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Deadzone: Rogue/Superior Items: Difference between revisions

From The Tribes Depot
Bigwig (talk | contribs)
Updated tiers
Bigwig (talk | contribs)
Added upgrade cost
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|5 {{Item Components}}
|5 {{Item Components}}
|}
|}
=== List of Superior Items ===
{| class="wikitable"
{| class="wikitable"
!Icon
!Icon
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!Tier 1 Description
!Tier 1 Description
!Additional Tiers
!Additional Tiers
|-
|[[File:T SuperPerkIcon AmmoRefundDamageIncrease.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Recycled Plastic'''
| +10% chance to '''Refund''' damaging shots.  +5% damage per bullet '''Refunded''', resetting upon '''Reload''' or '''Weapon Swap''' (max 10% damage)
| +10% max damage per tier, up to 50%
|-
|[[File:T SuperPerkIcon ConsecutiveCritDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Rabbit Foot'''
|After 2 consecutive '''Crits''', your next shot deals +20% damage
| +20% damage per tier, up to 100%
|-
|[[File:T PerkIcon CritsBoostCritDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Space Whiskey'''
| +8% {{Critical Damage}} for 2 seconds after landing a '''Crit'''
| +8% crit damage per tier, up to 40%
|-
|[[File:T SuperPerkIcon DamageBoostPerEnemyWithElementalDebuff.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Pop Toaster'''
| +2% damage per enemy affected by '''Elemental Debuff''' of your equipped weapon (max 50%)
| +2% damage per tier, up to 50%
|-
|-
|[[File:T SuperPerkIcon DamageBoostPerMissingHealth.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T SuperPerkIcon DamageBoostPerMissingHealth.png|64px|class=invertablew dzr_item dzr_item_rare]]
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| +20% damage per tier, up to 100%
| +20% damage per tier, up to 100%
|-
|-
|[[File:T SuperPerkIcon ExcessCritChanceDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T SuperPerkIcon Nitroglycerin-Powder.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Tip Jar'''
|'''Nitroglycerin Powder'''
|Excess {{Critical Hit Chance}} above 100% boosts {{Critical Damage}} by the overflow (max 10%)
| +0.4% damage for 2 seconds after '''Reloading''' for each bullet that was '''Reloaded''' (max 100%)
| +10% crit damage per tier, up to 50%
| +0.4% damage per tier, up to 2%
|-
|-
|[[File:T SuperPerkIcon ExitStealthBonuses.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T SuperPerkIcon ExitStealthBonuses.png|64px|class=invertablew dzr_item dzr_item_rare]]
Line 71: Line 53:
|1 second duration per tier, up to 5 seconds
|1 second duration per tier, up to 5 seconds
|-
|-
|[[File:T SuperPerkIcon Nitroglycerin-Powder.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T SuperPerkIcon DamageBoostPerEnemyWithElementalDebuff.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Nitroglycerin Powder'''
|'''Pop Toaster'''
| +0.4% damage for 2 seconds after '''Reloading''' for each bullet that was '''Reloaded''' (max 100%)
| +2% damage per enemy affected by '''Elemental Debuff''' of your equipped weapon (max 50%)
| +0.4% damage per tier, up to 2%
| +2% damage per tier, up to 50%
|-
|[[File:T SuperPerkIcon ConsecutiveCritDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Rabbit Foot'''
|After 2 consecutive '''Crits''', your next shot deals +20% damage
| +20% damage per tier, up to 100%
|-
|[[File:T SuperPerkIcon AmmoRefundDamageIncrease.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Recycled Plastic'''
| +10% chance to '''Refund''' damaging shots. +5% damage per bullet '''Refunded''', resetting upon '''Reload''' or '''Weapon Swap''' (max 10% damage)
| +10% max damage per tier, up to 50%
|-
|[[File:T PerkIcon CritsBoostCritDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Space Whiskey'''
| +8% {{Critical Damage}} for 2 seconds after landing a '''Crit'''
| +8% crit damage per tier, up to 40%
|-
|[[File:T SuperPerkIcon ExcessCritChanceDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Tip Jar'''
|Excess {{Critical Hit Chance}} above 100% boosts {{Critical Damage}} by the overflow (max 10%)
| +10% crit damage per tier, up to 50%
|-
|-
|[[File:T SuperPerkIcon FreeShotsAfterKill.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T SuperPerkIcon FreeShotsAfterKill.png|64px|class=invertablew dzr_item dzr_item_rare]]

Revision as of 02:57, 14 September 2025

Superior Items

Starting with Zone 2, Superior items can be equipped to provide benefits for the current run. Unlike regular Items, Superior Items can be permanently upgraded with Item Components at an Upgrade Console to make them more powerful every time they are chosen.

Items are acquired at the start of each fabricator room. The player can choose between 3 different items, which will persist until the end of the current run. Items do not carry over between different runs.

After Keep It Together is completed, each selection of Superior Items can be rerolled once.

Similar to Tech Upgrades, Superior Items can be upgraded to additional tiers with Item Components specific to each item, which will make the Super Item more valuable on subsequent runthroughs. The maximum Super Item tier 5, and each requires Item Components specific to the item being upgraded.

Upgraded Cost per Tier

Existing Tech Tier Component Cost to Upgrade
1 2 Item Components
2 3 Item Components
3 4 Item Components
4 5 Item Components

List of Superior Items

Icon Name Tier 1 Description Additional Tiers
Hot Sauce +0.2% damage per missing point of Health +0.2% damage per tier, up to 1%
Inhaler +20% damage while Aiming if you have not fired for 1 second +20% damage per tier, up to 100%
Nitroglycerin Powder +0.4% damage for 2 seconds after Reloading for each bullet that was Reloaded (max 100%) +0.4% damage per tier, up to 2%
Phase Booster +30% damage and Movement Speed for 1 second after exiting Stealth 1 second duration per tier, up to 5 seconds
Pop Toaster +2% damage per enemy affected by Elemental Debuff of your equipped weapon (max 50%) +2% damage per tier, up to 50%
Rabbit Foot After 2 consecutive Crits, your next shot deals +20% damage +20% damage per tier, up to 100%
Recycled Plastic +10% chance to Refund damaging shots. +5% damage per bullet Refunded, resetting upon Reload or Weapon Swap (max 10% damage) +10% max damage per tier, up to 50%
Space Whiskey +8% Crit Damage for 2 seconds after landing a Crit +8% crit damage per tier, up to 40%
Tip Jar Excess Crit Chance above 100% boosts Crit Damage by the overflow (max 10%) +10% crit damage per tier, up to 50%
Ammo Surplus 1 second of no ammo consumption after killing an enemy 1 second duration per tier, up to 3 seconds
Liquid Oxidizer 10% chance to replenish 20% ammo when you Proc an Element (minimum +1) +10% chance per tier, up to 50%
Impact Fuze +15% Grenade Damage to enemies above 70% Health +5% grenade damage per tier, up to 35%
Bolas +10% chance to do +100% Grenade Damage +5% chance per tier, up to 30%
Oil Diffuser Grenades Proc the Element of your Primary, Secondary, and Melee Weapons at 15% of their Proc Rate +5% proc rate chance per tier, up to 35%
Cherry Bomb 7% chance for your Grenade to explode twice +7% proc rate chance per tier, up to 35%
Steroid Tablets +0.1% damage for each percent of your current Health you have +0.1% damage per tier, up to 0.5%
Artificial Heart Immune to all damage for 1 second after consuming a Health Orb 1 second duration per tier, up to 3 seconds
Zen Garden Kills Refund 1 bullet. Non-lethal shots grant +10% damage to your next shot. +10% damage per tier, up to 50%
Handheld Vacuum Kills grand a Barrier worth 2% of your Shields. Barrier decays by 4 points per second +2% barrier per tier, up to 10%
Blood Vial +0.1% damage for each enemy killed. Bonus resets upon death +0.1% damage per tier, up to 0.5%
Preserved Brainstem Killing 4 enemies in 3 seconds activates Smart Bullets for 1 seconds (4 second cooldown) +0.5 second duration per tier, up to 3 seconds
Laser Pointer 5% chance to Mark enemies within 10 meters of a slain target, increasing damage taken by 50% for 5 seconds +5% chance per tier, up to 25%
Automatic Gunblade Melee Weapons Proc your Primary Weapon's Element at 20% of their own Proc Rate +20% proc rate chance per tier, up to 100%
Gunblade Melee Weapons Proc your Secondary Weapon's Element at 20% of their own Proc Rate +20% proc rate chance per tier, up to 100%
Boomerang 20% chance for missed shots to consume no ammo +20% chance per tier, up to 100%
Alien's Hand +1% damage for each bullet missing from your magazine (max 50%) +1% damage per tier, up to 5%
Super Sample 20% healing is applied to your Shields while at full Health +20% healing per tier, up to 100%
Heat Coil +20% Damage Resistance to your next hit taken (30 second cooldown) +20% damage resistance per tier, up to 100%
Large Bayonet Primary Weapons Proc your Melee Weapon's Element at 20% of their own Proc Rate +20% proc rate chance per tier, up to 100%
Pistol Charm Primary Weapons Proc your Secondary Weapon's Element at 20% of their own Proc Rate +20% proc rate chance per tier, up to 100%
Compact Bayonet Secondary Weapons Proc your Melee Weapon's Element at 20% of their own Proc Rate +20% proc rate chance per tier, up to 100%
Rifle Charm Secondary Weapons Proc your Primary Weapon's Element at 20% of their own Proc Rate +20% proc rate chance per tier, up to 100%
Energy Diverter Grenade consumers 25% Shields and deals +1.0% damage per 2 Shields consumed +0.5% damage per tier, up to 3.0%
Model Rocket Your weapons fire a Smart Rocket every 18 seconds. Smart Rockets inherit the qualities of your Grenade 3 second reduction tier, down to every 6 seconds
Mark of the Prophecy Triggering a Proc grants +20% damage to your next Proc within 3 seconds +20% damage per tier, up to +100%
Dunce Cap 2% damage per consecutive Weakpoint hit. (max 50%). Resets on non- Weakpoint hits. +2% damage per tier, up to 10%
Lobotomy Kit Your first Weakpoint hit per enemy deals +15% damage. +15% damage per tier, up to +75%
Juice Box 20% Proc Chance against targets below 50% Health. +1% Proc Damage. +1% proc rate chance per tier, up to +5%
Action Figure +10% Crit Damage on Weakpoints +10% crit damage per tier, up to +50%
Laughing Gas Enemies with an Elemental Debuff have a 15% chance to explode on death, Staggering other enemies within 8 meters +5% rate chance per tier, up to 35%