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Deadzone: Rogue/Items: Difference between revisions

From The Tribes Depot
Bigwig (talk | contribs)
Removed 5 tier listing
Riganddigy (talk | contribs)
m Rare and Epic Items: Fixed descriptions for items such as targeting goggles and plastic wand. Fixed the stats and times on superior items such as artificial heart from 5 seconds to 3.
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|[[File:T PerkIcon CritChance.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon CritChance.png|64px|class=dzr_item dzr_item_rare]]
|'''Targeting Goggles'''
|'''Targeting Goggles'''
|'''Rare''':+20% {{Critical Damage}}  
|'''Rare''': +20% {{Critical Hit Chance}}  
'''Epic''': +40% {{Critical Damage}}
'''Epic''': +40% {{Critical Hit Chance}}
|
|
|-
|-
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|[[File:T PerkIcon DamageReductionAfterReload.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T PerkIcon DamageReductionAfterReload.png|64px|class=dzr_item dzr_item_rare]]
|'''Elbow Pads'''
|'''Elbow Pads'''
|'''Rare''': +20% '''Reload Speed'''.  +25% '''Damage Reduction''' for 3 seconds after '''Reloading'''
|'''Rare''': +25% '''Reload Speed'''.  +25% '''Damage Reduction''' for 3 seconds after '''Reloading'''
|
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|-
|-
Line 215: Line 215:
|'''Plastic Wand'''
|'''Plastic Wand'''
|'''Rare''': +20% {{Critical Damage}}  
|'''Rare''': +20% {{Critical Damage}}  
'''Epic''':  
'''Epic''': +40% {{Critical Damage}} 
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|-
|-
Line 401: Line 401:
|'''Ballistic Helmet'''
|'''Ballistic Helmet'''
|'''Rare''': +25% {{Weakpoint}} '''Damage'''  
|'''Rare''': +25% {{Weakpoint}} '''Damage'''  
'''Epic''': +30% damage for 3 seconds after killing an enemy
'''Epic''': +50% {{Weakpoint}} '''Damage'''
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|-
|-
Line 412: Line 412:
|'''Space Heater'''
|'''Space Heater'''
|'''Rare''': +50% damge to your next shot after killing an enemy with a {{Weakpoint}} shot  
|'''Rare''': +50% damge to your next shot after killing an enemy with a {{Weakpoint}} shot  
'''Epic''': +100% damage to your next shot after killing an enemy with a ''''''{{Weakpoint}}'''''' shot
'''Epic''': +100% damage to your next shot after killing an enemy with a {{Weakpoint}} shot
|
|
|-
|-
Line 467: Line 467:
|'''Pop Toaster'''
|'''Pop Toaster'''
| +2% damage per enemy affected by '''Elemental Debuff''' of your equipped weapon (max 50%)
| +2% damage per enemy affected by '''Elemental Debuff''' of your equipped weapon (max 50%)
| +2% damage per tier, up to 10%
| +2% damage per tier, up to 50%
|-
|-
|[[File:T SuperPerkIcon DamageBoostPerMissingHealth.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T SuperPerkIcon DamageBoostPerMissingHealth.png|64px|class=dzr_item dzr_item_rare]]
Line 497: Line 497:
|'''Ammo Surplus'''
|'''Ammo Surplus'''
|1 second of no ammo consumption after killing an enemy
|1 second of no ammo consumption after killing an enemy
|1 second duration per tier, up to 5 seconds
|1 second duration per tier, up to 3 seconds
|-
|-
|[[File:T SuperPerkIcon GetAmmoWhenApplyingElementalEffect.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T SuperPerkIcon GetAmmoWhenApplyingElementalEffect.png|64px|class=dzr_item dzr_item_rare]]
Line 532: Line 532:
|'''Artificial Heart'''
|'''Artificial Heart'''
|'''Immune''' to all damage for 1 second after consuming a '''Health Orb'''
|'''Immune''' to all damage for 1 second after consuming a '''Health Orb'''
|1 second duration per tier, up to 5 seconds
|1 second duration per tier, up to 3 seconds
|-
|-
|[[File:T SuperPerkIcon KillRestoresBullet NotKillBoostsDamage.png|64px|class=dzr_item dzr_item_rare]]
|[[File:T SuperPerkIcon KillRestoresBullet NotKillBoostsDamage.png|64px|class=dzr_item dzr_item_rare]]

Revision as of 22:36, 10 September 2025

I need an escort.

This article or section may contain out-of-date or incorrect information.

Items are acquired at the end of each normal room. Whenever the last enemy in the room is killed, the player can choice between 3 different items, which will persist until the end of the current run. Items do not carry over after death or between different runs.

Rare and Epic Items

Icon Name Description Notes
Monocle Rare: +20% damage and +35% Movement Speed while Aiming

Epic: +40% damage and +35% Movement Speed while Aiming

T1 Armored Plate Rare: +2,000 Armor
Bio Gel Rare: +40% Proc Chance for 4 seconds after using your Grenade
Remote Gatherer Rare: +20% Scrap dropped. You automatically collect all dropped loot
Targeting Goggles Rare: +20% Crit Chance

Epic: +40% Crit Chance

Meteorite Shard Rare: Elemental Debuffs deal damage over time
Stim Cap Rare: -10% remaining Dash and Grenade Cooldowns per Crit
Elemental Catalyst Rare: +15% damage to enemies for each Elemental Debuff applied to them

Epic: +30% damage to enemies for each Elemental Debuff applied to them

Elbow Pads Rare: +25% Reload Speed. +25% Damage Reduction for 3 seconds after Reloading
Skystrike Array Rare: +35% damage to Flying enemies

Epic: +70% damage to Flying enemies

AI Chipset Rare: +35% damage to Full Health enemies

Epic: +70% damage to Full Health enemies

Command Trophy Rare: +25% damage to Elite enemies

Epic: +50% damage to Elite enemies

Tactical Dataslate Rare: +30% damage to enemies under 50% Health

Epic: +60% damage to enemies under 50% Health

Knuckle Dusters Rare: +35% damage to Melee enemies

Epic: +70% damage to Melee enemies

Precision Disruptor Rare: +35% damage to Ranged enemies

Epic: +70% damage to Ranged enemies

Multi-Vitamins Rare: +25% damage while full Health

Epic: +50% damage while full Health

Wrist Vanes Rare: +40% Melee damage for 3 seconds after Dashing

Epic: +80% Melee damage for 3 seconds after Dashing

Afterburners Rare: +50% Movement Speed for 1 second after Dashing
Smelling Salts Rare: +20% Stagger chance when applying an Elemental Debuff
Expired Coupon Rare: 100% discount on your first weapon purchase at each Fabricator
Tea Leaves Rare: +30% Proc Damage

Epic: +60% Proc Damage

Pesticide Spray Rare: +25% Elemental Damage to enemies with a different Elemental Debuff

Epic: +25% Elemental Damage to enemies with a different Elemental Debuff

Elemental Reactor Rare: +100% Stagger chance when dealing a new Elemental Damage type to Debuffed enemies
Salt Shaker Rare: +30% Weakpoint damage to enemies with an Elemental Debuff

Epic: +60% Weakpoint damage to enemies with an Elemental Debuff

Quickload Adapter Rare: +50% Reload Speed when your magazine is empty
Blast Enhancer Rare: +20% Grenade damage

Epic: +40% Grenade damage

Area Detonator Rare: +20% Grenade Explosion Radius
Probability Cube Rare: +1 Affix Reroll at the Fabricator.

Epic: +2 Affix Rerolls at the Fabricator.

Spare Charge Rare: +1 Grenade Charege
Hammer of the Artisan's Forge Rare: +1 weapon Quality Upgrade at the Fabricator

Epic: +2 weapon Quality Upgrades at the Fabricator

Magnifying Lens Rare: +30% damage to enemies beyond 10 meters

Epic: +60% damage to enemies beyond 10 meters

Field Generator Rare: +20% Damage Resistance from enemies beyond 10 meters
Stimulant Autoinjector Rare: +20% Fire Rate

Epic: +40% Fire Rate

Front Load Rare: +40% damage from your first bullet

Epic: +80% damage from your first bullet

Confetti Popper Rare: Grenade kills replenish 30% ammo
Barbed Grenade Rare: +50% Grenade damage against a single target

Epic:

Plastic Wand Rare: +20% Crit Damage

Epic: +40% Crit Damage

Turbo Blade Rare: +50% Melee Swing Speed
Magnetized Gauntlet Rare: +100% Weapon Swap Speed
Hair Dryer Rare: Enemies spread Elemental Debuffs over 8 meters on death
Elemental Attenuator Rare: +5% Elemental Damage for 10 seconds when killing an enemy affected by an Elemental Debuff (max 50%)

Epic: +10% Elemental Damage for 10 seconds when killing an enemy affected by an Elemental Debuff (max 100%)

Hand Lotion Rare: +5% Reload Speed per kill, resetting after Reloading (max 30%)
Hero Mask Rare: +30% Crit Chance while under 50% magazine capacity

Epic: +60% Crit Chance while under 50% magazine capacity

Mag Clip Rare: +50% magazine capacity (minimum +1)

Epic: +100% magazine capacity (minimum +1)

Irradiated Sample Rare: Melee attacks Stagger enemies
Tesla Skis Rare: +100% Movement Speed for 3 seconds after taking damage (10 second cooldown)
Android Eye Rare: +25% damage to nearby enemies

Epic: +50% damage to nearby enemies

Claw Hammer Rare: +30% damage when you do not hit a Weakpoint

Epic: +60% damage when you do not hit a Weakpoint

Bloodbags Rare: +50% Health Orb healing
Magnetic Disc Rare: +100% Pickup range. +3% damage per Scrap or Tech picked up for 5 seconds (max 30%)

Epic: +100% Pickup range. +6% damage per Scrap or Tech picked up for 5 seconds (max 60%)

Power Bank Rare: +30% Proc Chance

Epic: +60% Proc Chance

Utility Belt Rare: -20% Grenade Cooldown

Epic: -40% Grenade Cooldown

Photon Padding Rare: Reflect 200% of damage taken back to the attacker

Epic: Reflect 400% of damage taken back to the attacker

Overclocked Core Rare: +50% Fire Rate for 3 seconds after Reloading
Shield Recovery Unit Rare: Shields recharge faster as you get closer to death
Brass Boot Rare: Restore +2 bullet per 5 meters traveled
Ammo Auto-Factory Rare: Picking up Scrap replenishes ammo
Credit Slate Rare: +50% Scrap dropped
Shock Absorber Rare: Damage that breaks your Shields does not affect your Health (15 second cooldown)
Energy Drink Rare: +20% Movement Speed for each nearby enemy (max +100%)
Enhanced Holster Rare: +30% Fire Rate for 5 seconds after Swapping Weapons
Small Antenna Rare: Grenades Mark enemies, increasing damage taken by 50% for 5 seconds
Kaleidoscope Rare: Elemental Debuffs are 100% more powerful
Glow Sticks Rare: +30% Proc Chance against nearby enemies
Rubber Band Rare: -40% Spread while Hipfiring
Sparkplug Rare: Replenish 15% ammo after Dashing (minimum +1)
Backup Battery Rare: Health Orbs restore 20% Shield
Food Pyramid Rare: +20% Maximum Health
Hull Plating Rare: +20% Shields
Tourniquet Rare: Immune to all damage for 2 seconds when dropping below 25% Health (60 second cooldown)
Pet Leash Rare: +15% damage for 3 seconds after killing an enemy

Epic:

Ballistic Helmet Rare: +25% Weakpoint Damage

Epic: +50% Weakpoint Damage

Lava Lamp Rare: +30% Damage Resistance to your next hit after 3 seconds of being at full Shields
Space Heater Rare: +50% damge to your next shot after killing an enemy with a Weakpoint shot

Epic: +100% damage to your next shot after killing an enemy with a Weakpoint shot

Targeting Array Rare: +20% Stagger chance on Weakpoint hits
Helium Canister Rare: +20% damage while Airborne. Holding the jump button while Airborne slows your descent

Epic: +40% damage while Airborne. Holding the jump button while Airborne slows your descent

Leaf Spring Rare: +20% Movement Speed and +20% Dodge chance for 2 seconds after Swapping Weapons
Powder Keg Rare: +100% damage with Exploding Barrels
Safety Scissors Rare: Melee kills Reload your weapon

Superior Items

Icon Name Tier 1 Description Additional Tiers
Recycled Plastic +10% chance to Refund damaging shots. +5% damage per bullet Refunded, resetting upon Reload or Weapon Swap (max 10% damage) +10% max damage per tier, up to 50%
Rabbit Foot After 2 consecutive Crits, your next shot deals +20% damage +20% damage per tier, up to 100%
Space Whiskey +8% Crit Damage for 2 seconds after landing a Crit +8% crit damage per tier, up to 40%
Pop Toaster +2% damage per enemy affected by Elemental Debuff of your equipped weapon (max 50%) +2% damage per tier, up to 50%
Hot Sauce +0.2% damage per missing point of Health +0.2% damage per tier, up to 1%
Inhaler +20% damage while Aiming if you have not fired for 1 second +20% damage per tier, up to 100%
Tip Jar Excess Crit Chance above 100% boosts Crit Damage by the overflow (max 10%) +10% crit damage per tier, up to 50%
Phase Booster +30% damage and Movement Speed for 1 second after exiting Stealth 1 second duration per tier, up to 5 seconds
Nitroglycerin Powder +0.4% damage for 2 seconds after Reloading for each bullet that was Reloaded (max 100%) +0.4% damage per tier, up to 2%
Ammo Surplus 1 second of no ammo consumption after killing an enemy 1 second duration per tier, up to 3 seconds
Liquid Oxidizer 10% chance to replenish 20% ammo when you Proc an Element (minimum +1) +10% chance per tier, up to 50%
Impact Fuze +15% Grenade Damage to enemies above 70% Health +5% grenade damage per tier, up to 35%
Bolas +10% chance to do +100% Grenade Damage +5% chance per tier, up to 30%
Oil Diffuser Grenades Proc the Element of your Primary, Secondary, and Melee Weapons at 15% of their Proc Rate +5% proc rate chance per tier, up to 35%
Cherry Bomb 7% chance for your Grenade to explode twice +7% proc rate chance per tier, up to 35%
Steroid Tablets +0.1% damage for each percent of your current Health you have +0.1% damage per tier, up to 0.5%
Artificial Heart Immune to all damage for 1 second after consuming a Health Orb 1 second duration per tier, up to 3 seconds
Zen Garden Kills Refund 1 bullet. Non-lethal shots grant +10% damage to your next shot. +10% damage per tier, up to 50%
Handheld Vacuum Kills grand a Barrier worth 2% of your Shields. Barrier decays by 4 points per second +2% barrier per tier, up to 10%
Blood Vial +0.1% damage for each enemy killed. Bonus resets upon death +0.1% damage per tier, up to 0.5%
Preserved Brainstem Killing 4 enemies in 3 seconds activates Smart Bullets for 1 seconds (4 second cooldown) +0.5 second duration per tier, up to 3 seconds
Laser Pointer 5% chance to Mark enemies within 10 meters of a slain target, increasing damage taken by 50% for 5 seconds +5% chance per tier, up to 25%
Automatic Gunblade Melee Weapons Proc your Primary Weapon's Element at 20% of their own Proc Rate +20% proc rate chance per tier, up to 100%
Gunblade Melee Weapons Proc your Secondary Weapon's Element at 20% of their own Proc Rate +20% proc rate chance per tier, up to 100%
Boomerang 20% chance for missed shots to consume no ammo +20% chance per tier, up to 100%
Alien's Hand +1% damage for each bullet missing from your magazine (max 50%) +1% damage per tier, up to 5%
Super Sample 20% healing is applied to your Shields while at full Health +20% healing per tier, up to 100%
Heat Coil +20% Damage Resistance to your next hit taken (30 second cooldown) +20% damage resistance per tier, up to 100%
Large Bayonet Primary Weapons Proc your Melee Weapon's Element at 20% of their own Proc Rate +20% proc rate chance per tier, up to 100%
Pistol Charm Primary Weapons Proc your Secondary Weapon's Element at 20% of their own Proc Rate +20% proc rate chance per tier, up to 100%
Compact Bayonet Secondary Weapons Proc your Melee Weapon's Element at 20% of their own Proc Rate +20% proc rate chance per tier, up to 100%
Rifle Charm Secondary Weapons Proc your Primary Weapon's Element at 20% of their own Proc Rate +20% proc rate chance per tier, up to 100%
Energy Diverter Grenade consumers 25% Shields and deals +1.0% damage per 2 Shields consumed +0.5% damage per tier, up to 3.0%
Model Rocket Your weapons fire a Smart Rocket every 18 seconds. Smart Rockets inherit the qualities of your Grenade 3 second reduction tier, down to every 6 seconds
Mark of the Prophecy Triggering a Proc grants +20% damage to your next Proc within 3 seconds +20% damage per tier, up to +100%
Dunce Cap 2% damage per consecutive Weakpoint hit. (max 50%). Resets on non- Weakpoint hits. +2% damage per tier, up to 10%
Lobotomy Kit Your first Weakpoint hit per enemy deals +15% damage. +15% damage per tier, up to +75%
Juice Box 20% Proc Chance against targets below 50% Health. +1% Proc Damage. +1% proc rate chance per tier, up to +5%
Action Figure +10% Crit Damage on Weakpoints +10% crit damage per tier, up to +50%
Laughing Gas Enemies with an Elemental Debuff have a 15% chance to explode on death, Staggering other enemies within 8 meters +5% rate chance per tier, up to 35%