' at 20% of their own '''Proc Rate''' | ||
| | |5 Tiers | ||
+20% proc rate chance per tier, up to 100% | |||
|- | |- | ||
|[[File:T PerkIcon ElementPrimaryToSecondary.png|64px|class=dzr_item dzr_item_rare]] | |[[File:T PerkIcon ElementPrimaryToSecondary.png|64px|class=dzr_item dzr_item_rare]] | ||
| | |'''Rifle Charm''' | ||
| | |'''Secondary Weapons''' '''Proc''' your '''Primary Weapon's''' '''Element''' at 20% of their own '''Proc Rate''' | ||
| | |5 Tiers | ||
+20% proc rate chance per tier, up to 100% | |||
|- | |- | ||
|[[File:T SuperPerkIcon ShieldBoostsGrenadeDamage.png|64px|class=dzr_item dzr_item_rare]] | |[[File:T SuperPerkIcon ShieldBoostsGrenadeDamage.png|64px|class=dzr_item dzr_item_rare]] | ||
| | |'''Energy Diverter''' | ||
| | |'''Grenade''' consumers 25% '''{{Shield}}s''' and deals +1.0% damage per 2 '''{{Shield}}s''' consumed | ||
| | |5 Tiers | ||
+0.5% damage per tier, up to 3.0% | |||
|- | |- | ||
|[[File:T PerkIcon SmartRocket.png|64px|class=dzr_item dzr_item_rare]] | |[[File:T PerkIcon SmartRocket.png|64px|class=dzr_item dzr_item_rare]] | ||
| | |'''Model Rocket''' | ||
| | |Your weapons fire a '''Smart Rocket''' every 18 seconds. '''Smart Rockets''' inherit the qualities of your '''Grenade''' | ||
| | |5 Tiers | ||
3 second reduction tier, down to every 6 seconds | |||
|- | |- | ||
|[[File:T SuperPerkIcon ProcTriggersAdditionalDamage.png|64px|class=dzr_item dzr_item_rare]] | |[[File:T SuperPerkIcon ProcTriggersAdditionalDamage.png|64px|class=dzr_item dzr_item_rare]] | ||
| | |'''Mark of the Prophecy''' | ||
| | |Triggering a '''Proc''' grants +20% damage to your next '''Proc''' within 3 seconds | ||
| | |5 Tiers | ||
+20% damage per tier, up to +100% | |||
|- | |- | ||
|[[File:T SuperPerkIcon ConsecutiveWeakpoints.png|64px|class=dzr_item dzr_item_rare]] | |[[File:T SuperPerkIcon ConsecutiveWeakpoints.png|64px|class=dzr_item dzr_item_rare]] | ||
|'''Dunce Cap''' | |'''Dunce Cap''' | ||
| | |2% damage per consecutive {{Weakpoint}} hit. (max 50%). Resets on non-{{Weakpoint}} hits. | ||
| | |5 Tiers | ||
+2% damage per tier, up to 10% | |||
|- | |- | ||
|[[File:T SuperPerkIcon IncreasedFirstWeakpointDamage.png|64px|class=dzr_item dzr_item_rare]] | |[[File:T SuperPerkIcon IncreasedFirstWeakpointDamage.png|64px|class=dzr_item dzr_item_rare]] | ||
|'''Lobotomy Kit''' | |'''Lobotomy Kit''' | ||
| | |Your first {{Weakpoint}} hit per enemy deals +15% damage. | ||
| | |5 Tiers | ||
+15% damage per tier, up to +75% | |||
|- | |- | ||
|[[File:T SuperPerkIcon IncreasedProcChanceAndDamage.png|64px|class=dzr_item dzr_item_rare]] | |[[File:T SuperPerkIcon IncreasedProcChanceAndDamage.png|64px|class=dzr_item dzr_item_rare]] | ||
|'''Juice Box''' | |'''Juice Box''' | ||
| | |20% '''Proc Chance''' against targets below 50% Health. +1% '''Proc Damage'''. | ||
| | |5 Tiers | ||
+1% proc rate chance per tier, up to +5% | |||
|- | |- | ||
|[[File:T SuperPerkIcon IncreasedWeakpointCritDamage.png|64px|class=dzr_item dzr_item_rare]] | |[[File:T SuperPerkIcon IncreasedWeakpointCritDamage.png|64px|class=dzr_item dzr_item_rare]] | ||
|'''Action Figure''' | |'''Action Figure''' | ||
| | | +10% {{Critical Damage}} on {{Weakpoint}}'''s''' | ||
| | |5 Tiers | ||
+10% crit damage per tier, up to +50% | |||
|- | |- | ||
|[[File:T SuperPerkIcon DebuffConfettiExplosion.png|64px|class=dzr_item dzr_item_rare]] | |[[File:T SuperPerkIcon DebuffConfettiExplosion.png|64px|class=dzr_item dzr_item_rare]] | ||
| | |'''Laughing Gas''' | ||
| | |Enemies with an '''Elemental Debuff''' have a 15% chance to explode on death, '''Staggering''' other enemies within 8 meters | ||
| | |5 Tiers | ||
+5% rate chance per tier, up to 35% | |||
|} | |} | ||
Revision as of 01:25, 8 September 2025
Items are acquired at the end of each normal room. Whenever the last enemy in the room is killed, the player can choice between 3 different items, which will persist until the end of the current run. Items do not carry over after death or between different runs.