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Deadzone: Rogue/Patches/2025-03-26

From The Tribes Depot
Revision as of 02:05, 12 September 2025 by Bigwig (talk | contribs) (Page created from Discord, https://discord.com/channels/1283495612469346365/1283509435406225519/1354528712212873489)
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Released
2025-03-26 - 8 months ago

Deadzone: Rogue Demo

3/26/2025

Progress has been wiped for this patch!

Missions

  • The full story run has been broken into 3 Story Missions
  • Missions can be selected from the Mission Select panel in the starting ship
  • Completing a mission will grant rewards and unlock the next Mission
  • Mission name is now shown on the HUD
  • Missions are categorized by type - Story and Challenges
  • Mission tooltips show unlock conditions
  • Adjusted the Exit Teleporter sequence
  • Added new teleporter voice lines
  • Some missions are locked at fixed difficulties
  • New Missions Added
    • Long Run
    • Bugged
    • Close Up Maps
  • Added more variation to the Cargo, Lux, and Core areas.
  • Increased number of potential layouts in the cargo art set
  • Updated name of "???" room.

General Gameplay

  • Added Italian and Traditional Chinese as language options.
  • Added ADS Setting that allows you switch between holding/toggling ADS.
  • Make panel widget opaque for settings menu readability.
  • The Security Level tracker now counts the number of rooms visited.
  • Added current difficulty to HUD.
  • Lowered Barrel Knockback Magnitude by 25%.
  • Encounter rewards now always spawn at the exit door.
  • Tech Masteries
    • Removed specific element upgrades
    • Added Proc Chance upgrade
  • Augments
    • Removed
      • Health Augment
      • Shield Augment
      • Elemental Augment
      • Long Range Augment
      • Ammo 3 Augment
    • Updated Agility Augment
    • Update Ammo 1 Augment
      • You gain a 35% chance to refund a bullet on hit, and a 100% chance to refund 2 bullets on a kill. When your magazine is above 75% capacity, you deal 50% more damage.
  • Perks
    • Health Perk Added
    • Shield Perk Added
    • Changed Ghostflare to Ghost Blade
    • Element Bot Perk now spawns a bot in addition to its original effects
  • Items
    • Removed Element Specific Items
    • Added New Items
      • Elemental Damage Synergy item
      • Lower grenade cooldown by 20%
      • Increase crit damage 15% and lower non-crit damage 15%
      • Damage reduction after reload item
      • Increase Magazine Cap
      • Added Proc Chance Boost
    • Improved BioGel Item to 40% proc after grenade throw
    • Improved Weapon Swap Item from 20% to 40% Co-Op
  • Revive system adjusted so players will now spawn next to their co-op partners.
  • Players can now join a Co-Op game while it is in progress. When first joining, players will be spectating until an encounter is cleared.

Fixes

  • Fixed an issue in Co-Op where Tech would not save properly for joining players after a completed mission
  • Fixed an issue in Co-Op where if the host died while fighting the Boss, they would not respawn.
  • Fixed an issue in Co-Op where the host player would see the perk and augment pickups from teammates
  • Fixed an issue in Co-Op where joining players would not see Tech and Scrap pickups from teammates
  • Fixed an issue in Co-Op where joining players would hear the "Encounter Complete" music right before entering a new room.
  • Fixed an issue where combat music would not play correctly after you died and respawned in Co-Op
  • Fixed an issue where Void Tendrils would not being visible to joining client in Co-Op
  • Fixed an issue where fire trails spawned by ignite affix would not be visible to joining player in Co-Op
  • Fixed an issue in Co-Op where players wouldn't get a pickup notification when their ally would pick up scrap or tech.
  • Fixed an issue the player map maker would be inconsistent on the HUD
  • Fixed an issue where bots sometimes would not take AOE damage if they were around corners
  • Fixed an issue where Turrets could not be damaged by grenades.
  • Fixed an issue where the Ammo 1 augment would not properly return ammo.
  • Fixed an issue where dropped loot was no longer spawning in front of the player.
  • Fixed an issue where you could ping, toggle flashlight, and quick melee while you were in the fabricator screen
  • Fixed an issue where the waypoint UI would not show if the host died during the encounter.
  • Fixed an issue where players could reactivate a previously active encounter. This could cause the player to get stuck in progressing their run.
  • Fixed an issue where your shields would not recharge if your shield recharge delay was at or below 0
  • Fix for issue where after a revive the pet could often not spawn correctly.
  • Fixed an issue where the pet bot would not enter the boss room and instead be destroyed.
  • Fixed an issue where pet bots would not damage the end boss
  • Fixed an issue where the Elemental Bot would not apply an elemental improvement or damage bonuses to pets
  • Fixed an issue where the Energy Drink item would grant you a speed boost when you were near a pet bot
  • Fixed an issue where the pet will not respawn if the player dies and respawns while the pet is on cooldown.
  • Fixed an issue where the pet would not follow the player in stealth mode and instead target an enemy bot
  • Fixed an issue where bots would not target the companion bots if they're too close.
  • Fixed an issue where the loot selection menu would re-open after closing if you selected an item then immediately pressed escape
  • Fixed bug where clicking on an item multiple times in the reward selection screen would cause the selection sound to play multiple times
  • Fixed issue where melee bots were dealing damage even outside of attack animations.
  • Fixed an issue where melee weapons and grenades not dealing elemental damage when they had an elemental affix applied
  • Fixed an issue where the Mindless would attack during "enraged" animation
  • Fixed several issues where players would revive inside walls, floors, or sometimes outside the map
  • Fixed an issue where joining players would not see/hear bot wave spawn VFX/SFX
  • Fixed an issue where the joining player's minigun would remain spinning when they weren't aiming or shooting.
  • Fixed an issue where frozen bots would be unable to path after the proc was gone.
  • Fixed an issue where Lifesteal affix would not proc correctly on knife and grenade.
  • Fixed an issue where the Marked Enemies Affix not working on grenades and melee weapons
  • Fixed an issue where the scrap damage affix would not apply its damage bonus
  • Fixed an issue where Scrap Damage Affix was not working on grenades and melee
  • Fixed an issue where the Debuffed Enemies Damage Boost affix not working on grenades or melee
  • Fixed an issue with the Phalanx Melee trying to attack people on tall boxes when it can't damage them.
  • Fixed issue where the wakeup sequence would not lock out the dash.
  • Fixed an issue where holding down sprint while interacting resulted in endless dashing.
  • Fixed an issue where overlapping Shield bots would cause their shield to attach to targets indefinitely.
  • Fixed several typos in item descriptions.