Deadzone: Rogue/Tech Masteries: Difference between revisions
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Permanent Tech Masteries are acquired by spending Tech at the Tech Mastery console. These upgrades persist after the player dies. Permanent Tech Masteries are split into three trees: Defense, Damage, and Utility. | Permanent Tech Masteries are acquired by spending Tech at the Tech Mastery console. These upgrades persist after the player dies. Permanent Tech Masteries are split into three trees: Defense, Damage, and Utility. | ||
The maximum Tech Upgrade Tier is initially 8, however, upon beating ''Keep it Together'', the maximum Tech Upgrade Tier is increased to 10. | The maximum Tech Upgrade Tier is initially 8, however, upon beating ''Keep it Together'', the maximum Tech Upgrade Tier is increased to 10. All tech masteries require general {{Tech Points}} to upgrade, and each requires {{Tech Components}} specific to the mastery being upgraded. | ||
==== Upgraded Cost per Tier ==== | |||
{| class="wikitable" | |||
!Existing Tech Tier | |||
!Tech Cost to Upgrade | |||
!Component Cost to Upgrade | |||
|- | |||
|1 | |||
|25 {{Tech Points}} | |||
|2 {{Tech Components}} | |||
|- | |||
|2 | |||
|50 {{Tech Points}} | |||
|3 {{Tech Components}} | |||
|- | |||
|3 | |||
|75 {{Tech Points}} | |||
|5 {{Tech Components}} | |||
|- | |||
|4 and higher {{Cite}} | |||
|100 {{Tech Points}} | |||
|8 {{Tech Components}} | |||
|} | |||
== Defense == | == Defense == | ||
Defense Masteries increase your survivability by boosting your Health | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ style="text-align: left; font-size: 116%" | | |+ style="text-align: left; font-size: 116%" | | ||
! Upgrade !! Icon !! Description !! | ! Upgrade !! Icon !! Description !! Benefit | ||
|- | |- | ||
|Starting Health | |Starting Health | ||
|[[Image:T_UpgradeIcon_HealthMax.png|class=invertablew|128px]] | |[[Image:T_UpgradeIcon_HealthMax.png|class=invertablew|128px]] | ||
| | |Increases your maximum {{Health}} | ||
| +20 | | +20 Max {{Health}} per tier | ||
Maximum +200 Health | |||
|- | |- | ||
|Max Shield | |Max Shield | ||
|[[Image:T_UpgradeIcon_ShieldMax.png|class=invertablew|128px]] | |[[Image:T_UpgradeIcon_ShieldMax.png|class=invertablew|128px]] | ||
|Increases | |Increases your maximum {{Shield}}'''s''' | ||
| +5 | | +5 {{Shield}}'''s''' per tier | ||
Maximum +50 Shields | |||
|- | |- | ||
|Shield Recharge Delay | |Shield Recharge Delay | ||
|[[Image:T_UpgradeIcon_ShieldRechargeDelay.png|class=invertablew|128px]] | |[[Image:T_UpgradeIcon_ShieldRechargeDelay.png|class=invertablew|128px]] | ||
|Reduces the delay before | |Reduces the delay before {{Shield}}'''s''' regenerate. | ||
| - | | -1 second {{Shield}} Recharge Delay per tier | ||
|- | |- | ||
|Shield Recharge Rate | |Shield Recharge Rate | ||
|[[Image:T_UpgradeIcon_ShieldRechargeRate.png|class=invertablew|128px]] | |[[Image:T_UpgradeIcon_ShieldRechargeRate.png|class=invertablew|128px]] | ||
|Increases the rate at which | |Increases the rate at which {{Shield}}'''s''' regenerate | ||
| + | | +200% Shield Recharge Rate per tier | ||
|- | |- | ||
|Health Orb Drop Rate | |Health Orb Drop Rate | ||
|[[Image:T_UpgradeIcon_HealthOrbFrequency.png|class=invertablew|128px]] | |[[Image:T_UpgradeIcon_HealthOrbFrequency.png|class=invertablew|128px]] | ||
|Increases | |Increases the chance of enemies dropping a health orb on death | ||
| +100% Drop Rate | | +100% Drop Rate per tier | ||
|- | |- | ||
|Health Orb Value | |Health Orb Value | ||
|[[Image:T_UpgradeIcon_HealAmount.png|class=invertablew|128px]] | |[[Image:T_UpgradeIcon_HealAmount.png|class=invertablew|128px]] | ||
|Increases the amount you | |Increases the amount you gain from health orbs | ||
| +20% Orb Heal | | +20% Orb Heal per tier | ||
|- | |- | ||
|} | |} | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ style="text-align: left; font-size: 116%" | | |+ style="text-align: left; font-size: 116%" | | ||
! Upgrade !! Icon !! Description !! | ! Upgrade !! Icon !! Description !! Benefit | ||
|- | |- | ||
| | |Weapon Damage | ||
|[[ | |[[File:T UpgradeIcon AllWeaponDamage.png|128x128px]] | ||
|Increases | |Increases damage dealt by primary, secondary, and melee weapons | ||
| +5% Weapon Damage per tier | |||
| + | |||
|- | |- | ||
|Primary Damage | |Primary Damage | ||
|[[Image:T_UpgradeIcon_PrimaryDamage.png|class=invertablew|128px]] | |[[Image:T_UpgradeIcon_PrimaryDamage.png|class=invertablew|128px]] | ||
|Increases damage from your Primary Weapon | |Increases damage from your Primary Weapon | ||
| +5% Primary Damage | | +5% Primary Damage per tier | ||
|- | |- | ||
|Secondary Damage | |Secondary Damage | ||
|[[Image:T_UpgradeIcon_SidearmDamage.png|class=invertablew|128px]] | |[[Image:T_UpgradeIcon_SidearmDamage.png|class=invertablew|128px]] | ||
|Increases damage from your Secondary Weapon | |Increases damage from your Secondary Weapon | ||
| +5% Secondary Damage | | +5% Secondary Damage per tier | ||
|- | |- | ||
|Melee Damage | |Melee Damage | ||
|[[Image:T_UpgradeIcon_MeleeDamage.png|class=invertablew|128px]] | |[[Image:T_UpgradeIcon_MeleeDamage.png|class=invertablew|128px]] | ||
|Increases damage from your Quick Melee | |Increases damage from your Quick Melee | ||
| +5% Melee Damage | | +5% Melee Damage per tier | ||
|- | |- | ||
| | |Grenade Damage | ||
|[[Image: | |[[Image:T_UpgradeIcon_GrenadeDamage.png|class=invertablew|128px]] | ||
| | |Increases damage from your Grenade | ||
| +10% Grenade Damage per tier | |||
| +10% | |||
|- | |- | ||
| | |Element Damage | ||
|[[Image:T_UpgradeIcon_AllElementDamage.png|class=invertablew|128px]] | |[[Image:T_UpgradeIcon_AllElementDamage.png|class=invertablew|128px]] | ||
| | |Increases your {{Elemental}} damage | ||
| +5% | | +5% {{Elemental}} Damage per tier | ||
|- | |- | ||
| | |Proc Chance | ||
|[[ | |[[File:T UpgradeIcon ProcChance.png|128x128px]] | ||
|Increase the {{Proc Chance}} of all your weapons | |||
| +5% Proc Chance per tier | |||
|Increase | |||
| +5% | |||
|- | |- | ||
|} | |} | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ style="text-align: left; font-size: 116%" | | |+ style="text-align: left; font-size: 116%" | | ||
! Upgrade !! Icon !! Description !! | ! Upgrade !! Icon !! Description !! Benefit | ||
|- | |- | ||
|Magnetizer | |Magnetizer | ||
|[[Image:T_UpgradeIcon_Magnetism.png|class=invertablew|128px]] | |[[Image:T_UpgradeIcon_Magnetism.png|class=invertablew|128px]] | ||
|Increase the distance and power of your auto-magnetization module. | |Increase the distance and power of your auto-magnetization module. | ||
| +10% Distance | | +10% Pickup Distance per tier | ||
|- | |- | ||
| | |Grenade AoE | ||
|[[Image: | |[[Image:T_UpgradeIcon_GrenadeAoE.png|class=invertablew|128px]] | ||
|Increases | |Increases the AoE of Grenades | ||
| +5% | | +5% Grenade AoE per tier | ||
|- | |- | ||
|Grenade Cooldown | |Grenade Cooldown | ||
|[[Image:T_UpgradeIcon_GrenadeCooldown.png|class=invertablew|128px]] | |[[Image:T_UpgradeIcon_GrenadeCooldown.png|class=invertablew|128px]] | ||
|Reduces the cooldown of | |Reduces the cooldown of your Grenade | ||
| -10% Grenade Cooldown | | -10% Grenade Cooldown per tier | ||
|- | |- | ||
| | |Sprint Speed | ||
|[[Image: | |[[Image:T_UpgradeIcon_SprintSpeed.png|class=invertablew|128px]] | ||
|Increases | |Increases Sprint speed | ||
| + | | +5% Sprint Speed per tier | ||
|- | |- | ||
|Scrap Pickup | |Scrap Pickup | ||
|[[Image:T_UpgradeIcon_ScrapIncrease.png|class=invertablew|128px]] | |[[Image:T_UpgradeIcon_ScrapIncrease.png|class=invertablew|128px]] | ||
|Increases | |Increases the amount of {{Scrap}}s dropped by Enemies | ||
| + | | +5% Scraps Dropped per tier | ||
|- | |- | ||
|Tech Pickup | |Tech Pickup | ||
|[[Image:T_UpgradeIcon_TechPointIncrease.png|class=invertablew|128px]] | |[[Image:T_UpgradeIcon_TechPointIncrease.png|class=invertablew|128px]] | ||
|Increases | |Increases the amount of {{Tech Points}} dropped by Enemies | ||
| +10% Dropped per tier | |||
{ | |||
| +10% | |||
|- | |- | ||
|} | |} | ||
Revision as of 02:49, 14 September 2025
Permanent Tech Masteries are acquired by spending Tech at the Tech Mastery console. These upgrades persist after the player dies. Permanent Tech Masteries are split into three trees: Defense, Damage, and Utility.
The maximum Tech Upgrade Tier is initially 8, however, upon beating Keep it Together, the maximum Tech Upgrade Tier is increased to 10. All tech masteries require general
Tech to upgrade, and each requires
Tech Components specific to the mastery being upgraded.
Upgraded Cost per Tier
Defense
Defense Masteries increase your survivability by boosting your Health
Damage
Utility