Deadzone: Rogue/Patches/2025-01-22
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Deadzone: Rogue/Patches/2024-10-17
Released
2025-01-22 - 10 months ago
Deadzone: Rogue/Patches/2025-01-28
Deadzone: Rogue Playtest
Patch Notes - 1/22/2025
Weapons
- The first Affix on a weapon will always be an elemental proc.
- Added elemental procs affixes on melee weapons
- Moved Hand Cannon to Primary slot
- Moved Burst SMG to Primary slot
Bots
- Reworked Switchblade encounter
- Removed damaged-based stagger from bots
- Adjusted bot sight
- General Gameplay
Loot Drops
- Adjusted when Items, Perks and Augments get dropped
- The first encounter room will now drop a Weapon loot orb
- Explosive Barrels
- Adjusted damage, knockback, and radius of the elemental barrels.
- Fabricator Shop
- Added limits to how much a weapon can be upgraded and affixes rerolled in the fabricator
- Removed armor rarity upgrades
- Added Affixes to Armor
- Adjusted armor upgrade prices
- The game will pause in menus in Single Player. This currently does not apply to fabricators.
- Updated difficulty descriptions.
Co-Op
- Cleaned up Co-Op screen
- Added additional confirmation before leaving lobby and disbanding a lobby in Co-Op
- Adjusted Restart Run flow for Co-Op
- Added a HUD notification for players to be warned of impending restart time (5 seconds)
Fixes
- Fixed an issue where Mastery Upgrades were not being properly applied after purchasing and dying.
- Fixed an issue where Health Packs that were bought from the Fabricator wouldn't deduct scrap from the player
- Fixed issue where the performance analysis page in the starting ship was not showing properly.
- Fixed an issue where the text on Augment and Perk cards would overlap.
- Fixed an issue where the Electrical Tape item did not protect the player from self-damage.
- Fixed an issue where the Ammo Auto Factory would not give back ammo.
- Fixed an issue where combat music would play when you entered a cleared room
- Fixed an issue where the boss' music would start playing before the encounter began.
- Fixed an issue where the current difficulty would not show correctly on the End of Run and Zone Cleared screens.
- Fixed an issue where enemies on the radar would blip back in for a second after they died.
- Fixed an issue where automatic weapons did not have their input cleared when the pause menu was opened.
- Fixed floating screens in the Man-Spider room.
- Fixed an issue in Co-Op where the host player would hear certain sounds at very low volume
- Fixed an issue in Co-Op where a spectated player's rotation wouldn't match where the player was actually looking.
- Fixed an issue in Co-Op where spectating players would not see the boss animations correctly.
- Fixed an issue in Co-Op where a spectating player would see double damage numbers.
- Fixed an issue in Co-Op where the End of Run and Zone Cleared screens would not show stats and progress properly.
Known Issues
- A joining player in Co-op may lose the ability to dash sometimes.
- A joining player in Co-Op may sometimes get stuck in a room after they died and revived.
- Some Perk and Augment icons are missing or duplicated.
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