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Deadzone: Rogue/Patches/2025-03-14

From The Tribes Depot
Revision as of 01:54, 12 September 2025 by Bigwig (talk | contribs) (Page created from Discord, https://discord.com/channels/1283495612469346365/1283509435406225519/1350268032907477094)
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Released
2025-03-14 - 8 months ago

Deadzone: Rogue Playtest

3/14/2025

Progress has been wiped for this patch!

Missions

  • The full story run has been broken into 3 missions
  • Missions can be selected from the Mission Select panel in the starting ship
  • Completing a mission will grant rewards and unlock the next Mission
  • Added one non-story mission

Gameplay

  • Added Italian and Traditional Chinese as language options.
  • Added ADS Setting that allows you switch between holding/toggling ADS.
  • Make panel widget opaque for settings menu readability.
  • The Security Level tracker now counts the number of rooms visited.
  • Added current difficulty to HUD.
  • Added tech console to starting ship.
  • Lowered Barrel Knockback Magnitude by 25%.
  • Encounter rewards now always spawn at the exit door.
  • Tech Masteries
    • Removed specific element upgrades
    • Added Proc Chance upgrade
  • Augments
    • Removed Health and Shield Augments
    • Added It's Personal Augment to Mission 4
    • Updated Agility Augment
  • Perks
    • Health Perk Added
    • Shield Perk Added
    • Changed Ghostflare to Ghost Blade
  • Items
    • Removed Element Specific Items
    • Added New Items
      • Elemental Damage Synergy item
      • Lower grenade cooldown by 20%
      • Increase crit damage 15% and lower non-crit damage 15%
      • Damage reduction after reload item
      • Increase Magazine Cap
      • Added Proc Chance Boost
      • And more!
    • Improved BioGel Item to 40% proc after grenade throw
    • Improved Weapon Swap Item from 20% to 40%

Co-op

  • Increase lobby size to 4 players Map
  • Fixed Planty's light.
  • Spread out the spawners in the Switchblade room so it's harder to line them all up.

Fixes

  • Fixed an issue where if a pet dies while near the entry door of an encounter, the forcefield wouldn't drop.
  • Fixed an issue where dropped loot was no longer spawning in front of the player.
  • Fixed an issue where you could ping, toggle flashlight, and quick melee while you were in the fabricator screen
  • Fixed an issue where the waypoint UI would not show if the host died during the encounter.
  • Fixed an issue where players could reactivate a previously active encounter. This could cause the player to get stuck in progressing their run.
  • Fixed an issue where your shields would not recharge if your shield recharge delay was at or below 0
  • Fix for issue where after a revive the pet could often not spawn correctly.
  • Fixed an issue where the pet bot would not enter the boss room and instead be destroyed.
  • Fixed an issue where the loot selection menu would re-open after closing if you selected an item then immediately pressed escape
  • Fixed bug where clicking on an item multiple times in the reward selection screen would cause the selection sound to play multiple times
  • Fixed issue where melee bots were dealing damage even outside of attack animations.
  • Fixed an issue where co-op players could not pick up items their partners dropped.
  • Fixed an issue where melee weapons and grenades not dealing elemental damage when they had an elemental affix applied
  • Fixed an issue where the Mindless would attack during "enraged" animation
  • Fixed an issue where the pet will not respawn if the player dies and respawns while the pet is on cooldown.
  • Fixed an issue where the pet would not follow the player in stealth mode and instead target an enemy bot
  • Fixed several issues where players would revive inside walls, floors, or sometimes outside the map
  • Fixed an issue where joining players would not see/hear bot wave spawn VFX/SFX
  • Fixed an issue where combat music would not play correctly after you died and respawned