Deadzone: Rogue/Superior Items: Difference between revisions
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|5 {{Item Components}} | |5 {{Item Components}} | ||
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=== List of Superior Items === | |||
{| class="wikitable" | {| class="wikitable" | ||
!Icon | !Icon | ||
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!Tier 1 Description | !Tier 1 Description | ||
!Additional Tiers | !Additional Tiers | ||
|- | |- | ||
|[[File:T SuperPerkIcon DamageBoostPerMissingHealth.png|64px|class=invertablew dzr_item dzr_item_rare]] | |[[File:T SuperPerkIcon DamageBoostPerMissingHealth.png|64px|class=invertablew dzr_item dzr_item_rare]] | ||
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| +20% damage per tier, up to 100% | | +20% damage per tier, up to 100% | ||
|- | |- | ||
|[[File:T SuperPerkIcon | |[[File:T SuperPerkIcon Nitroglycerin-Powder.png|64px|class=invertablew dzr_item dzr_item_rare]] | ||
|''' | |'''Nitroglycerin Powder''' | ||
| | | +0.4% damage for 2 seconds after '''Reloading''' for each bullet that was '''Reloaded''' (max 100%) | ||
| + | | +0.4% damage per tier, up to 2% | ||
|- | |- | ||
|[[File:T SuperPerkIcon ExitStealthBonuses.png|64px|class=invertablew dzr_item dzr_item_rare]] | |[[File:T SuperPerkIcon ExitStealthBonuses.png|64px|class=invertablew dzr_item dzr_item_rare]] | ||
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|1 second duration per tier, up to 5 seconds | |1 second duration per tier, up to 5 seconds | ||
|- | |- | ||
|[[File:T SuperPerkIcon | |[[File:T SuperPerkIcon DamageBoostPerEnemyWithElementalDebuff.png|64px|class=invertablew dzr_item dzr_item_rare]] | ||
|''' | |'''Pop Toaster''' | ||
| + | | +2% damage per enemy affected by '''Elemental Debuff''' of your equipped weapon (max 50%) | ||
| + | | +2% damage per tier, up to 50% | ||
|- | |||
|[[File:T SuperPerkIcon ConsecutiveCritDamage.png|64px|class=invertablew dzr_item dzr_item_rare]] | |||
|'''Rabbit Foot''' | |||
|After 2 consecutive '''Crits''', your next shot deals +20% damage | |||
| +20% damage per tier, up to 100% | |||
|- | |||
|[[File:T SuperPerkIcon AmmoRefundDamageIncrease.png|64px|class=invertablew dzr_item dzr_item_rare]] | |||
|'''Recycled Plastic''' | |||
| +10% chance to '''Refund''' damaging shots. +5% damage per bullet '''Refunded''', resetting upon '''Reload''' or '''Weapon Swap''' (max 10% damage) | |||
| +10% max damage per tier, up to 50% | |||
|- | |||
|[[File:T PerkIcon CritsBoostCritDamage.png|64px|class=invertablew dzr_item dzr_item_rare]] | |||
|'''Space Whiskey''' | |||
| +8% {{Critical Damage}} for 2 seconds after landing a '''Crit''' | |||
| +8% crit damage per tier, up to 40% | |||
|- | |||
|[[File:T SuperPerkIcon ExcessCritChanceDamage.png|64px|class=invertablew dzr_item dzr_item_rare]] | |||
|'''Tip Jar''' | |||
|Excess {{Critical Hit Chance}} above 100% boosts {{Critical Damage}} by the overflow (max 10%) | |||
| +10% crit damage per tier, up to 50% | |||
|- | |- | ||
|[[File:T SuperPerkIcon FreeShotsAfterKill.png|64px|class=invertablew dzr_item dzr_item_rare]] | |[[File:T SuperPerkIcon FreeShotsAfterKill.png|64px|class=invertablew dzr_item dzr_item_rare]] | ||
Revision as of 02:57, 14 September 2025
Superior Items
Starting with Zone 2, Superior items can be equipped to provide benefits for the current run. Unlike regular Items, Superior Items can be permanently upgraded with Item Components at an Upgrade Console to make them more powerful every time they are chosen.
Items are acquired at the start of each fabricator room. The player can choose between 3 different items, which will persist until the end of the current run. Items do not carry over between different runs.
After Keep It Together is completed, each selection of Superior Items can be rerolled once.
Similar to Tech Upgrades, Superior Items can be upgraded to additional tiers with
Item Components specific to each item, which will make the Super Item more valuable on subsequent runthroughs. The maximum Super Item tier 5, and each requires
Item Components specific to the item being upgraded.
Upgraded Cost per Tier
| Existing Tech Tier | Component Cost to Upgrade |
|---|---|
| 1 | 2 |
| 2 | 3 |
| 3 | 4 |
| 4 | 5 |