Deadzone: Rogue/Patches/2025-03-14
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Deadzone: Rogue/Patches/2025-02-26
Released
2025-03-14 - 8 months ago
Deadzone: Rogue/Patches/2025-03-26
Deadzone: Rogue Playtest
3/14/2025
Progress has been wiped for this patch!
Missions
- The full story run has been broken into 3 missions
- Missions can be selected from the Mission Select panel in the starting ship
- Completing a mission will grant rewards and unlock the next Mission
- Added one non-story mission
Gameplay
- Added Italian and Traditional Chinese as language options.
- Added ADS Setting that allows you switch between holding/toggling ADS.
- Make panel widget opaque for settings menu readability.
- The Security Level tracker now counts the number of rooms visited.
- Added current difficulty to HUD.
- Added tech console to starting ship.
- Lowered Barrel Knockback Magnitude by 25%.
- Encounter rewards now always spawn at the exit door.
- Tech Masteries
- Removed specific element upgrades
- Added Proc Chance upgrade
- Augments
- Removed Health and Shield Augments
- Added It's Personal Augment to Mission 4
- Updated Agility Augment
- Perks
- Health Perk Added
- Shield Perk Added
- Changed Ghostflare to Ghost Blade
- Items
- Removed Element Specific Items
- Added New Items
- Elemental Damage Synergy item
- Lower grenade cooldown by 20%
- Increase crit damage 15% and lower non-crit damage 15%
- Damage reduction after reload item
- Increase Magazine Cap
- Added Proc Chance Boost
- And more!
- Improved BioGel Item to 40% proc after grenade throw
- Improved Weapon Swap Item from 20% to 40%
Co-op
- Increase lobby size to 4 players Map
- Fixed Planty's light.
- Spread out the spawners in the Switchblade room so it's harder to line them all up.
Fixes
- Fixed an issue where if a pet dies while near the entry door of an encounter, the forcefield wouldn't drop.
- Fixed an issue where dropped loot was no longer spawning in front of the player.
- Fixed an issue where you could ping, toggle flashlight, and quick melee while you were in the fabricator screen
- Fixed an issue where the waypoint UI would not show if the host died during the encounter.
- Fixed an issue where players could reactivate a previously active encounter. This could cause the player to get stuck in progressing their run.
- Fixed an issue where your shields would not recharge if your shield recharge delay was at or below 0
- Fix for issue where after a revive the pet could often not spawn correctly.
- Fixed an issue where the pet bot would not enter the boss room and instead be destroyed.
- Fixed an issue where the loot selection menu would re-open after closing if you selected an item then immediately pressed escape
- Fixed bug where clicking on an item multiple times in the reward selection screen would cause the selection sound to play multiple times
- Fixed issue where melee bots were dealing damage even outside of attack animations.
- Fixed an issue where co-op players could not pick up items their partners dropped.
- Fixed an issue where melee weapons and grenades not dealing elemental damage when they had an elemental affix applied
- Fixed an issue where the Mindless would attack during "enraged" animation
- Fixed an issue where the pet will not respawn if the player dies and respawns while the pet is on cooldown.
- Fixed an issue where the pet would not follow the player in stealth mode and instead target an enemy bot
- Fixed several issues where players would revive inside walls, floors, or sometimes outside the map
- Fixed an issue where joining players would not see/hear bot wave spawn VFX/SFX
- Fixed an issue where combat music would not play correctly after you died and respawned
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