Deadzone: Rogue/Patches/2025-03-26
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Deadzone: Rogue/Patches/2025-03-14
Released
2025-03-26 - 8 months ago
Deadzone: Rogue/Patches/2025-04-14
Deadzone: Rogue Demo
3/26/2025
Progress has been wiped for this patch!
Missions
- The full story run has been broken into 3 Story Missions
- Missions can be selected from the Mission Select panel in the starting ship
- Completing a mission will grant rewards and unlock the next Mission
- Mission name is now shown on the HUD
- Missions are categorized by type - Story and Challenges
- Mission tooltips show unlock conditions
- Adjusted the Exit Teleporter sequence
- Added new teleporter voice lines
- Some missions are locked at fixed difficulties
- New Missions Added
- Long Run
- Bugged
- Close Up Maps
- Added more variation to the Cargo, Lux, and Core areas.
- Increased number of potential layouts in the cargo art set
- Updated name of "???" room.
General Gameplay
- Added Italian and Traditional Chinese as language options.
- Added ADS Setting that allows you switch between holding/toggling ADS.
- Make panel widget opaque for settings menu readability.
- The Security Level tracker now counts the number of rooms visited.
- Added current difficulty to HUD.
- Lowered Barrel Knockback Magnitude by 25%.
- Encounter rewards now always spawn at the exit door.
- Tech Masteries
- Removed specific element upgrades
- Added Proc Chance upgrade
- Augments
- Removed
- Health Augment
- Shield Augment
- Elemental Augment
- Long Range Augment
- Ammo 3 Augment
- Updated Agility Augment
- Update Ammo 1 Augment
- You gain a 35% chance to refund a bullet on hit, and a 100% chance to refund 2 bullets on a kill. When your magazine is above 75% capacity, you deal 50% more damage.
- Removed
- Perks
- Health Perk Added
- Shield Perk Added
- Changed Ghostflare to Ghost Blade
- Element Bot Perk now spawns a bot in addition to its original effects
- Items
- Removed Element Specific Items
- Added New Items
- Elemental Damage Synergy item
- Lower grenade cooldown by 20%
- Increase crit damage 15% and lower non-crit damage 15%
- Damage reduction after reload item
- Increase Magazine Cap
- Added Proc Chance Boost
- Improved BioGel Item to 40% proc after grenade throw
- Improved Weapon Swap Item from 20% to 40% Co-Op
- Revive system adjusted so players will now spawn next to their co-op partners.
- Players can now join a Co-Op game while it is in progress. When first joining, players will be spectating until an encounter is cleared.
Fixes
- Fixed an issue in Co-Op where Tech would not save properly for joining players after a completed mission
- Fixed an issue in Co-Op where if the host died while fighting the Boss, they would not respawn.
- Fixed an issue in Co-Op where the host player would see the perk and augment pickups from teammates
- Fixed an issue in Co-Op where joining players would not see Tech and Scrap pickups from teammates
- Fixed an issue in Co-Op where joining players would hear the "Encounter Complete" music right before entering a new room.
- Fixed an issue where combat music would not play correctly after you died and respawned in Co-Op
- Fixed an issue where Void Tendrils would not being visible to joining client in Co-Op
- Fixed an issue where fire trails spawned by ignite affix would not be visible to joining player in Co-Op
- Fixed an issue in Co-Op where players wouldn't get a pickup notification when their ally would pick up scrap or tech.
- Fixed an issue the player map maker would be inconsistent on the HUD
- Fixed an issue where bots sometimes would not take AOE damage if they were around corners
- Fixed an issue where Turrets could not be damaged by grenades.
- Fixed an issue where the Ammo 1 augment would not properly return ammo.
- Fixed an issue where dropped loot was no longer spawning in front of the player.
- Fixed an issue where you could ping, toggle flashlight, and quick melee while you were in the fabricator screen
- Fixed an issue where the waypoint UI would not show if the host died during the encounter.
- Fixed an issue where players could reactivate a previously active encounter. This could cause the player to get stuck in progressing their run.
- Fixed an issue where your shields would not recharge if your shield recharge delay was at or below 0
- Fix for issue where after a revive the pet could often not spawn correctly.
- Fixed an issue where the pet bot would not enter the boss room and instead be destroyed.
- Fixed an issue where pet bots would not damage the end boss
- Fixed an issue where the Elemental Bot would not apply an elemental improvement or damage bonuses to pets
- Fixed an issue where the Energy Drink item would grant you a speed boost when you were near a pet bot
- Fixed an issue where the pet will not respawn if the player dies and respawns while the pet is on cooldown.
- Fixed an issue where the pet would not follow the player in stealth mode and instead target an enemy bot
- Fixed an issue where bots would not target the companion bots if they're too close.
- Fixed an issue where the loot selection menu would re-open after closing if you selected an item then immediately pressed escape
- Fixed bug where clicking on an item multiple times in the reward selection screen would cause the selection sound to play multiple times
- Fixed issue where melee bots were dealing damage even outside of attack animations.
- Fixed an issue where melee weapons and grenades not dealing elemental damage when they had an elemental affix applied
- Fixed an issue where the Mindless would attack during "enraged" animation
- Fixed several issues where players would revive inside walls, floors, or sometimes outside the map
- Fixed an issue where joining players would not see/hear bot wave spawn VFX/SFX
- Fixed an issue where the joining player's minigun would remain spinning when they weren't aiming or shooting.
- Fixed an issue where frozen bots would be unable to path after the proc was gone.
- Fixed an issue where Lifesteal affix would not proc correctly on knife and grenade.
- Fixed an issue where the Marked Enemies Affix not working on grenades and melee weapons
- Fixed an issue where the scrap damage affix would not apply its damage bonus
- Fixed an issue where Scrap Damage Affix was not working on grenades and melee
- Fixed an issue where the Debuffed Enemies Damage Boost affix not working on grenades or melee
- Fixed an issue with the Phalanx Melee trying to attack people on tall boxes when it can't damage them.
- Fixed issue where the wakeup sequence would not lock out the dash.
- Fixed an issue where holding down sprint while interacting resulted in endless dashing.
- Fixed an issue where overlapping Shield bots would cause their shield to attach to targets indefinitely.
- Fixed several typos in item descriptions.
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