Deadzone: Rogue/Perks: Difference between revisions
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Perk names |
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|[[File:T PerkFamily Grenade Parent.png|64px|class=dzr_perk dzr_perk_parent]] | |[[File:T PerkFamily Grenade Parent.png|64px|class=dzr_perk dzr_perk_parent]] | ||
|'''Grenade Cascade''' | |||
|'''Fire''' | |'''Fire''' | ||
|Grenade | |Grenade | ||
|- | |- | ||
|[[File:T PerkFamily Grenade Child1.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Grenade Child1.png|64px|class=dzr_perk dzr_perk_child]] | ||
|''' | |'''Double Detonation''' | ||
| | | | ||
|Grenade | |Grenade | ||
|- | |- | ||
|[[File:T PerkFamily Grenade Child2.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Grenade Child2.png|64px|class=dzr_perk dzr_perk_child]] | ||
|''' | |'''Blast Amp''' | ||
| | | | ||
|Grenade | |Grenade | ||
|- | |- | ||
|[[File:T PerkFamily Grenade Child3.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Grenade Child3.png|64px|class=dzr_perk dzr_perk_child]] | ||
|''' | |'''Overcharge''' | ||
| | | | ||
|Grenade | |Grenade | ||
|- | |- | ||
|[[File:T PerkFamily Grenade Child4.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Grenade Child4.png|64px|class=dzr_perk dzr_perk_child]] | ||
|''' | |'''Exposing Explosion''' | ||
| | | | ||
|Grenade | |Grenade | ||
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|- | |- | ||
|[[File:T PerkFamily Shield Parent.png|64px|class=dzr_perk dzr_perk_parent]] | |[[File:T PerkFamily Shield Parent.png|64px|class=dzr_perk dzr_perk_parent]] | ||
| | |'''Shield Optimizer''' | ||
|Shield | |Shield | ||
| | | | ||
|- | |- | ||
|[[File:T PerkFamily Shield Child1.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Shield Child1.png|64px|class=dzr_perk dzr_perk_child]] | ||
| | |'''Emergency Overclock''' | ||
|Shield | |Shield | ||
| | | | ||
|- | |- | ||
|[[File:T PerkFamily Shield Child3.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Shield Child3.png|64px|class=dzr_perk dzr_perk_child]] | ||
| | |'''Reactive Reflection''' | ||
|Shield | |Shield | ||
| | | | ||
|- | |- | ||
|[[File:T PerkFamily Shield Child2.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Shield Child2.png|64px|class=dzr_perk dzr_perk_child]] | ||
| | |'''Power Routing''' | ||
|Shield | |Shield | ||
| | | | ||
|- | |- | ||
|[[File:T PerkFamily Shield Child4.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Shield Child4.png|64px|class=dzr_perk dzr_perk_child]] | ||
| | |'''Overcharge Driver''' | ||
|Shield | |Shield | ||
| | | | ||
|- | |- | ||
|[[File:T PerkFamily Health Parent.png|64px|class=dzr_perk dzr_perk_parent]] | |[[File:T PerkFamily Health Parent.png|64px|class=dzr_perk dzr_perk_parent]] | ||
| | |'''Vitalizer''' | ||
|Health | |Health | ||
| | | | ||
|- | |- | ||
|[[File:T PerkFamily Health Child4.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Health Child4.png|64px|class=dzr_perk dzr_perk_child]] | ||
| | |'''Orbital Infusion''' | ||
|Health | |Health | ||
| | | | ||
|- | |- | ||
|[[File:T PerkFamily Health Child3.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Health Child3.png|64px|class=dzr_perk dzr_perk_child]] | ||
| | |'''Empowered Overload''' | ||
|Health | |Health | ||
| | | | ||
|- | |- | ||
|[[File:T PerkFamily Health Child1.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Health Child1.png|64px|class=dzr_perk dzr_perk_child]] | ||
| | |'''Critical Bastion''' | ||
|Health | |Health | ||
| | | | ||
|- | |- | ||
|[[File:T PerkFamily Health Child2.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Health Child2.png|64px|class=dzr_perk dzr_perk_child]] | ||
| | |'''Blood Chemist''' | ||
|Health | |Health | ||
| | | | ||
|- | |- | ||
|[[File:T PerkFamily Armor Parent.png|64px|class=dzr_perk dzr_perk_parent]] | |[[File:T PerkFamily Armor Parent.png|64px|class=dzr_perk dzr_perk_parent]] | ||
| | |'''Ironblood Engine''' | ||
|Armor | |Armor | ||
| | | | ||
|- | |- | ||
|[[File:T PerkFamily Armor Child1.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Armor Child1.png|64px|class=dzr_perk dzr_perk_child]] | ||
| | |'''Momentum Plating''' | ||
|Armor | |Armor | ||
| | | | ||
|- | |- | ||
|[[File:T PerkFamily Armor Child2.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Armor Child2.png|64px|class=dzr_perk dzr_perk_child]] | ||
| | |'''Reinforced Footing''' | ||
|Armor | |Armor | ||
| | | | ||
|- | |- | ||
|[[File:T PerkFamily Armor Child3.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Armor Child3.png|64px|class=dzr_perk dzr_perk_child]] | ||
| | |'''Armor Spikes''' | ||
|Armor | |Armor | ||
| | | | ||
|- | |- | ||
|[[File:T PerkFamily Armor Child4.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Armor Child4.png|64px|class=dzr_perk dzr_perk_child]] | ||
| | |'''Composite Armor''' | ||
|Armor | |Armor | ||
| | | | ||
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|- | |- | ||
|[[File:T PerkFamily Cryo Parent.png|64px|class=dzr_perk dzr_perk_parent]] | |[[File:T PerkFamily Cryo Parent.png|64px|class=dzr_perk dzr_perk_parent]] | ||
| | |'''Cryo''' | ||
|Cryo | |Cryo | ||
| | | | ||
|- | |- | ||
|[[File:T PerkFamily Cryo Child4.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Cryo Child4.png|64px|class=dzr_perk dzr_perk_child]] | ||
| | |'''Snow Drift''' | ||
|Cryo | |Cryo | ||
| | | | ||
|- | |- | ||
|[[File:T PerkFamily Cryo Child1.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Cryo Child1.png|64px|class=dzr_perk dzr_perk_child]] | ||
| | |'''Frostbite''' | ||
|Cryo | |Cryo | ||
| | | | ||
|- | |- | ||
|[[File:T PerkFamily Cryo Child2.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Cryo Child2.png|64px|class=dzr_perk dzr_perk_child]] | ||
| | |'''Coldsnap''' | ||
|Cryo | |Cryo | ||
| | | | ||
|- | |- | ||
|[[File:T PerkFamily Cryo Child3.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Cryo Child3.png|64px|class=dzr_perk dzr_perk_child]] | ||
| | |'''Blizzard''' | ||
|Cryo | |Cryo | ||
| | | | ||
|- | |- | ||
|[[File:T PerkFamily Lightning Parent.png|64px|class=dzr_perk dzr_perk_parent]] | |[[File:T PerkFamily Lightning Parent.png|64px|class=dzr_perk dzr_perk_parent]] | ||
| | |'''Lightning''' | ||
|Lightning | |Lightning | ||
| | | | ||
|- | |- | ||
|[[File:T PerkFamily Lightning Child4.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Lightning Child4.png|64px|class=dzr_perk dzr_perk_child]] | ||
| | |'''High Voltage''' | ||
|Lightning | |Lightning | ||
| | | | ||
|- | |- | ||
|[[File:T PerkFamily Lightning Child1.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Lightning Child1.png|64px|class=dzr_perk dzr_perk_child]] | ||
| | |'''Sparkbane''' | ||
|Lightning | |Lightning | ||
| | | | ||
|- | |- | ||
|[[File:T PerkFamily Lightning Child3.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Lightning Child3.png|64px|class=dzr_perk dzr_perk_child]] | ||
| | |'''Static Pulse''' | ||
|Lightning | |Lightning | ||
| | | | ||
|- | |- | ||
|[[File:T PerkFamily Lightning Child2.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Lightning Child2.png|64px|class=dzr_perk dzr_perk_child]] | ||
| | |'''Conductive''' | ||
|Lightning | |Lightning | ||
| | | | ||
|- | |- | ||
|[[File:T PerkFamily Plasma Parent.png|64px|class=dzr_perk dzr_perk_parent]] | |[[File:T PerkFamily Plasma Parent.png|64px|class=dzr_perk dzr_perk_parent]] | ||
| | |'''Plasma''' | ||
|Plasma | |Plasma | ||
| | | | ||
|- | |- | ||
|[[File:T PerkFamily Plasma Child3.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Plasma Child3.png|64px|class=dzr_perk dzr_perk_child]] | ||
| | |'''Core Vent''' | ||
|Plasma | |Plasma | ||
| | | | ||
|- | |- | ||
|[[File:T PerkFamily Plasma Child2.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Plasma Child2.png|64px|class=dzr_perk dzr_perk_child]] | ||
| | |'''Ionized Flow''' | ||
|Plasma | |Plasma | ||
| | | | ||
|- | |- | ||
|[[File:T PerkFamily Plasma Child1.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Plasma Child1.png|64px|class=dzr_perk dzr_perk_child]] | ||
| | |'''Power Spill''' | ||
|Plasma | |Plasma | ||
| | | | ||
|- | |- | ||
|[[File:T PerkFamily Plasma Child4.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Plasma Child4.png|64px|class=dzr_perk dzr_perk_child]] | ||
| | |'''Plasma Bloom''' | ||
|Plasma | |Plasma | ||
| | | | ||
|- | |- | ||
|[[File:T PerkFamily Fire Parent.png|64px|class=dzr_perk dzr_perk_parent]] | |[[File:T PerkFamily Fire Parent.png|64px|class=dzr_perk dzr_perk_parent]] | ||
| | |'''Fire''' | ||
|Fire | |Fire | ||
| | | | ||
|- | |- | ||
|[[File:T PerkFamily Fire Child1.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Fire Child1.png|64px|class=dzr_perk dzr_perk_child]] | ||
| | |'''Overheat''' | ||
|Fire | |Fire | ||
| | | | ||
|- | |- | ||
|[[File:T PerkFamily Fire Child4.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Fire Child4.png|64px|class=dzr_perk dzr_perk_child]] | ||
| | |'''Searing Exposure''' | ||
|Fire | |Fire | ||
| | | | ||
|- | |- | ||
|[[File:T PerkFamily Fire Child2.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Fire Child2.png|64px|class=dzr_perk dzr_perk_child]] | ||
| | |'''Kindling''' | ||
|Fire | |Fire | ||
| | | | ||
|- | |- | ||
|[[File:T PerkFamily Fire Child3.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Fire Child3.png|64px|class=dzr_perk dzr_perk_child]] | ||
| | |'''Inferno''' | ||
|Fire | |Fire | ||
| | | | ||
|- | |- | ||
|[[File:T PerkFamily Void Parent.png|64px|class=dzr_perk dzr_perk_parent]] | |[[File:T PerkFamily Void Parent.png|64px|class=dzr_perk dzr_perk_parent]] | ||
| | |'''Void''' | ||
|Void | |Void | ||
| | | | ||
|- | |- | ||
|[[File:T PerkFamily Void Child4.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Void Child4.png|64px|class=dzr_perk dzr_perk_child]] | ||
| | |'''Umbral Sight''' | ||
|Void | |Void | ||
| | | | ||
|- | |- | ||
|[[File:T PerkFamily Void Child3.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Void Child3.png|64px|class=dzr_perk dzr_perk_child]] | ||
| | |'''Dark Strike''' | ||
|Void | |Void | ||
| | | | ||
|- | |- | ||
|[[File:T PerkFamily Void Child2.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Void Child2.png|64px|class=dzr_perk dzr_perk_child]] | ||
| | |'''Inner Abyss''' | ||
|Void | |Void | ||
| | | | ||
|- | |- | ||
|[[File:T PerkFamily Void Child1.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Void Child1.png|64px|class=dzr_perk dzr_perk_child]] | ||
| | |'''Doombinder''' | ||
|Void | |Void | ||
| | | | ||
|- | |- | ||
|[[File:T PerkFamily Psionic Parent.png|64px|class=dzr_perk dzr_perk_parent]] | |[[File:T PerkFamily Psionic Parent.png|64px|class=dzr_perk dzr_perk_parent]] | ||
| | |'''Psionic''' | ||
|Psionic | |Psionic | ||
| | | | ||
|- | |- | ||
|[[File:T PerkFamily Psionic Chidl1.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Psionic Chidl1.png|64px|class=dzr_perk dzr_perk_child]] | ||
| | |'''Neuroshock''' | ||
|Psionic | |Psionic | ||
| | | | ||
|- | |- | ||
|[[File:T PerkFamily Psionic Child3.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Psionic Child3.png|64px|class=dzr_perk dzr_perk_child]] | ||
| | |'''Cognitive Quake''' | ||
|Psionic | |Psionic | ||
| | | | ||
|- | |- | ||
|[[File:T PerkFamily Psionic Child4.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Psionic Child4.png|64px|class=dzr_perk dzr_perk_child]] | ||
| | |'''Thoughtstream''' | ||
|Psionic | |Psionic | ||
| | | | ||
|- | |- | ||
|[[File:T PerkFamily Psionic Child2.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Psionic Child2.png|64px|class=dzr_perk dzr_perk_child]] | ||
| | |'''Cerebral Flow''' | ||
|Psionic | |Psionic | ||
| | | | ||
Revision as of 02:43, 8 September 2025
Starting from Security Level 2, perk rooms will reward the player with a choice between three perks. The first three choices allow the player to choose their primary perks. All subsequent choices are secondary perks. Each primary perk adds a selection of four possible secondary perks that may be chosen. Up to three secondary perks per primary perk may be chosen in a single run.
Perks are one of the most impactful forms of progression in Deadzone: Rogue. Due to their limited selection, they should be considered carefully. There are threecategories of perks: Combat Perks, Protective Perks, and Elemental Perks.
Combat Perks
| Icon | Name | Benefit | Family |
|---|---|---|---|
| Chromatic Cells | +30% Elemental Damage
Applying an Elemental Debuff has a 30% chance to apply an additional Elemental Debuff |
Chroma | |
| Opalescent Diffraction | +30% Elemental Damage
Damaging enemies with 2+ Elemental Damage applies Chroma Diffraction, increasing Proc Chance against the target by +20% |
Chroma | |
| Prismatic Rebirth | +10% Elemental Damage
Killing an enemy with 5 Elemental Debuffs (including Chromatic) triggers Prismatic Rebirth, dealing 500 Elemental Damage over 15 meters |
Chroma | |
| Empowered Refraction | +15% Elemental Damage
Elemental Procs on enemies with 3+ Elemental Debuffs (including Chromatic) applies Chroma Refraction, increasing Proc Damage to the target by 20% |
Chroma | |
| Iridescent Channeling | +20% Elemental Damage
Applying an Elemental Debuff deals 30 damage of that element |
Chroma | |
| Grenade Cascade | Fire | Grenade | |
| Double Detonation | Grenade | ||
| Blast Amp | Grenade | ||
| Overcharge | Grenade | ||
| Exposing Explosion | Grenade | ||
| Ghost Blade | Melee | ||
| Backstab | Melee | ||
| Honed Edge | Melee | ||
| Warstride | Melee | ||
| Hammer the Gap | Melee | ||
| Bot Companion | Bot | ||
Companion Bot grants the player a Flying Pet that deals low damage and draws enemy fire. Its secondary perks grant additional Flying Pets and improve the capabilities of each one. |
|||
| "Powerful Bot | Bot | ||
| Rapid Fire Bot | Bot | ||
| Prepared Bot | Bot | ||
| Elemental Bot | Bot | ||
| Locked & Loaded | Weapon Master | ||
| Mag Link | Weapon Master | ||
| Empowered Synergy | Weapon Master | ||
| Harmonic Striker | Weapon Master | ||
| Ascending Swap | Weapon Master | ||
| Combat Instincts | Combat Style | ||
| Adrenal Reflex | Combat Style | ||
| Cutting Edge | Combat Style | ||
| Reactive Marksman | Combat Style | ||
| Precision Protocol | Combat Style | ||
| Lead Head | Gunner | ||
| Sidearm Savant | Gunner | ||
| Armor Breaker | Gunner | ||
| Heavy Handed | Gunner | ||
| Kinetic Lance | Gunner | ||
Protective Perks
Elemental Perks
Deadshot
- Main article: Deadzone: Rogue/Perks/Deadshot
Deadshot improves the player's damage output and ammo conservation when aiming down sights. Its secondary perks further improve aiming in several ways, primarily by improving damage.
Evolved Agility
- Main article: Deadzone: Rogue/Perks/Evolved Agility
Evolved Agility grants the ability to slide, pushing the player forward and granting damage resistance and improved damage while sliding. Its secondary perks grant a variety of benefits that primarily take effect while or shortly after sliding.
Ghostflare
- Main article: Deadzone: Rogue/Perks/Ghostflare
Ghostflare increases melee damage and causes mele kills to grant stealth to the player. Its secondary perks further improve melee attacks.
Grenade Cascade
- Main article: Deadzone: Rogue/Perks/Grenade Cascade
Grenade Cascade increases grenade damage, and causes grenade kills to spawn additional grenades. Its secondary perks[verification needed] further improve grenades
Locked and Loaded
- Main article: Deadzone: Rogue/Perks/Locked and Loaded
Locked and Loaded increases damage and causes gun kills to reload the inactive gun. Its secondary perks generally increase damage output when the player switches weapons or kills enemies in rapid succession.
Sentinel Strike
- Main article: Deadzone: Rogue/Perks/Sentinel Strike
Sentinel Strike improves damage against enemies within 10 metres and restores a small amount of shields when killing such an enemy. Its secondary perks further incentivize the player to attack enemies within 10 metres, primarily by increasing damage.
Elemental Perks
The following perks apply to a specific Element. Each perk increases damage of the associated type and causes the damage type to inflict the damage type's debuff. Each secondary perk increases damage of the associated type, and one for each primary perk increases the proc chance of associated Affixes by 10%.
Burning Heart
- Main article: Deadzone: Rogue/Perks/Burning Heart
Burning Heart is associated with Fire, increasing Fire damage and causing it to apply Burn to targets. Its secondary perks further improve the player's damage against Burning targets.
Icy Veins
- Main article: Deadzone: Rogue/Perks/Icy Veins
Icy Veins is associated with Cryo, increasing Cryo damage and causing it to apply Chill to targets. Its secondary perks increase Cryo damage, and several incentivize making melee attacks against Chilled targets.
Night Eyes
- Main article: Deadzone: Rogue/Perks/Night Eyes
Night Eyes is associated with Void, increasing Void damage and causing it to apply Corruption to targets. its secondary perks increase Void damage and create synergy between Corruption and grenades.
Thunder Soul
- Main article: Deadzone: Rogue/Perks/Thunder Soul
Thunder Soul is associated with
Lightning, increasing
Lightning Damage and causing it to apply
Shock to targets. Its secondary perks improve critical hit chances and effects against targets with Shock.