Deadzone: Rogue/Perks: Difference between revisions
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Combat Perk names |
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!Icon | !Icon | ||
!Name | !Name | ||
!Benefit | |||
!Family | !Family | ||
|- | |- | ||
|[[File:T PerkFamily Chroma Parent.png|64px|class=dzr_perk dzr_perk_parent]] | |[[File:T PerkFamily Chroma Parent.png|64px|class=dzr_perk dzr_perk_parent]] | ||
| | |'''Chromatic Cells''' | ||
| +30% '''Elemental Damage''' | |||
Applying an '''Elemental Debuff''' has a 30% chance to apply an additional '''Elemental Debuff''' | |||
|Chroma | |Chroma | ||
|- | |- | ||
|[[File:T PerkFamily Chroma Child2.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Chroma Child2.png|64px|class=dzr_perk dzr_perk_child]] | ||
| | |'''Opalescent Diffraction''' | ||
| +30% '''Elemental Damage''' | |||
Damaging enemies with 2+ '''Elemental Damage''' applies '''Chroma Diffraction''', increasing '''Proc Chance''' against the target by +20% | |||
|Chroma | |Chroma | ||
|- | |- | ||
|[[File:T PerkFamily Chroma Child3.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Chroma Child3.png|64px|class=dzr_perk dzr_perk_child]] | ||
| | |'''Prismatic Rebirth''' | ||
| +10% '''Elemental Damage''' | |||
Killing an enemy with 5 '''Elemental Debuffs''' (including Chromatic) triggers '''Prismatic Rebirth''', dealing 500 '''Elemental Damage''' over 15 meters | |||
|Chroma | |Chroma | ||
|- | |- | ||
|[[File:T PerkFamily Chroma Child4.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Chroma Child4.png|64px|class=dzr_perk dzr_perk_child]] | ||
| | |'''Empowered Refraction''' | ||
| +15% '''Elemental Damage''' | |||
Elemental Procs on enemies with 3+ '''Elemental Debuffs''' (including Chromatic) applies '''Chroma Refraction''', increasing '''Proc Damage''' to the target by 20% | |||
|Chroma | |Chroma | ||
|- | |- | ||
|[[File:T PerkFamily Chroma Child1.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Chroma Child1.png|64px|class=dzr_perk dzr_perk_child]] | ||
| | |'''Iridescent Channeling''' | ||
| +20% '''Elemental Damage''' | |||
Applying an '''Elemental Debuff''' deals 30 damage of that element | |||
|Chroma | |Chroma | ||
|- | |- | ||
|[[File:T PerkFamily Grenade Parent.png|64px|class=dzr_perk dzr_perk_parent]] | |[[File:T PerkFamily Grenade Parent.png|64px|class=dzr_perk dzr_perk_parent]] | ||
|'''Fire''' | |||
| | | | ||
|Grenade | |Grenade | ||
|- | |- | ||
|[[File:T PerkFamily Grenade Child1.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Grenade Child1.png|64px|class=dzr_perk dzr_perk_child]] | ||
|'''Overheat''' | |||
| | | | ||
|Grenade | |Grenade | ||
|- | |- | ||
|[[File:T PerkFamily Grenade Child2.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Grenade Child2.png|64px|class=dzr_perk dzr_perk_child]] | ||
|'''Kindling''' | |||
| | | | ||
|Grenade | |Grenade | ||
|- | |- | ||
|[[File:T PerkFamily Grenade Child3.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Grenade Child3.png|64px|class=dzr_perk dzr_perk_child]] | ||
|'''Inferno''' | |||
| | | | ||
|Grenade | |Grenade | ||
|- | |- | ||
|[[File:T PerkFamily Grenade Child4.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Grenade Child4.png|64px|class=dzr_perk dzr_perk_child]] | ||
|'''Searing Exposure''' | |||
| | | | ||
|Grenade | |Grenade | ||
|- | |- | ||
|[[File:T PerkFamily Melee Parent.png|64px|class=dzr_perk dzr_perk_parent]] | |[[File:T PerkFamily Melee Parent.png|64px|class=dzr_perk dzr_perk_parent]] | ||
|'''Ghost Blade''' | |||
| | | | ||
|Melee | |Melee | ||
|- | |- | ||
|[[File:T PerkFamily Melee Child1.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Melee Child1.png|64px|class=dzr_perk dzr_perk_child]] | ||
|'''Backstab''' | |||
| | | | ||
|Melee | |Melee | ||
|- | |- | ||
|[[File:T PerkFamily Melee Child2.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Melee Child2.png|64px|class=dzr_perk dzr_perk_child]] | ||
|'''Honed Edge''' | |||
| | | | ||
|Melee | |Melee | ||
|- | |- | ||
|[[File:T PerkFamily Melee Child3.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Melee Child3.png|64px|class=dzr_perk dzr_perk_child]] | ||
|'''Warstride''' | |||
| | | | ||
|Melee | |Melee | ||
|- | |- | ||
|[[File:T PerkFamily Melee Child4.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Melee Child4.png|64px|class=dzr_perk dzr_perk_child]] | ||
|'''Hammer the Gap''' | |||
| | | | ||
|Melee | |Melee | ||
|- | |- | ||
|[[File:T PerkFamily Bot Parent.png|64px|class=dzr_perk dzr_perk_parent]] | |[[File:T PerkFamily Bot Parent.png|64px|class=dzr_perk dzr_perk_parent]] | ||
|'''Bot Companion''' | |||
| | | | ||
|Bot | |Bot | ||
|- | |- | ||
| colspan=" | | colspan="3" |{{Main|Deadzone: Rogue/Perks/Bot Companion}} | ||
Companion Bot grants the player a Flying Pet that deals low damage and draws enemy fire. Its secondary perks grant additional Flying Pets and improve the capabilities of each one. | Companion Bot grants the player a Flying Pet that deals low damage and draws enemy fire. Its secondary perks grant additional Flying Pets and improve the capabilities of each one. | ||
| | |||
|- | |- | ||
|[[File:T PerkFamily Bot Child1.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Bot Child1.png|64px|class=dzr_perk dzr_perk_child]] | ||
|'''"Powerful Bot''' | |||
| | | | ||
|Bot | |Bot | ||
|- | |- | ||
|[[File:T PerkFamily Bot Child2.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Bot Child2.png|64px|class=dzr_perk dzr_perk_child]] | ||
|'''Rapid Fire Bot''' | |||
| | | | ||
|Bot | |Bot | ||
|- | |- | ||
|[[File:T PerkFamily Bot Child3.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Bot Child3.png|64px|class=dzr_perk dzr_perk_child]] | ||
|'''Prepared Bot''' | |||
| | | | ||
|Bot | |Bot | ||
|- | |- | ||
|[[File:T PerkFamily Bot Child4.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Bot Child4.png|64px|class=dzr_perk dzr_perk_child]] | ||
|'''Elemental Bot''' | |||
| | | | ||
|Bot | |Bot | ||
|- | |- | ||
|[[File:T PerkFamily WeaponMaster Parent.png|64px|class=dzr_perk dzr_perk_parent]] | |[[File:T PerkFamily WeaponMaster Parent.png|64px|class=dzr_perk dzr_perk_parent]] | ||
|'''Locked & Loaded''' | |||
| | | | ||
|Weapon Master | |Weapon Master | ||
|- | |- | ||
|[[File:T PerkFamily WeaponMaster Child2.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily WeaponMaster Child2.png|64px|class=dzr_perk dzr_perk_child]] | ||
|'''Mag Link''' | |||
| | | | ||
|Weapon Master | |Weapon Master | ||
|- | |- | ||
|[[File:T PerkFamily WeaponMaster Child1.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily WeaponMaster Child1.png|64px|class=dzr_perk dzr_perk_child]] | ||
|'''Empowered Synergy''' | |||
| | | | ||
|Weapon Master | |Weapon Master | ||
|- | |- | ||
|[[File:T PerkFamily WeaponMaster Child4.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily WeaponMaster Child4.png|64px|class=dzr_perk dzr_perk_child]] | ||
|'''Harmonic Striker''' | |||
| | | | ||
|Weapon Master | |Weapon Master | ||
|- | |- | ||
|[[File:T PerkFamily WeaponMaster Child3.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily WeaponMaster Child3.png|64px|class=dzr_perk dzr_perk_child]] | ||
|'''Ascending Swap''' | |||
| | | | ||
|Weapon Master | |Weapon Master | ||
|- | |- | ||
|[[File:T PerkFamily CombatStyle Parent.png|64px|class=dzr_perk dzr_perk_parent]] | |[[File:T PerkFamily CombatStyle Parent.png|64px|class=dzr_perk dzr_perk_parent]] | ||
|'''Combat Instincts''' | |||
| | | | ||
|Combat Style | |Combat Style | ||
|- | |- | ||
|[[File:T PerkFamily CombatStyle Child1.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily CombatStyle Child1.png|64px|class=dzr_perk dzr_perk_child]] | ||
|'''Adrenal Reflex''' | |||
| | | | ||
|Combat Style | |Combat Style | ||
|- | |- | ||
|[[File:T PerkFamily CombatStyle Child2.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily CombatStyle Child2.png|64px|class=dzr_perk dzr_perk_child]] | ||
|'''Cutting Edge''' | |||
| | | | ||
|Combat Style | |Combat Style | ||
|- | |- | ||
|[[File:T PerkFamily CombatStyle Child3.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily CombatStyle Child3.png|64px|class=dzr_perk dzr_perk_child]] | ||
|'''Reactive Marksman''' | |||
| | | | ||
|Combat Style | |Combat Style | ||
|- | |- | ||
|[[File:T PerkFamily CombatStyle Child4.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily CombatStyle Child4.png|64px|class=dzr_perk dzr_perk_child]] | ||
|'''Precision Protocol''' | |||
| | | | ||
|Combat Style | |Combat Style | ||
|- | |- | ||
|[[File:T PerkFamily Gunner Parent.png|64px|class=dzr_perk dzr_perk_parent]] | |[[File:T PerkFamily Gunner Parent.png|64px|class=dzr_perk dzr_perk_parent]] | ||
|'''Lead Head''' | |||
| | | | ||
|Gunner | |Gunner | ||
|- | |- | ||
|[[File:T PerkFamily Gunner Child1.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Gunner Child1.png|64px|class=dzr_perk dzr_perk_child]] | ||
|'''Sidearm Savant''' | |||
| | | | ||
|Gunner | |Gunner | ||
|- | |- | ||
|[[File:T PerkFamily Gunner Child2.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Gunner Child2.png|64px|class=dzr_perk dzr_perk_child]] | ||
|'''Armor Breaker''' | |||
| | | | ||
|Gunner | |Gunner | ||
|- | |- | ||
|[[File:T PerkFamily Gunner Child3.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Gunner Child3.png|64px|class=dzr_perk dzr_perk_child]] | ||
|'''Heavy Handed''' | |||
| | | | ||
|Gunner | |Gunner | ||
|- | |- | ||
|[[File:T PerkFamily Gunner Child4.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Gunner Child4.png|64px|class=dzr_perk dzr_perk_child]] | ||
|'''Kinetic Lance''' | |||
| | | | ||
|Gunner | |Gunner | ||
|} | |} | ||
Revision as of 02:32, 8 September 2025
Starting from Security Level 2, perk rooms will reward the player with a choice between three perks. The first three choices allow the player to choose their primary perks. All subsequent choices are secondary perks. Each primary perk adds a selection of four possible secondary perks that may be chosen. Up to three secondary perks per primary perk may be chosen in a single run.
Perks are one of the most impactful forms of progression in Deadzone: Rogue. Due to their limited selection, they should be considered carefully. There are threecategories of perks: Combat Perks, Protective Perks, and Elemental Perks.
Combat Perks
| Icon | Name | Benefit | Family |
|---|---|---|---|
| Chromatic Cells | +30% Elemental Damage
Applying an Elemental Debuff has a 30% chance to apply an additional Elemental Debuff |
Chroma | |
| Opalescent Diffraction | +30% Elemental Damage
Damaging enemies with 2+ Elemental Damage applies Chroma Diffraction, increasing Proc Chance against the target by +20% |
Chroma | |
| Prismatic Rebirth | +10% Elemental Damage
Killing an enemy with 5 Elemental Debuffs (including Chromatic) triggers Prismatic Rebirth, dealing 500 Elemental Damage over 15 meters |
Chroma | |
| Empowered Refraction | +15% Elemental Damage
Elemental Procs on enemies with 3+ Elemental Debuffs (including Chromatic) applies Chroma Refraction, increasing Proc Damage to the target by 20% |
Chroma | |
| Iridescent Channeling | +20% Elemental Damage
Applying an Elemental Debuff deals 30 damage of that element |
Chroma | |
| Fire | Grenade | ||
| Overheat | Grenade | ||
| Kindling | Grenade | ||
| Inferno | Grenade | ||
| Searing Exposure | Grenade | ||
| Ghost Blade | Melee | ||
| Backstab | Melee | ||
| Honed Edge | Melee | ||
| Warstride | Melee | ||
| Hammer the Gap | Melee | ||
| Bot Companion | Bot | ||
Companion Bot grants the player a Flying Pet that deals low damage and draws enemy fire. Its secondary perks grant additional Flying Pets and improve the capabilities of each one. |
|||
| "Powerful Bot | Bot | ||
| Rapid Fire Bot | Bot | ||
| Prepared Bot | Bot | ||
| Elemental Bot | Bot | ||
| Locked & Loaded | Weapon Master | ||
| Mag Link | Weapon Master | ||
| Empowered Synergy | Weapon Master | ||
| Harmonic Striker | Weapon Master | ||
| Ascending Swap | Weapon Master | ||
| Combat Instincts | Combat Style | ||
| Adrenal Reflex | Combat Style | ||
| Cutting Edge | Combat Style | ||
| Reactive Marksman | Combat Style | ||
| Precision Protocol | Combat Style | ||
| Lead Head | Gunner | ||
| Sidearm Savant | Gunner | ||
| Armor Breaker | Gunner | ||
| Heavy Handed | Gunner | ||
| Kinetic Lance | Gunner | ||
Protective Perks
| Icon | Name | Family | Benefit |
|---|---|---|---|
| Shield | |||
| Shield | |||
| Shield | |||
| Shield | |||
| Shield | |||
| Health | |||
| Health | |||
| Health | |||
| Health | |||
| Health | |||
| Armor | |||
| Armor | |||
| Armor | |||
| Armor | |||
| Armor |
Elemental Perks
Deadshot
- Main article: Deadzone: Rogue/Perks/Deadshot
Deadshot improves the player's damage output and ammo conservation when aiming down sights. Its secondary perks further improve aiming in several ways, primarily by improving damage.
Evolved Agility
- Main article: Deadzone: Rogue/Perks/Evolved Agility
Evolved Agility grants the ability to slide, pushing the player forward and granting damage resistance and improved damage while sliding. Its secondary perks grant a variety of benefits that primarily take effect while or shortly after sliding.
Ghostflare
- Main article: Deadzone: Rogue/Perks/Ghostflare
Ghostflare increases melee damage and causes mele kills to grant stealth to the player. Its secondary perks further improve melee attacks.
Grenade Cascade
- Main article: Deadzone: Rogue/Perks/Grenade Cascade
Grenade Cascade increases grenade damage, and causes grenade kills to spawn additional grenades. Its secondary perks[verification needed] further improve grenades
Locked and Loaded
- Main article: Deadzone: Rogue/Perks/Locked and Loaded
Locked and Loaded increases damage and causes gun kills to reload the inactive gun. Its secondary perks generally increase damage output when the player switches weapons or kills enemies in rapid succession.
Sentinel Strike
- Main article: Deadzone: Rogue/Perks/Sentinel Strike
Sentinel Strike improves damage against enemies within 10 metres and restores a small amount of shields when killing such an enemy. Its secondary perks further incentivize the player to attack enemies within 10 metres, primarily by increasing damage.
Elemental Perks
The following perks apply to a specific Element. Each perk increases damage of the associated type and causes the damage type to inflict the damage type's debuff. Each secondary perk increases damage of the associated type, and one for each primary perk increases the proc chance of associated Affixes by 10%.
Burning Heart
- Main article: Deadzone: Rogue/Perks/Burning Heart
Burning Heart is associated with Fire, increasing Fire damage and causing it to apply Burn to targets. Its secondary perks further improve the player's damage against Burning targets.
Icy Veins
- Main article: Deadzone: Rogue/Perks/Icy Veins
Icy Veins is associated with Cryo, increasing Cryo damage and causing it to apply Chill to targets. Its secondary perks increase Cryo damage, and several incentivize making melee attacks against Chilled targets.
Night Eyes
- Main article: Deadzone: Rogue/Perks/Night Eyes
Night Eyes is associated with Void, increasing Void damage and causing it to apply Corruption to targets. its secondary perks increase Void damage and create synergy between Corruption and grenades.
Thunder Soul
- Main article: Deadzone: Rogue/Perks/Thunder Soul
Thunder Soul is associated with
Lightning, increasing
Lightning Damage and causing it to apply
Shock to targets. Its secondary perks improve critical hit chances and effects against targets with Shock.