Deadzone: Rogue/Tech Masteries: Difference between revisions
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Updated tech masteries, removed unused masteries |
Corrected images on light mode |
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|Weapon Damage | |Weapon Damage | ||
|[[File:T UpgradeIcon AllWeaponDamage.png| | |[[File:T UpgradeIcon AllWeaponDamage.png|class=invertablew|128px]] | ||
|Increases damage dealt by primary, secondary, and melee weapons | |Increases damage dealt by primary, secondary, and melee weapons | ||
| +5% Weapon Damage per tier | | +5% Weapon Damage per tier | ||
| Line 102: | Line 102: | ||
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|Proc Chance | |Proc Chance | ||
|[[File:T UpgradeIcon ProcChance.png| | |[[File:T UpgradeIcon ProcChance.png|class=invertablew|128px]] | ||
|Increase the {{Proc Chance}} of all your weapons | |Increase the {{Proc Chance}} of all your weapons | ||
| +5% Proc Chance per tier | | +5% Proc Chance per tier | ||
Latest revision as of 02:50, 14 September 2025
Permanent Tech Masteries are acquired by spending Tech at the Tech Mastery console. These upgrades persist after the player dies. Permanent Tech Masteries are split into three trees: Defense, Damage, and Utility.
The maximum Tech Upgrade Tier is initially 8, however, upon beating Keep it Together, the maximum Tech Upgrade Tier is increased to 10. All tech masteries require general
Tech to upgrade, and each requires
Tech Components specific to the mastery being upgraded.
Upgraded Cost per Tier
Defense
Defense Masteries increase your survivability by boosting your Health
Damage
Utility