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Deadzone: Rogue/Perks

From The Tribes Depot
Revision as of 01:32, 9 September 2025 by Bigwig (talk | contribs)

Starting from Security Level 2, perk rooms will reward the player with a choice between three perks. The first three choices allow the player to choose their primary perks. All subsequent choices are secondary perks. Each primary perk adds a selection of four possible secondary perks that may be chosen. Up to three secondary perks per primary perk may be chosen in a single run.

Perks are one of the most impactful forms of progression in Deadzone: Rogue. Due to their limited selection, they should be considered carefully. There are three categories of perks: Combat Perks, Protective Perks, and Elemental Perks.

Combat Perks

Icon Name Benefit Family
Chromatic Cells +30% Elemental Damage

Applying an Elemental Debuff has a 30% chance to apply an additional Elemental Debuff

Chroma
Opalescent Diffraction +30% Elemental Damage

Damaging enemies with 2+ Elemental Damage applies Chroma Diffraction, increasing Proc Chance against the target by +20%

Chroma
Prismatic Rebirth +10% Elemental Damage

Killing an enemy with 5 Elemental Debuffs (including Chromatic) triggers Prismatic Rebirth, dealing 500 Elemental Damage over 15 meters

Chroma
Empowered Refraction +15% Elemental Damage

Elemental Procs on enemies with 3+ Elemental Debuffs (including Chromatic) applies Chroma Refraction, increasing Proc Damage to the target by 20%

Chroma
Iridescent Channeling +20% Elemental Damage

Applying an Elemental Debuff deals 30 damage of that element

Chroma
Grenade Cascade +30% Grenade Damage

Grenade kills have a 35% chance to spawn another Grenade under the nearest enemy

Grenade
Double Detonation +1 Grenade Charge

Your Grenade Damage is increased by 20% and its Explosion Radius is increased by 25%

Grenade
Blast Amp +1 Grenade Charge

+20% Grenade Damage +20% Grenade Damage +15% bonus damage for each target in its explosion

Grenade
Overcharge +10% Grenade Damage

Hold to charge your Grenade over 2.5 seconds for +50% damage. Each kill reduces Cooldown by 1 second

Grenade
Exposing Explosion +10% Grenade Damage

Grenades deal 30% more damage to enemies above 80% Health. Targets take +15% Weapon Damage for 3 seconds

Grenade
Ghost Blade +45% Melee Damage

Killing a target with your Melee Weapon grants Stealth for 5 seconds

Melee
Backstab +45% Melee Damage

Deal 50% more Melee Damage when Backstabbing

Melee
Honed Edge +45% Melee Damage

+40% Proc Chance with Melee Weapons

Melee
Warstride +45% Melee Damage

+20% Melee Lunge Distance, and +15% Melee Attack Radius

Melee
Hammer the Gap +45% Melee Damage

Consecutive Melee hits increase Melee Damage by 20% (max 100%) for 5 seconds

Melee
Bot Companion +1 Companion Bot

Companion Bots assist you in combat, and respawn after being destroyed

Bot
Powerful Bot +1 Companion Bot

Companion Bots:

  • +15% Health and Damage
  • +35% Damage
Bot
Rapid Fire Bot +1 Companion Bot

Companion Bots:

  • +15% Health and Damage
  • +20% Fire Rate
Bot
Prepared Bot +1 Companion Bot

Companion Bots:

  • +15% Health and Damage
  • Gain an Elemental Enhancement
  • Respawn 50% faster
Bot
Elemental Bot +1 Companion Bot

Companion Bots:

  • +15% Health and Damage
  • Gain an Elemental Enhancement
  • Receive all of your Elemental Damage bonuses
Bot
Locked & Loaded +15% Weapon Damage

Killing an enemy Refills your unequipped weapon's magazine

Weapon Master
Mag Link +15% Weapon Damage

Killing an enemy Refills your unequipped weapon's eapons don't consume ammo for 3 seconds after swapping

Weapon Master
Empowered Synergy +15% Weapon Damage

+25% Weapon Damage for 5 seconds after killing an enemy

Weapon Master
Harmonic Striker +15% Weapon Damage

Melee kills reduce Grenade Cooldown by 0.5 seconds. Grenade kills boost Melee Damage by 10% per kill for 3 seconds

Weapon Master
Ascending Swap +15% Weapon Damage

Swapping weapons grants +15% Fire Rate and 20% damage for 5 seconds

Weapon Master
Combat Instincts +25% Weapon Damage

+15% Movement Speed and Sprint Speed. +35% Dodge chance for 1 second after Dashing

Combat Style
Adrenal Reflex +20% damage within 10 meters

Hipfiring kills within 10 meters:

  • Refund 15% Magazine
  • +5% Fire Rate for 10 seconds (max 25%)
Combat Style
Cutting Edge +20% damage within 10 meters

While Aiming:

  • +25% Movement Speed
  • +20% Stagger chance to Weakpoint hits within 10 meters
Combat Style
Reactive Marksman +20% damage beyond 10 meters

While Hipfiring:

  • -20% Weapon Spread
  • Every Third Hit: +5% Crit Chance for 5 seconds (max 30%)
Combat Style
Precision Protocol +20% damage beyond 10 meters

While Aiming:

  • -20% Recoil
  • Consecutive Hits: +5% Weakpoint Damage
Combat Style
Lead Head +30% Gun Damage

Weapon Handling:

  • +10% Reload Speed and Spread
  • -20% Recoil and Damage Falloff
  • Consecutive Hits: +2% Damage (max 20%)
Gunner
Sidearm Savant +20% Gun Damage

Secondary Weapon:

  • +15% Damage Falloff
  • +15% Crit Chance
  • Attacks Pierce for 70% damage
Gunner
Armor Breaker +20% Gun Damage

Secondary Weapon:

  • -20% Bullet Spread
  • +20% Reload Speed
  • Consecutive Hits: +2% Damage (max 20%)
Gunner
Heavy Handed +20% Gun Damage

Primary Weapon:

  • +20% Magazine Size
  • -20% Recoil
  • Every second firing: +10% Damage Resistance (max 30%)
Gunner
Kinetic Lance +20% Gun Damage

Primary Weapon:

  • +15% ADS Move Speed
  • +15% Weakpoint Damage
  • Weakpoint Shots Ricochet for 30% damage
Gunner

Protective Perks

Icon Name Benefit Family
Shield Optimizer +30% Shields

Deal 25% more damage while above 50% Shield, and reduce Recharge Delay by 5 seconds

Shield
Emergency Overclock +15% Shields

When your Shields break, they recharge 100% faster and Recharge Delay is reduced by 4 seconds

Shield
Reactive Reflection +15% Shields

Shields reflect 200% of incoming damage back to the attacker

Shield
Power Routing +15% Shields

While your Shields are intact, Cooldowns are reduced by 15% and kills restore 2 Shields

Shield
Overcharge Driver +15% Shields

When your Shields fully recharge, for 5 seconds gain:

  • +20% Movement Speed
  • +20% Fire Rate
Shield
Vitalizer +25% Max Health

Health Orbs heal for +100% more. Killing enemeis restores 5% of missing Health

Health
Orbital Infusion +15% Max Health

Health Orbs are auto-collected on drop, and collecting one increases weapon damage by 35% for 8 seconds

Health
Empowered Overload +15% Max Health

When when at full Health, overhealing grants a damage bonus for the next 8 seconds

Health
Critical Bastion +20% Max Health

When falling below 35% Health, gain a shield equal to 25% of your Max Health

Health
Blood Chemist +15% Max Health

+0.5% damage for every 1% of missing Health

Health
Ironblood Engine +1,250 Armor

+1% damage for every 300 Armor you have

Armor
Momentum Plating +750 Armor

+150 Armor per kill for 5 seconds (max 1,500). Each kill refreshes all stacks

Armor
Reinforced Footing +750 Armor

+500 Armor Rating per second while Stationary (max 2,500). Moving reduces damage by 125 per second

Armor
Armor Spikes +1,250 Armor

Enemies that hit you take 50 damage plus 5% of your Armor as bonus damage

Armor
Composite Armor +1,000 Armor

While above 3,000 Armor, the first hit taken is Negated. Refreshes after 25 seconds of no damage

Armor

Elemental Perks

Icon Name Benefit Family
Cryo +30% Cryo Damage

Cryo Damage applies Chill, reducing the target's Movement Speed by 30% for 6 seconds

Cryo
Snow Drift +20% Cryo Damage

Chilled targets within 10 meters take +25% damage

Cryo
Frostbite +25% Cryo Damage

Chill now reduces Attack Speed and Movement Speed by an additional 10%

Cryo
Coldsnap +15% Cryo Damage

+25 % Proc Chance to Shatter and Freeze

Cryo
Blizzard +25% Cryo Damage

Killing a Chilled target surrounds you with a Blizzard, damaging nearby targets for 5 seconds

Cryo
Lightning +30% Lightning Damage

Lightning Damage applies Shock, increasing Crit Chance against the target by 15% for 6 seconds

Lightning
High Voltage +15% Lightning Damage

+20% Crit Damage to Shocked targets

Lightning
Sparkbane +20% Lightning Damage

Shock now increases Crit Chance by an additional 10% and adds a 15% chance to Stagger

Lightning
Static Pulse +10% Lightning Damage

Critical Hits on Shocked targets emit a Static Pulse, dealing 20% damage over 6 meters

Lightning
Conductive +15% Lightning Damage

+25% Proc Chance to Chain Lightning and Lightning Bolt

Lightning
Plasma +30% Plasma Damage

Plasma Damage applies Flux, reducing the target's Attack Rate by 30% for 6 seconds

Plasma
Core Vent +15% Plasma Damage

Killing a Fluxed target releases two energy orbs, dealing 50 Plasma Damage. Hit targets release a second burst

Plasma
Ionized Flow +15% Plasma Damage

+25% Proc Chance to Plasma Ball and Plasma Seeker

Plasma
Power Spill +20% Plasma Damage

Flux lasts an additional 2 seconds. When damaging a Fluxed target, it has a 25% chance to spread within 10 meters

Plasma
Plasma Bloom +15% Plasma Damage

+5% Fire Rate and Reload Speed for each enemy affected by Flux (max 30%)

Plasma
Fire +30% Fire Damage

Fire Damage applies Burn, increasing damage dealt to the target by 10% for 5 seconds

Fire
Overheat +20% Fire Damage

Burn now lasts an additional 2 seconds and spreads to other targets within 5 meters

Fire
Searing Exposure +15% Fire Damage

+25% Weakpoint Damage to Burning targets

Fire
Kindling +15% Fire Damage

+25% Proc Chance to Ignite and Combustion

Fire
Inferno +15% Fire Damage

Killing a Burning target overchages your weapon with Inferno, increasing damage by 20% for 5 seconds

Fire
Void +30% Void Damage

Void Damage applies Corruption, reducing the target's damage by 20% for 8 seconds

Void
Umbral Sight +20% Void Damage

Corruption targets at least 10 meters away take +30%

Void
Dark Strike +15% Void Damage

Killing a Corrupted target activates Dark Strike, dealing 150 Void Damage to the nearest enemy

Void
Inner Abyss +15% Void Damage

+25% Proc Chance to Void Tendrils and Singularity

Void
Doombinder +25% Void Damage

Corruption lasts for an additional 2 seconds, and each affected enemy increases your Grenade Damage by 10%

Void
Psionic +30% Psionic Damage

Psionic Damage applies Fracture, adding a 15% Stagger chance for 5 seconds

Psionic
Neuroshock +20% Psionic Damage

Fracture increases Stagger chance by an additional 10% and reduces its Cooldown by 3 seconds

Psionic
Cognitive Quake +15% Psionic Damage

Killing a Fractured target releases a Psychic Shockwave and Pushing Back targets over 8 meters

Psionic
Thoughtstream +15% Psionic Damage

+20% damage while Hipfiring against Fractured targets

Psionic
Cerebral Flow +15% Psionic Damage

+25% Proc Chance to Psychic Punch and Telekinetic Slam

Psionic