Deadzone: Rogue/Perks: Difference between revisions
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Perks are one of the most impactful forms of progression in Deadzone: Rogue. Due to their limited selection, they should be considered carefully. There are threecategories of perks: Combat Perks, Protective Perks, and Elemental Perks. | Perks are one of the most impactful forms of progression in Deadzone: Rogue. Due to their limited selection, they should be considered carefully. There are threecategories of perks: Combat Perks, Protective Perks, and Elemental Perks. | ||
=== Combat Perks === | === Combat Perks === | ||
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|[[File:T PerkFamily Bot Parent.png|64px|class=dzr_perk dzr_perk_parent]] | |[[File:T PerkFamily Bot Parent.png|64px|class=dzr_perk dzr_perk_parent]] | ||
|'''Bot Companion''' | |'''Bot Companion''' | ||
| | | +1 '''Companion Bot''' | ||
'''Companion Bots''' assist you in combat, and respawn after being destroyed | |||
|Bot | |Bot | ||
|- | |- | ||
|[[File:T PerkFamily Bot Child1.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Bot Child1.png|64px|class=dzr_perk dzr_perk_child]] | ||
|''' | |'''Powerful Bot''' | ||
| | | +1 '''Companion Bot''' | ||
'''Companion Bots''': | |||
* +15% Health and Damage | |||
* +35% Damage | |||
|Bot | |Bot | ||
|- | |- | ||
|[[File:T PerkFamily Bot Child2.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Bot Child2.png|64px|class=dzr_perk dzr_perk_child]] | ||
|'''Rapid Fire Bot''' | |'''Rapid Fire Bot''' | ||
| | | +1 '''Companion Bot''' | ||
'''Companion Bots''': | |||
* +15% Health and Damage | |||
* +20% Fire Rate | |||
|Bot | |Bot | ||
|- | |- | ||
|[[File:T PerkFamily Bot Child3.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Bot Child3.png|64px|class=dzr_perk dzr_perk_child]] | ||
|'''Prepared Bot''' | |'''Prepared Bot''' | ||
| | | +1 '''Companion Bot''' | ||
'''Companion Bots''': | |||
* +15% Health and Damage | |||
* Gain an '''Elemental Enhancement''' | |||
* Respawn 50% faster | |||
|Bot | |Bot | ||
|- | |- | ||
|[[File:T PerkFamily Bot Child4.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily Bot Child4.png|64px|class=dzr_perk dzr_perk_child]] | ||
|'''Elemental Bot''' | |'''Elemental Bot''' | ||
| | | +1 '''Companion Bot''' | ||
'''Companion Bots''': | |||
* +15% Health and Damage | |||
* Gain an '''Elemental Enhancement''' | |||
* Receive all of your '''Elemental Damage''' bonuses | |||
|Bot | |Bot | ||
|- | |- | ||
|[[File:T PerkFamily WeaponMaster Parent.png|64px|class=dzr_perk dzr_perk_parent]] | |[[File:T PerkFamily WeaponMaster Parent.png|64px|class=dzr_perk dzr_perk_parent]] | ||
|'''Locked & Loaded''' | |'''Locked & Loaded''' | ||
| | |<nowiki>+15% Weapon Damage</nowiki> | ||
Killing an enemy '''Refills''' your unequipped weapon's magazine | |||
|Weapon Master | |Weapon Master | ||
|- | |- | ||
|[[File:T PerkFamily WeaponMaster Child2.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily WeaponMaster Child2.png|64px|class=dzr_perk dzr_perk_child]] | ||
|'''Mag Link''' | |'''Mag Link''' | ||
| | | +15% '''Weapon Damage''' | ||
Killing an enemy '''Refills''' your unequipped weapon's eapons don't consume ammo for 3 seconds after swapping | |||
|Weapon Master | |Weapon Master | ||
|- | |- | ||
|[[File:T PerkFamily WeaponMaster Child1.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily WeaponMaster Child1.png|64px|class=dzr_perk dzr_perk_child]] | ||
|'''Empowered Synergy''' | |'''Empowered Synergy''' | ||
| | | +15% '''Weapon Damage''' | ||
+25% '''Weapon''' '''Damage''' for 5 seconds after killing an enemy | |||
|Weapon Master | |Weapon Master | ||
|- | |- | ||
|[[File:T PerkFamily WeaponMaster Child4.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily WeaponMaster Child4.png|64px|class=dzr_perk dzr_perk_child]] | ||
|'''Harmonic Striker''' | |'''Harmonic Striker''' | ||
| | | +15% '''Weapon Damage''' | ||
'''Melee''' kills reduce '''Grenade Cooldown''' by 0.5 seconds. '''Grenade''' kills boost '''Melee Damage''' by 10% per kill for 3 seconds | |||
|Weapon Master | |Weapon Master | ||
|- | |- | ||
|[[File:T PerkFamily WeaponMaster Child3.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily WeaponMaster Child3.png|64px|class=dzr_perk dzr_perk_child]] | ||
|'''Ascending Swap''' | |'''Ascending Swap''' | ||
| | | +15% '''Weapon Damage''' | ||
Swapping weapons grants +15% Fire Rate and 20% damage for 5 seconds | |||
|Weapon Master | |Weapon Master | ||
|- | |- | ||
|[[File:T PerkFamily CombatStyle Parent.png|64px|class=dzr_perk dzr_perk_parent]] | |[[File:T PerkFamily CombatStyle Parent.png|64px|class=dzr_perk dzr_perk_parent]] | ||
|'''Combat Instincts''' | |'''Combat Instincts''' | ||
| | | +25% '''Weapon Damage''' | ||
+15% '''Movement Speed''' and '''Sprint Speed'''. +35% '''Dodge''' chance for 1 second after '''Dashing''' | |||
|Combat Style | |Combat Style | ||
|- | |- | ||
|[[File:T PerkFamily CombatStyle Child1.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily CombatStyle Child1.png|64px|class=dzr_perk dzr_perk_child]] | ||
|'''Adrenal Reflex''' | |'''Adrenal Reflex''' | ||
| | | +20% damage within 10 meters | ||
'''Hipfiring''' kills within 10 meters: | |||
* Refund 15% '''Magazine''' | |||
* +5% '''Fire Rate''' for 10 seconds (max 25%) | |||
|Combat Style | |Combat Style | ||
|- | |- | ||
|[[File:T PerkFamily CombatStyle Child2.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily CombatStyle Child2.png|64px|class=dzr_perk dzr_perk_child]] | ||
|'''Cutting Edge''' | |'''Cutting Edge''' | ||
| +20 damage within 10 meters | | +20% damage within 10 meters | ||
While '''Aiming''': | While '''Aiming''': | ||
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|[[File:T PerkFamily CombatStyle Child3.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily CombatStyle Child3.png|64px|class=dzr_perk dzr_perk_child]] | ||
|'''Reactive Marksman''' | |'''Reactive Marksman''' | ||
| +20 damage beyond 10 meters | | +20% damage beyond 10 meters | ||
While '''Hipfiring''': | While '''Hipfiring''': | ||
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|[[File:T PerkFamily CombatStyle Child4.png|64px|class=dzr_perk dzr_perk_child]] | |[[File:T PerkFamily CombatStyle Child4.png|64px|class=dzr_perk dzr_perk_child]] | ||
|'''Precision Protocol''' | |'''Precision Protocol''' | ||
| +20 damage beyond 10 meters | | +20% damage beyond 10 meters | ||
While '''Aiming''': | While '''Aiming''': | ||
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|Psionic | |Psionic | ||
|} | |} | ||
Revision as of 01:27, 9 September 2025
Starting from Security Level 2, perk rooms will reward the player with a choice between three perks. The first three choices allow the player to choose their primary perks. All subsequent choices are secondary perks. Each primary perk adds a selection of four possible secondary perks that may be chosen. Up to three secondary perks per primary perk may be chosen in a single run.
Perks are one of the most impactful forms of progression in Deadzone: Rogue. Due to their limited selection, they should be considered carefully. There are threecategories of perks: Combat Perks, Protective Perks, and Elemental Perks.