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Deadzone: Rogue/Weapons: Difference between revisions

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There are a number of weapon types in Deadzone: Rogue. Throughout the game, the player can equip a primary weapon, secondary weapon, melee weapon, and grenade.
There are a number of weapon types in Deadzone: Rogue. Throughout the game, the player can equip a primary weapon, secondary weapon, melee weapon, and grenade.


== Primary Weapons ==
== Primary Weapons ==
{| class="wikitable sortable"
|+
!Icon
!Weapon
!Description
|-
|[[File:Icon Weapon HUD AssaultRifle.png|96px|class=invertablew]]
|AR-70 Vanguard
|A versatile automatic weapon useful at close and medium ranges.
|-
|[[File:Icon Weapon HUD BurstAR.png|96px|class=invertablew]]
|BP-44 Harrier
|A burst-fire rifle that rewards accuracy at medium range.
|-
|[[File:Icon_Weapon_HUD_DMR.png|96px|class=invertablew]]
|MP18-L Revenant
|A highly accurate semi-automatic rifle.
|-
|[[File:Icon_Weapon_HUD_EnergyLMG.png|96px|class=invertablew]]
|VLR-72 Tempest
|A powerful heavy energy weapon with a large magazine capacity.
|-
|[[File:Icon_Weapon_HUD_EnegySMG.png|96px|class=invertablew]]
|VLR Arcblade
|A fast-firing energy weapon with an extended magazine.
|-
|[[File:T_Icon_Weapon_HUD_HeavyAR.png|96px|class=invertablew]]
|HK-44 Warrior
|A heavy assault rifle that sacrifices accuracy for power.
|-
|[[File:Icon Weapon HUD LMG Heavy.png|96px|class=invertablew]]
|HK-92 Warbringer
|A slow-firing, hard-hitting heavy weapon effective at medium range.
|-
|[[File:Icon_Weapon_HUD_LMG.png|96px|class=invertablew]]
|HRC6 Juggernaut
|An unwieldy automatic weapon good at medium range.
|-
|[[File:Icon_Weapon_HUD_Minigun.png|96px|class=invertablew]]
|Titan-10 Hellstorm
|A portable minigun that must be spun up before firing.
|-
|[[File:Icon_Weapon_HUD_EMP.png|96px|class=invertablew]]
|Ion Driver
|An energy weapon that does more damage as you charge up the shot.
|-
|[[File:Icon_Weapon_HUD_StormSlicer.png|96px|class=invertablew]]
|Plasma Cycler
|An '''Experimental''' '''Exotic''' heavy energy weapon that deals 75% more {{Proc}}''' Damage''', but loses 10% of its Fire Rate with every missed shot, resetting when you Reload.
|-
|[[File:Icon_Weapon_HUD_Rifle_Pulse.png|96px|class=invertablew]]
|PR20x Pulsar
|An assault rifle that fires energy projectiles.
|-
|[[File:Icon_Weapon_HUD_ShotGun_DB.png|96px|class=invertablew]]
|T30 Nova Burst
|A pump-action shotgun that fires energy projectiles.
|-
|[[File:Icon_Weapon_HUD_SniperRifle.png|96px|class=invertablew]]
|M-100 Crosspoint
|A precision rifle that can eliminate distant targets with ease.
|-
|[[File:Icon_Weapon_HUD_SniperRifle_Mythic_HeartPiercer.png|96px|class=invertablew]]
|M-150 Headhunter
|An '''Exotic Sniper''' that deals increased {{Weakpoint}} damage and guarantees {{Critical Hit}}'''s''' and Bullet Refund on {{Weakpoint}} hits.


=== Assault Rifles ===
Shots that do not hit a {{Weakpoint}} deal significantly less damage.
Assault Rifles automatic weapons categorized by their fast firerate and low ammo capacity. They are best used at short to medium ranges.
|-
 
|[[File:Icon_Weapon_HUD_EnegyDRM.png|96px|class=invertablew]]
=== Burst Weapons ===
|Darkseer EX2
Burst weapons are semi-automatic weapons that fire bursts of three bullets in rapid succession. They are best used at medium range.
|An '''Exotic Energy DMR''' that consumes your shield for bonus damage. While equipped your shields constantly recharge.
 
|}
=== Scoped Weapons ===
Scoped weapons are semi-automatic weapons. They all have perfect accuracy and increased zoom while aiming, but poor accuracy while not aiming. They are best used at medium-long to long ranges.
 
=== Light Machine Guns ===
Light Machine Guns, or LMGs, are automatic weapons. Compared to [[Deadzone: Rogue/Weapons#Assault Rifles|Assault Rifles]], LMGs have a slower firerate and reload speed, but higher damage and a drastically improved ammo capacity. They are best used at short to medium ranges.
 
=== Miniguns ===
Miniguns are automatic weapons. While aiming, the player's movement speed is drastically reduced. Furthermore, they have poor accuracy and slow reload speed, and can't fire unless aiming. However, they have monstrous ammo capacity and fire quickly. They are best used at short to medium ranges.


== Secondary Weapons ==
== Secondary Weapons ==
{| class="wikitable sortable"
|+
!Icon
!Weapon
!Description
|-
|[[File:Icon Weapon HUD Pistol Auto.png|96px|class=invertablew]]
|MPK-17 Snapdragon
|A fully automatic pistol effective at close range.
|-
|[[File:Icon Weapon HUD ShotGun Auto.png|96px|class=invertablew]]
|AS-12 Rampage
|An automatic shotgun that excels at close range combat.
|-
|[[File:WeaponIcons HUD BurstPistol.png|96px|class=invertablew]]
|Tritek-3SB
|A versatile burst-fire pistol that rewards accurate fire.
|-
|[[File:Icon Weapon HUD Pistol Pulse.png|96px|class=invertablew]]
|PDS Plex-1
|An energy pistol commonly used for discrete personal protection.
|-
|[[File:Icon_Weapon_HUD_Shotgun_DoubleBarrel.png|96px|class=invertablew]]
|BAS-24 Warden
|A powerful shotgun most effective at close range.
|-
|[[File:Icon_Weapon_HUD_Pistol_Auto_Akimbo.png|96px|class=invertablew]]
|Iron Squires
|A set of '''Exotic SMG's''' with an extremely high rate of fire, and a 100% increased {{Proc Chance}}.


=== Pistols ===
For every missed bullet, your Spread is increased by 10%, resetting on Reload.
Pistols are semi-automatic weapons with a variety of different capabilities. They are generally best used at short to medium ranges.
|-
 
|[[File:Icon_Weapon_HUD_NovaBlaster.png|96px|class=invertablew]]
=== Shotguns ===
|HC8 Overlord
Shotguns are a varied class of weapons characterized by their high damage falloff. They are best used at short range.
|A powerful but slow firing sidearm.
 
|-
=== Submachine Guns ===
|[[File:Icon_Weapon_HUD_MagnumPistol.png|96px|class=invertablew]]
Submachine Guns, or SMGs, are automatic weapons with a very high firerate, very low ammo capacity, and poor accuracy. They are best used at short to short-medium ranges.
|Sidekick-3 AP
|A semi-automatic pistol effective at close range.
|-
|[[File:Icon_Weapon_HUD_PulsePistol.png|96px|class=invertablew]]
|PR14x Aeos
|A semi-automatic energy weapon effective at close range.
|-
|[[File:Icon_Weapon_HUD_SMG_4Realz.png|96px|class=invertablew]]
|MPK-47 Blitz
|A fast-firing SMG effective at close and medium ranges.
|-
|[[File:Icon_Weapon_HUD_SMG_Mythic_BIB.png|96px|class=invertablew]]
|Hammerhead MK9
|An SMG that fires 3-round bursts and amplifies damage from other weapons.
|}


== Melee Weapons ==
== Melee Weapons ==
Melee weapons are split into knives and axes. Knives are able to attack instantly. Axes, in comparison, have a windup animation between lunging and dealing damage. However, they deal significantly more damage to compensate.
{| class="wikitable sortable"
|+
!Icon
!Weapon
!Description
|-
|[[File:Icon_Weapon_HUD_Axe_Medium.png|96px|class=invertablew]]
|Energy Axe
|A slow swinging, high-damage melee weapon.
|-
|[[File:Icon_Weapon_HUD_Knife.png|96px|class=invertablew]]
|Knife
|A fast and effective melee weapon.
|-
|[[File:Icon_Weapon_HUD_Polearm.png|96px|class=invertablew]]
|Arc Lance
|A long range '''Exotic Melee Weapon''' that grants a burst of speed on kill but reduces speed on misses by 50% for 2s.
|}


== Grenades ==
== Grenades ==
Grenades are split into frag grenades and four variants of elemental grenade. The sole differences them are appearance and possible Affixes. While frag grenades may support any Affix like most weapons, each elemental grenade can only receive Affixes from their related element.
 
{| class="wikitable sortable"
|+
!Weapon
!Description
|-
|Void Grenade
|Deals damage in an area, applying {stackCount} {{Corruption}} {stackString} to enemies caught in its explosion, lowering their attack damage based on the amount of stacks applied.
|-
|Electro Grenade
|Deals damage in an area, applying {stackCount} {{Shock}} {stackString} to enemies caught in its explosion, increasing your crit chance against the enemy based on the stacks applied.
|-
|Fire Grenade
|Deals damage in an area, applying {stackCount} {{Burn}} {stackString} to enemies caught in its explosion, dealing damage over time based on the stacks applied.
|-
|Cryo Grenade
|Deals damage in an area, applying {stackCount} {{Chill}} {stackString} to enemies caught in its explosion, slowing their movement speed more for each stack applied.
|-
|Psionic Grenade
|Deals {{Psionic Damage}} in an area.
|}

Revision as of 15:56, 20 September 2025

There are a number of weapon types in Deadzone: Rogue. Throughout the game, the player can equip a primary weapon, secondary weapon, melee weapon, and grenade.

Primary Weapons

Icon Weapon Description
AR-70 Vanguard A versatile automatic weapon useful at close and medium ranges.
BP-44 Harrier A burst-fire rifle that rewards accuracy at medium range.
MP18-L Revenant A highly accurate semi-automatic rifle.
VLR-72 Tempest A powerful heavy energy weapon with a large magazine capacity.
VLR Arcblade A fast-firing energy weapon with an extended magazine.
HK-44 Warrior A heavy assault rifle that sacrifices accuracy for power.
HK-92 Warbringer A slow-firing, hard-hitting heavy weapon effective at medium range.
HRC6 Juggernaut An unwieldy automatic weapon good at medium range.
Titan-10 Hellstorm A portable minigun that must be spun up before firing.
Ion Driver An energy weapon that does more damage as you charge up the shot.
Plasma Cycler An Experimental Exotic heavy energy weapon that deals 75% more Proc Damage, but loses 10% of its Fire Rate with every missed shot, resetting when you Reload.
PR20x Pulsar An assault rifle that fires energy projectiles.
T30 Nova Burst A pump-action shotgun that fires energy projectiles.
M-100 Crosspoint A precision rifle that can eliminate distant targets with ease.
M-150 Headhunter An Exotic Sniper that deals increased Weakpoint damage and guarantees Critical Hits and Bullet Refund on Weakpoint hits.

Shots that do not hit a Weakpoint deal significantly less damage.

Darkseer EX2 An Exotic Energy DMR that consumes your shield for bonus damage. While equipped your shields constantly recharge.

Secondary Weapons

Icon Weapon Description
MPK-17 Snapdragon A fully automatic pistol effective at close range.
AS-12 Rampage An automatic shotgun that excels at close range combat.
Tritek-3SB A versatile burst-fire pistol that rewards accurate fire.
PDS Plex-1 An energy pistol commonly used for discrete personal protection.
BAS-24 Warden A powerful shotgun most effective at close range.
Iron Squires A set of Exotic SMG's with an extremely high rate of fire, and a 100% increased Proc Chance.

For every missed bullet, your Spread is increased by 10%, resetting on Reload.

HC8 Overlord A powerful but slow firing sidearm.
Sidekick-3 AP A semi-automatic pistol effective at close range.
PR14x Aeos A semi-automatic energy weapon effective at close range.
MPK-47 Blitz A fast-firing SMG effective at close and medium ranges.
Hammerhead MK9 An SMG that fires 3-round bursts and amplifies damage from other weapons.

Melee Weapons

Icon Weapon Description
Energy Axe A slow swinging, high-damage melee weapon.
Knife A fast and effective melee weapon.
Arc Lance A long range Exotic Melee Weapon that grants a burst of speed on kill but reduces speed on misses by 50% for 2s.

Grenades

Weapon Description
Void Grenade Deals damage in an area, applying {stackCount} Corruption {stackString} to enemies caught in its explosion, lowering their attack damage based on the amount of stacks applied.
Electro Grenade Deals damage in an area, applying {stackCount} Shock {stackString} to enemies caught in its explosion, increasing your crit chance against the enemy based on the stacks applied.
Fire Grenade Deals damage in an area, applying {stackCount} Burn {stackString} to enemies caught in its explosion, dealing damage over time based on the stacks applied.
Cryo Grenade Deals damage in an area, applying {stackCount} Chill {stackString} to enemies caught in its explosion, slowing their movement speed more for each stack applied.
Psionic Grenade Deals Psionic Damage in an area.