Deadzone: Rogue/Perks: Difference between revisions
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|[[File:T PerkFamily Health Child1.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Health Child1.png|64px|class=dzr_perk dzr_perk_child]] | ||
|'''Critical Bastion''' | |'''Critical Bastion''' | ||
| | | +20% '''Max Health''' | ||
When falling below 35% {{Health}}, gain a shield equal to 25% of your '''Max Health''' | |||
|Health | |Health | ||
|- | |- | ||
|[[File:T PerkFamily Health Child2.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Health Child2.png|64px|class=dzr_perk dzr_perk_child]] | ||
|'''Blood Chemist''' | |'''Blood Chemist''' | ||
| | | +15% '''Max Health''' | ||
+0.5% damage for every 1% of missing {{Health}} | |||
|Health | |Health | ||
|- | |- | ||
|[[File:T PerkFamily Armor Parent.png|64px|class=dzr_perk dzr_perk_parent]] | |[[File:T PerkFamily Armor Parent.png|64px|class=dzr_perk dzr_perk_parent]] | ||
|'''Ironblood Engine''' | |'''Ironblood Engine''' | ||
| | | +1,250 {{Armor}} | ||
+1% damage for every 300 {{Armor}} you have | |||
|Armor | |Armor | ||
|- | |- | ||
|[[File:T PerkFamily Armor Child1.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Armor Child1.png|64px|class=dzr_perk dzr_perk_child]] | ||
|'''Momentum Plating''' | |'''Momentum Plating''' | ||
| | | +750 {{Armor}} | ||
+150 {{Armor}} per kill for 5 seconds (max 1,500). Each kill refreshes all stacks | |||
|Armor | |Armor | ||
|- | |- | ||
|[[File:T PerkFamily Armor Child2.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Armor Child2.png|64px|class=dzr_perk dzr_perk_child]] | ||
|'''Reinforced Footing''' | |'''Reinforced Footing''' | ||
| | | +750 {{Armor}} | ||
+500 {{Armor}} '''Rating''' per second while '''Stationary''' (max 2,500). Moving reduces damage by 125 per second | |||
|Armor | |Armor | ||
|- | |- | ||
|[[File:T PerkFamily Armor Child3.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Armor Child3.png|64px|class=dzr_perk dzr_perk_child]] | ||
|'''Armor Spikes''' | |'''Armor Spikes''' | ||
| | | +1,250 {{Armor}} | ||
Enemies that hit you take 50 damage plus 5% of your {{Armor}} as bonus damage | |||
|Armor | |Armor | ||
|- | |- | ||
|[[File:T PerkFamily Armor Child4.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Armor Child4.png|64px|class=dzr_perk dzr_perk_child]] | ||
|'''Composite Armor''' | |'''Composite Armor''' | ||
| | | +1,000 {{Armor}} | ||
While above 3,000 {{Armor}}, the first hit taken is '''Negated'''. Refreshes after 25 seconds of no damage | |||
|Armor | |Armor | ||
|} | |} | ||
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|[[File:T PerkFamily Cryo Parent.png|64px|class=dzr_perk dzr_perk_parent]] | |[[File:T PerkFamily Cryo Parent.png|64px|class=dzr_perk dzr_perk_parent]] | ||
|'''Cryo''' | |'''Cryo''' | ||
| | | +30% {{Cryo Damage}} | ||
{{Cryo Damage}} applies {{Chill}}, reducing the target's '''Movement Speed''' by 30% for 6 seconds | |||
|Cryo | |Cryo | ||
|- | |- | ||
|[[File:T PerkFamily Cryo Child4.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Cryo Child4.png|64px|class=dzr_perk dzr_perk_child]] | ||
|'''Snow Drift''' | |'''Snow Drift''' | ||
| | | +20% {{Cryo Damage}} | ||
{{Chill}}'''ed''' targets within 10 meters take +25% damage | |||
|Cryo | |Cryo | ||
|- | |- | ||
|[[File:T PerkFamily Cryo Child1.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Cryo Child1.png|64px|class=dzr_perk dzr_perk_child]] | ||
|'''Frostbite''' | |'''Frostbite''' | ||
| | | +25% {{Cryo Damage}} | ||
{{Chill}} now reduces '''Attack Speed''' and '''Movement Speed''' by an additional 10% | |||
|Cryo | |Cryo | ||
|- | |- | ||
|[[File:T PerkFamily Cryo Child2.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Cryo Child2.png|64px|class=dzr_perk dzr_perk_child]] | ||
|'''Coldsnap''' | |'''Coldsnap''' | ||
| | | +15% {{Cryo Damage}} | ||
+25 % '''Proc Chance''' to {{Shatter}} and {{Freeze}} | |||
|Cryo | |Cryo | ||
|- | |- | ||
|[[File:T PerkFamily Cryo Child3.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Cryo Child3.png|64px|class=dzr_perk dzr_perk_child]] | ||
|'''Blizzard''' | |'''Blizzard''' | ||
| | | +25% {{Cryo Damage}} | ||
Killing a {{Chill}}'''ed''' target surrounds you with a '''Blizzard''', damaging nearby targets for 5 seconds | |||
|Cryo | |Cryo | ||
|- | |- | ||
Revision as of 00:16, 9 September 2025
Starting from Security Level 2, perk rooms will reward the player with a choice between three perks. The first three choices allow the player to choose their primary perks. All subsequent choices are secondary perks. Each primary perk adds a selection of four possible secondary perks that may be chosen. Up to three secondary perks per primary perk may be chosen in a single run.
Perks are one of the most impactful forms of progression in Deadzone: Rogue. Due to their limited selection, they should be considered carefully. There are threecategories of perks: Combat Perks, Protective Perks, and Elemental Perks.
Combat Perks
Protective Perks
Elemental Perks
Bot Companion
- Main article: Deadzone: Rogue/Perks/Bot Companion
Companion Bot grants the player a Flying Pet that deals low damage and draws enemy fire. Its secondary perks grant additional Flying Pets and improve the capabilities of each one.
Deadshot
- Main article: Deadzone: Rogue/Perks/Deadshot
Deadshot improves the player's damage output and ammo conservation when aiming down sights. Its secondary perks further improve aiming in several ways, primarily by improving damage.
Evolved Agility
- Main article: Deadzone: Rogue/Perks/Evolved Agility
Evolved Agility grants the ability to slide, pushing the player forward and granting damage resistance and improved damage while sliding. Its secondary perks grant a variety of benefits that primarily take effect while or shortly after sliding.
Ghostflare
- Main article: Deadzone: Rogue/Perks/Ghostflare
Ghostflare increases melee damage and causes mele kills to grant stealth to the player. Its secondary perks further improve melee attacks.
Grenade Cascade
- Main article: Deadzone: Rogue/Perks/Grenade Cascade
Grenade Cascade increases grenade damage, and causes grenade kills to spawn additional grenades. Its secondary perks[verification needed] further improve grenades
Locked and Loaded
- Main article: Deadzone: Rogue/Perks/Locked and Loaded
Locked and Loaded increases damage and causes gun kills to reload the inactive gun. Its secondary perks generally increase damage output when the player switches weapons or kills enemies in rapid succession.
Sentinel Strike
- Main article: Deadzone: Rogue/Perks/Sentinel Strike
Sentinel Strike improves damage against enemies within 10 metres and restores a small amount of shields when killing such an enemy. Its secondary perks further incentivize the player to attack enemies within 10 metres, primarily by increasing damage.
Elemental Perks
The following perks apply to a specific Element. Each perk increases damage of the associated type and causes the damage type to inflict the damage type's debuff. Each secondary perk increases damage of the associated type, and one for each primary perk increases the proc chance of associated Affixes by 10%.
Burning Heart
- Main article: Deadzone: Rogue/Perks/Burning Heart
Burning Heart is associated with Fire, increasing Fire damage and causing it to apply Burn to targets. Its secondary perks further improve the player's damage against Burning targets.
Icy Veins
- Main article: Deadzone: Rogue/Perks/Icy Veins
Icy Veins is associated with Cryo, increasing Cryo damage and causing it to apply Chill to targets. Its secondary perks increase Cryo damage, and several incentivize making melee attacks against Chilled targets.
Night Eyes
- Main article: Deadzone: Rogue/Perks/Night Eyes
Night Eyes is associated with Void, increasing Void damage and causing it to apply Corruption to targets. its secondary perks increase Void damage and create synergy between Corruption and grenades.
Thunder Soul
- Main article: Deadzone: Rogue/Perks/Thunder Soul
Thunder Soul is associated with
Lightning, increasing
Lightning Damage and causing it to apply
Shock to targets. Its secondary perks improve critical hit chances and effects against targets with Shock.