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Deadzone: Rogue/Weapons: Difference between revisions

From The Tribes Depot
Bigwig (talk | contribs)
Complete overhaul, first draft.
Bigwig (talk | contribs)
Added first weapon links
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|-
|-
|[[File:Icon Weapon HUD AssaultRifle.png|96px|class=invertablew]]
|[[File:Icon Weapon HUD AssaultRifle.png|96px|class=invertablew]]
|AR-70 Vanguard
|[[Deadzone: Rogue/Weapons/AR-70 Vanguard|AR-70 Vanguard]]
|A versatile automatic weapon useful at close and medium ranges.
|A versatile automatic weapon useful at close and medium ranges.
|-
|-
|[[File:Icon Weapon HUD BurstAR.png|96px|class=invertablew]]
|[[File:Icon Weapon HUD BurstAR.png|96px|class=invertablew]]
|BP-44 Harrier
|[[Deadzone: Rogue/Weapons/BP-44 Harrier|BP-44 Harrier]]
|A burst-fire rifle that rewards accuracy at medium range.
|A burst-fire rifle that rewards accuracy at medium range.
|-
|-
|[[File:Icon_Weapon_HUD_DMR.png|96px|class=invertablew]]
|[[File:Icon_Weapon_HUD_DMR.png|96px|class=invertablew]]
|MP18-L Revenant
|[[Deadzone: Rogue/Weapons/MP18-L Revenant|MP18-L Revenant]]
|A highly accurate semi-automatic rifle.
|A highly accurate semi-automatic rifle.
|-
|-
|[[File:Icon_Weapon_HUD_EnergyLMG.png|96px|class=invertablew]]
|[[File:Icon_Weapon_HUD_EnergyLMG.png|96px|class=invertablew]]
|VLR-72 Tempest
| align="left" |[[Deadzone: Rogue/Weapons/VLR-72 Tempest|VLR-72 Tempest]]
|A powerful heavy energy weapon with a large magazine capacity.
|A powerful heavy energy weapon with a large magazine capacity.
|-
|-
|[[File:Icon_Weapon_HUD_EnegySMG.png|96px|class=invertablew]]
|[[File:Icon_Weapon_HUD_EnegySMG.png|96px|class=invertablew]]
|VLR Arcblade
| align="left" |[[Deadzone: Rogue/Weapons/VLR Arcblade|VLR Arcblade]]
|A fast-firing energy weapon with an extended magazine.
|A fast-firing energy weapon with an extended magazine.
|-
|-
|[[File:T_Icon_Weapon_HUD_HeavyAR.png|96px|class=invertablew]]
|[[File:T_Icon_Weapon_HUD_HeavyAR.png|96px|class=invertablew]]
|HK-44 Warrior
| align="left" |[[Deadzone: Rogue/Weapons/HK-44 Warrior|HK-44 Warrior]]
|A heavy assault rifle that sacrifices accuracy for power.
|A heavy assault rifle that sacrifices accuracy for power.
|-
|-
|[[File:Icon Weapon HUD LMG Heavy.png|96px|class=invertablew]]
|[[File:Icon Weapon HUD LMG Heavy.png|96px|class=invertablew]]
|HK-92 Warbringer
| align="left" |[[Deadzone: Rogue/Weapons/HK-92 Warbringer|HK-92 Warbringer]]
|A slow-firing, hard-hitting heavy weapon effective at medium range.
|A slow-firing, hard-hitting heavy weapon effective at medium range.
|-
|-
|[[File:Icon_Weapon_HUD_LMG.png|96px|class=invertablew]]
|[[File:Icon_Weapon_HUD_LMG.png|96px|class=invertablew]]
|HRC6 Juggernaut
| align="left" |[[Deadzone: Rogue/Weapons/HRC6 Juggernaut|HRC6 Juggernaut]]
|An unwieldy automatic weapon good at medium range.
|An unwieldy automatic weapon good at medium range.
|-
|-
|[[File:Icon_Weapon_HUD_Minigun.png|96px|class=invertablew]]
|[[File:Icon_Weapon_HUD_Minigun.png|96px|class=invertablew]]
|Titan-10 Hellstorm
| align="left" |[[Deadzone: Rogue/Weapons/Titan-10 Hellstorm|Titan-10 Hellstorm]]
|A portable minigun that must be spun up before firing.
|A portable minigun that must be spun up before firing.
|-
|-
|[[File:Icon_Weapon_HUD_EMP.png|96px|class=invertablew]]
|[[File:Icon_Weapon_HUD_EMP.png|96px|class=invertablew]]
|Ion Driver
| align="left" |[[Deadzone: Rogue/Weapons/Ion Driver|Ion Driver]]
|An energy weapon that does more damage as you charge up the shot.
|An energy weapon that does more damage as you charge up the shot.
|-
|-
|[[File:Icon_Weapon_HUD_StormSlicer.png|96px|class=invertablew]]
|[[File:Icon_Weapon_HUD_StormSlicer.png|96px|class=invertablew]]
|Plasma Cycler
| align="left" |[[Deadzone: Rogue/Weapons/Plasma Cycler|Plasma Cycler]]
|An '''Experimental''' '''Exotic''' heavy energy weapon that deals 75% more {{Proc}}''' Damage''', but loses 10% of its Fire Rate with every missed shot, resetting when you Reload.
|An '''Experimental''' '''Exotic''' heavy energy weapon that deals 75% more {{Proc}}''' Damage''', but loses 10% of its Fire Rate with every missed shot, resetting when you Reload.
|-
|-
|[[File:Icon_Weapon_HUD_Rifle_Pulse.png|96px|class=invertablew]]
|[[File:Icon_Weapon_HUD_Rifle_Pulse.png|96px|class=invertablew]]
|PR20x Pulsar
| align="left" |[[Deadzone: Rogue/Weapons/PR20x Pulsar|PR20x Pulsar]]
|An assault rifle that fires energy projectiles.
|An assault rifle that fires energy projectiles.
|-
|-
|[[File:Icon_Weapon_HUD_ShotGun_DB.png|96px|class=invertablew]]
|[[File:Icon_Weapon_HUD_ShotGun_DB.png|96px|class=invertablew]]
|T30 Nova Burst
| align="left" |[[Deadzone: Rogue/Weapons/T30 Nova Burst|T30 Nova Burst]]
|A pump-action shotgun that fires energy projectiles.
|A pump-action shotgun that fires energy projectiles.
|-
|-
|[[File:Icon_Weapon_HUD_SniperRifle.png|96px|class=invertablew]]
|[[File:Icon_Weapon_HUD_SniperRifle.png|96px|class=invertablew]]
|M-100 Crosspoint
| align="left" |[[Deadzone: Rogue/Weapons/M-100 Crosspoint|M-100 Crosspoint]]
|A precision rifle that can eliminate distant targets with ease.
|A precision rifle that can eliminate distant targets with ease.
|-
|-
|[[File:Icon_Weapon_HUD_SniperRifle_Mythic_HeartPiercer.png|96px|class=invertablew]]
|[[File:Icon_Weapon_HUD_SniperRifle_Mythic_HeartPiercer.png|96px|class=invertablew]]
|M-150 Headhunter
| align="left" |[[Deadzone: Rogue/Weapons/M-150 Headhunter|M-150 Headhunter]]
|An '''Exotic Sniper''' that deals increased {{Weakpoint}} damage and guarantees {{Critical Hit}}'''s''' and Bullet Refund on {{Weakpoint}} hits.
|An '''Exotic Sniper''' that deals increased {{Weakpoint}} damage and guarantees {{Critical Hit}}'''s''' and Bullet Refund on {{Weakpoint}} hits.


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|-
|-
|[[File:Icon_Weapon_HUD_EnegyDRM.png|96px|class=invertablew]]
|[[File:Icon_Weapon_HUD_EnegyDRM.png|96px|class=invertablew]]
|Darkseer EX2
| align="left" |[[Deadzone: Rogue/Weapons/Darkseer EX2|Darkseer EX2]]
|An '''Exotic Energy DMR''' that consumes your shield for bonus damage. While equipped your shields constantly recharge.
|An '''Exotic Energy DMR''' that consumes your shield for bonus damage. While equipped your shields constantly recharge.
|}
|}
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|-
|-
|[[File:Icon Weapon HUD Pistol Auto.png|96px|class=invertablew]]
|[[File:Icon Weapon HUD Pistol Auto.png|96px|class=invertablew]]
|MPK-17 Snapdragon
| align="left" |[[Deadzone: Rogue/Weapons/MPK-17 Snapdragon|MPK-17 Snapdragon]]
|A fully automatic pistol effective at close range.
|A fully automatic pistol effective at close range.
|-
|-
|[[File:Icon Weapon HUD ShotGun Auto.png|96px|class=invertablew]]
|[[File:Icon Weapon HUD ShotGun Auto.png|96px|class=invertablew]]
|AS-12 Rampage
| align="left" |[[Deadzone: Rogue/Weapons/AS-12 Rampage|AS-12 Rampage]]
|An automatic shotgun that excels at close range combat.
|An automatic shotgun that excels at close range combat.
|-
|-
|[[File:WeaponIcons HUD BurstPistol.png|96px|class=invertablew]]
|[[File:WeaponIcons HUD BurstPistol.png|96px|class=invertablew]]
|Tritek-3SB
| align="left" |[[Deadzone: Rogue/Weapons/Tritek-3SB|Tritek-3SB]]
|A versatile burst-fire pistol that rewards accurate fire.
|A versatile burst-fire pistol that rewards accurate fire.
|-
|-
|[[File:Icon Weapon HUD Pistol Pulse.png|96px|class=invertablew]]
|[[File:Icon Weapon HUD Pistol Pulse.png|96px|class=invertablew]]
|PDS Plex-1
| align="left" |[[Deadzone: Rogue/Weapons/PDS Plex-1|PDS Plex-1]]
|An energy pistol commonly used for discrete personal protection.
|An energy pistol commonly used for discrete personal protection.
|-
|-
|[[File:Icon_Weapon_HUD_Shotgun_DoubleBarrel.png|96px|class=invertablew]]
|[[File:Icon_Weapon_HUD_Shotgun_DoubleBarrel.png|96px|class=invertablew]]
|BAS-24 Warden
| align="left" |[[Deadzone: Rogue/Weapons/BAS-24 Warden|BAS-24 Warden]]
|A powerful shotgun most effective at close range.
|A powerful shotgun most effective at close range.
|-
|-
|[[File:Icon_Weapon_HUD_Pistol_Auto_Akimbo.png|96px|class=invertablew]]
|[[File:Icon_Weapon_HUD_Pistol_Auto_Akimbo.png|96px|class=invertablew]]
|Iron Squires
| align="left" |[[Deadzone: Rogue/Weapons/Iron Squires|Iron Squires]]
|A set of '''Exotic SMG's''' with an extremely high rate of fire, and a 100% increased {{Proc Chance}}.
|A set of '''Exotic SMG's''' with an extremely high rate of fire, and a 100% increased {{Proc Chance}}.


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|-
|-
|[[File:Icon_Weapon_HUD_NovaBlaster.png|96px|class=invertablew]]
|[[File:Icon_Weapon_HUD_NovaBlaster.png|96px|class=invertablew]]
|HC8 Overlord
| align="left" |[[Deadzone: Rogue/Weapons/HC8 Overlord|HC8 Overlord]]
|A powerful but slow firing sidearm.
|A powerful but slow firing sidearm.
|-
|-
|[[File:Icon_Weapon_HUD_MagnumPistol.png|96px|class=invertablew]]
|[[File:Icon_Weapon_HUD_MagnumPistol.png|96px|class=invertablew]]
|Sidekick-3 AP
| align="left" |[[Deadzone: Rogue/Weapons/Sidekick-3 AP|Sidekick-3 AP]]
|A semi-automatic pistol effective at close range.
|A semi-automatic pistol effective at close range.
|-
|-
|[[File:Icon_Weapon_HUD_PulsePistol.png|96px|class=invertablew]]
|[[File:Icon_Weapon_HUD_PulsePistol.png|96px|class=invertablew]]
|PR14x Aeos
| align="left" |[[Deadzone: Rogue/Weapons/PR14x Aeos|PR14x Aeos]]
|A semi-automatic energy weapon effective at close range.
|A semi-automatic energy weapon effective at close range.
|-
|-
|[[File:Icon_Weapon_HUD_SMG_4Realz.png|96px|class=invertablew]]
|[[File:Icon_Weapon_HUD_SMG_4Realz.png|96px|class=invertablew]]
|MPK-47 Blitz
| align="left" |[[Deadzone: Rogue/Weapons/MPK-47 Blitz|MPK-47 Blitz]]
|A fast-firing SMG effective at close and medium ranges.
|A fast-firing SMG effective at close and medium ranges.
|-
|-
|[[File:Icon_Weapon_HUD_SMG_Mythic_BIB.png|96px|class=invertablew]]
|[[File:Icon_Weapon_HUD_SMG_Mythic_BIB.png|96px|class=invertablew]]
|Hammerhead MK9
| align="left" |[[Deadzone: Rogue/Weapons/Hammerhead MK9|Hammerhead MK9]]
|An SMG that fires 3-round bursts and amplifies damage from other weapons.
|An SMG that fires 3-round bursts and amplifies damage from other weapons.
|}
|}
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|-
|-
|[[File:Icon_Weapon_HUD_Axe_Medium.png|96px|class=invertablew]]
|[[File:Icon_Weapon_HUD_Axe_Medium.png|96px|class=invertablew]]
|Energy Axe
| align="left" |[[Deadzone: Rogue/Weapons/Energy Axe|Energy Axe]]
|A slow swinging, high-damage melee weapon.
|A slow swinging, high-damage melee weapon.
|-
|-
|[[File:Icon_Weapon_HUD_Knife.png|96px|class=invertablew]]
|[[File:Icon_Weapon_HUD_Knife.png|96px|class=invertablew]]
|Knife
| align="left" |[[Deadzone: Rogue/Weapons/Knife|Knife]]
|A fast and effective melee weapon.
|A fast and effective melee weapon.
|-
|-
|[[File:Icon_Weapon_HUD_Polearm.png|96px|class=invertablew]]
|[[File:Icon_Weapon_HUD_Polearm.png|96px|class=invertablew]]
|Arc Lance
| align="left" |[[Deadzone: Rogue/Weapons/Arc Lance|Arc Lance]]
|A long range '''Exotic Melee Weapon''' that grants a burst of speed on kill but reduces speed on misses by 50% for 2s.
|A long range '''Exotic Melee Weapon''' that grants a burst of speed on kill but reduces speed on misses by 50% for 2s.
|}
|}
Line 156: Line 156:
!Description
!Description
|-
|-
|Void Grenade
| align="left" |[[Deadzone: Rogue/Weapons/Void Grenade|Void Grenade]]
|Deals damage in an area, applying {stackCount} {{Corruption}} {stackString} to enemies caught in its explosion, lowering their attack damage based on the amount of stacks applied.
|Deals damage in an area, applying {stackCount} {{Corruption}} {stackString} to enemies caught in its explosion, lowering their attack damage based on the amount of stacks applied.
|-
|-
|Electro Grenade
| align="left" |[[Deadzone: Rogue/Weapons/Electro Grenade|Electro Grenade]]
|Deals damage in an area, applying {stackCount} {{Shock}} {stackString} to enemies caught in its explosion, increasing your crit chance against the enemy based on the stacks applied.
|Deals damage in an area, applying {stackCount} {{Shock}} {stackString} to enemies caught in its explosion, increasing your crit chance against the enemy based on the stacks applied.
|-
|-
|Fire Grenade
| align="left" |[[Deadzone: Rogue/Weapons/Fire Grenade|Fire Grenade]]
|Deals damage in an area, applying {stackCount} {{Burn}} {stackString} to enemies caught in its explosion, dealing damage over time based on the stacks applied.
|Deals damage in an area, applying {stackCount} {{Burn}} {stackString} to enemies caught in its explosion, dealing damage over time based on the stacks applied.
|-
|-
|Cryo Grenade
| align="left" |[[Deadzone: Rogue/Weapons/Cryo Grenade|Cryo Grenade]]
|Deals damage in an area, applying {stackCount} {{Chill}} {stackString} to enemies caught in its explosion, slowing their movement speed more for each stack applied.
|Deals damage in an area, applying {stackCount} {{Chill}} {stackString} to enemies caught in its explosion, slowing their movement speed more for each stack applied.
|-
|-
|Psionic Grenade
| align="left" |[[Deadzone: Rogue/Weapons/Psionic Grenade|Psionic Grenade]]
|Deals {{Psionic Damage}} in an area.
|Deals {{Psionic Damage}} in an area.
|}
|}

Revision as of 16:53, 20 September 2025

There are a number of weapon types in Deadzone: Rogue. Throughout the game, the player can equip a primary weapon, secondary weapon, melee weapon, and grenade.

Primary Weapons

Icon Weapon Description
AR-70 Vanguard A versatile automatic weapon useful at close and medium ranges.
BP-44 Harrier A burst-fire rifle that rewards accuracy at medium range.
MP18-L Revenant A highly accurate semi-automatic rifle.
VLR-72 Tempest A powerful heavy energy weapon with a large magazine capacity.
VLR Arcblade A fast-firing energy weapon with an extended magazine.
HK-44 Warrior A heavy assault rifle that sacrifices accuracy for power.
HK-92 Warbringer A slow-firing, hard-hitting heavy weapon effective at medium range.
HRC6 Juggernaut An unwieldy automatic weapon good at medium range.
Titan-10 Hellstorm A portable minigun that must be spun up before firing.
Ion Driver An energy weapon that does more damage as you charge up the shot.
Plasma Cycler An Experimental Exotic heavy energy weapon that deals 75% more Proc Damage, but loses 10% of its Fire Rate with every missed shot, resetting when you Reload.
PR20x Pulsar An assault rifle that fires energy projectiles.
T30 Nova Burst A pump-action shotgun that fires energy projectiles.
M-100 Crosspoint A precision rifle that can eliminate distant targets with ease.
M-150 Headhunter An Exotic Sniper that deals increased Weakpoint damage and guarantees Critical Hits and Bullet Refund on Weakpoint hits.

Shots that do not hit a Weakpoint deal significantly less damage.

Darkseer EX2 An Exotic Energy DMR that consumes your shield for bonus damage. While equipped your shields constantly recharge.

Secondary Weapons

Icon Weapon Description
MPK-17 Snapdragon A fully automatic pistol effective at close range.
AS-12 Rampage An automatic shotgun that excels at close range combat.
Tritek-3SB A versatile burst-fire pistol that rewards accurate fire.
PDS Plex-1 An energy pistol commonly used for discrete personal protection.
BAS-24 Warden A powerful shotgun most effective at close range.
Iron Squires A set of Exotic SMG's with an extremely high rate of fire, and a 100% increased Proc Chance.

For every missed bullet, your Spread is increased by 10%, resetting on Reload.

HC8 Overlord A powerful but slow firing sidearm.
Sidekick-3 AP A semi-automatic pistol effective at close range.
PR14x Aeos A semi-automatic energy weapon effective at close range.
MPK-47 Blitz A fast-firing SMG effective at close and medium ranges.
Hammerhead MK9 An SMG that fires 3-round bursts and amplifies damage from other weapons.

Melee Weapons

Icon Weapon Description
Energy Axe A slow swinging, high-damage melee weapon.
Knife A fast and effective melee weapon.
Arc Lance A long range Exotic Melee Weapon that grants a burst of speed on kill but reduces speed on misses by 50% for 2s.

Grenades

Weapon Description
Void Grenade Deals damage in an area, applying {stackCount} Corruption {stackString} to enemies caught in its explosion, lowering their attack damage based on the amount of stacks applied.
Electro Grenade Deals damage in an area, applying {stackCount} Shock {stackString} to enemies caught in its explosion, increasing your crit chance against the enemy based on the stacks applied.
Fire Grenade Deals damage in an area, applying {stackCount} Burn {stackString} to enemies caught in its explosion, dealing damage over time based on the stacks applied.
Cryo Grenade Deals damage in an area, applying {stackCount} Chill {stackString} to enemies caught in its explosion, slowing their movement speed more for each stack applied.
Psionic Grenade Deals Psionic Damage in an area.