Deadzone: Rogue/Weapons/Miniguns
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Miniguns are automatic weapons. While aiming, the player's movement speed is drastically reduced. Furthermore, they have poor accuracy, slow reload speed, and a longer aiming animation, and can't fire unless aiming. However, they have monstrous ammo capacity and fire quickly. They are best used at short to medium ranges.
Titan-10 Hellstorm
| Titan-10 Hellstorm | |
|---|---|
| Statistics | |
| Minimum Damage | 17[verification needed] |
| Reload Duration | 4.2s |
| Fire Rate | 3.33s |
| Magazine Size | 100
|
| Notes | Attacks faster ("revvs up", "spins faster") based on time spent aiming |
| Plasma Cannon | |
|---|---|
| Statistics | |
| Minimum Damage | 19[verification needed] |
| Maximum Damage | 30[verification needed] |
| Reload Duration | 4.3s |
| Fire Rate | 13.33/s |
| Magazine Size | 75
|
Strategy
- The Hellstorm is an exceptional weapon, boasting some of the highest damage output in the game when fully revved. The Plasma Cannon, meanwhile, sports similar damage output to other automatic weapons while also bearing the downsides of miniguns, and thus should be avoided.
- Despite their large ammo capacity, Miniguns benefit greatly from ways to extend their clip further or regain ammo while firing.
- When the player initiates a reload (regardless of whether it completes), the Hellstorm's attack speed progress is stored until the player begins aiming with it again. This can be used to preserve attack speed when switching weapons, throwing a grenade, making a melee attack, or moving at full speed.
- Unlike most weapons, Miniguns have almost not ability to attack small targets at long range, notably Wasps. Secondary weapons can somewhat be used to mitigate this weakness, although none have exceptional long-ranged abilities.