Deadzone: Rogue/Patches/2025-01-30
From The Tribes Depot
More actions
Deadzone: Rogue/Patches/2025-01-28
Released
2025-01-30 - 10 months ago
Deadzone: Rogue/Patches/2025-01-31
Deadzone: Rogue
Patch Notes 1/30/2025
Augments
- Reduced Range Req on Long Range Augment Bonuses
- Updated Short Range Augment Variables and Description
Implants and Mods
- Renamed perk parents to Implants
- Renamed perk children to Mods
- Improved Ice Storm Damage
Items
- Unified all items to be Rare quality
- Improved Range to 10 meters on short range damage item
Tech Masteries
- Adjust % chance for tech drops and drop amounts
- Adjusted Mastery Upgrade prices
- More Tech will drop in higher difficulty levels
Affixes
- Improved Range of Void Tendrils
- Increased Singularity Pull by 50%
- Removed Exploding Bullets Affix
- Reworked the Mark Affix.
- Marked targets no longer share damage.
- Marked targets will now take increased damage
Loot
- Improved Armor drop rate Fabricator Shop
- Condensed upgrading and buying into one tab
Encounters
- Improved spawn table setups for the new rooms.
- Turret bots are less likely to fire simultaneously
- Now guaranteed at least two columns in the switchblade room.
- Adjusted Man-Spider room's lighting
- Removed back set of stairs in the Man-Spider room to give a better defensible position
- Increased the final boss's base health
- Adjusted spawns in final boss room
Fixes
- Fixed an issue where players often didn't see the impact particle FX on a successful melee hit.
- Fixed an issue where bots who escaped from the black hole volume would still get pulled by gravity
- Fixed an issue with the Space Whiskey item where the Critical Damage multiplier would continuously stack
- Fixed an issue where if you have 2+ grenade charges, you can keep picking up a grenade off the grenade to give you effectively infinite grenades
- Fixed an issue where the Lightning Child 3 Perk was causing a crash
- Fixed an issue where Lightning Critical Damage would apply on passives and elemental reactions
| |||||||||||