| Name
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Icon
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Description
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| Armor Rating
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A portion of all incoming damage is mitigated by your Armor. The higher your Armor Rating, the more damage is mitigated.
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| Burn
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Increases target's Damage Received by 10% for 5 seconds.
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| Chain Lightning [Proc]
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Sparks Chain Lightning on the target, which damages and applies Shockto up to 3 nearby enemies.
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| Chill
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Reduces target's Movement Speed by 30% for 6 seconds.
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| Combustion
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Target Combusts, applying Burn and a stackable damage over time effect to enemies within 8 meters.
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| Crit Chance
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Refers to the probability of a hit becoming a Critical Hit.
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| Critical Hit
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All of your attacks have a chance to become Critical Hits, which deal extra damage.
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| Critical Hit Damage
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Refers to the bonus damage dealt from Critical Hits.
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| Cryo Damage
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Weapons of this type inflict Elemental damage of the Cryo type.
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| Diffraction
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Attacks against the target have +20% Proc Chance for 6 seconds.
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| Element
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Refers to the Elemental Affix of a weapon, which determines its Damage Type and Proc.
Can refer to Cryo, Fire, Lightning, Plasma, Psionic, or Void
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| Elemental Damage
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Refers to damage done by Elemental Procs, Elemental Debuffs and Weapons with an Elemental Affix.
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| Fire Damage
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Weapons of this type inflict Elemental damage of the Fire type.
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| Flux
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Reduces target's Attack Rate by 30% for 6 seconds
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| Fracture
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Adds a 15% chance to Stagger the target when they take additional damage for 5 seconds.
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| Freeze [Proc]
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Freezes the target in an ice block for 2 seconds, dealing damage and applying Chill.
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| Ignite [Proc]
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Target Ignites, applying Burn and a powerful stackable damage over time effect.
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| Lightning Bolt [Proc]
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Sparks a large Lightning Bolt that does massive damage and applies Shock to enemies near the target.
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| Lightning Damage
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Weapons of this type inflict Elemental damage of the Lightning type.
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| Marked Enemies
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Enemies that have been Marked take 50% more damage for 5 seconds.
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| Plasma Ball [Proc]
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Spawns a Plasma Orb on the target, which periodically damages nearby enemies and applies Flux to them.
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| Plasma Damage
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Weapons of this type inflict Elemental damage of the Plasma type
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| Plasma Seeker [Proc]
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Spawns a Plasma Seeker on the target, which seeks out and damages the nearest enemy, applying Flux to them in the process.
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| Prismatic Rebirth
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Deals 500 Elemental Damage to enemies within 15 meters of the target.
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| Proc
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The activation, trigger or occurrence of a conditional event or effect. Derived from programmed random occurrence, process, or procedure.
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| Proc Chance
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Refers to the probability of a Proc to occur on hit.
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| Psionic Damage
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Weapons of this type inflict Elemental damage of the Psionic type.
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| Psychic Punch [Proc]
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Targets are pushed back, damaging them and applying Fracture.
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| Refraction
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Target takes 20% more Proc Damage for 6 seconds
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| Shatter
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Shoots fragments of ice from the target that damage and Chill enemies within 6 meters.
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| Shield Improvement
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Increases your Shields' recharge speed and decreases their recharge delay.
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| Shock
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Increases Crit Chance against the target by 15% for 6 seconds.
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| Singularity [Proc]
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Spawns a Singularity on the target that pulls in enemies within 5.5 meters, dealing damage and applying Corruption.
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| Stagger
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| Telekinetic Slam
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Targets are lifted into the air and smashed into the ground, damaging them and applying Fracture.
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| Void Corruption
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Reduces target's damage dealt by 20% for 8 seconds.
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| Void Damage
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Weapons of this type inflict Elemental damage of the Void Damage type.
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| Void Tendrils
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Spawns Tendrils linking the target with 4 nearby enemies over 15 meters applying Corruption and spreading 20% of damage dealt to any linked target over the network.
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| Weakpoint Damage
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Hitting a target's Weakpoint deals additional damage. Weakpoints are typically highlighted by a glow.
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