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Deadzone: Rogue/Items: Difference between revisions

From The Tribes Depot
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!Name
!Name
!Description
!Description
!Notes
|-
|[[File:T PerkIcon DashBoostsMoveSpeed.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Afterburners'''
|'''Rare''': +50% '''Movement Speed''' for 1 second after '''Dashing'''
|-
|[[File:T PerkIcon DamageToFullHealthEnemies.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''AI Chipset'''
|'''Rare''': +35% damage to '''Full Health''' enemies
'''Epic''': +70% damage to Full Health enemies
|-
|[[File:T PerkIcon ScrapAmmo.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Ammo Auto-Factory'''
|'''Rare''': Picking up {{Scrap}} replenishes ammo
|-
|[[File:T PerkIcon NearbyEnemyDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Android Eye'''
|'''Rare''': +25% damage to nearby enemies
'''Epic''': +50% damage to nearby enemies
|-
|[[File:T PerkIcon ExplosionRadius.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Area Detonator'''
|'''Rare''': +20% '''Grenade Explosion Radius'''
|-
|[[File:T PerkIcon HealthOrbRestoreShield.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Backup Battery'''
|'''Rare''': '''Health Orbs''' restore 20% {{Shield}}
|-
|[[File:T PerkIcon WeakpointDamageBoost.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Ballistic Helmet'''
|'''Rare''': +25% {{Weakpoint}} '''Damage'''
'''Epic''': +50% {{Weakpoint}} '''Damage'''
|-
|[[File:T PerkIcon BoostWeaponProcChanceAfterAbility.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Bio Gel'''
|'''Rare''': +40% Proc Chance for 4 seconds after using your Grenade
|-
|-
|[[File:T PerkIcon ADSSpeed.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon ADSSpeed.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Monocle'''
|'''Monocle'''
|'''Rare''': +20% damage and +35% Movement Speed while '''Aiming'''  
|'''Rare''': +20% damage and +35% Movement Speed while '''Aiming'''  
'''Epic''': +40% damage and +35% Movement Speed while '''Aiming'''  
'''Epic''': +40% damage and +35% Movement Speed while '''Aiming'''
|
|-
|-
|[[File:T PerkIcon ArmorValue.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon ArmorValue.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''T1 Armored Plate'''
|'''T1 Armored Plate'''
|'''Rare''': +2,000 {{Armor}}
|'''Rare''': +2,000 {{Armor}}
|
|-
|[[File:T PerkIcon BoostWeaponProcChanceAfterAbility.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Bio Gel'''
|'''Rare''': +40% Proc Chance for 4 seconds after using your Grenade
|
|-
|-
|[[File:T PerkIcon CollectLootOnWeakpointKill.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon CollectLootOnWeakpointKill.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Remote Gatherer'''
|'''Remote Gatherer'''
|'''Rare''': +20% {{Scrap}} dropped.  You automatically collect all dropped loot  
|'''Rare''': +20% {{Scrap}} dropped.  You automatically collect all dropped loot  
|
|-
|[[File:T PerkIcon CritChance.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Targeting Goggles'''
|'''Rare''': +20% {{Critical Hit Chance}}
'''Epic''': +40% {{Critical Hit Chance}}
|
|-
|-
|[[File:T PerkIcon ElementalDebuffsCauseDot.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon ElementalDebuffsCauseDot.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Meteorite Shard'''
|'''Meteorite Shard'''
|'''Rare''': '''Elemental Debuffs''' deal damage over time  
|'''Rare''': '''Elemental Debuffs''' deal damage over time  
|
|-
|-
|[[File:T PerkIcon CritsReduceCooldowns.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon CritsReduceCooldowns.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Stim Cap'''
|'''Stim Cap'''
|'''Rare''': -10% remaining Dash and Grenade Cooldowns per '''Crit'''
|'''Rare''': -10% remaining Dash and Grenade Cooldowns per '''Crit'''
|
|-
|-
|[[File:T PerkIcon EnergyDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon EnergyDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
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|'''Rare''': +15% damage to enemies for each '''Elemental Debuff''' applied to them  
|'''Rare''': +15% damage to enemies for each '''Elemental Debuff''' applied to them  
'''Epic''': +30% damage to enemies for each '''Elemental Debuff''' applied to them  
'''Epic''': +30% damage to enemies for each '''Elemental Debuff''' applied to them  
|
|-
|-
|[[File:T PerkIcon DamageReductionAfterReload.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon DamageReductionAfterReload.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Elbow Pads'''
|'''Elbow Pads'''
|'''Rare''': +25% '''Reload Speed'''.  +25% '''Damage Reduction''' for 3 seconds after '''Reloading'''
|'''Rare''': +25% '''Reload Speed'''.  +25% '''Damage Reduction''' for 3 seconds after '''Reloading'''
|
|-
|-
|[[File:T PerkIcon DamageToFlyingEnemies.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon DamageToFlyingEnemies.png|64px|class=invertablew dzr_item dzr_item_rare]]
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|'''Rare''': +35% damage to '''Flying''' enemies  
|'''Rare''': +35% damage to '''Flying''' enemies  
'''Epic''': +70% damage to '''Flying''' enemies  
'''Epic''': +70% damage to '''Flying''' enemies  
|
|-
|[[File:T PerkIcon DamageToFullHealthEnemies.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''AI Chipset'''
|'''Rare''': +35% damage to '''Full Health''' enemies
'''Epic''': +70% damage to Full Health enemies
|
|-
|-
|[[File:T PerkIcon DamageToLieutenants.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon DamageToLieutenants.png|64px|class=invertablew dzr_item dzr_item_rare]]
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|'''Rare''': +25% damage to '''Elite''' enemies  
|'''Rare''': +25% damage to '''Elite''' enemies  
'''Epic''': +50% damage to '''Elite''' enemies  
'''Epic''': +50% damage to '''Elite''' enemies  
|
|-
|-
|[[File:T PerkIcon DamageToLowHealthEnemies.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon DamageToLowHealthEnemies.png|64px|class=invertablew dzr_item dzr_item_rare]]
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|'''Rare''': +30% damage to enemies under 50% Health  
|'''Rare''': +30% damage to enemies under 50% Health  
'''Epic''': +60% damage to enemies under 50% Health  
'''Epic''': +60% damage to enemies under 50% Health  
|
|-
|-
|[[File:T PerkIcon DamageToMeleeEnemies.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon DamageToMeleeEnemies.png|64px|class=invertablew dzr_item dzr_item_rare]]
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|'''Rare''': +35% damage to '''Melee''' enemies  
|'''Rare''': +35% damage to '''Melee''' enemies  
'''Epic''': +70% damage to '''Melee''' enemies  
'''Epic''': +70% damage to '''Melee''' enemies  
|
|-
|-
|[[File:T PerkIcon DamageToRangedEnemies.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon DamageToRangedEnemies.png|64px|class=invertablew dzr_item dzr_item_rare]]
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|'''Rare''': +35% damage to '''Ranged''' enemies  
|'''Rare''': +35% damage to '''Ranged''' enemies  
'''Epic''': +70% damage to '''Ranged''' enemies
'''Epic''': +70% damage to '''Ranged''' enemies
|
|-
|-
|[[File:T PerkIcon DamageWhileAtFullHealth.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon DamageWhileAtFullHealth.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Multi-Vitamins'''
|'''Multi-Vitamins'''
|'''Rare''': +25% damage while full '''Health'''  
|'''Rare''': +25% damage while full '''Health'''  
'''Epic''': +50% damage while full '''Health'''  
'''Epic''': +50% damage while full '''Health'''
|
|-
|[[File:T PerkIcon DashBoostsMeleeDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Wrist Vanes'''
|'''Rare''': +40% '''Melee damage''' for 3 seconds after '''Dashing'''
'''Epic''': +80% '''Melee damage''' for 3 seconds after '''Dashing'''
|
|-
|[[File:T PerkIcon DashBoostsMoveSpeed.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Afterburners'''
|'''Rare''': +50% '''Movement Speed''' for 1 second after '''Dashing'''
|
|-
|-
|[[File:T PerkIcon DebuffCausesStagger.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon DebuffCausesStagger.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Smelling Salts'''
|'''Smelling Salts'''
|'''Rare''': +20% '''Stagger''' chance when applying an '''Elemental Debuff'''
|'''Rare''': +20% '''Stagger''' chance when applying an '''Elemental Debuff'''
|
|-
|-
|[[File:T PerkIcon DiscountOnFirstWeaponPurchase.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon DiscountOnFirstWeaponPurchase.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Expired Coupon'''
|'''Expired Coupon'''
|'''Rare''': 100% discount on your first weapon purchase at each '''Fabricator'''
|'''Rare''': 100% discount on your first weapon purchase at each '''Fabricator'''
|
|-
|[[File:T PerkIcon ElementalDamageBuff.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Tea Leaves'''
|'''Rare''': +30% '''Proc Damage'''
'''Epic''': +60% '''Proc Damage'''
|
|-
|-
|[[File:T PerkIcon ElementalDamageSynergy_Damage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon ElementalDamageSynergy_Damage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Pesticide Spray'''
|'''Pesticide Spray'''
|'''Rare''': +25% '''Elemental Damage''' to enemies with a different '''Elemental Debuff'''  
|'''Rare''': +25% '''Elemental Damage''' to enemies with a different '''Elemental Debuff'''  
'''Epic''': +25% '''Elemental Damage''' to enemies with a different '''Elemental Debuff'''  
'''Epic''': +25% '''Elemental Damage''' to enemies with a different '''Elemental Debuff'''
|
|-
|-
|[[File:T PerkIcon ElementalReactor.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon ElementalReactor.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Elemental Reactor'''
|'''Elemental Reactor'''
|'''Rare''': +100% '''Stagger''' chance when dealing a new '''Elemental Damage''' type to '''Debuffed''' enemies  
|'''Rare''': +100% '''Stagger''' chance when dealing a new '''Elemental Damage''' type to '''Debuffed''' enemies  
|
|-
|-
|[[File:T PerkIcon ElementalDebuffIncreasedWeakpointDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon ElementalDebuffIncreasedWeakpointDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
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|'''Rare''': +30% {{Weakpoint}} damage to enemies with an '''Elemental Debuff'''  
|'''Rare''': +30% {{Weakpoint}} damage to enemies with an '''Elemental Debuff'''  
'''Epic''': +60% {{Weakpoint}} damage to enemies with an '''Elemental Debuff'''
'''Epic''': +60% {{Weakpoint}} damage to enemies with an '''Elemental Debuff'''
|
|-
|-
|[[File:T PerkIcon EmptyMagFasterReload.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon EmptyMagFasterReload.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Quickload Adapter'''
|'''Quickload Adapter'''
|'''Rare''': +50% '''Reload Speed''' when your magazine is empty  
|'''Rare''': +50% '''Reload Speed''' when your magazine is empty  
|
|-
|-
|[[File:T PerkIcon ExplosionDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon ExplosionDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
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|'''Rare''': +20% '''Grenade''' damage  
|'''Rare''': +20% '''Grenade''' damage  
'''Epic''': +40% '''Grenade''' damage  
'''Epic''': +40% '''Grenade''' damage  
|
|-
|[[File:T PerkIcon ExplosionRadius.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Area Detonator'''
|'''Rare''': +20% '''Grenade Explosion Radius'''
|
|-
|-
|[[File:T PerkIcon FreeReroll.png|64x64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon FreeReroll.png|64x64px|class=invertablew dzr_item dzr_item_rare]]
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|'''Rare''': +1 '''Affix Reroll''' at the '''Fabricator'''.  
|'''Rare''': +1 '''Affix Reroll''' at the '''Fabricator'''.  
'''Epic''': +2 '''Affix Rerolls''' at the '''Fabricator'''.  
'''Epic''': +2 '''Affix Rerolls''' at the '''Fabricator'''.  
|
|-
|-
|[[File:T PerkIcon ExtraGrenadeCharge.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon ExtraGrenadeCharge.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Spare Charge'''
|'''Spare Charge'''
|'''Rare''': +1 '''Grenade Charege'''
|'''Rare''': +1 '''Grenade Charege'''
|
|-
|-
|[[File:T PerkIcon ExtraQualityUpgrade.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon ExtraQualityUpgrade.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Hammer of the Artisan's Forge'''
|'''Hammer of the Artisan's Forge'''
|'''Rare''': +1 weapon '''Quality Upgrade''' at the '''Fabricator'''  
|'''Rare''': +1 weapon '''Quality Upgrade''' at the '''Fabricator'''  
'''Epic''': +2 weapon '''Quality Upgrades''' at the '''Fabricator'''  
'''Epic''': +2 weapon '''Quality Upgrades''' at the '''Fabricator'''
|
|-
|-
|[[File:T PerkIcon FarEnemyDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon FarEnemyDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
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|'''Rare''': +30% damage to enemies beyond 10 meters  
|'''Rare''': +30% damage to enemies beyond 10 meters  
'''Epic''': +60% damage to enemies beyond 10 meters  
'''Epic''': +60% damage to enemies beyond 10 meters  
|
|-
|-
|[[File:T PerkIcon FarEnemyDamageMitigation.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon FarEnemyDamageMitigation.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Field Generator'''
|'''Field Generator'''
|'''Rare''': +20% '''Damage Resistance''' from enemies beyond 10 meters  
|'''Rare''': +20% '''Damage Resistance''' from enemies beyond 10 meters  
|
|-
|-
|[[File:T PerkIcon FireRateReloadSpeed.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon FireRateReloadSpeed.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Stimulant Autoinjector'''
|'''Stimulant Autoinjector'''
|'''Rare''': +20% '''Fire Rate'''  
|'''Rare''': +20% '''Fire Rate'''  
'''Epic''': +40% '''Fire Rate'''  
'''Epic''': +40% '''Fire Rate'''
|
|-
|-
|[[File:T PerkIcon FirstShotDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon FirstShotDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
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|'''Rare''': +40% damage from your first bullet  
|'''Rare''': +40% damage from your first bullet  
'''Epic''': +80% damage from your first bullet
'''Epic''': +80% damage from your first bullet
|
|-
|-
|[[File:T PerkIcon GrenadeKillRestoresAmmo.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon GrenadeKillRestoresAmmo.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Confetti Popper'''
|'''Confetti Popper'''
|'''Rare''': '''Grenade''' kills replenish 30% ammo  
|'''Rare''': '''Grenade''' kills replenish 30% ammo  
|
|-
|-
|[[File:T PerkIcon GrenadeSingleTargetBonusDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon GrenadeSingleTargetBonusDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
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|'''Rare''': +50% '''Grenade''' damage against a single target  
|'''Rare''': +50% '''Grenade''' damage against a single target  
'''Epic''':  
'''Epic''':  
|
|-
|-
|[[File:T PerkIcon IncreaseCritDamage_DecreaseNonCritDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon IncreaseCritDamage_DecreaseNonCritDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Plastic Wand'''
|'''Plastic Wand'''
|'''Rare''': +20% {{Critical Damage}}  
|'''Rare''': +20% {{Critical Damage}}  
'''Epic''': +40% {{Critical Damage}}
'''Epic''': +40% {{Critical Damage}}
|
|-
|[[File:T PerkIcon Item IncreaseMeleeSwingSpeed.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Turbo Blade'''
|'''Rare''': +50% '''Melee Swing Speed'''
|
|-
|-
|[[File:T PerkIcon IncreaseSwapSpeed.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon IncreaseSwapSpeed.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Magnetized Gauntlet'''
|'''Magnetized Gauntlet'''
|'''Rare''': +100% '''Weapon Swap Speed'''
|'''Rare''': +100% '''Weapon Swap Speed'''
|
|-
|-
|[[File:T PerkIcon KilledEnemiesSpreadDebuffs.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon KilledEnemiesSpreadDebuffs.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Hair Dryer'''
|'''Hair Dryer'''
|'''Rare''': Enemies spread '''Elemental Debuffs''' over 8 meters on death  
|'''Rare''': Enemies spread '''Elemental Debuffs''' over 8 meters on death  
|
|-
|-
|[[File:T PerkIcon KillingDebuffedEnemy BoostsElementDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon KillingDebuffedEnemy BoostsElementDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
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|'''Rare''': +5% '''Elemental Damage''' for 10 seconds when killing an enemy affected by an '''Elemental Debuff''' (max 50%)  
|'''Rare''': +5% '''Elemental Damage''' for 10 seconds when killing an enemy affected by an '''Elemental Debuff''' (max 50%)  
'''Epic''': +10% '''Elemental Damage''' for 10 seconds when killing an enemy affected by an '''Elemental Debuff''' (max 100%)  
'''Epic''': +10% '''Elemental Damage''' for 10 seconds when killing an enemy affected by an '''Elemental Debuff''' (max 100%)  
|
|-
|-
|[[File:T PerkIcon KillsReduceReload.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon KillsReduceReload.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Hand Lotion'''
|'''Hand Lotion'''
|'''Rare''': +5% '''Reload Speed''' per kill, resetting after '''Reloading''' (max 30%)  
|'''Rare''': +5% '''Reload Speed''' per kill, resetting after '''Reloading''' (max 30%)  
|
|-
|-
|[[File:T PerkIcon LastShotsPlusCrit.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon LastShotsPlusCrit.png|64px|class=invertablew dzr_item dzr_item_rare]]
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|'''Rare''': +30% {{Critical Hit Chance}} while under 50% magazine capacity  
|'''Rare''': +30% {{Critical Hit Chance}} while under 50% magazine capacity  
'''Epic''': +60% {{Critical Hit Chance}} while under 50% magazine capacity  
'''Epic''': +60% {{Critical Hit Chance}} while under 50% magazine capacity  
|
|-
|-
|[[File:T PerkIcon MagazineSize.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon MagazineSize.png|64px|class=invertablew dzr_item dzr_item_rare]]
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|'''Rare''': +50% magazine capacity (minimum +1)  
|'''Rare''': +50% magazine capacity (minimum +1)  
'''Epic''': +100% magazine capacity (minimum +1)  
'''Epic''': +100% magazine capacity (minimum +1)  
|
|-
|-
|[[File:T PerkIcon MeleeKillExecutesOtherWeakEnemies.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon MeleeKillExecutesOtherWeakEnemies.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Irradiated Sample'''
|'''Irradiated Sample'''
|'''Rare''': '''Melee''' attacks '''Stagger''' enemies  
|'''Rare''': '''Melee''' attacks '''Stagger''' enemies  
|
|-
|[[File:T PerkIcon MoveSpeedBuffOnDamaged.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Tesla Skis'''
|'''Rare''': +100% '''Movement Speed''' for 3 seconds after taking damage (10 second cooldown)
|
|-
|[[File:T PerkIcon NearbyEnemyDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Android Eye'''
|'''Rare''': +25% damage to nearby enemies
'''Epic''': +50% damage to nearby enemies
|
|-
|-
|[[File:T PerkIcon ClawHammer.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon ClawHammer.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Claw Hammer'''
|'''Claw Hammer'''
|'''Rare''': +30% damage when you do not hit a {{Weakpoint}}  
|'''Rare''': +30% damage when you do not hit a {{Weakpoint}}  
'''Epic''': +60% damage when you do not hit a {{Weakpoint}}  
'''Epic''': +60% damage when you do not hit a {{Weakpoint}}
|
|-
|-
|[[File:T PerkIcon OrbHealing.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon OrbHealing.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Bloodbags'''
|'''Bloodbags'''
|'''Rare''': +50% '''Health Orb''' healing  
|'''Rare''': +50% '''Health Orb''' healing  
|
|-
|-
|[[File:T PerkIcon PickupRange.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon PickupRange.png|64px|class=invertablew dzr_item dzr_item_rare]]
Line 288: Line 228:
|'''Rare''': +100% Pickup range.  +3% damage per {{Scrap}} or {{Tech Points}} picked up for 5 seconds (max 30%)  
|'''Rare''': +100% Pickup range.  +3% damage per {{Scrap}} or {{Tech Points}} picked up for 5 seconds (max 30%)  
'''Epic''': +100% Pickup range.  +6% damage per {{Scrap}} or {{Tech Points}} picked up for 5 seconds (max 60%)  
'''Epic''': +100% Pickup range.  +6% damage per {{Scrap}} or {{Tech Points}} picked up for 5 seconds (max 60%)  
|
|-
|-
|[[File:T PerkIcon ProcChanceIncrease.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon ProcChanceIncrease.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Power Bank'''
|'''Power Bank'''
|'''Rare''': +30% '''Proc Chance'''  
|'''Rare''': +30% '''Proc Chance'''  
'''Epic''': +60% '''Proc Chance'''  
'''Epic''': +60% '''Proc Chance'''
|
|-
|[[File:T PerkIcon ReducedGrenadeCooldown.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Utility Belt'''
|'''Rare''': -20% Grenade Cooldown
'''Epic''': -40% Grenade Cooldown
|
|-
|-
|[[File:T PerkIcon ReflectDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon ReflectDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
Line 306: Line 238:
|'''Rare''': '''Reflect''' 200% of damage taken back to the attacker  
|'''Rare''': '''Reflect''' 200% of damage taken back to the attacker  
'''Epic''': '''Reflect''' 400% of damage taken back to the attacker  
'''Epic''': '''Reflect''' 400% of damage taken back to the attacker  
|
|-
|-
|[[File:T PerkIcon ReloadBoostsFireRate.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon ReloadBoostsFireRate.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Overclocked Core'''
|'''Overclocked Core'''
|'''Rare''': +50% '''Fire Rate''' for 3 seconds after '''Reloading'''
|'''Rare''': +50% '''Fire Rate''' for 3 seconds after '''Reloading'''
|
|-
|-
|[[File:T PerkIcon ResilientShield.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon ResilientShield.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Shield Recovery Unit'''
|'''Shield Recovery Unit'''
|'''Rare''': {{Shield}}s recharge faster as you get closer to death  
|'''Rare''': {{Shield}}s recharge faster as you get closer to death  
|
|-
|-
|[[File:T PerkIcon RestoreBulletsOnDistanceTraveled.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon RestoreBulletsOnDistanceTraveled.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Brass Boot'''
|'''Brass Boot'''
|'''Rare''': Restore +2 bullet per 5 meters traveled  
|'''Rare''': Restore +2 bullet per 5 meters traveled  
|
|-
|[[File:T PerkIcon ScrapAmmo.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Ammo Auto-Factory'''
|'''Rare''': Picking up {{Scrap}} replenishes ammo
|
|-
|-
|[[File:T PerkIcon ScrapDrop.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon ScrapDrop.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Credit Slate'''
|'''Credit Slate'''
|'''Rare''': +50% {{Scrap}} dropped  
|'''Rare''': +50% {{Scrap}} dropped  
|
|-
|-
|[[File:T PerkIcon ShieldBreakDamageImmunity.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon ShieldBreakDamageImmunity.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Shock Absorber'''
|'''Shock Absorber'''
|'''Rare''': Damage that breaks your {{Shield}}'''s''' does not affect your '''Health''' (15 second cooldown)  
|'''Rare''': Damage that breaks your {{Shield}}'''s''' does not affect your '''Health''' (15 second cooldown)  
|
|-
|-
|[[File:T PerkIcon SpeedBoostNearEnemies.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon SpeedBoostNearEnemies.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Energy Drink'''
|'''Energy Drink'''
|'''Rare''': +20% '''Movement Speed''' for each nearby enemy (max +100%)  
|'''Rare''': +20% '''Movement Speed''' for each nearby enemy (max +100%)  
|
|-
|-
|[[File:T PerkIcon SwapBoostsFireRate.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon SwapBoostsFireRate.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Enhanced Holster'''
|'''Enhanced Holster'''
|'''Rare''': +30% '''Fire Rate''' for 5 seconds after '''Swapping Weapons'''
|'''Rare''': +30% '''Fire Rate''' for 5 seconds after '''Swapping Weapons'''
|
|-
|-
|[[File:T PerkIcon GrenadeWeakensEnemies.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon GrenadeWeakensEnemies.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Small Antenna'''
|'''Small Antenna'''
|'''Rare''': '''Grenades''' '''Mark''' enemies, increasing damage taken by 50% for 5 seconds  
|'''Rare''': '''Grenades''' '''Mark''' enemies, increasing damage taken by 50% for 5 seconds  
|
|-
|-
|[[File:T PerkIcon ElementalDebuffPotency.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon ElementalDebuffPotency.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Kaleidoscope'''
|'''Kaleidoscope'''
|'''Rare''': '''Elemental Debuffs''' are 100% more powerful  
|'''Rare''': '''Elemental Debuffs''' are 100% more powerful  
|
|-
|-
|[[File:T PerkIcon ProcChanceBoostForCloseRange.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon ProcChanceBoostForCloseRange.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Glow Sticks'''
|'''Glow Sticks'''
|'''Rare''': +30% '''Proc Chance''' against nearby enemies  
|'''Rare''': +30% '''Proc Chance''' against nearby enemies  
|
|-
|-
|[[File:T PerkIcon HipfireReduceSpread.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon HipfireReduceSpread.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Rubber Band'''
|'''Rubber Band'''
|'''Rare''': -40% '''Spread''' while '''Hipfiring'''
|'''Rare''': -40% '''Spread''' while '''Hipfiring'''
|
|-
|-
|[[File:T PerkIcon DashReload.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon DashReload.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Sparkplug'''
|'''Sparkplug'''
|'''Rare''': Replenish 15% ammo after '''Dashing''' (minimum +1)  
|'''Rare''': Replenish 15% ammo after '''Dashing''' (minimum +1)  
|
|-
|[[File:T PerkIcon HealthOrbRestoreShield.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Backup Battery'''
|'''Rare''': '''Health Orbs''' restore 20% {{Shield}}
|
|-
|-
|[[File:T PerkIcon ExtraMaxHealth.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon ExtraMaxHealth.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Food Pyramid'''
|'''Food Pyramid'''
|'''Rare''': +20% '''Maximum''' {{Health}}
|'''Rare''': +20% '''Maximum''' {{Health}}
|
|-
|-
|[[File:T PerkIcon ExtraMaxShield.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon ExtraMaxShield.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Hull Plating'''
|'''Hull Plating'''
|'''Rare''': +20% '''{{Shield}}s'''
|'''Rare''': +20% '''{{Shield}}s'''
|
|-
|[[File:T PerkIcon PreventDamageWhenLowHealth.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Tourniquet'''
|'''Rare''': '''Immune''' to all damage for 2 seconds when dropping below 25% '''Health''' (60 second cooldown)
|
|-
|-
|[[File:T PerkIcon DamageBoostWhenKillEnemy.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon DamageBoostWhenKillEnemy.png|64px|class=invertablew dzr_item dzr_item_rare]]
Line 397: Line 299:
|'''Rare''': +15% damage for 3 seconds after killing an enemy  
|'''Rare''': +15% damage for 3 seconds after killing an enemy  
'''Epic''':  
'''Epic''':  
|
|-
|[[File:T PerkIcon WeakpointDamageBoost.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Ballistic Helmet'''
|'''Rare''': +25% {{Weakpoint}} '''Damage'''
'''Epic''': +50% {{Weakpoint}} '''Damage'''
|
|-
|-
|[[File:T PerkIcon FullShieldGiveResistance.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon FullShieldGiveResistance.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Lava Lamp'''
|'''Lava Lamp'''
|'''Rare''': +30% '''Damage Resistance''' to your next hit after 3 seconds of being at full {{Shield}}'''s'''
|'''Rare''': +30% '''Damage Resistance''' to your next hit after 3 seconds of being at full {{Shield}}'''s'''
|
|-
|-
|[[File:T PerkIcon WeakpointKillsBoostNextShot.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon WeakpointKillsBoostNextShot.png|64px|class=invertablew dzr_item dzr_item_rare]]
Line 414: Line 308:
|'''Rare''': +50% damge to your next shot after killing an enemy with a {{Weakpoint}} shot  
|'''Rare''': +50% damge to your next shot after killing an enemy with a {{Weakpoint}} shot  
'''Epic''': +100% damage to your next shot after killing an enemy with a {{Weakpoint}} shot
'''Epic''': +100% damage to your next shot after killing an enemy with a {{Weakpoint}} shot
|
|-
|[[File:T PerkIcon WeakpointShotsStaggerEnemy.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Targeting Array'''
|'''Rare''': +20% '''Stagger''' chance on {{Weakpoint}} hits
|
|-
|-
|[[File:T PerkIcon SlowDescentBoostAirborneDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon SlowDescentBoostAirborneDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
Line 425: Line 313:
|'''Rare''': +20% damage while '''Airborne'''.  Holding the jump button while '''Airborne''' slows your descent  
|'''Rare''': +20% damage while '''Airborne'''.  Holding the jump button while '''Airborne''' slows your descent  
'''Epic''': +40% damage while '''Airborne'''.  Holding the jump button while '''Airborne''' slows your descent  
'''Epic''': +40% damage while '''Airborne'''.  Holding the jump button while '''Airborne''' slows your descent  
|
|-
|-
|[[File:T PerkIcon SwapGrantsSpeedAndDodge.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon SwapGrantsSpeedAndDodge.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Leaf Spring'''
|'''Leaf Spring'''
|'''Rare''': +20% '''Movement Speed''' and +20% '''Dodge''' chance for 2 seconds after '''Swapping Weapons'''
|'''Rare''': +20% '''Movement Speed''' and +20% '''Dodge''' chance for 2 seconds after '''Swapping Weapons'''
|
|-
|-
|[[File:T PerkIcon IncreasedBarrelDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|[[File:T PerkIcon IncreasedBarrelDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Powder Keg'''
|'''Powder Keg'''
|'''Rare''': +100% damage with '''Exploding Barrels'''
|'''Rare''': +100% damage with '''Exploding Barrels'''
|
|-
|-
|[[File:T_PerkIcon_MeleeKill_ReloadEquipWeapon.png|class=invertablew dzr_item dzr_item_rare|64x64px]]
|[[File:T_PerkIcon_MeleeKill_ReloadEquipWeapon.png|class=invertablew dzr_item dzr_item_rare|64x64px]]
|'''Safety Scissors'''
|'''Safety Scissors'''
|'''Rare''': '''Melee''' kills '''Reload''' your weapon  
|'''Rare''': '''Melee''' kills '''Reload''' your weapon  
|
|-
|[[File:T PerkIcon WeakpointShotsStaggerEnemy.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Targeting Array'''
|'''Rare''': +20% '''Stagger''' chance on {{Weakpoint}} hits
|-
|[[File:T PerkIcon CritChance.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Targeting Goggles'''
|'''Rare''': +20% {{Critical Hit Chance}}
'''Epic''': +40% {{Critical Hit Chance}}
|-
|[[File:T PerkIcon ElementalDamageBuff.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Tea Leaves'''
|'''Rare''': +30% '''Proc Damage'''
'''Epic''': +60% '''Proc Damage'''
|-
|[[File:T PerkIcon MoveSpeedBuffOnDamaged.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Tesla Skis'''
|'''Rare''': +100% '''Movement Speed''' for 3 seconds after taking damage (10 second cooldown)
|-
|[[File:T PerkIcon PreventDamageWhenLowHealth.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Tourniquet'''
|'''Rare''': '''Immune''' to all damage for 2 seconds when dropping below 25% '''Health''' (60 second cooldown)
|-
|[[File:T PerkIcon Item IncreaseMeleeSwingSpeed.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Turbo Blade'''
|'''Rare''': +50% '''Melee Swing Speed'''
|-
|[[File:T PerkIcon ReducedGrenadeCooldown.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Utility Belt'''
|'''Rare''': -20% Grenade Cooldown
'''Epic''': -40% Grenade Cooldown
|-
|[[File:T PerkIcon DashBoostsMeleeDamage.png|64px|class=invertablew dzr_item dzr_item_rare]]
|'''Wrist Vanes'''
|'''Rare''': +40% '''Melee damage''' for 3 seconds after '''Dashing'''
'''Epic''': +80% '''Melee damage''' for 3 seconds after '''Dashing'''
|}
|}

Revision as of 03:43, 14 September 2025

Rare and Epic Items

Items are acquired at the end of each normal room. Whenever the last enemy in the room is killed, the player can chose between 3 different items, which will persist until the end of the current run. Items do not carry over between different runs.

After Uniform Chaos III is completed, each Item Orb can be rerolled once.

After Bugged is completed, the first Item Orb will guarantee an Epic option.

Icon Name Description
Afterburners Rare: +50% Movement Speed for 1 second after Dashing
AI Chipset Rare: +35% damage to Full Health enemies

Epic: +70% damage to Full Health enemies

Ammo Auto-Factory Rare: Picking up Scrap replenishes ammo
Android Eye Rare: +25% damage to nearby enemies

Epic: +50% damage to nearby enemies

Area Detonator Rare: +20% Grenade Explosion Radius
Backup Battery Rare: Health Orbs restore 20% Shield
Ballistic Helmet Rare: +25% Weakpoint Damage

Epic: +50% Weakpoint Damage

Bio Gel Rare: +40% Proc Chance for 4 seconds after using your Grenade
Monocle Rare: +20% damage and +35% Movement Speed while Aiming

Epic: +40% damage and +35% Movement Speed while Aiming

T1 Armored Plate Rare: +2,000 Armor
Remote Gatherer Rare: +20% Scrap dropped. You automatically collect all dropped loot
Meteorite Shard Rare: Elemental Debuffs deal damage over time
Stim Cap Rare: -10% remaining Dash and Grenade Cooldowns per Crit
Elemental Catalyst Rare: +15% damage to enemies for each Elemental Debuff applied to them

Epic: +30% damage to enemies for each Elemental Debuff applied to them

Elbow Pads Rare: +25% Reload Speed. +25% Damage Reduction for 3 seconds after Reloading
Skystrike Array Rare: +35% damage to Flying enemies

Epic: +70% damage to Flying enemies

Command Trophy Rare: +25% damage to Elite enemies

Epic: +50% damage to Elite enemies

Tactical Dataslate Rare: +30% damage to enemies under 50% Health

Epic: +60% damage to enemies under 50% Health

Knuckle Dusters Rare: +35% damage to Melee enemies

Epic: +70% damage to Melee enemies

Precision Disruptor Rare: +35% damage to Ranged enemies

Epic: +70% damage to Ranged enemies

Multi-Vitamins Rare: +25% damage while full Health

Epic: +50% damage while full Health

Smelling Salts Rare: +20% Stagger chance when applying an Elemental Debuff
Expired Coupon Rare: 100% discount on your first weapon purchase at each Fabricator
Pesticide Spray Rare: +25% Elemental Damage to enemies with a different Elemental Debuff

Epic: +25% Elemental Damage to enemies with a different Elemental Debuff

Elemental Reactor Rare: +100% Stagger chance when dealing a new Elemental Damage type to Debuffed enemies
Salt Shaker Rare: +30% Weakpoint damage to enemies with an Elemental Debuff

Epic: +60% Weakpoint damage to enemies with an Elemental Debuff

Quickload Adapter Rare: +50% Reload Speed when your magazine is empty
Blast Enhancer Rare: +20% Grenade damage

Epic: +40% Grenade damage

Probability Cube Rare: +1 Affix Reroll at the Fabricator.

Epic: +2 Affix Rerolls at the Fabricator.

Spare Charge Rare: +1 Grenade Charege
Hammer of the Artisan's Forge Rare: +1 weapon Quality Upgrade at the Fabricator

Epic: +2 weapon Quality Upgrades at the Fabricator

Magnifying Lens Rare: +30% damage to enemies beyond 10 meters

Epic: +60% damage to enemies beyond 10 meters

Field Generator Rare: +20% Damage Resistance from enemies beyond 10 meters
Stimulant Autoinjector Rare: +20% Fire Rate

Epic: +40% Fire Rate

Front Load Rare: +40% damage from your first bullet

Epic: +80% damage from your first bullet

Confetti Popper Rare: Grenade kills replenish 30% ammo
Barbed Grenade Rare: +50% Grenade damage against a single target

Epic:

Plastic Wand Rare: +20% Crit Damage

Epic: +40% Crit Damage

Magnetized Gauntlet Rare: +100% Weapon Swap Speed
Hair Dryer Rare: Enemies spread Elemental Debuffs over 8 meters on death
Elemental Attenuator Rare: +5% Elemental Damage for 10 seconds when killing an enemy affected by an Elemental Debuff (max 50%)

Epic: +10% Elemental Damage for 10 seconds when killing an enemy affected by an Elemental Debuff (max 100%)

Hand Lotion Rare: +5% Reload Speed per kill, resetting after Reloading (max 30%)
Hero Mask Rare: +30% Crit Chance while under 50% magazine capacity

Epic: +60% Crit Chance while under 50% magazine capacity

Mag Clip Rare: +50% magazine capacity (minimum +1)

Epic: +100% magazine capacity (minimum +1)

Irradiated Sample Rare: Melee attacks Stagger enemies
Claw Hammer Rare: +30% damage when you do not hit a Weakpoint

Epic: +60% damage when you do not hit a Weakpoint

Bloodbags Rare: +50% Health Orb healing
Magnetic Disc Rare: +100% Pickup range. +3% damage per Scrap or Tech picked up for 5 seconds (max 30%)

Epic: +100% Pickup range. +6% damage per Scrap or Tech picked up for 5 seconds (max 60%)

Power Bank Rare: +30% Proc Chance

Epic: +60% Proc Chance

Photon Padding Rare: Reflect 200% of damage taken back to the attacker

Epic: Reflect 400% of damage taken back to the attacker

Overclocked Core Rare: +50% Fire Rate for 3 seconds after Reloading
Shield Recovery Unit Rare: Shields recharge faster as you get closer to death
Brass Boot Rare: Restore +2 bullet per 5 meters traveled
Credit Slate Rare: +50% Scrap dropped
Shock Absorber Rare: Damage that breaks your Shields does not affect your Health (15 second cooldown)
Energy Drink Rare: +20% Movement Speed for each nearby enemy (max +100%)
Enhanced Holster Rare: +30% Fire Rate for 5 seconds after Swapping Weapons
Small Antenna Rare: Grenades Mark enemies, increasing damage taken by 50% for 5 seconds
Kaleidoscope Rare: Elemental Debuffs are 100% more powerful
Glow Sticks Rare: +30% Proc Chance against nearby enemies
Rubber Band Rare: -40% Spread while Hipfiring
Sparkplug Rare: Replenish 15% ammo after Dashing (minimum +1)
Food Pyramid Rare: +20% Maximum Health
Hull Plating Rare: +20% Shields
Pet Leash Rare: +15% damage for 3 seconds after killing an enemy

Epic:

Lava Lamp Rare: +30% Damage Resistance to your next hit after 3 seconds of being at full Shields
Space Heater Rare: +50% damge to your next shot after killing an enemy with a Weakpoint shot

Epic: +100% damage to your next shot after killing an enemy with a Weakpoint shot

Helium Canister Rare: +20% damage while Airborne. Holding the jump button while Airborne slows your descent

Epic: +40% damage while Airborne. Holding the jump button while Airborne slows your descent

Leaf Spring Rare: +20% Movement Speed and +20% Dodge chance for 2 seconds after Swapping Weapons
Powder Keg Rare: +100% damage with Exploding Barrels
Safety Scissors Rare: Melee kills Reload your weapon
Targeting Array Rare: +20% Stagger chance on Weakpoint hits
Targeting Goggles Rare: +20% Crit Chance

Epic: +40% Crit Chance

Tea Leaves Rare: +30% Proc Damage

Epic: +60% Proc Damage

Tesla Skis Rare: +100% Movement Speed for 3 seconds after taking damage (10 second cooldown)
Tourniquet Rare: Immune to all damage for 2 seconds when dropping below 25% Health (60 second cooldown)
Turbo Blade Rare: +50% Melee Swing Speed
Utility Belt Rare: -20% Grenade Cooldown

Epic: -40% Grenade Cooldown

Wrist Vanes Rare: +40% Melee damage for 3 seconds after Dashing

Epic: +80% Melee damage for 3 seconds after Dashing