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Deadzone: Rogue/Patches/2025-01-30

From The Tribes Depot
Revision as of 01:23, 12 September 2025 by Bigwig (talk | contribs) (Page created from Discord, https://discord.com/channels/1283495612469346365/1283509435406225519/1334681329731768502)
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Released
2025-01-30 - 10 months ago

Deadzone: Rogue

Patch Notes 1/30/2025

Augments

  • Reduced Range Req on Long Range Augment Bonuses
  • Updated Short Range Augment Variables and Description

Implants and Mods

  • Renamed perk parents to Implants
  • Renamed perk children to Mods
  • Improved Ice Storm Damage

Items

  • Unified all items to be Rare quality
  • Improved Range to 10 meters on short range damage item

Tech Masteries

  • Adjust % chance for tech drops and drop amounts
  • Adjusted Mastery Upgrade prices
  • More Tech will drop in higher difficulty levels

Affixes

  • Improved Range of Void Tendrils
  • Increased Singularity Pull by 50%
  • Removed Exploding Bullets Affix
  • Reworked the Mark Affix.
    • Marked targets no longer share damage.
    • Marked targets will now take increased damage

Loot

  • Improved Armor drop rate Fabricator Shop
  • Condensed upgrading and buying into one tab

Encounters

  • Improved spawn table setups for the new rooms.
  • Turret bots are less likely to fire simultaneously
  • Now guaranteed at least two columns in the switchblade room.
  • Adjusted Man-Spider room's lighting
  • Removed back set of stairs in the Man-Spider room to give a better defensible position
  • Increased the final boss's base health
  • Adjusted spawns in final boss room

Fixes

  • Fixed an issue where players often didn't see the impact particle FX on a successful melee hit.
  • Fixed an issue where bots who escaped from the black hole volume would still get pulled by gravity
  • Fixed an issue with the Space Whiskey item where the Critical Damage multiplier would continuously stack
  • Fixed an issue where if you have 2+ grenade charges, you can keep picking up a grenade off the grenade to give you effectively infinite grenades
  • Fixed an issue where the Lightning Child 3 Perk was causing a crash
  • Fixed an issue where Lightning Critical Damage would apply on passives and elemental reactions